id stringlengths 36 36 | uuid stringlengths 36 36 | scenario_name stringlengths 11 48 | difficulty stringclasses 3
values | plan stringlengths 1.53k 1.89k | metadata stringlengths 237 157k | q1_type stringclasses 1
value | q1_question stringclasses 1
value | q1_options stringlengths 275 325 | q1_correct_answers stringclasses 5
values | q2_type stringclasses 1
value | q2_question stringclasses 1
value | q2_correct_answer stringclasses 1
value | q3_type stringclasses 1
value | q3_question stringclasses 1
value | q3_options stringlengths 194 204 | q3_correct_answers stringclasses 5
values | q4_type stringclasses 1
value | q4_question stringclasses 1
value | q4_options stringlengths 216 322 | q4_correct_answers stringclasses 5
values | file_name stringlengths 52 52 | prediction_file_name stringclasses 1
value | is_realistic bool 1
class | rules listlengths 0 0 | video_path stringlengths 52 52 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8400ff0f-6d04-5352-8d20-14a21f367948 | 8400ff0f-6d04-5352-8d20-14a21f367948 | Frantic Falling Carnival | hard | {"scenario": {"name": "Frantic Falling Carnival", "description": "A group of carnival balls bounce and fall in a chaotic environment, with some disappearing upon collision and others changing colors.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": ... | {"scenario_name": "Frantic Falling Carnival", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 494, "collisions": [{"frame": 78, "force": 361.8580278284795, "position": [1.1567384535280831, -3.637203363012647, 1.722747869229243], "contact_normal": [0.004017226552514704, 0.00874453460983... | rule_identification | Which rules are applied in this video? | ['There is no friction: moving objects do not slow down on the surface.', 'Conservation of momentum holds during interactions.', 'There is no gravity: objects float instead of falling.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.'] | [1] | rule_description | Describe the governing physics in this video. What is unusual (or normal) about how objects behave? | {"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]} | explanatory_reasoning | Why did the objects behave normally? | ['Magic rules are applied to the object.', 'Ghost forces are pushing it.', 'The object has its own engine.', 'The simulation follows standard physics rules.', 'The gravity is fluctuating randomly.'] | [3] | predictive | Based on the video so far, what will happen next? | ['Objects will start spinning rapidly.', 'One of the red torus and the magenta gear will disappear.', 'The red torus and the magenta gear will bounce off each other.', 'The objects will freeze in place immediately.', 'A new object will appear.'] | [2] | test/8400ff0f-6d04-5352-8d20-14a21f367948/output.mp4 | output_prediction.mp4 | true | [] | test/8400ff0f-6d04-5352-8d20-14a21f367948/output.mp4 |
748870fc-d489-5e4b-b97e-dd1f99e1969d | 748870fc-d489-5e4b-b97e-dd1f99e1969d | Frictionless Drop | medium | {"scenario": {"name": "Frictionless Drop", "description": "A box and a ball drop simultaneously from the same height. The box slides frictionlessly across the floor while the ball bounces.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "que... | {"scenario_name": "Frictionless Drop", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 25, "collisions": [{"frame": 69, "force": 0.0, "position": [-1.0568747655515436, -1.2750515748813585, 0.15262719858486945], "contact_normal": [-0.5515370394260024, -0.06613419924280713, -0.83152460... | rule_identification | Which rules are applied in this video? | ['No new objects appear: objects cannot spawn out of nowhere.', 'After a collision, the colliding objects change color.', 'There is no gravity: objects float instead of falling.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects change color periodically over time.'] | [0] | rule_description | Describe the governing physics in this video. What is unusual (or normal) about how objects behave? | {"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]} | explanatory_reasoning | Why did the objects behave normally? | ['The simulation follows standard physics rules.', 'The simulation physics are broken.', 'The gravity is fluctuating randomly.', 'The object has its own engine.', 'Magic rules are applied to the object.'] | [0] | predictive | Based on the video so far, what will happen next? | ['The objects will freeze in place immediately.', 'The gravity will reverse direction.', 'The green gear and the orange sphere will change color.', 'The green gear and the orange sphere will bounce off each other.', 'The green gear and the orange sphere will speed up significantly.'] | [3] | test/748870fc-d489-5e4b-b97e-dd1f99e1969d/output.mp4 | output_prediction.mp4 | true | [] | test/748870fc-d489-5e4b-b97e-dd1f99e1969d/output.mp4 |
7775ded8-9d0c-5ee0-8d20-40271989aef4 | 7775ded8-9d0c-5ee0-8d20-40271989aef4 | Floating Ball Bounce | easy | {"scenario": {"name": "Floating Ball Bounce", "description": "A ball floats in a frictionless space and bounces off a wall, demonstrating the effects of a frictionless environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_type... | {"scenario_name": "Floating Ball Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 36, "collisions": [{"frame": 47, "force": 842.0281300230815, "position": [2.265350874206149, -0.3872421425449237, 0.28625034354030676], "contact_normal": [3.0327996546909087e-13, -2.42623972375272... | rule_identification | Which rules are applied in this video? | ['There is no friction: moving objects do not slow down on the surface.', 'Objects gain speed after collisions instead of losing energy.', 'After a collision, one of the colliding objects disappears.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects do not vanish just because they collide.'] | [4] | rule_description | Describe the governing physics in this video. What is unusual (or normal) about how objects behave? | {"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]} | explanatory_reasoning | Why did the objects behave normally? | ['The simulation follows standard physics rules.', 'The simulation physics are broken.', 'Magic rules are applied to the object.', 'Ghost forces are pushing it.', 'The object has its own engine.'] | [0] | predictive | Based on the video so far, what will happen next? | ['One of the blue capsule and the white sphere will disappear.', 'The blue capsule and the white sphere will speed up significantly.', 'The blue capsule and the white sphere will bounce off each other.', 'The objects will freeze in place immediately.', 'The scene will turn black.'] | [2] | test/7775ded8-9d0c-5ee0-8d20-40271989aef4/output.mp4 | output_prediction.mp4 | true | [] | test/7775ded8-9d0c-5ee0-8d20-40271989aef4/output.mp4 |
6db79823-ce97-5ee1-9483-949c3834b71e | 6db79823-ce97-5ee1-9483-949c3834b71e | Hallway of Dreams | medium | {"scenario": {"name": "Hallway of Dreams", "description": "A medium difficulty scenario where objects interact with each other in a hallway, applying standard physics rules.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": [... | {"scenario_name": "Hallway of Dreams", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 29, "collisions": [{"frame": 99, "force": 1705.3019577020561, "position": [-2.4478191402284066, 0.8104359839278514, 0.15271779406200703], "contact_normal": [0.23407662549781122, 0.29647811915641903... | rule_identification | Which rules are applied in this video? | ['After a collision, one of the colliding objects disappears.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.', 'Objects change color periodically over time.', 'Object colors stay the same unless acted on.'] | [4] | rule_description | Describe the governing physics in this video. What is unusual (or normal) about how objects behave? | {"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]} | explanatory_reasoning | Why did the objects behave normally? | ['The gravity is fluctuating randomly.', 'The simulation physics are broken.', 'Ghost forces are pushing it.', 'Magic rules are applied to the object.', 'The simulation follows standard physics rules.'] | [4] | predictive | Based on the video so far, what will happen next? | ['The objects will freeze in place immediately.', 'The blue gear and the red capsule will bounce off each other.', 'The gravity will reverse direction.', 'The blue gear and the red capsule will change color.', 'One of the blue gear and the red capsule will disappear.'] | [1] | test/6db79823-ce97-5ee1-9483-949c3834b71e/output.mp4 | output_prediction.mp4 | true | [] | test/6db79823-ce97-5ee1-9483-949c3834b71e/output.mp4 |
8f6dfcd0-6395-5414-940b-2549dd72b577 | 8f6dfcd0-6395-5414-940b-2549dd72b577 | Momentum Mayhem | medium | "{\"scenario\": {\"name\": \"Momentum Mayhem\", \"description\": \"A chaotic scenario where objects (...TRUNCATED) | "{\"scenario_name\": \"Momentum Mayhem\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\(...TRUNCATED) | rule_identification | Which rules are applied in this video? | "['Objects gain speed after collisions instead of losing energy.', 'There is no friction: moving obj(...TRUNCATED) | [4] | rule_description | "Describe the governing physics in this video. What is unusual (or normal) about how objects behave?(...TRUNCATED) | "{\"applied_rule_ids\": [], \"realistic_physics\": true, \"canonical_descriptions\": [\"Objects beha(...TRUNCATED) | explanatory_reasoning | Why did the objects behave normally? | "['The simulation physics are broken.', 'The object has its own engine.', 'Ghost forces are pushing (...TRUNCATED) | [4] | predictive | Based on the video so far, what will happen next? | "['New objects will continuously spawn filling the space.', 'They will pass through each other like (...TRUNCATED) | [4] | test/8f6dfcd0-6395-5414-940b-2549dd72b577/output.mp4 | output_prediction.mp4 | true | [] | test/8f6dfcd0-6395-5414-940b-2549dd72b577/output.mp4 |
b51bf66e-c932-55c6-b81e-b96235edb6ef | b51bf66e-c932-55c6-b81e-b96235edb6ef | Floating Ball Toss | easy | "{\"scenario\": {\"name\": \"Floating Ball Toss\", \"description\": \"An easy test of basic physics (...TRUNCATED) | "{\"scenario_name\": \"Floating Ball Toss\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic(...TRUNCATED) | rule_identification | Which rules are applied in this video? | "['Objects gain speed after collisions instead of losing energy.', 'Gravity is reversed: objects fal(...TRUNCATED) | [4] | rule_description | "Describe the governing physics in this video. What is unusual (or normal) about how objects behave?(...TRUNCATED) | "{\"applied_rule_ids\": [], \"realistic_physics\": true, \"canonical_descriptions\": [\"Objects beha(...TRUNCATED) | explanatory_reasoning | Why did the objects behave normally? | "['The simulation follows standard physics rules.', 'Ghost forces are pushing it.', 'The object has (...TRUNCATED) | [0] | predictive | Based on the video so far, what will happen next? | "['The blue gear and the blue cylinder will change color.', 'A new object will appear.', 'The object(...TRUNCATED) | [4] | test/b51bf66e-c932-55c6-b81e-b96235edb6ef/output.mp4 | output_prediction.mp4 | true | [] | test/b51bf66e-c932-55c6-b81e-b96235edb6ef/output.mp4 |
30f4b8aa-8518-5eb4-a83f-8fb9974c9e20 | 30f4b8aa-8518-5eb4-a83f-8fb9974c9e20 | Rolling Ball and Bouncing Box | medium | "{\"scenario\": {\"name\": \"Rolling Ball and Bouncing Box\", \"description\": \"A rolling ball and (...TRUNCATED) | "{\"scenario_name\": \"Rolling Ball and Bouncing Box\", \"difficulty\": \"medium\", \"primary_rule\"(...TRUNCATED) | rule_identification | Which rules are applied in this video? | "['There is no friction: moving objects do not slow down on the surface.', 'After a collision, one o(...TRUNCATED) | [2] | rule_description | "Describe the governing physics in this video. What is unusual (or normal) about how objects behave?(...TRUNCATED) | "{\"applied_rule_ids\": [], \"realistic_physics\": true, \"canonical_descriptions\": [\"Objects beha(...TRUNCATED) | explanatory_reasoning | Why did the objects behave normally? | "['The simulation follows standard physics rules.', 'Magic rules are applied to the object.', 'Ghost(...TRUNCATED) | [0] | predictive | Based on the video so far, what will happen next? | "['The red sphere and the white cube will bounce off each other.', 'The objects will freeze in place(...TRUNCATED) | [0] | test/30f4b8aa-8518-5eb4-a83f-8fb9974c9e20/output.mp4 | output_prediction.mp4 | true | [] | test/30f4b8aa-8518-5eb4-a83f-8fb9974c9e20/output.mp4 |
a9a89854-38d9-5920-a61d-1cbfdbc98c10 | a9a89854-38d9-5920-a61d-1cbfdbc98c10 | Bouncing Ball Conundrum | easy | "{\"scenario\": {\"name\": \"Bouncing Ball Conundrum\", \"description\": \"A ball bounces around a f(...TRUNCATED) | "{\"scenario_name\": \"Bouncing Ball Conundrum\", \"difficulty\": \"easy\", \"primary_rule\": \"real(...TRUNCATED) | rule_identification | Which rules are applied in this video? | "['Friction applies: objects slow down and stop over time.', 'Objects change color periodically over(...TRUNCATED) | [0] | rule_description | "Describe the governing physics in this video. What is unusual (or normal) about how objects behave?(...TRUNCATED) | "{\"applied_rule_ids\": [], \"realistic_physics\": true, \"canonical_descriptions\": [\"Objects beha(...TRUNCATED) | explanatory_reasoning | Why did the objects behave normally? | "['The simulation physics are broken.', 'The gravity is fluctuating randomly.', 'The object has its (...TRUNCATED) | [3] | predictive | Based on the video so far, what will happen next? | "['The green cylinder and the white cylinder will bounce off each other.', 'The green cylinder and t(...TRUNCATED) | [0] | test/a9a89854-38d9-5920-a61d-1cbfdbc98c10/output.mp4 | output_prediction.mp4 | true | [] | test/a9a89854-38d9-5920-a61d-1cbfdbc98c10/output.mp4 |
8ba5ca79-7713-59b3-8e89-4039c98355dd | 8ba5ca79-7713-59b3-8e89-4039c98355dd | Falling Blocks and Rotating Wheels | medium | "{\"scenario\": {\"name\": \"Falling Blocks and Rotating Wheels\", \"description\": \"A set of block(...TRUNCATED) | "{\"scenario_name\": \"Falling Blocks and Rotating Wheels\", \"difficulty\": \"medium\", \"primary_r(...TRUNCATED) | rule_identification | Which rules are applied in this video? | "['Objects do not vanish just because they collide.', 'After a collision, one of the colliding objec(...TRUNCATED) | [0] | rule_description | "Describe the governing physics in this video. What is unusual (or normal) about how objects behave?(...TRUNCATED) | "{\"applied_rule_ids\": [], \"realistic_physics\": true, \"canonical_descriptions\": [\"Objects beha(...TRUNCATED) | explanatory_reasoning | Why did the objects behave normally? | "['Magic rules are applied to the object.', 'The simulation follows standard physics rules.', 'The s(...TRUNCATED) | [1] | predictive | Based on the video so far, what will happen next? | "['The green cylinder and the cyan cylinder will change color.', 'The green cylinder and the cyan cy(...TRUNCATED) | [1] | test/8ba5ca79-7713-59b3-8e89-4039c98355dd/output.mp4 | output_prediction.mp4 | true | [] | test/8ba5ca79-7713-59b3-8e89-4039c98355dd/output.mp4 |
ce323bfb-5387-5027-94c3-e6884d1386c7 | ce323bfb-5387-5027-94c3-e6884d1386c7 | Frictional Frenzy | medium | "{\"scenario\": {\"name\": \"Frictional Frenzy\", \"description\": \"Objects sliding and bouncing ar(...TRUNCATED) | "{\"scenario_name\": \"Frictional Frenzy\", \"difficulty\": \"medium\", \"primary_rule\": \"realisti(...TRUNCATED) | rule_identification | Which rules are applied in this video? | "['Objects gain speed after collisions instead of losing energy.', 'Gravity is reversed: objects fal(...TRUNCATED) | [4] | rule_description | "Describe the governing physics in this video. What is unusual (or normal) about how objects behave?(...TRUNCATED) | "{\"applied_rule_ids\": [], \"realistic_physics\": true, \"canonical_descriptions\": [\"Objects beha(...TRUNCATED) | explanatory_reasoning | Why did the objects behave normally? | "['Ghost forces are pushing it.', 'Magic rules are applied to the object.', 'The object has its own (...TRUNCATED) | [4] | predictive | Based on the video so far, what will happen next? | "['Objects will suddenly stop moving.', 'The orange gear and the yellow gear will bounce off each ot(...TRUNCATED) | [1] | test/ce323bfb-5387-5027-94c3-e6884d1386c7/output.mp4 | output_prediction.mp4 | true | [] | test/ce323bfb-5387-5027-94c3-e6884d1386c7/output.mp4 |
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Unreal MLLM Dataset - realistic_scen
Physics simulation dataset with unreal rules for multimodal language model evaluation.
Dataset Structure
Each row contains:
- Video file with physics simulation
- Plan and metadata as JSON strings
- Multiple QA items (Rule Identification, Explanatory Reasoning, Predictive)
- Optional prediction video
Features
features:
- name: difficulty
dtype: string
- name: file_name
dtype: video
- name: id
dtype: string
- name: metadata
dtype: string
- name: plan
dtype: string
- name: prediction_file_name
dtype: video
- name: q1_correct_answers
dtype: string
- name: q1_options
dtype: string
- name: q1_question
dtype: string
- name: q1_type
dtype: string
- name: q2_correct_answer
dtype: string
- name: q2_question
dtype: string
- name: q2_type
dtype: string
- name: q3_correct_answers
dtype: string
- name: q3_options
dtype: string
- name: q3_question
dtype: string
- name: q3_type
dtype: string
- name: q4_correct_answers
dtype: string
- name: q4_options
dtype: string
- name: q4_question
dtype: string
- name: q4_type
dtype: string
- name: rules
dtype: string
- name: scenario_name
dtype: string
- name: uuid
dtype: string
Usage
from datasets import load_dataset
ds = load_dataset("UnrealMLLM/realistic_scen")
License
MIT
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