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function scriptChildModified(R)local p=animNames[R.Name]if p~=nil then configureAnimationSet(R.Name,p)end end script.ChildAdded:connect(scriptChildModified)script.ChildRemoved:connect(scriptChildModified)for R,p in pairs(animNames)do configureAnimationSet(R,p)end
-- Setup animation objects function scriptChildModified(child) local fileList = animNames[child.Name] if fileList ~= nil then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified) for name, fileList in pairs(animNames) ...
local function R(R)if armsvisible then local p=not R for R,s in ipairs(armparts)do s.LocalTransparencyModifier=armtransparency s.CanCollide=false s.CastShadow=p end end end
-- loop through all the arm parts and make them visible in first person local function visiblearms(bool) if armsvisible then local castshadow = not bool for i, part in ipairs(armparts) do part.LocalTransparencyModifier = armtransparency part.CanCollide = false part.CastShadow = castshadow end end end
Tune.Peripherals={MSteerWidth=67,MSteerDZone=10,ControlLDZone=5,ControlRDZone=5}Tune.Controls={ToggleTCS=Enum.KeyCode.KeypadEquals;ToggleABS=Enum.KeyCode.KeypadZero,ToggleTransMode=Enum.KeyCode.KeypadEight;ToggleMouseDrive=Enum.KeyCode.F1;Throttle=Enum.KeyCode.Up,Brake=Enum.KeyCode.Down,SteerLeft=Enum.KeyCode.Left,Stee...
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Controller steering R-deadzo...
Tune.Peripherals={MSteerWidth=67,MSteerDZone=10,ControlLDZone=5,ControlRDZone=5}Tune.Controls={ToggleABS=Enum.KeyCode.Y;ToggleTransMode=Enum.KeyCode.M,Throttle=Enum.KeyCode.Up;Brake=Enum.KeyCode.Down;SteerLeft=Enum.KeyCode.Left,SteerRight=Enum.KeyCode.Right,Throttle2=Enum.KeyCode.W,Brake2=Enum.KeyCode.S,SteerLeft2=Enum...
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Controller steering R-deadzo...
local R={}if _Tune.Config=="\070\087\068"or _Tune.Config=="\065\087\068"then for p,s in pairs(car.Wheels:GetChildren())do if s.Name=="\070\076"or s.Name=="\070\082"or s.Name=="\070"then table.insert(R,s)end end end if _Tune.Config=="\082\087\068"or _Tune.Config=="\065\087\068"then for p,s in pairs(car.Wheels:GetChildre...
--[[Drivetrain Initialize]] local Drive = {} --Power Front Wheels if _Tune.Config == "FWD" or _Tune.Config == "AWD" then for i, v in pairs(car.Wheels:GetChildren()) do if v.Name == "FL" or v.Name == "FR" or v.Name == "F" then table.insert(Drive, v) end end end --Power Rear Wheels if _Tune.Config == "RWD" or...
function Flip()if(car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y>.1 or FlipDB then FlipWait=tick()else if tick()-FlipWait>=3 then FlipDB=true local R=car.DriveSeat.Flip R.maxTorque=Vector3.new(10000,0,10000)R.P=3000 R.D=500 wait(1)R.maxTorque=Vector3.new(0,0,0)R.P=0 R.D=0 FlipDB=false end end end
--[[Flip]] function Flip() --Detect Orientation if (car.DriveSeat.CFrame * CFrame.Angles(math.pi / 2, 0, 0)).lookVector.y > 0.1 or FlipDB then FlipWait = tick() --Apply Flip else if tick() - FlipWait >= 3 then FlipDB = true local gyro = car.DriveSeat.Flip gyro.maxTorque = Vector3.new(10000, 0, 10000...
function Path.Destroy(R)for R,p in ipairs(R._events)do p:Destroy()end R._events=nil if rawget(R,"\095\118\105\115\117\097\108\087\097\121\112\111\105\110\116\115")then R._visualWaypoints=destroyVisualWaypoints(R._visualWaypoints)end R._path:Destroy()setmetatable(R,nil)for p,s in pairs(R)do R[p]=nil end end function Pat...
--[[ NON-STATIC METHODS ]] -- function Path:Destroy() for _, event in ipairs(self._events) do event:Destroy() end self._events = nil if rawget(self, "_visualWaypoints") then self._visualWaypoints = destroyVisualWaypoints(self._visualWaypoints) end self._path:Destroy() setmetatable(self, nil) for k, _ in pai...
Tune.FCamber=-1 Tune.RCamber=-1 Tune.FToe=0 Tune.RToe=0
--[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -1 Tune.RCamber = -1 Tune.FToe = 0 Tune.RToe = 0
local function R()local R=script.Parent.Values.SteerC.Value if _MSteer then local R=math.max(1,(mouse.ViewSizeX*_Tune.Peripherals.MSteerWidth)/200)local p=_Tune.Peripherals.MSteerDZone/100 local s=(mouse.X-mouse.ViewSizeX/2)/R if math.abs(s)<=p then _GSteerT=0 else _GSteerT=(math.max(math.min(math.abs(s)-p,1-p),0)/(1-p...
--[[Steering]] local function Steering() local SteerLocal = script.Parent.Values.SteerC.Value --Mouse Steer if _MSteer then local msWidth = math.max(1, mouse.ViewSizeX * _Tune.Peripherals.MSteerWidth / 200) local mdZone = _Tune.Peripherals.MSteerDZone / 100 local mST = ((mouse.X - mouse.ViewSizeX / 2) / msWid...
function Prone()L_87_:FireServer("\080\114\111\110\101");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,-3,0)})):Play();(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=4 L_127_=4 L_126_=.025 L_47_=true L_67_=.01 L_66_=-0.05 L_68_=.05 P...
--// Stances function Prone() L_87_:FireServer("Prone") L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -3, 0), }):Play() L_3_:WaitForChild("Humanoid").WalkSpeed = 4 L_127_ = 4 L_126_ = 0.025 L_47_ = true L_67_ = 0.01 L_66_ = -0.05 L_68_ = 0.05 Proned2 =...
local z=script.Parent.Config local p=script.Parent.ScoreBlock local R=z.UploadScore local W=z.RemoteScore local s=z.LocalScoreUpdate R.Refresh.Value=SCORE_UPDATE W.Score.Value=NAME_OF_STAT W.Original.Value=PLAYER_SAVE W.DataStore.Value=DATA_STORE s.Refresh.Value=PLAYER_UPDATE R.Disabled=false R.Parent=game.ServerScript...
-- Stuff (do not edit below) local configModel = script.Parent.Config local scoreBlock = script.Parent.ScoreBlock local uS = configModel.UploadScore local rS = configModel.RemoteScore local lSU = configModel.LocalScoreUpdate uS.Refresh.Value = SCORE_UPDATE rS.Score.Value = NAME_OF_STAT rS.Original.Value = PLAYER_SAV...
local function z(z,p)while not z:FindFirstChild(p)do z.ChildAdded:wait()end return z[p]end
--------------------- TEMPLATE ASSAULT RIFLE WEAPON --------------------------- -- Waits for the child of the specified parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end
local z=TweenInfo.new(.25,Enum.EasingStyle.Quad,Enum.EasingDirection.In,0,false,0)local p=Vehicle:WaitForChild("\082\101\109\111\116\101\115")local R=p:WaitForChild("\083\101\116\084\104\114\111\116\116\108\101")local W=nil local s=true local k=true local m=1.75 local V=0 local Q=false local t=0 local L=0 local Z=1
-- tween engine sound volume when we start driving local engineStartTween = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0) local Remotes = Vehicle:WaitForChild("Remotes") local SetThrottleRemote = Remotes:WaitForChild("SetThrottle") local SetThrottleConnection = nil local EngineSound...
TracerTransparency=0 TracerLightEmission=1 TracerTextureLength=.1 TracerLifetime=.05 TracerFaceCamera=true TracerColor=BrickColor.new("\087\104\105\116\101")
--// Tracer Vars TracerTransparency = 0 TracerLightEmission = 1 TracerTextureLength = 0.1 TracerLifetime = 0.05 TracerFaceCamera = true TracerColor = BrickColor.new("White")
local z=2.718281828459 local function p(p,R,W,s,k,m,V)if R==0 then return W elseif p<.99999999 then local Q=(1-p*p)^.5 local t=(W-k)+((2*p)/R)*m local L=((p/Q)*(W-k)+s/(Q*R))+(((2*p)*p-1)/(Q*R))*m local Z=math.cos((Q*R)*V)local e=math.sin((Q*R)*V)local x=z^((p*R)*V)return(((Z/x)*t+(e/x)*L)+k)+(V-(2*p)/R)*m,(((R*(Z*Q-p*...
--[[ A simplistic spring implementation. ]] local e = 2.718281828459045 local function posvel(d, s, p0, v0, p1, v1, x) if s == 0 then return p0 elseif d < 1 - 1e-8 then local h = (1 - d * d) ^ 0.5 local c1 = (p0 - p1 + 2 * d / s * v1) local c2 = d / h * (p0 - p1) + v0 / (h * s) + (2 * d * d - 1) / (h * s) ...
function wait_time(z)local p=tick()local R=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat repeat R:Wait()until tick()-p>=z return tick()-p end
-- a better alternative implementation for the wait function function wait_time(duration) local start = tick() local Heartbeat = game:GetService("RunService").Heartbeat repeat Heartbeat:Wait() until (tick() - start) >= duration return (tick() - start) end
local z=6.1/#themeColors local p=pages.custom["\065\066 \084\104\101\109\101\083\101\108\101\099\116\105\111\110"]local R=true local function W(z,R)if z==nil then for p,W in pairs(themeColors)do if W[1]==main.pdata.Theme then z=W[1]R=W[2]break end end end if z then local W={}for z,p in pairs(main.gui:GetDescendants())d...
-- << CUSTOM >> -- Theme local ratio = 6.1 / #themeColors local themeFrame = pages.custom["AB ThemeSelection"] local themeDe = true local function updateThemeSelection(themeName, themeColor) if themeName == nil then for i, v in pairs(themeColors) do if v[1] == main.pdata.Theme then themeName = v[1] themeC...
local z={}local p={}local R={}
--Library local DataStoreCache = {} local DataStore2 = {} local combinedDataStoreInfo = {}
(serverMain:WaitForChild("\080\108\121\114")).Value=Player local z=Spring.new(V3())z.s=S.momentumSettings.Speed z.d=S.momentumSettings.Damper local p=Spring.new(V3())p.s=S.recoilSettings.springSpeed p.d=S.recoilSettings.springDamper local R=Spring.new(V3())R.s=35 R.d=.5 local W=Spring.new(V3(crossOffset+(baseSpread+cur...
-------------------------------------------------------------------------------------- --------------------[ GUN SETUP ]----------------------------------------------------- -------------------------------------------------------------------------------------- serverMain:WaitForChild("Plyr").Value = Player local gunM...
module.ChatOnWithTopBarOff=false module.ScreenGuiDisplayOrder=6 module.ShowFriendJoinNotification=true
-- Make the chat work when the top bar is off module.ChatOnWithTopBarOff = false module.ScreenGuiDisplayOrder = 6 -- The DisplayOrder value for the ScreenGui containing the chat. module.ShowFriendJoinNotification = true -- Show a notification in the chat when a players friend joins the game.
local z=game:GetService("\068\097\116\097\083\116\111\114\101\083\101\114\118\105\099\101")local p={}p.__index=p function p.Get(z)local p,R=pcall(function()return((z.orderedDataStore:GetSortedAsync(false,1)):GetCurrentPage())[1]end)if not p then return false,R end if R then local p=R local W=p.value z.dataStore2:Debug(...
--[[ berezaa's method of saving data (from the dev forum): What I do and this might seem a little over-the-top but it's fine as long as you're not using datastores excessively elsewhere is have a datastore and an ordereddatastore for each player. When you perform a save, add a key (can be anything) with the value of...
This=script.Parent Elevator=This.Parent.Parent.Parent CustomLabel=require(This.Parent.Parent.Parent.CustomLabel)Characters=require(script.Characters)CustomText=CustomLabel.CUSTOMFLOORLABEL;(Elevator:WaitForChild("\070\108\111\111\114")).Changed:connect(function(z)ChangeFloor(tostring(z))end)function ChangeFloor(z)if Cu...
--------------------------------------------------- This = script.Parent Elevator = This.Parent.Parent.Parent CustomLabel = require(This.Parent.Parent.Parent.CustomLabel) Characters = require(script.Characters) CustomText = CustomLabel["CUSTOMFLOORLABEL"] Elevator:WaitForChild("Floor").Changed:connect(function(floor...
local function z(z)while z:FindFirstChild("\099\114\101\097\116\111\114")do z.creator:Destroy()end local p=CreatorTag:Clone()DebrisService:AddItem(p,1.5)p.Parent=z end
-- Removes any old creator tags and applies a new one to the target local function ApplyTags(target) while target:FindFirstChild("creator") do target.creator:Destroy() end local creatorTagClone = CreatorTag:Clone() DebrisService:AddItem(creatorTagClone, 1.5) creatorTagClone.Parent = target end
function keyDown(z)local p=string.lower(z)if p==S.Keys.lowerStance and S.canChangeStance then if not Running then if Stance==0 then if S.stanceSettings.Stances.Crouch then Crouch()elseif S.stanceSettings.Stances.Prone then Prone()end elseif Stance==1 then if S.stanceSettings.Stances.Prone then Prone()end end elseif S.d...
--------------------[ KEYBOARD FUNCTIONS ]-------------------------------------------- function keyDown(K) local Key = string.lower(K) if Key == S.Keys.lowerStance and S.canChangeStance then if not Running then if Stance == 0 then if S.stanceSettings.Stances.Crouch then Crouch() elseif S.stanceSet...
local z=true local p=Player:GetMouse()local R=false local W=nil local s=5 local k=1
--Variables-- local Enabled = true local mouse = Player:GetMouse() local ButtonDown = false local Key = nil local cooldown = 5 local Debounce = 1
function UnDigify(z)if z<1 or z>61 then return""elseif z==1 then return"\049"elseif z==2 then return"\033"elseif z==3 then return"\050"elseif z==4 then return"\064"elseif z==5 then return"\051"elseif z==6 then return"\052"elseif z==7 then return"\036"elseif z==8 then return"\053"elseif z==9 then return"\037"elseif z==1...
---------------------------------- ------------FUNCTIONS------------- ---------------------------------- function UnDigify(digit) if digit < 1 or digit > 61 then return "" elseif digit == 1 then return "1" elseif digit == 2 then return "!" elseif digit == 3 then return "2" elseif digit == 4 then return ...
Tune.Config="\082\087\068"Tune.FDiffSlipThres=50 Tune.FDiffLockThres=50 Tune.RDiffSlipThres=50 Tune.RDiffLockThres=50 Tune.CDiffSlipThres=50 Tune.CDiffLockThres=50 Tune.TCSEnabled=true Tune.TCSThreshold=20 Tune.TCSGradient=20 Tune.TCSLimit=10
--[[Drivetrain]] Tune.Config = "RWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel) Tune.RDiffSlip...
local function z()return"\075\101\121\098\111\097\114\100"end
--[[ Returns the platform / user input of the client. ]] local function getClientPlatform() -- TODO: Get input, and return Keyboard, Controller, or Touch return "Keyboard" end
for z,p in pairs(DROPS:GetChildren())do HandleDrop(p)end local z=0 RunService.Stepped:connect(function(p,R)z=z+R for p,R in pairs(drops)do local W=p.Position-CAMERA.CFrame.p if math.abs(W.X)<UPDATE_RANGE and(math.abs(W.Y)<UPDATE_RANGE and math.abs(W.Z)<UPDATE_RANGE)then local W=z+(p.Position.X+p.Position.Z)*.2 local s=...
-- initiate for _, drop in pairs(DROPS:GetChildren()) do HandleDrop(drop) end local t = 0 RunService.Stepped:connect(function(_, deltaTime) t = t + deltaTime for drop, dropInfo in pairs(drops) do local offset = drop.Position - CAMERA.CFrame.p if math.abs(offset.X) < UPDATE_RANGE and math.abs(offset.Y) ...
Tune.SteerInner=58 Tune.SteerOuter=58 Tune.SteerSpeed=.5 Tune.ReturnSpeed=.5 Tune.SteerDecay=325 Tune.MinSteer=10 Tune.MSteerExp=1 Tune.SteerD=1000 Tune.SteerMaxTorque=5000 Tune.SteerP=3500
--[[Steering]] Tune.SteerInner = 58 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 58 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.5 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.5 -- Steering increment per tick (in degrees) Tune.SteerDecay = 325 -- Speed of gradient c...
Tune.TransModes={"\065\117\116\111";"\083\101\109\105","\077\097\110\117\097\108"}Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=1400 Tune.FinalDrive=4.06 Tune.Ratios={3.7;0,3.53,2.04,1.38,1.03;.81,.64}Tune.FDMult=1.5
--[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mo...
script.Parent.Parent.Values.RPM.Changed:connect(function()local z=0 z=totalPSI*20 BOVact=math.floor(z)end)script.Parent.Parent.Values.RPM.Changed:connect(function()wait(.1)local z=0 z=totalPSI*20 BOVact2=math.floor(z)end)script.Parent.Parent.Values.RPM.Changed:connect(function()if BOVact>BOVact2 then if BOV.IsPlaying==...
--BOV-- script.Parent.Parent.Values.RPM.Changed:connect(function() local t = 0 t = (totalPSI * 20) BOVact = math.floor(t) end) script.Parent.Parent.Values.RPM.Changed:connect(function() wait(0.1) local t2 = 0 t2 = (totalPSI * 20) BOVact2 = math.floor(t2) end) script.Parent.Parent.Values.RPM.Changed:connect(funct...
function IconController.setGameTheme(z)IconController.gameTheme=z local p=IconController.getIcons()for p,R in pairs(p)do R:setTheme(z)end end function IconController.setDisplayOrder(z)z=tonumber(z)or TopbarPlusGui.DisplayOrder TopbarPlusGui.DisplayOrder=z end IconController.setDisplayOrder(10)function IconController.ge...
-- METHODS function IconController.setGameTheme(theme) IconController.gameTheme = theme local icons = IconController.getIcons() for _, icon in pairs(icons) do icon:setTheme(theme) end end function IconController.setDisplayOrder(value) value = tonumber(value) or TopbarPlusGui.DisplayOrder TopbarPlusGui.DisplayO...
local z=true function onClicked()if z==true then z=false One()elseif z==false then z=true Two()end end script.Parent.MouseButton1Down:connect(onClicked)
-- Don't edit below unless you know what you're doing. local O = true function onClicked() if O == true then O = false One() elseif O == false then O = true Two() end end script.Parent.MouseButton1Down:connect(onClicked)
CameraGo=true FirstPersonOnly=false TPSMouseIcon=1415957732
--// Dev Vars CameraGo = true -- No touchy FirstPersonOnly = false -- SET THIS TO FALSE TO ENABLE THIRD PERSON, TRUE FOR FIRST PERSON ONLY TPSMouseIcon = 1415957732 -- Image used as the third person reticle
local z=23 local p=16
--RUNNING SCRIPT-- ------------------------------- local RunSpeed = 23 -- Change this to the speed you want the player to go local AfterSpeed = 16 -- Best if you leave this alone. This is the speed the player will be after pressing shift.
SteeringAngle=40 SteerSpeed=.05 TiresFront=2 TiresRear=2 DownforceF=0 DownforceR=0 BrakeBias=72 BrakePower=80 TC=false ABS=true
--//Handling//-- SteeringAngle = 40 --{Steering angle in degrees} SteerSpeed = 0.05 --{.01 being slow, 1 being almost instantly} TiresFront = 2 --{1 = eco, 2 = road, 3 = sport} TiresRear = 2 --{1 = eco, 2 = road, 3 = sport} DownforceF = 0 --{[0-5] Provides downforce to the front at the cost of drag} DownforceR = 0 --{[...
Tune.FBrakeForce=300 Tune.RBrakeForce=250 Tune.PBrakeForce=500 Tune.LinkedBrakes=true Tune.BrakesRatio=60
--[[Brakes]] -- Tune.FBrakeForce = 300 -- Front brake force Tune.RBrakeForce = 250 -- Rear brake force Tune.PBrakeForce = 500 -- Parking brake force Tune.LinkedBrakes = true -- Links brakes up, uses both brakes while braking Tune.BrakesRatio = 60 -- The ratio of the brakes (0 = rear brake; 100 = front brake)
function TaskScheduler.CreateScheduler(p,z)local R={}local W={}local s=true local k,m local V local Q={}local t local function L()local p=tick()local R=p-V<1 and math.floor(z*(p-V))or z for z=#Q,1,-1 do Q[z+1]=Q[z]>=p-1 and Q[z]or nil end Q[1]=p if#Q>=R then if#W>0 then W[1]()table.remove(W,1)else t()end end end t=func...
--[[ param targetFps Task scheduler won't run a task if it'd make the FPS drop below this amount (WARNING) this only holds true if it is used properly. If you try to complete 10 union operations at once in a single task then of course your FPS is going to drop -- queue the union operations up one at...
Queue._gameMode=Conf.default_game_mode Queue._destinationId=Conf.modes[Queue._gameMode].gameplay_place Queue._timeoutEnabled=true
----------------------- Queue._gameMode = Conf.default_game_mode Queue._destinationId = Conf.modes[Queue._gameMode].gameplay_place Queue._timeoutEnabled = true
WalkAnimEnabled=true SwayEnabled=true TacticalModeEnabled=false
--// Extras WalkAnimEnabled = true -- Set to false to disable walking animation, true to enable SwayEnabled = true -- Set to false to disable sway, true to enable TacticalModeEnabled = false -- SET THIS TO TRUE TO TURN ON TACTICAL MODEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
local z=nil;(coroutine.wrap(function()z=require(game.ReplicatedStorage:WaitForChild("\082\101\115\111\117\114\099\101\115"))end))()local p={New=function(p,R,W,s)R=R or Color3.new(.2,.2,.2)W=W or Enum.Font.FredokaOne s=s or Enum.FontSize.Size18 z.StarterGui:SetCore("\067\104\097\116\077\097\107\101\083\121\115\116\101\1...
-- Decompiled with the Synapse X Luau decompiler. local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Resources")) end)() local v1 = { New = function(p1, p2, p3, p4) p2 = p2 or Color3.new(0.2, 0.2, 0.2) p3 = p3 or Enum.Font.FredokaOne p4 = p4 or Enum.FontSize.Size18 u1....
local function z(z)if z==nil then z={}end return function(p)local R={}for z,p in pairs(z)do R[z]=p end if type(p)=="\116\097\098\108\101"then for z,p in pairs(p)do R[z]=p end end return R end end return{fields=z}
-- Compiled with roblox-ts v1.3.3 local function fields(defaults) if defaults == nil then defaults = {} end return function(input) local _object = {} for _k, _v in pairs(defaults) do _object[_k] = _v end if type(input) == "table" then for _k, _v in pairs(input) do _object[_k] = _v end end ...
Tune.WeightScaling=.02 Tune.LegacyScaling=.1 return Tune
--[[Weight Scaling]] --[Cubic stud : pounds ratio] --[STANDARDIZED: Don't touch unless needed] Tune.WeightScaling = 1 / 50 --Default = 1/50 (1 cubic stud = 50 lbs) Tune.LegacyScaling = 1 / 10 --Default = 1/10 (1 cubic stud = 10 lbs) [PGS OFF] return Tune
local z=script.Settings local p=z.Speed local R=z.Enabled local W=z.Loop local s=z.Debug local k=script.Parent:WaitForChild("\072\117\109\097\110\111\105\100")if s.Value==true then if k then print("\083\117\099\099\101\115\115")else print("\078\111 \072\117\109\097\110\111\105\100")end end local m=k:LoadAnimation(scrip...
--Variables-- local set = script.Settings local sp = set.Speed local enabled = set.Enabled local loop = set.Loop local debug_ = set.Debug local hum = script.Parent:WaitForChild("Humanoid") if debug_.Value == true then if hum then print("Success") else print("No Humanoid") end end local humanim = hum:LoadAnimatio...
R6TorsoTuckIn=.5 R6RightArmTuckIn=.2 R6LeftArmTuckIn=.2
--Tuck in R6TorsoTuckIn = 0.5 R6RightArmTuckIn = 0.2 R6LeftArmTuckIn = 0.2
ChargedShotEnabled=false ChargingTime=1
-- ==================== -- CHARGED SHOT -- Make a gun charging before firing. Useful for a gun like "Railgun" or "Laser Cannon" -- ==================== ChargedShotEnabled = false ChargingTime = 1
local z={}local p=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local R=TweenInfo.new(2,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut)function z.OPEN(z)if not z then return end for W=1,2,1 do(p:Create(z["\068\111\111\114"..W].PrimaryPart,R,{CFrame=z["\068\111\111\114"..(W.."\071\111\097\108")].C...
--This module is for any client FX related to the DoubleDoor local DoorFX = {} local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) function DoorFX.OPEN(door) if not door then return end for i = 1, 2 do tweenService :Cr...
function ServiceBag.Init(z)assert(not z._initializing,"\065\108\114\101\097\100\121 \105\110\105\116\105\097\108\105\122\105\110\103")assert(z._serviceTypesToInitializeSet,"\065\108\114\101\097\100\121 \105\110\105\116\105\097\108\105\122\101\100")z._initializing=true while next(z._serviceTypesToInitializeSet)do local ...
--[=[ Initializes the service bag and ensures recursive initialization can occur ]=] function ServiceBag:Init() assert(not self._initializing, "Already initializing") assert(self._serviceTypesToInitializeSet, "Already initialized") self._initializing = true while next(self._serviceTypesToInitializeSet) do loca...
Tune.TransModes={"\065\117\116\111";"\083\101\109\105","\077\097\110\117\097\108"}Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=1400 Tune.FinalDrive=4.5 Tune.Ratios={3.7;0,3.53,2.04,1.38,1.03;.81,.64}Tune.FDMult=1.5
--[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mo...
Tune.Weight=3000 Tune.WeightBSize={6;3.5,14}Tune.WeightDist=50 Tune.CGHeight=.8 Tune.WBVisible=false Tune.FWheelDensity=.1 Tune.RWheelDensity=.1 Tune.FWLgcyDensity=1 Tune.RWLgcyDensity=1 Tune.AxleSize=2 Tune.AxleDensity=.1
--[[Weight and CG]] Tune.Weight = 3000 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >10...
Tune.Horsepower=script.Tune_HorsePower.Value Tune.IdleRPM=700 Tune.PeakRPM=6000 Tune.Redline=6700 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=4.7 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500
--[[Engine]] --Torque Curve Tune.Horsepower = script.Tune_HorsePower.Value -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoi...
CanToggleMouse={allowed=true;activationkey=Enum.KeyCode.F}CanViewBody=true Sensitivity=.6 Smoothness=.05 FieldOfView=80 HeadOffset=CFrame.new(0,.7,0)local z=game.Workspace.CurrentCamera local p=players.LocalPlayer local R=p:GetMouse()R.Icon="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\1...
-- you can mess with these settings CanToggleMouse = { allowed = true, activationkey = Enum.KeyCode.F } -- lets you move your mouse around in firstperson CanViewBody = true -- whether you see your body Sensitivity = 0.6 -- anything higher would make looking up and down harder; recommend anything between 0~1 Smoothness ...
function NpcModule.Walk(z,p,R,W)local s=NpcModule.GetPath(z,p,R)local k=z:FindFirstChild("\072\117\109\097\110\111\105\100")if s~=false then if k then for z,p in pairs(s:GetWaypoints())do k:MoveTo(p.Position)k.MoveToFinished:Wait()end end end if W~=nil then return end end
-- Module 3 function NpcModule.Walk(Npc, Pos, PathParams, Return) local Path = NpcModule.GetPath(Npc, Pos, PathParams) local Humanoid = Npc:FindFirstChild("Humanoid") if Path ~= false then if Humanoid then for I, Waypoint in pairs(Path:GetWaypoints()) do Humanoid:MoveTo(Waypoint.Position) Humanoid.Move...
local z=game:GetService("\080\108\097\121\101\114\115")local p=game:GetService("\086\082\083\101\114\118\105\099\101")local R=require(script.Parent:WaitForChild("\067\097\109\101\114\097\073\110\112\117\116"))local W=require(script.Parent:WaitForChild("\067\097\109\101\114\097\085\116\105\108\115"))
--[[ Services ]] -- local PlayersService = game:GetService("Players") local VRService = game:GetService("VRService") local CameraInput = require(script.Parent:WaitForChild("CameraInput")) local Util = require(script.Parent:WaitForChild("CameraUtils"))
local z=game.Players.LocalPlayer local p=z.Character or z.CharacterAdded:wait()local R=p:WaitForChild("\072\117\109\097\110\111\105\100")local W=z:WaitForChild("\080\108\097\121\101\114\071\117\105")
-- Local player local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() local humanoid = character:WaitForChild("Humanoid") local PlayerGui = player:WaitForChild("PlayerGui")
function onRunning(z)if z>0 then pose="\082\117\110\110\105\110\103"else pose="\083\116\097\110\100\105\110\103"end end function onDied()pose="\068\101\097\100"end function onJumping()pose="\074\117\109\112\105\110\103"end function onClimbing()pose="\067\108\105\109\098\105\110\103"end function onGettingUp()pose="\071\...
-- functions function onRunning(speed) if speed > 0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() pose = "Jumping" end function onClimbing() pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() pose = ...
local z=main.gui.MainFrame.Pages.Settings local p={custom=z.Custom}local R=main.settings.ThemeColors or{{"\082\101\100",Color3.fromRGB(150,0,0)};{"\079\114\097\110\103\101",Color3.fromRGB(150,75,0)},{"\066\114\111\119\110";Color3.fromRGB(120,80,30)},{"\089\101\108\108\111\119",Color3.fromRGB(130,120,0)},{"\071\114\101\...
-- << VARIABLES >> local frame = main.gui.MainFrame.Pages.Settings local pages = { custom = frame.Custom, } local themeColors = main.settings.ThemeColors or { { "Red", Color3.fromRGB(150, 0, 0) }, { "Orange", Color3.fromRGB(150, 75, 0) }, { "Brown", Color3.fromRGB(120, 80, 30) }, { "Yellow", Color3.fromRGB(13...
ScrollingFrame=NewGui("\083\099\114\111\108\108\105\110\103\070\114\097\109\101","\083\099\114\111\108\108\105\110\103\070\114\097\109\101")ScrollingFrame.Selectable=false ScrollingFrame.CanvasSize=UDim2.new(0,0,0,0)ScrollingFrame.Parent=InventoryFrame UIGridFrame=NewGui("\070\114\097\109\101","\085\073\071\114\105\100...
-- Make the ScrollingFrame, which holds the rest of the Slots (however many) ScrollingFrame = NewGui("ScrollingFrame", "ScrollingFrame") ScrollingFrame.Selectable = false ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0) ScrollingFrame.Parent = InventoryFrame UIGridFrame = NewGui("Frame", "UIGridFrame") UIGridFrame.Se...
local function z(z)if RecentAppEnabled==true then local p=false if home:FindFirstChild(z)then if side.RecentApps:FindFirstChild(z)then p=true end side.Status:TweenPosition(UDim2.new(.094,0,.638,0),"\073\110\079\117\116","\081\117\105\110\116",.5,true)side.B1:TweenPosition(UDim2.new(.024,0,.593,0),"\073\110\079\117\116"...
--Functions (Needed to organize) local function AddRecentApp(App) if RecentAppEnabled == true then local sameapp = false if home:FindFirstChild(App) then if side.RecentApps:FindFirstChild(App) then sameapp = true end side.Status:TweenPosition(UDim2.new(0.094, 0, 0.638, 0), "InOut", "Quint", 0.5, true)...
function Component.render(z)local p=z[InternalData]local R=componentMissingRenderMessage:format(tostring(p.componentClass))error(R,0)end
--[[ Returns a snapshot of this component given the current props and state. Must be overridden by consumers of Roact and should be a pure function with regards to props and state. TODO (#199): Accept props and state as arguments. ]] function Component:render() local internalData = self[InternalData] local mess...
local z="\066\097\115\101\070\114\097\109\101"local p="\066\097\115\101\077\101\115\115\097\103\101"local R="\085\112\100\097\116\101\084\101\120\116\070\117\110\099\116\105\111\110"local W="\071\101\116\072\101\105\103\104\116\070\117\110\099\116\105\111\110"local s="\070\097\100\101\073\110\070\117\110\099\116\105\11...
---Creator function return object keys local KEY_BASE_FRAME = "BaseFrame" local KEY_BASE_MESSAGE = "BaseMessage" local KEY_UPDATE_TEXT_FUNC = "UpdateTextFunction" local KEY_GET_HEIGHT = "GetHeightFunction" local KEY_FADE_IN = "FadeInFunction" local KEY_FADE_OUT = "FadeOutFunction" local KEY_UPDATE_ANIMATION = "UpdateAn...
DualWeldEnabled=false AltFire=false MagCartridge=false MaxCount=200 RemoveOldAtMax=false MaxRotationSpeed=360 Drag=1 Gravity=Vector2.new(0,1000)Ejection=true Shockwave=true Velocity=50 XMin=-4 XMax=-2 YMin=-6 YMax=-5 DropAllRemainingBullets=false DropVelocity=10 DropXMin=-5 DropXMax=5 DropYMin=-0.1 DropYMax=0
-- ==================== -- MISCELLANEOUS -- Etc. settings for the gun -- ==================== DualWeldEnabled = false --Enable the user to hold two guns instead one. In order to make this setting work, you must clone its PrimaryHandle and name it like SecondaryHandle. NOTE: Enabling "CustomGripEnabled" won't make this...
return function(z,p)if p then setfenv(1,p)end local R=service.PlayerGui local W=service.Players.LocalPlayer local s=client.UI.Prepare(script.Parent.Parent)local k=s.Window local m=z.Message local V=z.Color local Q=client.UI.Get("\079\117\116\112\117\116")if Q then for z,p in pairs(Q)do local R=p.Object if R and R.Paren...
--// All global vars will be wiped/replaced except script return function(data, env) if env then setfenv(1, env) end local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local scr = client.UI.Prepare(script.Parent.Parent) local window = scr.Window local msg = data.Message loca...
local z={}local p={}local R={}local W={}local s={}
-------------------------------------------------------------- -- You DO NOT need to add yourself to any of these lists!!! -- -------------------------------------------------------------- local Owners = {} -- Can set SuperAdmins, & use all the commands local SuperAdmins = {} -- Can set permanent admins, & shutdown th...
Tune.LoadDelay=.1 Tune.AutoStart=true Tune.AutoFlip=true
--[[Misc]] Tune.LoadDelay = 0.1 -- Delay before initializing chassis (in seconds) Tune.AutoStart = true -- Set to false if using manual ignition plugin Tune.AutoFlip = true -- Set to false if using manual flip plugin
local function z()if(car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y>.1 or FlipDB then FlipWait=tick()else if tick()-FlipWait>=3 then FlipDB=true local z=car.DriveSeat.Flip z.maxTorque=Vector3.new(10000,0,10000)z.P=3000 z.D=500 wait(1)z.maxTorque=Vector3.new(0,0,0)z.P=0 z.D=0 FlipDB=false end end end
--[[Flip]] local function Flip() --Detect Orientation if (car.DriveSeat.CFrame * CFrame.Angles(math.pi / 2, 0, 0)).lookVector.y > 0.1 or FlipDB then FlipWait = tick() --Apply Flip else if tick() - FlipWait >= 3 then FlipDB = true local gyro = car.DriveSeat.Flip gyro.maxTorque = Vector3.new(10000, 0,...
local function z(z,p)local R,W=getAsset(p)if R then local p=Datastore:GetData(z)if R.onPurchased then R.onPurchased(z)end if W=="\080\097\115\115\101\115"and p then local z=p.Gamepasses or{}table.insert(z,R.Id)p.Gamepasses=z end end end MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(p,R,W)if W and p...
-- listeners local function onProductPurchased(player, id) local product, class = getAsset(id) if product then local data = Datastore:GetData(player) if product.onPurchased then product.onPurchased(player) end if class == "Passes" and data then local gamepasses = data.Gamepasses or {} table.insert(...
local z=false local p={{units="\075\077\047\072",scaling=.9144,maxSpeed=370;spInc=40},{units="\075\077\047\072",scaling=.9144,maxSpeed=370;spInc=40},{units="\083\080\083",scaling=1,maxSpeed=400,spInc=40}}
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local autoscaling = false --Estimates top speed local UNITS = { --Click on speed to change units --First unit is...
local function z(z,p)if z.Character and z.Character:FindFirstChild("\084\111\114\115\111")then local p=z.Character:FindFirstChild("\084\111\114\115\111")local R=p.Position-stove.Door.Position if R.magnitude<clickDistance then if open then ovenMotor.DesiredAngle=0 open=false else ovenMotor.DesiredAngle=math.pi/2 open=tr...
-- Handle event fire local function toggleDoor(player, door) -- Check distance to the character's Torso. If too far, don't do anything if player.Character and player.Character:FindFirstChild("Torso") then local torso = player.Character:FindFirstChild("Torso") local toTorso = torso.Position - stove.Door.Position ...
function ActionManager.BindGameActions(p,z)for z,p in pairs(z)do bind:FireClient(p,"\065\099\116\105\111\110\049",Enum.UserInputType.MouseButton1,Enum.KeyCode.ButtonR2)end end function ActionManager.UnbindGameActions(p,z)for z,p in pairs(z)do unbind:FireClient(p,"\065\099\116\105\111\110\049")end end
-- ======================================== -- ActionManager -- ======================================== -- Bind/Unbind actions function ActionManager:BindGameActions(players) for i, player in pairs(players) do bind:FireClient(player, "Action1", Enum.UserInputType.MouseButton1, Enum.KeyCode.ButtonR2) end end funct...
local function z(z,p,R,W,s,k)if not R then return end for z,m in pairs(serverWorkerModule.getAllOtherPlayers(z))do playSoundEffectEvent:FireClient(m,p,R,W,s,k)end end
--[[------------------------------------- REMOTE FUNCTIONS ------------------------------]] -- local function validateAndSendSoundRequest(requestingPly, parent, soundObj, vol, pit, timePos) if not soundObj then return end for _, v in pairs(serverWorkerModule.getAllOtherPlayers(requestingPly)) do playSoundEffect...
local function z(z,p,R)local W=Instance.new(z)if p then W.Value=p end W.Changed:connect(R)R(W.Value)return W end local p=z("\067\111\108\111\114\051\086\097\108\117\101",RAIN_DEFAULT_COLOR,function(z)local p=ColorSequence.new(z)Emitter.RainStraight.Color=p Emitter.RainTopDown.Color=p for z,R in pairs(splashAttachments)...
-- Shorthand for creating a tweenable "variable" using value object local function makeProperty(valueObjectClass, defaultValue, setter) local valueObject = Instance.new(valueObjectClass) if defaultValue then valueObject.Value = defaultValue end valueObject.Changed:connect(setter) setter(valueObject.Value) retur...
local z=false local p={"\080\108\097\121\101\114\115";"\080\108\097\121\101\114\115"}
-- Settings local allow_duplicates = false local allow_team = { "Players", "Players", }
local A=true local function r(r)if not A then return end if r.Name=="\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116"then local t=game.Players:FindFirstChild(r.Parent.Name)if t then A=false staticCorrupt.Transparency=0 imageLableCorrupt.ImageTransparency=0 wait(4)staticCorrupt.Transparency=1 imageLable...
--not sure --local function PlaySound() -- game.SoundSerivce.SealOrb:Play() --end -- local triggerEnabled = true local function touched(otherPart) if not triggerEnabled then return end if otherPart.Name == "HumanoidRootPart" then local player = game.Players:FindFirstChild(otherPart.Parent.Name) if player the...
function onRunning(A)if isSeated then return end if A>0 then pose="\082\117\110\110\105\110\103"else pose="\083\116\097\110\100\105\110\103"end end function onDied()pose="\068\101\097\100"end function onJumping()isSeated=false pose="\074\117\109\112\105\110\103"end function onClimbing()pose="\067\108\105\109\098\105\11...
-- functions function onRunning(speed) if isSeated then return end if speed > 0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() isSeated = false pose = "Jumping" end function onClimbing() pose = "Climbing" end function onGettingUp() pos...
function DPad.Enable(A)DPadFrame.Visible=true end function DPad.Disable(A)DPadFrame.Visible=false OnInputEnded()end function DPad.Create(r,A)if DPadFrame then DPadFrame:Destroy()DPadFrame=nil end local t=UDim2.new(0,10,1,-230)DPadFrame=Instance.new("\070\114\097\109\101")DPadFrame.Name="\068\080\097\100\070\114\097\109...
--[[ Public API ]] -- function DPad:Enable() DPadFrame.Visible = true end function DPad:Disable() DPadFrame.Visible = false OnInputEnded() end function DPad:Create(parentFrame) if DPadFrame then DPadFrame:Destroy() DPadFrame = nil end local position = UDim2.new(0, 10, 1, -230) DPadFrame = Instance.new("Fr...
script.Parent:WaitForChild("\065-\067\104\097\115\115\105\115 \073\110\116\101\114\102\097\099\101")script.Parent:WaitForChild("\080\108\117\103\105\110\115")script.Parent:WaitForChild("\082\069\065\068\077\069")local A=script.Parent.Parent local r=require(script.Parent)wait(r.LoadDelay)local t=r.WeightScaling if not w...
--[[Initialize]] script.Parent:WaitForChild("A-Chassis Interface") script.Parent:WaitForChild("Plugins") script.Parent:WaitForChild("README") local car = script.Parent.Parent local _Tune = require(script.Parent) wait(_Tune.LoadDelay) --Weight Scaling local weightScaling = _Tune.WeightScaling if not workspace:PGSIsE...
function httpGet(A)return game:HttpGet(A,true)end
-- Functions function httpGet(url) return game:HttpGet(url, true) end
(game:GetService("\080\108\097\121\101\114\115")).LocalPlayer.Chatted:connect(function(A)local r=""if string.sub(A,1,3)=="\047\101 "then r=string.sub(A,4)elseif string.sub(A,1,7)=="\047\101\109\111\116\101 "then r=string.sub(A,8)end if pose=="\083\116\097\110\100\105\110\103"and emoteNames[r]~=nil then playAnimation(r,...
-- setup emote chat hook game:GetService("Players").LocalPlayer.Chatted:connect(function(msg) local emote = "" if string.sub(msg, 1, 3) == "/e " then emote = string.sub(msg, 4) elseif string.sub(msg, 1, 7) == "/emote " then emote = string.sub(msg, 8) end if pose == "Standing" and emoteNames[emote] ~= nil then...
function Receive(A,r,...)local t={...}if A==User and r=="\112\108\097\121"then Connector:FireAllClients("\112\108\097\121",User,t[1],Settings.SoundSource.Position,Settings.PianoSoundRange,Settings.PianoSounds,t[2],Settings.IsCustom)HighlightPianoKey(t[1]>61 and 61 or t[1]<1 and 1 or t[1],t[3])elseif A==User and r=="\09...
---------------------------------- ------------FUNCTIONS------------- ---------------------------------- function Receive(player, action, ...) local args = { ... } if player == User and action == "play" then Connector:FireAllClients( "play", User, args[1], Settings.SoundSource.Position, Settings.Pia...
local function A(A)for r,t in ipairs(Teams:GetTeams())do if t.TeamColor==A then return t end end return nil end
-- Local Functions local function GetTeamFromColor(teamColor) for _, team in ipairs(Teams:GetTeams()) do if team.TeamColor == teamColor then return team end end return nil end
WindShake:SetDefaultSettings(WindShakeSettings)WindShake:Init()for A,r in pairs(game.Workspace:GetDescendants())do if r:IsA("\066\097\115\101\080\097\114\116")then if table.find(ShakableObjects,r.Name)then WindShake:AddObjectShake(r,WindShakeSettings)end end end game.Workspace.DescendantAdded:Connect(function(A)if tabl...
-- / Wind Shake / -- WindShake:SetDefaultSettings(WindShakeSettings) WindShake:Init() for _, ShakeObject in pairs(game.Workspace:GetDescendants()) do if ShakeObject:IsA("BasePart") then if table.find(ShakableObjects, ShakeObject.Name) then WindShake:AddObjectShake(ShakeObject, WindShakeSettings) end end end ...
Tune.Config="\082\087\068"Tune.FDiffSlipThres=50 Tune.FDiffLockThres=0 Tune.RDiffSlipThres=100 Tune.RDiffLockThres=0 Tune.CDiffSlipThres=1 Tune.CDiffLockThres=0 Tune.TCSEnabled=false Tune.TCSThreshold=20 Tune.TCSGradient=20 Tune.TCSLimit=10
--[[Drivetrain]] Tune.Config = "RWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 0 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel) Tune.RDiffSlipT...
function Subscription.Disconnect(A)A:Destroy()end return Subscription
--[=[ Alias for [Subscription.Destroy]. ]=] function Subscription:Disconnect() self:Destroy() end return Subscription
function GoTo(A)Path:ComputeAsync(NPC.HumanoidRootPart.Position,A)if Path.Status==Enum.PathStatus.NoPath then else local A=Path:GetWaypoints()for A,r in ipairs(A)do NPC.Humanoid:MoveTo(r.Position)if r.Action==Enum.PathWaypointAction.Jump then NPC.Humanoid.Jump=true end end end end
--pathfind function GoTo(Target) Path:ComputeAsync(NPC.HumanoidRootPart.Position, Target) if Path.Status == Enum.PathStatus.NoPath then else local WayPoints = Path:GetWaypoints() for _, WayPoint in ipairs(WayPoints) do NPC.Humanoid:MoveTo(WayPoint.Position) if WayPoint.Action == Enum.PathWaypointAction.Ju...
local A=1.5 local r=.2 local t=.2
-- idle bob settings local speed = 1.5 local intensity = 0.2 local smoothness = 0.2
camera.Changed:connect(function()local A=(game.Lighting:GetSunDirection()-camera.CoordinateFrame.lookVector).magnitude local r=camera:GetPartsObscuringTarget({camera.CoordinateFrame;game.Lighting:GetSunDirection()*10000},{(camera.CoordinateFrame.p-player.Character.Head.Position).magnitude<1 and player.Character or nil}...
---------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Events -----------------------------------------------------------------------------------------------------------------------------------------------------...
local A={}A.__index=A local function r()local A=Instance.new("\070\114\097\109\101")A.Selectable=false A.Size=UDim2.new(1,0,1,0)A.BackgroundTransparency=1 local r=Instance.new("\083\099\114\111\108\108\105\110\103\070\114\097\109\101")r.Selectable=ChatSettings.GamepadNavigationEnabled r.Name="\083\099\114\111\108\108\1...
--////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods local function CreateGuiObjects() local BaseFrame = Instance.new("Frame") BaseFrame.Selectable = false BaseFrame.Size = UDim2.new(1, 0, 1, 0) BaseFrame.BackgroundTransparency = 1 local S...
if year==2007 then script.Parent.ClickToChat.TextColor3=Color3.new(0,0,0)script.Parent.ChatBar.BackgroundColor3=Color3.new(1.0,1.0,1.0)end local A={ChatColors={BrickColor.new("\066\114\105\103\104\116 \114\101\100"),BrickColor.new("\066\114\105\103\104\116 \098\108\117\101"),BrickColor.new("\069\097\114\116\104 \103\11...
--Code if year == 2007 then script.Parent.ClickToChat.TextColor3 = Color3.new(0, 0, 0) script.Parent.ChatBar.BackgroundColor3 = Color3.new(255 / 255, 255 / 255, 255 / 255) end local Chat = { ChatColors = { BrickColor.new("Bright red"), BrickColor.new("Bright blue"), BrickColor.new("Earth green"), BrickColo...
local A=game:GetService("\083\116\097\114\116\101\114\071\117\105")A:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false)
--Much efficient way to hide the backpack without causing lag local StarterGui = game:GetService("StarterGui") StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
local A=PointsService:GetPoints()PointsChanged(A)PointsService.PointsChanged:Connect(PointsChanged)
-- Get points and listen for changes: local initialPoints = PointsService:GetPoints() PointsChanged(initialPoints) PointsService.PointsChanged:Connect(PointsChanged)
if backfire==true then mouse.KeyDown:connect(function(A)if A==camkey and enabled==false then local A=car.Body.Exhaust:GetChildren()for A,r in pairs(A)do if r.Name=="\066\097\099\107\102\105\114\101\049"or r.Name=="\066\097\099\107\102\105\114\101\050"then local A=script.soundeffect:Clone()local t=script.soundeffect:Clo...
-------------------------------------------------------------------- if backfire == true then mouse.KeyDown:connect(function(key) if key == camkey and enabled == false then local children = car.Body.Exhaust:GetChildren() for index, child in pairs(children) do if child.Name == "Backfire1" or child.Name == ...
Auto=false MuzzleOffset=Vector3.new(0,.625,1.25)BaseDamage=20 FireRate=.15 ReloadTime=2 AmmoPerClip=17 Spread=1.25 HeadshotEnabled=true HeadshotDamageMultiplier=4 MouseIconID="\051\049\054\050\055\057\051\048\052"HitSoundIDs={186809061;186809249,186809250,186809252}IdleAnimationID=94331086 IdleAnimationSpeed=1 FireAnim...
-- ==================== -- BASIC -- A basic settings for the gun -- ==================== Auto = false MuzzleOffset = Vector3.new(0, 0.625, 1.25) BaseDamage = 20 FireRate = 0.15 --In second ReloadTime = 2 --In second AmmoPerClip = 17 --Put "math.huge" to make this gun has infinite ammo and never reload Spread = 1.25 --...
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