Datasets:
Upload scripts/lane21_hull.py with huggingface_hub
Browse files- scripts/lane21_hull.py +131 -0
scripts/lane21_hull.py
ADDED
|
@@ -0,0 +1,131 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Lane 21: Zero-Class-Vessel-Hull-20098 — hydrogen-electric freighter showcase.
|
| 2 |
+
Key visual: ship hull side-profile silhouette with deck + superstructure.
|
| 3 |
+
"""
|
| 4 |
+
import sys, os
|
| 5 |
+
sys.path.insert(0, os.path.dirname(__file__))
|
| 6 |
+
from render_protocol import (
|
| 7 |
+
clean_scene, setup_world, render_2x, W2X, H2X, WIRE_COLOR,
|
| 8 |
+
)
|
| 9 |
+
import bpy, math
|
| 10 |
+
|
| 11 |
+
OUT_2X = "/Users/Zer0pa/ZPE/ZPE-Animation-Workspace/blender-proto/lane21_hull_2x.png"
|
| 12 |
+
OUT_FINAL = "/Users/Zer0pa/ZPE/ZPE-Animation-Workspace/final-572x534/key-visuals/lane21_Hull-20098.png"
|
| 13 |
+
|
| 14 |
+
scene = clean_scene()
|
| 15 |
+
|
| 16 |
+
def curve_from(name, pts, cyclic=False, depth=0.025):
|
| 17 |
+
cd = bpy.data.curves.new(name, type='CURVE'); cd.dimensions = '3D'
|
| 18 |
+
sp = cd.splines.new('POLY')
|
| 19 |
+
if cyclic: sp.use_cyclic_u = True
|
| 20 |
+
sp.points.add(len(pts) - 1)
|
| 21 |
+
for i, p in enumerate(pts):
|
| 22 |
+
sp.points[i].co = (*p, 1.0)
|
| 23 |
+
cd.bevel_depth = depth
|
| 24 |
+
obj = bpy.data.objects.new(name, cd); scene.collection.objects.link(obj)
|
| 25 |
+
return obj
|
| 26 |
+
|
| 27 |
+
mat = bpy.data.materials.new("M"); mat.use_nodes = True
|
| 28 |
+
nt = mat.node_tree
|
| 29 |
+
for n in list(nt.nodes): nt.nodes.remove(n)
|
| 30 |
+
out = nt.nodes.new("ShaderNodeOutputMaterial")
|
| 31 |
+
emi = nt.nodes.new("ShaderNodeEmission")
|
| 32 |
+
emi.inputs["Color"].default_value = WIRE_COLOR
|
| 33 |
+
emi.inputs["Strength"].default_value = 3.0
|
| 34 |
+
nt.links.new(emi.outputs[0], out.inputs[0])
|
| 35 |
+
|
| 36 |
+
# Hull side profile (closed curve)
|
| 37 |
+
# Side view: hull below waterline (curved bottom), deck above (horizontal)
|
| 38 |
+
# Length L=4.0, depth D=0.8
|
| 39 |
+
L = 4.0
|
| 40 |
+
D_BELOW = 0.55 # below waterline
|
| 41 |
+
D_ABOVE = 0.25 # deck height above waterline
|
| 42 |
+
|
| 43 |
+
# Hull outline (closed, side view facing camera)
|
| 44 |
+
# Build clockwise from stern-top
|
| 45 |
+
hull_pts = [
|
| 46 |
+
(-L/2, 0, D_ABOVE), # stern top
|
| 47 |
+
( L/2 * 0.95, 0, D_ABOVE), # bow top (slight slope up at bow)
|
| 48 |
+
( L/2, 0, D_ABOVE * 0.5), # bow flare
|
| 49 |
+
( L/2 - 0.30, 0, -D_BELOW * 0.30), # forward foot of bow
|
| 50 |
+
( L/2 - 0.50, 0, -D_BELOW * 0.70), # below bow
|
| 51 |
+
( L/2 - 1.30, 0, -D_BELOW), # mid-hull bottom
|
| 52 |
+
(-L/2 + 1.30, 0, -D_BELOW), # aft mid-hull bottom
|
| 53 |
+
(-L/2 + 0.50, 0, -D_BELOW * 0.70), # aft tapered up
|
| 54 |
+
(-L/2 + 0.20, 0, -D_BELOW * 0.30),
|
| 55 |
+
(-L/2, 0, 0.0), # stern bottom
|
| 56 |
+
]
|
| 57 |
+
hull = curve_from("Hull", hull_pts, cyclic=True, depth=0.025)
|
| 58 |
+
hull.data.materials.append(mat)
|
| 59 |
+
|
| 60 |
+
# Waterline (horizontal dashed-ish line — we use a thin solid line across)
|
| 61 |
+
wl = curve_from("WL", [(-L/2 - 0.4, 0, 0), (L/2 + 0.4, 0, 0)], cyclic=False, depth=0.008)
|
| 62 |
+
wl.data.materials.append(mat)
|
| 63 |
+
|
| 64 |
+
# Superstructure on deck (block)
|
| 65 |
+
SS_X = -0.4
|
| 66 |
+
SS_W = 1.0
|
| 67 |
+
SS_H = 0.45
|
| 68 |
+
ss_pts = [
|
| 69 |
+
(SS_X - SS_W/2, 0, D_ABOVE),
|
| 70 |
+
(SS_X + SS_W/2, 0, D_ABOVE),
|
| 71 |
+
(SS_X + SS_W/2, 0, D_ABOVE + SS_H),
|
| 72 |
+
(SS_X - SS_W/2, 0, D_ABOVE + SS_H),
|
| 73 |
+
]
|
| 74 |
+
ss = curve_from("SS", ss_pts, cyclic=True, depth=0.020)
|
| 75 |
+
ss.data.materials.append(mat)
|
| 76 |
+
|
| 77 |
+
# Bridge windows: 3 small rectangles on superstructure
|
| 78 |
+
for i in range(3):
|
| 79 |
+
x = SS_X - SS_W/2 + 0.15 + i * 0.30
|
| 80 |
+
w_pts = [
|
| 81 |
+
(x, 0, D_ABOVE + 0.12),
|
| 82 |
+
(x + 0.20, 0, D_ABOVE + 0.12),
|
| 83 |
+
(x + 0.20, 0, D_ABOVE + 0.30),
|
| 84 |
+
(x, 0, D_ABOVE + 0.30),
|
| 85 |
+
]
|
| 86 |
+
win = curve_from(f"Win_{i}", w_pts, cyclic=True, depth=0.008)
|
| 87 |
+
win.data.materials.append(mat)
|
| 88 |
+
|
| 89 |
+
# Funnel (small)
|
| 90 |
+
F_X = 0.30
|
| 91 |
+
F_TOP = D_ABOVE + 0.65
|
| 92 |
+
funnel_pts = [
|
| 93 |
+
(F_X - 0.10, 0, D_ABOVE),
|
| 94 |
+
(F_X + 0.10, 0, D_ABOVE),
|
| 95 |
+
(F_X + 0.10, 0, F_TOP),
|
| 96 |
+
(F_X - 0.10, 0, F_TOP),
|
| 97 |
+
]
|
| 98 |
+
funnel = curve_from("Funnel", funnel_pts, cyclic=True, depth=0.018)
|
| 99 |
+
funnel.data.materials.append(mat)
|
| 100 |
+
|
| 101 |
+
# Deck details: cargo crates (2-3 rectangles forward of superstructure)
|
| 102 |
+
for i, x_center in enumerate([0.70, 1.10, 1.45]):
|
| 103 |
+
c_pts = [
|
| 104 |
+
(x_center - 0.18, 0, D_ABOVE),
|
| 105 |
+
(x_center + 0.18, 0, D_ABOVE),
|
| 106 |
+
(x_center + 0.18, 0, D_ABOVE + 0.22),
|
| 107 |
+
(x_center - 0.18, 0, D_ABOVE + 0.22),
|
| 108 |
+
]
|
| 109 |
+
cr = curve_from(f"Crate_{i}", c_pts, cyclic=True, depth=0.014)
|
| 110 |
+
cr.data.materials.append(mat)
|
| 111 |
+
|
| 112 |
+
setup_world()
|
| 113 |
+
|
| 114 |
+
target = bpy.data.objects.new("Target", None); target.location = (0, 0, 0)
|
| 115 |
+
scene.collection.objects.link(target)
|
| 116 |
+
cam_data = bpy.data.cameras.new("Cam"); cam_data.lens = 50
|
| 117 |
+
cam_data.clip_start = 0.001
|
| 118 |
+
cam = bpy.data.objects.new("Cam", cam_data); scene.collection.objects.link(cam)
|
| 119 |
+
|
| 120 |
+
half_fov = math.atan((36/2) / 50)
|
| 121 |
+
content_w = L + 0.6
|
| 122 |
+
content_h = D_BELOW + D_ABOVE + SS_H + 0.4
|
| 123 |
+
dist = max(content_w, content_h * 1.07) / 2 / math.tan(half_fov) * 1.10
|
| 124 |
+
cam.location = (0, -dist, 0)
|
| 125 |
+
trk = cam.constraints.new('TRACK_TO')
|
| 126 |
+
trk.target = target; trk.track_axis = 'TRACK_NEGATIVE_Z'; trk.up_axis = 'UP_Y'
|
| 127 |
+
scene.camera = cam
|
| 128 |
+
|
| 129 |
+
print(f"[lane21] rendering → {OUT_2X}")
|
| 130 |
+
render_2x(OUT_2X)
|
| 131 |
+
print(f"[lane21] done")
|