id stringlengths 3 44 | title stringlengths 14 110 | categories listlengths 0 14 | content stringlengths 70 218k | source stringclasses 2
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post_662644 | Friday Facts #392 - Parametrised blueprints - Page 8 | [
"News"
] | Author: GottZ
Date: 2024-11-07T09:34:14+00:00
so.. I still need dozen of blueprints for individual items, to create train stops and the actual trains. that's a bit sad.
the parametric stuff is awesome. don't get me wrong there.. it's just only delivering 80% of what is required for trains to work.
It's especially ... | forum | https://forums.factorio.com/viewtopic.php?p=662644 |
post_665892 | [Genhis][2.0.41] Extremely inefficient construction bot delivery to silo | [
"Assigned"
] | Author: thuejk
Date: 2025-03-16T07:25:21+00:00
In the attached save, I have ghosted 1000 iron to be delivered by construction bot to the silo. There are 1397 idle construction bots, while the iron is being delivered by 3 construction bots at a time, taking forever.
The inefficiency happens when there are machines w... | forum | https://forums.factorio.com/viewtopic.php?p=665892 |
topic_127488 | [2.0.41] Train priority overrides enable/disable and train limit 0 | [
"Bug Reports"
] | Author: vrcngtrx
Date: 2025-03-14T13:50:46+00:00
In the video I have a double-headed train with a schedule in which it stops at an "Enter" station, is unloaded until the chests at the station are full, and then it leaves by going to the "Exit" station with no wait condition. Each "Enter" station is disabled via a circ... | forum | https://forums.factorio.com/viewtopic.php?t=127488 |
topic_127535 | [StrangePan][2.0.41] Crash on pressing tab key (GameView::updateSoundFilters: Zoom(-0.21)) | [
"Resolved for the next release"
] | Author: mellowengineer
Date: 2025-03-16T00:17:20+00:00
Game crashes after I resume from my save file when I press the <tab> key. I'm happy to share my save file just tell me where to email it. Thanks.
Code: Select all 0.000 2025-03-15 17:09:35; Factorio 2.0.41 (build 81968, linux64, steam, space-age)
0.000 Op... | forum | https://forums.factorio.com/viewtopic.php?t=127535 |
topic_117740 | Allow use to use "Z" to place modules one at a time in remote view | [
"Ideas and Suggestions"
] | Author: RusselRaZe
Date: 2024-10-26T19:13:48+00:00
TL;DR
Let us place modules remotely like we can locally.
What?
When in remote view and holding a ghost module, let use place a single module by pressing "Z" like we can when we do it locally.
Why?
Currently, if we want to place at least 2 different module typ... | forum | https://forums.factorio.com/viewtopic.php?t=117740 |
topic_124077 | The cargo wagons are too small for DLC | [
"Balancing"
] | Author: zzy8570860
Date: 2024-12-09T07:00:25+00:00
Whether to consider adding quality effect to improve capacity
---
Author: Hares
Date: 2024-12-09T11:44:02+00:00
Can you explain the topic more?
Why do you think they are too small for DLC?
Why do you think this should be changed?
What items do you want to transp... | forum | https://forums.factorio.com/viewtopic.php?t=124077 |
post_666038 | Blueprint size calculation incorrect? | [
"Not a bug"
] | Author: datarza
Date: 2025-03-17T17:07:41+00:00
From where comes this wrong data?
03-17-2025, 13-06-14.png (206.75 KiB) Viewed 365 times
---
Author:
Date: 2025-03-17T17:14:03+00:00
Size on disk may be different than size in memory. This estimate is a size in memory. | forum | https://forums.factorio.com/viewtopic.php?p=666038 |
post_665893 | Bug Report: Incorrect Localization in Czech – Mixed Polish Text in Factoriopedia | [
"Translations"
] | Author: bakykentaky
Date: 2025-03-16T07:58:46+00:00
Game Version: [2.0.39 build 81895]
Platform: [PC/Console]
Language Setting: Czech
Issue:
In the Factoriopedia, while using the Czech language setting, some elements contain Polish text instead of Czech. Specifically, for "Láva (Dlaždice)", the description inclu... | forum | https://forums.factorio.com/viewtopic.php?p=665893 |
post_665912 | [2.0.41] Crash when manipulating blueprints (PlaceAsTile::checkCondition) | [
"Bug Reports"
] | Author: ov3rcl9ck
Date: 2025-03-16T12:58:41+00:00
Hello, I've been trying to make blueprints, and while trying to work with the grid position, the game crashed
https://pastebin.com/FP7KXEF3
The save is in attachment, and I guess the mods are listed within the save, that should be enough right? | forum | https://forums.factorio.com/viewtopic.php?p=665912 |
post_666019 | Hidden space platforms | [
"Modding interface requests"
] | Author: thesixthroc
Date: 2025-03-09T15:47:47+00:00
It would be useful to be able to hide space platforms from the sidebar GUI and the manual rocket launch GUI.
This would allow scripted space platforms that can trigger rocket launches by their logistic requests, but cannot be interacted with by the player directly... | forum | https://forums.factorio.com/viewtopic.php?p=666019 |
post_665814 | Generic train and combinators | [
"Gameplay Help"
] | Author: Nefish
Date: 2025-03-15T12:17:10+00:00
Hi,
I have, on fulgora, a recycling station that take items we have too much of and either fully destroy them or extract useful component and send them to the train station that accept those items.
I'm working on the loading part of the scrap station and I'm trying ... | forum | https://forums.factorio.com/viewtopic.php?p=665814 |
topic_118785 | More Exciting Quality Effects (pls) | [
"Ideas and Suggestions"
] | Author: Merlin_
Date: 2024-10-31T11:46:38+00:00
Most of the quality effects are good and fun, but some are just a let-down.
Quite often it's just "more health" aka "nothing".
Here are just some:
- quality belts are not faster
- quality underground belts/pipes don't reach further
- quality locomotives a... | forum | https://forums.factorio.com/viewtopic.php?t=118785 |
post_665932 | Random thought about Fulgora | [
"General discussion"
] | Author: Mooninaut
Date: 2025-03-06T17:14:17+00:00
Obviously there's no oxygen on Fulgora since the entire planet is covered in flammable hydrocarbons, there's constant lightning (which doesn't start fires when it hits the ocean), and no photosynthetic life...
But boilers and burners work.
Video game logic!
---
... | forum | https://forums.factorio.com/viewtopic.php?p=665932 |
topic_127570 | [2.0.41] Crash placing blueprint (FillBlueprintParametersGui::confirm) | [
"Duplicates"
] | Author: Beefstah
Date: 2025-03-17T16:23:51+00:00
I'm running 2.0.41, on my Steam Deck (which is fully up to date)
When pasting a simple parameterised chest+inserter, if I double-click the parameter, and the second click lands on the map instead of in the parameter selection box, the parameter selection box is empt... | forum | https://forums.factorio.com/viewtopic.php?t=127570 |
topic_127359 | Hidden space platforms | [
"Modding interface requests"
] | Author: thesixthroc
Date: 2025-03-09T15:47:47+00:00
It would be useful to be able to hide space platforms from the sidebar GUI and the manual rocket launch GUI.
This would allow scripted space platforms that can trigger rocket launches by their logistic requests, but cannot be interacted with by the player directly... | forum | https://forums.factorio.com/viewtopic.php?t=127359 |
topic_118122 | Interrupt triggers for inaccessible station | [
"Not a bug"
] | Author: RiverRob
Date: 2024-10-28T10:05:26+00:00
Interrupts are triggering and generating temp entries into the trains schedule when the train cannot access the station.
The trigger also does not reserve a space at the station (train limit does not change when interrupt is triggered).
The image is an example of the ... | forum | https://forums.factorio.com/viewtopic.php?t=118122 |
topic_127566 | on_script_trigger_effect with quality infomation | [
"Modding interface requests"
] | Author: meifray
Date: 2025-03-17T08:15:02+00:00
the source might from a legendary ammo,capsule or even just item spoilage trigger,
When action delivered,quality item do get a boost on damage,so my custom effect too want to scale with its quality. | forum | https://forums.factorio.com/viewtopic.php?t=127566 |
topic_127509 | Boolean operators for train stop selection | [
"Ideas and Suggestions"
] | Author: CaffeinatedCucumber
Date: 2025-03-15T04:58:48+00:00
TL;DR
I believe the train scheduling system could benefit from the ability to optionally apply boolean logic operators to stop selection, just like how it can be applied to wait/interrupt conditions, to allow players to heavily optimize train networks in way... | forum | https://forums.factorio.com/viewtopic.php?t=127509 |
post_666051 | What does science_pack_drain_multiplier do? | [
"Modding discussion"
] | Author: Holy-Fire
Date: 2025-03-16T00:38:02+00:00
I looked at quality.lua in the quality mod, and it defines a science_pack_drain_multiplier for each quality level.
Is this what makes quality science packs have more science capacity? One would think so, but then the value for legendary, for example, should be 1/6, ... | forum | https://forums.factorio.com/viewtopic.php?p=666051 |
post_666061 | [2.0.28] Decider combinator menu visual bug when no output | [
"Duplicates"
] | Author: Super
Date: 2024-12-24T13:54:48+00:00
The conditions are:
- It doesn't have any signals to output
- Its output is connected to something
When those are met and the player has the combinator's menu open while a condition turns from met to unmet or vice versa the change will only be displayed the next tim... | forum | https://forums.factorio.com/viewtopic.php?p=666061 |
post_666063 | [2.0.41] Error loading save, electric network not found | [
"Bug Reports"
] | Author: RandomFactoryWorker
Date: 2025-03-17T21:29:06+00:00
Hi Forum.
Please help me resolve this bug, as I'm unable to continue my 600h save file
What did you do?:
Loading my save from the menu
What happened?:
Loading of the save goes to a halt, and gives the error:
"ElectricNetworkDeserialiser::g... | forum | https://forums.factorio.com/viewtopic.php?p=666063 |
post_666042 | savegame replay Video | [
"Ideas and Suggestions"
] | Author: FritzHugo3
Date: 2025-03-15T14:11:12+00:00
I am aware that the replay function is not a video recording, but a reconstruction of the player input and the seed of the map.
However, I don't understand why you can't jump forward or back at a certain time - surely, it would take a long time to “jump” to a past... | forum | https://forums.factorio.com/viewtopic.php?p=666042 |
post_665753 | Reduce player movement speed in polution | [
"Outdated/Not implemented"
] | Author: datarza
Date: 2025-03-14T22:09:55+00:00
More pollution, less breathing | forum | https://forums.factorio.com/viewtopic.php?p=665753 |
post_666044 | [boskid][2.0.13] Rotating splitter adds items after filter | [
"Resolved for the next release"
] | Author: rvb30
Date: 2024-11-02T11:56:56+00:00
IDK if this is a bug or not, but the behaviour has changed from 1.1 and I personally prefer the old version.
If you have a splitter with a filter and you rotate it (R key by default) then items pass through from the input and appear on the filtered side defying the filt... | forum | https://forums.factorio.com/viewtopic.php?p=666044 |
topic_127518 | Combine Alternative recipes in the "Bonuses" menu [2.0.4.1 SA] | [
"Ideas and Suggestions"
] | Author: kulik32
Date: 2025-03-15T12:05:54+00:00
The productivity of the new alternative recipies of the Space Age DLC are separated in the bonuses menu even though their productivity bonus is always the same.
03-15-2025, 14-03-20.png (270.13 KiB) Viewed 398 times
The menu would look less loaded it you com... | forum | https://forums.factorio.com/viewtopic.php?t=127518 |
topic_127572 | Allow thruster-less platforms unlimited upward height | [
"Ideas and Suggestions"
] | Author: urquelle
Date: 2025-03-17T17:39:33+00:00
TL;DR
Space platforms without thrusters should be allowed to expand ( quasi ) indefinitely in all directions.
What?
Currently, due to the exploitable nature of very tall spaceships, the max upward height is limited to 200 for all space platforms.
This may be a... | forum | https://forums.factorio.com/viewtopic.php?t=127572 |
post_665176 | Unofficial Factorio Troll/Griefer Database - Page 12 | [
"Multiplayer"
] | Author: Tyraelange
Date: 2021-01-20T23:47:20+00:00
2 new troll on deu server
2 name: DerLangeStecher and Walzen665
they grief trolling and kill player on allie server
---
Author: ptx0
Date: 2021-01-21T00:11:02+00:00
user "Liver" griefed comfy servers.
---
Author: luafish
Date: 2021-01-30T02:38:29+00:00
O... | forum | https://forums.factorio.com/viewtopic.php?p=665176 |
topic_127493 | 30 minutes tab in production window | [
"Outdated/Not implemented"
] | Author: datarza
Date: 2025-03-14T19:25:16+00:00
03-14-2025, 15-24-54.png (157.53 KiB) Viewed 340 times | forum | https://forums.factorio.com/viewtopic.php?t=127493 |
topic_127560 | [2.0.41] Desync, no mods (Big demolisher) | [
"Bug Reports"
] | Author: BlueMarkers
Date: 2025-03-17T00:20:20+00:00
Loaded the game and immediately desynced. A second load was successful, so I'm not sure how useful this will be...unable to reproduce but passing along anyways.
https://drive.google.com/file/d/18vbn5B ... sp=sharing | forum | https://forums.factorio.com/viewtopic.php?t=127560 |
post_665905 | [2.0.41] Ghost blueprinted entities become created in inventory | [
"Pending"
] | Author: razorcakes
Date: 2025-03-16T12:03:35+00:00
I didn't see this on forums so my apologies if double posted.
Legendary substations were created in my inventory after blueprinting them in early game. Unsure how to recreate at this point, however after using them for spacing I've now (twice) had them pop up into ... | forum | https://forums.factorio.com/viewtopic.php?p=665905 |
post_665777 | Boolean operators for train stop selection | [
"Ideas and Suggestions"
] | Author: CaffeinatedCucumber
Date: 2025-03-15T04:58:48+00:00
TL;DR
I believe the train scheduling system could benefit from the ability to optionally apply boolean logic operators to stop selection, just like how it can be applied to wait/interrupt conditions, to allow players to heavily optimize train networks in way... | forum | https://forums.factorio.com/viewtopic.php?p=665777 |
topic_127499 | Better Quality / Circuit Tools | [
"Ideas and Suggestions"
] | Author: brucemalt
Date: 2025-03-14T21:09:08+00:00
TL;DR
The current quality circuit tools are limited and require a lot of clicking and many parts for a setup to do anything useful. I'm sure there is "design space" that can be explored, that doesn't make it too easy, but makes it a little easier to handle quality on ... | forum | https://forums.factorio.com/viewtopic.php?t=127499 |
post_666050 | Allow thruster-less platforms unlimited upward height | [
"Ideas and Suggestions"
] | Author: urquelle
Date: 2025-03-17T17:39:33+00:00
TL;DR
Space platforms without thrusters should be allowed to expand ( quasi ) indefinitely in all directions.
What?
Currently, due to the exploitable nature of very tall spaceships, the max upward height is limited to 200 for all space platforms.
This may be a... | forum | https://forums.factorio.com/viewtopic.php?p=666050 |
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