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test/75d98ce6-6008-5555-8c7f-5a0b43b45f7b/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "75d98ce6-6008-5555-8c7f-5a0b43b45f7b", "scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "rules": "['gravity_reverse', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Physics Simulation\", \"description\": \"Fixed collision color change rule by adjusting object positions and collision settings\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-2.0, 2.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": false, \"max_collisions\": 200, \"removal_offset_position\": [500.0, 500.0, 500.0], \"keyframe_offset\": 1}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_130122/75d98ce6-6008-5555-8c7f-5a0b43b45f7b/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_130122/75d98ce6-6008-5555-8c7f-5a0b43b45f7b/attempt_05/scratch\"}, \"random_seed\": 1293875184, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Physics Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"collision_color_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {\"collision_color_change\": 3, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["10", "15", "12", "19", "17"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Sideways", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain constant colors over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'collision_color_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the object change color? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "Gravity is reversed in this environment.", "Objects teleport on collision.", "A rule causes objects to disappear upon collision.", "Friction gradually slowed the object down."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"required_unreal\", \"wrong_unreal\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"collision_color_change\", \"required_explanations\": [\"Gravity is reversed in this environment.\", \"A rule changes object color upon collision.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [0, 1], "q3_is_multiselect": true, "file_name": "output.mp4"}
test/75d98ce6-6008-5555-8c7f-5a0b43b45f7b/output.mp4 ADDED
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test/946ef1d3-4685-5266-b01e-6a1d27eb974c/metadata.jsonl ADDED
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+ {"id": 1, "uuid": "946ef1d3-4685-5266-b01e-6a1d27eb974c", "scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "hard", "rules": "['gravity_reverse', 'no_friction', 'collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Collision Color Change Scenario\", \"description\": \"Fixed 'collision_color_change' rule by adjusting max_collisions\", \"difficulty\": \"hard\", \"unreal_rules\": [\"gravity_reverse\", \"no_friction\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [8.0, 8.0, 4.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 1.0, \"ignore_floor\": true, \"max_collisions\": 10, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_130122/946ef1d3-4685-5266-b01e-6a1d27eb974c/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_130122/946ef1d3-4685-5266-b01e-6a1d27eb974c/attempt_05/scratch\"}, \"random_seed\": 1666215732, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"no_friction\", \"collision_color_change\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Collision Color Change Scenario\", \"difficulty\": \"hard\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"no_friction\", \"collision_color_change\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 6, \"final_objects\": 6, \"rule_stats\": {\"collision_color_change\": 0, \"no_friction\": 1, \"gravity_reverse\": 1}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["9", "1", "8", "6", "3"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=6, answer_index=3, num_options=5", "q0_1_correct_answers": [3], "q0_1_correct_answer": "6", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, the colliding objects change color.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"required_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"no_friction\", \"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1, 2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: ['gravity_reverse', 'no_friction', 'collision_color_change']", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"no_friction\", \"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"All objects on surfaces\", \"trigger_condition\": \"Object contacts a surface\", \"state_transition\": \"Objects slide indefinitely without slowing down\", \"contrast_to_real_physics\": \"In real physics, friction gradually stops moving objects\", \"rule_id\": \"no_friction\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why are objects falling upward? (Select ALL that apply.)", "q3_options": ["A rule changes object color upon collision.", "Gravity is reversed in this environment.", "Friction is disabled in this environment.", "Objects teleport on collision.", "The object was destroyed by the high impact force."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"required_unreal\", \"required_unreal\", \"wrong_unreal\", \"real_physics\"], \"grounding_rule_id\": \"gravity_reverse\", \"required_explanations\": [\"Gravity is reversed in this environment.\", \"A rule changes object color upon collision.\", \"Friction is disabled in this environment.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no wrong/real_physics selected\"}", "q3_correct_answers": [0, 1, 2], "q3_is_multiselect": true, "file_name": "output.mp4"}
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