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Initial release v0.4.0 — ActiveVision benchmark (85 instances, 17 tasks)
f69e256 verified
# Counting Regions Dataset Generation
## Goal
Create tasks where the model counts separated regions in an image. Each
region inside the central square is filled with a distinctive
gradient + texture combination, and adjacent regions are guaranteed to
look visually different so a human can read them apart.
The image always contains a square in the central area. Inside the
square the canvas is partitioned into irregular regions; outside the
square stays plain.
## Core Task
Given an image containing one central square, answer:
- `How many separated regions are inside the square?`
The answer is a positive integer.
## Visual Structure
- Single square placed near the centre of the canvas with a thin dark
border. Everything outside is a plain off-white background.
- Inside the square the area is partitioned into irregular regions.
- Each region is rendered with two cues at once:
1. A linear two-colour gradient. The two endpoint colours are drawn
from a fixed palette but each region perturbs them in HSV space
so no two regions render identical colours globally — colour
histograms cannot recover the count.
2. A texture pattern (speckle, horizontal / vertical / diagonal
stripes, dots, or perlin-like band) modulated multiplicatively on
top of the gradient. Adjacent regions are forced to use different
texture styles where possible.
- Adjacency constraints: for every pair of touching regions, their
unordered colour pairs differ AND there is at least ~55° of hue
separation at the closest pairing. This guarantees a human-readable
contrast across every shared boundary.
- A low-amplitude global speckle is added across the whole canvas so
Canny / Sobel edge detectors fire uniformly inside regions and not
only at boundaries — this defeats the simple "boundary-detect →
flood-fill" attack.
- No drawn boundary lines. Region discrimination relies on colour
discontinuity and texture-style change, not strokes.
Recommended defaults:
- Image canvas `1024×1024`
- Painted square `820×820` centred
- Region-synthesis grid `50×50` (low resolution → upsampled with smooth
per-region masks)
- Number of final regions in the range `6-12`
## Generation Procedure
### 1. Sample target count and partition
- Sample target `K` in `[min_regions, max_regions]`.
- Choose `K` spaced seed cells on a 50×50 lattice.
- Grow connected regions from the seeds via priority-queue expansion,
weighted by per-region noise fields so boundaries are organic.
### 2. Upsample and clean
- Upsample the label map from 50×50 to canvas resolution by
per-region soft-mask interpolation + argmax (smooth boundaries
without aliasing).
- Absorb tiny connected-component slivers (< 0.2 % of canvas) into
their dominant neighbour label.
- Relabel region ids contiguously after cleanup.
- **Reject** the sample if the smallest remaining region covers less
than `min_region_frac` (default 2.5 %) of the canvas — this avoids
tiny near-invisible regions slipping through.
### 3. Assign gradient + texture per region
- Build the region adjacency graph at canvas resolution.
- Greedy assignment over regions (descending degree first):
- Pick `(colour_a, colour_b)` from the palette such that no
neighbour shares the same unordered pair AND `pair_hue_gap` to
every neighbour is at least `hue_gap_min` (default 55°).
- Apply per-region HSV jitter (≈±18° hue, ±0.12 sat, ±0.10 val) to
the two endpoints.
- Pick a random gradient angle.
- Assign a texture style + parameters per region, preferring styles
not used by already-assigned neighbours.
### 4. Render
- For each region, paint the linear gradient between its two jittered
endpoint colours along the chosen angle.
- Multiply by `(1 + amp · texture)` per pixel to add the per-region
texture modulation.
- Multiply by `(1 + 0.05 · global_speckle)` to add the canvas-wide
high-frequency noise that drowns Canny boundary detection.
- Composite the painted square onto the off-white canvas with a thin
dark border.
## Quality Checks
Reject or regenerate samples if:
- after cleanup the actual region count drops below 2
- any region is smaller than `min_region_frac` of the canvas
- gradient assignment fails to satisfy the adjacency constraints
The final `answer` field always reflects the post-cleanup region
count, which may differ from the sampled target `K`.
## Anti-Shortcut Notes
The previous version used dashed boundary lines on a uniform fill,
which was defeated in one step by `cv2.dilate(boundary, k)` followed
by `cv2.connectedComponents`. The new rendering blocks several attack
families simultaneously:
- **Boundary edge detection (Canny / Sobel)**: drowned by global
speckle + per-region texture so edges fire uniformly across the
whole image rather than only at region boundaries.
- **Colour histogram / k-means clustering**: the per-region HSV
jitter ensures each region renders unique pixel colours even when
two regions share the same palette anchors, so cluster counts have
no clean correspondence to region counts.
- **LAB-space quantisation + connected components**: same — the
jitter scatters pixels across many quantisation bins per region.
- **Smooth-then-detect (Gaussian / median / bilateral filter +
Canny)**: smoothing strong enough to kill the texture also blurs
region boundaries enough that small regions merge.
Empirically, the strongest CV attack tested (`median13 + Canny`) gives
MAE ~3.5 with 0/6 exact across a held-out set of v7 prototypes.
## Annotation Format
Each sample stores the partition metadata required to reproduce or
verify the answer:
```json
{
"image": "images/counting_regions_00000.png",
"width": 1024,
"height": 1024,
"grid_rows": 50,
"grid_cols": 50,
"square_left": 102.0,
"square_top": 102.0,
"square_size": 820.0,
"num_regions": 7,
"question": "How many separated regions are inside the square? ...",
"answer": 7,
"difficulty": "medium",
"region_seed_cells": [...],
"region_cell_counts": [...],
"region_adjacency": [[0, 2], [0, 3], ...]
}
```
## Output Organization
```text
counting_regions/
creation.py
creation.md
annotations.jsonl
data.json
images/
counting_regions_00000.png
...
```