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value | answers stringlengths 474 1.92k | action stringclasses 12
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values | action_judge stringlengths 32 488 |
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You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... | SkiingNoFrameskip-v4 |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next action by following these steps:
1. Scene Analysis: Identify key objects in the scene, describe their relative positions, and summarize how they move or change across frames.
2. Game Reasoning: Summarize t... | <think>Scene analysis:
Let me go with understanding the current state. I see a player at (80, 43, 87, 61). a obstacle at (44, 151, 49, 164). a obstacle at (76, 151, 81, 164). a obstacle at (133, 171, 138, 180). Then, let me see what is the best next action. The game appears to be a downhill skiing or slalom-type game b... | RIGHT | [
"NOOP",
"NOOP"
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... | 0.9 | The reasoning is strong because it correctly identifies the game genre, the immediate objective of navigating through the gate, and the rationale for the action needed to avoid a collision. | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... | SkiingNoFrameskip-v4 |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next action by following these steps:
1. Scene Analysis: Identify key objects in the scene, describe their relative positions, and summarize how they move or change across frames.
2. Game Reasoning: Summarize t... | <think>Scene analysis:
Let me go with understanding the current state. I see a player at (80, 43, 87, 61). a obstacle at (44, 149, 49, 162). a obstacle at (76, 149, 81, 162). a obstacle at (133, 169, 138, 180). Then, let me see what is the best next action. The game appears to be a skiing or racing type, given the pres... | RIGHT | [
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... | 0.8 | Moving slightly to the right appears to be a logical move to safely pass between the flags and continue down the course, avoiding immediate obstacles. | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... | SkiingNoFrameskip-v4 |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next action by following these steps:
1. Scene Analysis: Identify key objects in the scene, describe their relative positions, and summarize how they move or change across frames.
2. Game Reasoning: Summarize t... | <think>Scene analysis:
Let me go with understanding the current state. I see a player at (80, 43, 87, 61). a obstacle at (44, 147, 49, 160). a obstacle at (76, 147, 81, 160). a obstacle at (132, 167, 139, 180). Then, let me see what is the best next action. This appears to be a downhill skiing game, given the slalom ga... | RIGHT | [
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"RIGHT"
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... | 0.9 | The reasoning provided uses the context of the game, the location of the player and the obstacles and tries to provide the next best move. | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... | SkiingNoFrameskip-v4 |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next action by following these steps:
1. Scene Analysis: Identify key objects in the scene, describe their relative positions, and summarize how they move or change across frames.
2. Game Reasoning: Summarize t... | <think>Scene analysis:
Let me go with understanding the current state. I see a player at (79, 42, 86, 59). a obstacle at (44, 144, 49, 157). a obstacle at (76, 144, 81, 157). a obstacle at (131, 164, 139, 180). Then, let me see what is the best next action. The game appears to be a skiing or slalom-like game, judging b... | NOOP | [
"RIGHT",
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... | 0.9 | The skier and flags suggest slalom and delaying the movement in the beginning can help with figuring out path. | |
You are a general-purpose game agent focused on scene understanding, key object recognition, and intelligent action decision-making based on continuous game frames. Please analyze and reason based on the following dimensions:
Scene Analysis: First, Extract dynamic information from the current frame and several previou... | SkiingNoFrameskip-v4 |
You are given a sequence of consecutive video game frames (observations). Please analyze and decide on the next action by following these steps:
1. Scene Analysis: Identify key objects in the scene, describe their relative positions, and summarize how they move or change across frames.
2. Game Reasoning: Summarize t... | <think>Scene analysis:
Let me go with understanding the current state. I see a player at (79, 42, 86, 59). a obstacle at (44, 142, 49, 155). a obstacle at (76, 142, 81, 155). a obstacle at (131, 162, 139, 180). Then, let me see what is the best next action. The game appears to be a skiing game, given the presence of a ... | NOOP | [
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"NOOP"
] | [
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... | 0.9 | The analysis is based on the common design elements of Atari games, the relative positions of the objects, and a sensible strategy for navigating an obstacle course. | |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | SkiingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train714/--/{dataset_git(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED) | "<think>Scene analysis:\nLet me go with understanding the current state. I see a player at (79, 42, (...TRUNCATED) | NOOP | [
"NOOP",
"NOOP"
] | [
-1
] | ["gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYAJwAAACcAAAAAAAAAAAAAAA(...TRUNCATED) | "gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYALwAAAC8AAAAAAAAAAAAAAAE(...TRUNCATED) | 0.9 | "The analysis incorporates game genre, object locations, and a strategy of observation before commit(...TRUNCATED) |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | SkiingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train714/--/{dataset_git(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED) | "<think>Scene analysis:\nLet me go with understanding the current state. I see a player at (80, 42, (...TRUNCATED) | NOOP | [
"NOOP",
"NOOP"
] | [
-1
] | ["gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYAKwAAACsAAAAAAAAAAAAAAA(...TRUNCATED) | "gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYAMwAAADMAAAAAAAAAAAAAAAE(...TRUNCATED) | 0.9 | "Since the player is at the top of the screen and moving downwards, and gates appear lower, not taki(...TRUNCATED) |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | SkiingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train714/--/{dataset_git(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED) | "<think>Scene analysis:\nLet me go with understanding the current state. I see a player at (81, 42, (...TRUNCATED) | NOOP | [
"NOOP",
"NOOP"
] | [
-1
] | ["gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYALwAAAC8AAAAAAAAAAAAAAA(...TRUNCATED) | "gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYANwAAADcAAAAAAAAAAAAAAAE(...TRUNCATED) | 0.9 | "By not making a move immediately, the player has more time to assess the trajectory of the obstacle(...TRUNCATED) |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | SkiingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train714/--/{dataset_git(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED) | "<think>Scene analysis:\nLet me go with understanding the current state. I see a player at (82, 42, (...TRUNCATED) | NOOP | [
"NOOP",
"NOOP"
] | [
-1
] | ["gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYAMwAAADMAAAAAAAAAAAAAAA(...TRUNCATED) | "gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYAOwAAADsAAAAAAAAAAAAAAAE(...TRUNCATED) | 0.9 | "The reasoning considers the immediate threats and the potential future challenges, and the conclusi(...TRUNCATED) |
"You are a general-purpose game agent focused on scene understanding, key object recognition, and in(...TRUNCATED) | SkiingNoFrameskip-v4 | [{"src":"https://datasets-server.huggingface.co/assets/StevenKaseiyo/sports_train714/--/{dataset_git(...TRUNCATED) | "\nYou are given a sequence of consecutive video game frames (observations). Please analyze and deci(...TRUNCATED) | "<think>Scene analysis:\nLet me go with understanding the current state. I see a player at (82, 42, (...TRUNCATED) | NOOP | [
"NOOP",
"NOOP"
] | [
-1
] | ["gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYANwAAADcAAAAAAAAAAAAAAA(...TRUNCATED) | "gASVUB4AAAAAAACMDmFsZV9weS5fYWxlX3B5lIwIQUxFU3RhdGWUk5QpgZRCJR4AAPc8BgD3PAYAPwAAAD8AAAAAAAAAAAAAAAE(...TRUNCATED) | 0.9 | "The reasoning identifies the game genre, the player's immediate situation, and lays out a strategy (...TRUNCATED) |
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