product-diagrams / scripts /lane32_morph.py
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"""Lane 32: Morph-Bench — benchmark methodology lane.
Key visual: radar/spider chart with 3 overlaid polygons (baseline comparisons).
"""
import sys, os
sys.path.insert(0, os.path.dirname(__file__))
from render_protocol import (
clean_scene, setup_world, render_2x, W2X, H2X, WIRE_COLOR,
)
import bpy, math, random
OUT_2X = "/Users/Zer0pa/ZPE/ZPE-Animation-Workspace/blender-proto/lane32_morph_2x.png"
OUT_FINAL = "/Users/Zer0pa/ZPE/ZPE-Animation-Workspace/final-572x534/key-visuals/lane32_Morph-Bench.png"
scene = clean_scene()
random.seed(20098)
AXES = 7 # 7 benchmark dimensions
R_MAX = 1.2
def curve_from(name, pts, cyclic=False, depth=0.012):
cd = bpy.data.curves.new(name, type='CURVE'); cd.dimensions = '3D'
sp = cd.splines.new('POLY')
if cyclic: sp.use_cyclic_u = True
sp.points.add(len(pts) - 1)
for i, p in enumerate(pts):
sp.points[i].co = (*p, 1.0)
cd.bevel_depth = depth
obj = bpy.data.objects.new(name, cd); scene.collection.objects.link(obj)
return obj
# Radial axes (light)
axes_list = []
for i in range(AXES):
a = i * 2 * math.pi / AXES + math.pi / 2
x = R_MAX * math.cos(a); z = R_MAX * math.sin(a)
ax = curve_from(f"Axis_{i}", [(0, 0, 0), (x, 0, z)], cyclic=False, depth=0.004)
axes_list.append(ax)
# Reference rings at 1/3, 2/3, full
ring_radii = [R_MAX * r for r in (0.33, 0.66, 1.0)]
rings = []
for j, r in enumerate(ring_radii):
pts = []
for i in range(60):
a = i * 2 * math.pi / 60 + math.pi / 2
pts.append((r * math.cos(a), 0, r * math.sin(a)))
rings.append(curve_from(f"Ring_{j}", pts, cyclic=True, depth=0.004))
# 3 overlaid polygons (benchmark scores) — each a closed curve with random radii per axis
scores_set = [
[random.uniform(0.30, 0.95) for _ in range(AXES)],
[random.uniform(0.45, 0.85) for _ in range(AXES)],
[random.uniform(0.55, 0.78) for _ in range(AXES)],
]
polygons = []
for k, scores in enumerate(scores_set):
pts = []
for i, s in enumerate(scores):
a = i * 2 * math.pi / AXES + math.pi / 2
r = s * R_MAX
pts.append((r * math.cos(a), 0, r * math.sin(a)))
polygons.append(curve_from(f"Poly_{k}", pts, cyclic=True, depth=0.014))
# Materials
mat_light = bpy.data.materials.new("Light"); mat_light.use_nodes = True
nt = mat_light.node_tree
for n in list(nt.nodes): nt.nodes.remove(n)
out = nt.nodes.new("ShaderNodeOutputMaterial")
emi = nt.nodes.new("ShaderNodeEmission")
emi.inputs["Color"].default_value = (0.22, 0.22, 0.24, 1.0)
emi.inputs["Strength"].default_value = 1.0
nt.links.new(emi.outputs[0], out.inputs[0])
mat_bright = bpy.data.materials.new("Bright"); mat_bright.use_nodes = True
nt = mat_bright.node_tree
for n in list(nt.nodes): nt.nodes.remove(n)
out = nt.nodes.new("ShaderNodeOutputMaterial")
emi = nt.nodes.new("ShaderNodeEmission")
emi.inputs["Color"].default_value = WIRE_COLOR
emi.inputs["Strength"].default_value = 3.0
nt.links.new(emi.outputs[0], out.inputs[0])
# Apply: axes + rings = light, polygons = bright
for obj in axes_list + rings:
obj.data.materials.append(mat_light)
for obj in polygons:
obj.data.materials.append(mat_bright)
setup_world()
target = bpy.data.objects.new("Target", None); target.location = (0, 0, 0)
scene.collection.objects.link(target)
cam_data = bpy.data.cameras.new("Cam"); cam_data.lens = 50
cam_data.clip_start = 0.001
cam = bpy.data.objects.new("Cam", cam_data); scene.collection.objects.link(cam)
half_fov = math.atan((36/2) / 50)
dist = R_MAX / math.tan(half_fov) * 1.18
cam.location = (0, -dist, 0)
trk = cam.constraints.new('TRACK_TO')
trk.target = target; trk.track_axis = 'TRACK_NEGATIVE_Z'; trk.up_axis = 'UP_Y'
scene.camera = cam
print(f"[lane32] rendering → {OUT_2X}")
render_2x(OUT_2X)
print(f"[lane32] done")