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Kubric (converted to VLBM format)
This dataset contains 11,000 sequences from the Kubric (TAPVid3D) dataset converted to the VLBM-compatible format using preprocess_kubric.py. The sequences have been compressed into .tar.gz archives in chunks of 50 sequences per archive.
Scale
| Metric | Value |
|---|---|
| Total sequences | 11,000 |
| Frames per sequence | 24 |
| Image resolution | 512 x 512 px |
| Depth type | Dense (ground truth) |
Dataset Structure
Each sequence directory follows this layout:
<seq_id>/
βββ rgbs/
β βββ rgb_00000.jpg
β βββ rgb_00001.jpg
β βββ ...
βββ depths/
β βββ depth_00000.npz
β βββ depth_00001.npz
β βββ ...
βββ intrinsics.npy
βββ extrinsics.npy
βββ trajs_2d.npy
βββ trajs_3d.npy
βββ visibilities.npy
βββ scene_info.json
File Descriptions
rgbs/: RGB frames saved as JPEG (rgb_XXXXX.jpg). Resolution is 512x512 pixels (converted from source PNG).depths/: Dense depth maps saved as compressed NumPy archives (depth_XXXXX.npz). Each archive stores a float16 array under the keydepthof shape(H, W)in meters. Converted from kubric 16-bit depth PNGs using linear mapping fromdepth_range(near, far).intrinsics.npy: Camera intrinsic matrices for each frame(T, 3, 3)float16. Converted from kubric NDC intrinsics to pixel-space.extrinsics.npy: World-to-camera extrinsic matrices (W2C, OpenCV convention) for each frame(T, 4, 4)float16. Converted from kubric OpenGL camera-to-world matrices.trajs_2d.npy: 2D trajectories(T, N, 2)float16 -- pixel coordinates (x, y).trajs_3d.npy: 3D trajectories(T, N, 3)float16 -- world-space coordinates (x, y, z).visibilities.npy: Visibility flags(T, N)float16 (1.0 visible, 0.0 not visible). Inverted from kubric'soccludedflag.scene_info.json: JSON file with per-sequence metadata includingnum_frames,image_size,num_trajectories,source, anddepth_range.
Conversion Details
Key conversions from the original kubric_tapip3d format:
- Coordinate system: OpenGL β OpenCV (Y and Z axes flipped)
- Intrinsics: NDC β pixel-space (focal length scaled by image dimensions, principal point at image center)
- Extrinsics: Camera-to-world (OpenGL) β World-to-camera (OpenCV) via inversion + GL2CV transform
- Depth: uint16 PNG β float16 meters using
depth_m = uint16 / 65535 * (far - near) + near - Visibility:
occluded(True=occluded) βvisibility(1.0=visible) - Array layout:
(N, T, *)β(T, N, *)
Data Specifications
- Image format: JPEG (RGB), 512x512 px
- Depth format: NPZ (float16), dense (ground truth from Kubric)
- Annotation format: Individual
.npyfiles (float16) - Coordinate system: x=right, y=down, z=forward (OpenCV camera space)
- Extrinsics: World-to-camera (W2C) 4x4 matrices (OpenCV convention)
Usage Example (Python)
import numpy as np
from PIL import Image
from pathlib import Path
import json
seq_dir = Path("data/kubric_vlbm/000035")
# Load annotations
trajs_2d = np.load(seq_dir / "trajs_2d.npy") # (T, N, 2)
trajs_3d = np.load(seq_dir / "trajs_3d.npy") # (T, N, 3)
vis = np.load(seq_dir / "visibilities.npy") # (T, N)
intrinsics = np.load(seq_dir / "intrinsics.npy") # (T, 3, 3)
extrinsics = np.load(seq_dir / "extrinsics.npy") # (T, 4, 4)
# Load an image and depth map
frame_idx = 0
rgb = Image.open(seq_dir / "rgbs" / f"rgb_{frame_idx:05d}.jpg")
depth_npz = np.load(seq_dir / "depths" / f"depth_{frame_idx:05d}.npz")
depth = depth_npz['depth'] # float16 array (H, W)
# Load scene info
with open(seq_dir / "scene_info.json", 'r') as f:
scene_info = json.load(f)
print(scene_info)
Citation
Please cite the original Kubric dataset when using the converted data:
@inproceedings{greff2022kubric,
title={Kubric: A scalable dataset generator},
author={Greff, Klaus and Belletti, Francois and Beber, Lucas and Curth, Carlos and Franber, Tom and Goel, Shreshth and Goodman, Xavier and Jimenez, Victor and Kabelka, Matthieu and Tagliasacchi, Andrea and others},
booktitle={CVPR},
year={2022}
}
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