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image imagewidth (px) 572 572 |
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Zer0pa — Product Diagrams (Key Visuals)
Static wireframe key visuals, one per Zer0pa repo. 572×534 PNG, near-black background (10, 10, 10), white-on-black wireframe vocabulary. Rendered in Blender 4.5.9 LTS (Eevee Next), 2× internal then Lanczos-downsampled.
These are static key visuals only. Copy/typography and animation are downstream workstreams (WS-B and WS-A respectively).
Files
| Lane | Repo | File | Subject |
|---|---|---|---|
| 01 | ZPE-XR | lane01_ZPE-XR.png |
Two-hand wireframe (HBM quad mesh, palms inward) |
| 02 | ZPE-Touch | lane02_ZPE-Touch.png |
Single hand palm-forward (tactile surface) |
| 03 | ZPE-FT | lane03_ZPE-FT.png |
Candlestick tick stream |
| 04 | ZPE-Mocap | lane04_ZPE-Mocap.png |
Full body skeleton (HBM realistic skeleton) |
| 05 | ZPE-Bio | lane05_ZPE-Bio.png |
ECG P-QRS-T waveform on medical grid |
| 06 | ZPE-Prosody | lane06_ZPE-Prosody.png |
Skull + jaw side profile (speech apparatus) |
| 07 | ZPE-Smell | lane07_ZPE-Smell.png |
Head profile with nose prominent |
| 08 | ZPE-Taste | lane08_ZPE-Taste.png |
Tongue with classical taste-receptor zones |
| 09 | ZPE-Neuro | lane09_ZPE-Neuro.png |
16-channel spike raster (Neuropixels-style) |
| 10 | ZPE-Mental | lane10_ZPE-Mental.png |
Logarithmic spiral (Klüver form constant) |
| 11 | ZPE-Image | lane11_ZPE-Image.png |
Recursive-backtracker maze |
| 12 | ZPE-Robotics | lane12_ZPE-Robotics.png |
6-axis articulated robot arm |
| 13 | ZPE-Music | lane13_ZPE-Music.png |
Sheet music staff with notes |
| 14 | ZPE-Geo | lane14_ZPE-Geo.png |
Wireframe globe (lat/long grid) |
| 15 | ZPE-IoT | lane15_ZPE-IoT.png |
PCB with chip, pads, traces |
| 16 | ZPE-Ink | lane16_ZPE-Ink.png |
Diagonal pen/stylus with nib |
| 17 | ZPE-Video | lane17_ZPE-Video.png |
Camera body + lens barrel |
| 18 | ZPE-Diagram | lane18_ZPE-Diagram.png |
Network graph (nodes + edges) |
| 19 | ZPE-SPU | lane19_ZPE-SPU.png |
Lattice-quantized polyline glyph |
| 20 | ZPE-IMC | lane20_ZPE-IMC.png |
Multimodal composite hub (10 modality spokes) |
| 21 | Zero-Class-Vessel-Hull-20098 | lane21_Hull-20098.png |
Ship hull side profile |
| 22 | ZeroShip | lane22_ZeroShip.png |
Ship deck plan top-down |
| 23 | Energy-Physics-Pipeline | lane23_Energy-Physics-Pipeline.png |
Atomic crystal lattice |
| 24 | Materials-Workbench | lane24_Materials-Workbench.png |
Cylindrical battery cell |
| 25 | Synthetic-Biology | lane25_Synthetic-Biology.png |
Sugar-ring metabolic pathway |
| 26 | Bio-Molecular-Explorer | lane26_Bio-Molecular-Explorer.png |
Protein alpha helix with side chains |
| 27 | Precision-Crop-Genomics | lane27_Precision-Crop-Genomics.png |
DNA double helix |
| 28 | Polymath-AI | lane28_Polymath-AI.png |
4-layer feedforward neural network |
| 29 | Cuneiform | lane29_Cuneiform.png |
Clay tablet with wedge marks |
| 30 | Indus-Valley | lane30_Indus-Valley.png |
Indus seal with pictographic glyphs + animal |
| 31 | Glyph-Engine | lane31_Glyph-Engine.png |
Bauhaus concentric glyph |
| 32 | Morph-Bench | lane32_Morph-Bench.png |
Benchmark radar with three baselines |
| 33 | Genesis + DM3 | lane33_Genesis-DM3.png |
Cartesian product graph P×K₃ |
Render protocol (locked)
- Canvas: 1144×1068 internal, Lanczos → 572×534 final
- Engine: Blender Eevee Next
view_transform = 'Raw',exposure = 0,gamma = 1.0- Background:
(10, 10, 10) - Wires: off-white emission
(0.86, 0.87, 0.89), strength 2.5 - Fill: shrunk (0.985×) dark-emission occluder to prevent back-of-mesh bleed-through
- Wireframe modifier:
use_replace=True,use_even_offset=True,offset=1.0, thickness factor tuned per asset - Camera: 50mm lens, TRACK_TO empty,
UP_Y, distance computed from subject bbox + 10–20% margin
Verification checklist (every image must pass before commit)
| # | Test | Pass criterion |
|---|---|---|
| A | Orientation | Subject in natural functional orientation |
| B | Pose | Reads as itself, no contortions |
| C | Framing | Centered ±5%, 8–15% edge margin |
| D | Background | True (10,10,10) ±3 |
| E | Wireframe density | Architectural quad grid, not triangle soup |
| F | Mesh integrity | No gross warps |
| G | Bleed-through | No back-of-mesh edges through front |
| H | On-brand | Quiet, technical, on the Zer0pa visual axis |
Source
- Blender scripts:
scripts/(one per lane +render_protocol.pyshared module) - Plan of record:
KEY-VISUALS-PLAN.md - Hand mesh used by lanes 01, 02, 04, 06, 07: Blender Studio Human Base Meshes v1.4.1 (CC0)
License
CC-BY-4.0. Attribution: Zer0pa.
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