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def __msgc_step3_discontinuity_localization(self):
"""
Estimate discontinuity in basis of low resolution image segmentation.
:return: discontinuity in low resolution
"""
import scipy
start = self._start_time
seg = 1 - self.segmentation.astype(np.int8)
self.stats["low level object voxels"] = np.sum(seg)
self.stats["low level image voxels"] = np.prod(seg.shape)
# in seg is now stored low resolution segmentation
# back to normal parameters
# step 2: discontinuity localization
# self.segparams = sparams_hi
seg_border = scipy.ndimage.filters.laplace(seg, mode="constant")
logger.debug("seg_border: %s", scipy.stats.describe(seg_border, axis=None))
# logger.debug(str(np.max(seg_border)))
# logger.debug(str(np.min(seg_border)))
seg_border[seg_border != 0] = 1
logger.debug("seg_border: %s", scipy.stats.describe(seg_border, axis=None))
# scipy.ndimage.morphology.distance_transform_edt
boundary_dilatation_distance = self.segparams["boundary_dilatation_distance"]
seg = scipy.ndimage.morphology.binary_dilation(
seg_border,
# seg,
np.ones(
[
(boundary_dilatation_distance * 2) + 1,
(boundary_dilatation_distance * 2) + 1,
(boundary_dilatation_distance * 2) + 1,
]
),
)
if self.keep_temp_properties:
self.temp_msgc_lowres_discontinuity = seg
else:
self.temp_msgc_lowres_discontinuity = None
if self.debug_images:
import sed3
pd = sed3.sed3(seg_border) # ), contour=seg)
pd.show()
pd = sed3.sed3(seg) # ), contour=seg)
pd.show()
# segzoom = scipy.ndimage.interpolation.zoom(seg.astype('float'), zoom,
# order=0).astype('int8')
self.stats["t3"] = time.time() - start
return seg
Senjō no Valkyria 3 : <unk> Chronicles ( Japanese : 戦場のヴァルキュリア3 , lit . Valkyria of the Battlefield 3 ) , commonly referred to as Valkyria Chronicles III outside Japan , is a tactical role @-@ playing video game developed by Sega and Media.Vision for the PlayStation Portable . Released in January 2011 in Japan , it is ...
The game began development in 2010 , carrying over a large portion of the work done on Valkyria Chronicles II . While it retained the standard features of the series , it also underwent multiple adjustments , such as making the game more forgiving for series newcomers . Character designer <unk> Honjou and composer Hito...
It met with positive sales in Japan , and was praised by both Japanese and western critics . After release , it received downloadable content , along with an expanded edition in November of that year . It was also adapted into manga and an original video animation series . Due to low sales of Valkyria Chronicles II , V...
As with previous <unk> Chronicles games , Valkyria Chronicles III is a tactical role @-@ playing game where players take control of a military unit and take part in missions against enemy forces . Stories are told through comic book @-@ like panels with animated character portraits , with characters speaking partially ...
def __multiscale_gc_lo2hi_run(self): # , pyed):
"""
Run Graph-Cut segmentation with refinement of low resolution multiscale graph.
In first step is performed normal GC on low resolution data
Second step construct finer grid on edges of segmentation from first
step.
There is no option for use without `use_boundary_penalties`
"""
# from PyQt4.QtCore import pyqtRemoveInputHook
# pyqtRemoveInputHook()
self._msgc_lo2hi_resize_init()
self.__msgc_step0_init()
hard_constraints = self.__msgc_step12_low_resolution_segmentation()
# ===== high resolution data processing
seg = self.__msgc_step3_discontinuity_localization()
self.stats["t3.1"] = (time.time() - self._start_time)
graph = Graph(
seg,
voxelsize=self.voxelsize,
nsplit=self.segparams["block_size"],
edge_weight_table=self._msgc_npenalty_table,
compute_low_nodes_index=True,
)
# graph.run() = graph.generate_base_grid() + graph.split_voxels()
# graph.run()
graph.generate_base_grid()
self.stats["t3.2"] = (time.time() - self._start_time)
graph.split_voxels()
self.stats["t3.3"] = (time.time() - self._start_time)
self.stats.update(graph.stats)
self.stats["t4"] = (time.time() - self._start_time)
mul_mask, mul_val = self.__msgc_tlinks_area_weight_from_low_segmentation(seg)
area_weight = 1
unariesalt = self.__create_tlinks(
self.img,
self.voxelsize,
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