| /****************************************************************************** |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. |
| ****************************************************************************** |
| |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, |
| to any person obtaining a copy of the sample definition code that uses our |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute |
| the MDL Materials, including without limitation the rights to use, copy, merge, |
| publish, distribute, and sell modified and unmodified copies of the MDL |
| Materials, and to permit persons to whom the MDL Materials is furnished to do |
| so, in all cases solely for use with NVIDIA's Material Definition Language, |
| subject to the following further conditions: |
|
|
| 1. The above copyright notices, this list of conditions, and the disclaimer |
| that follows shall be retained in all copies of one or more of the MDL |
| Materials, including in any software with which the MDL Materials are bundled, |
| redistributed, and/or sold, and included either as stand-alone text files, |
| human-readable headers or in the appropriate machine-readable metadata fields |
| within text or binary files as long as those fields can be easily viewed by the |
| user, as applicable. |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any |
| Modified Version without specific prior written permission, except a) to comply |
| with the notice requirements otherwise contained herein; or b) to acknowledge |
| the contribution(s) of NVIDIA. |
|
|
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. |
| */ |
| |
| |
| mdl 1.6; |
| |
| import ::anno::*; |
| import ::base::*; |
| import ::df::*; |
| import ::math::*; |
| import ::state::*; |
| import ::tex::*; |
| import ::nvidia::core_definitions::blend_colors; |
| import ::nvidia::core_definitions::dimension; |
| |
| const string COPYRIGHT = |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; |
| |
| const string DESCRIPTION = "A plastic material with a industrial standardized surface finish."; |
| |
| float remap(float input, float low_1, float high_1, float low_2, float high_2) |
| { |
| return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1); |
| } |
|
|
| float histogram_scan_big(float input, float width, float position) |
| { |
| return ::math::clamp( |
| remap(input, |
| ::math::lerp(-width, 1.0, position), |
| ::math::lerp(0.0, 1.0 + width, position), |
| 0.0, |
| 1.0), |
| 0.0, |
| 1.0); |
| } |
| |
| struct vm_coordinates{ |
| float2 uv; |
| float rotation; |
| int uv_space_index; |
| float4 carry; |
| }; |
| |
| export enum vm_mono_select |
| [[ |
| anno::description("Modes for the creation of a gray-scale value from a color"), |
| anno::hidden() |
| ]] |
| { |
| mono_r = 0, |
| mono_g = 1, |
| mono_b = 2, |
| mono_a = 3, |
| mono_average = 4 |
| }; |
| |
| vm_coordinates vm_coord |
| ( |
| float2 translation = float2(0.0f, 0.0) [[ |
| ::anno::display_name("Translation"), |
| ::anno::description("Translates the coordinates") |
| ]], |
| float rotation = 0.0f [[ |
| ::anno::display_name("Rotation"), |
| ::anno::description("Rotates the coordinates in degrees") |
| ]], |
| float2 scaling = float2(1.0f, 1.0f) [[ |
| ::anno::display_name("Scaling"), |
| ::anno::description("Scales the coordinates") |
| ]], |
| uniform int uv_space = 0 [[ |
| ::anno::display_name("UV Space"), |
| ::anno::description("Chose the UV space") |
| ]] |
| ) |
| [[ |
| ::anno::display_name("vm Transform"), |
| ::anno::description("Generates coordinates to be used in vm_lookup functions") |
| ]] |
| { |
| vm_coordinates uv; |
| ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space); |
| uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| uv.uv = float2(info.position.x, info.position.y); |
| float sine = ::math::sin(uv.rotation); |
| float cosine = ::math::cos(uv.rotation); |
| float2x2 rot = float2x2(cosine, -sine, sine, cosine); |
| uv.uv = rot * uv.uv; |
| uv.uv /= scaling; |
| uv.uv += translation; |
| // Translation before or after rotation? |
| return uv; |
| } |
| |
| ::base::texture_return vm_tex_lookup( |
| uniform texture_2d tex, |
| vm_coordinates uv = vm_coord(), |
| uniform vm_mono_select mono_source = mono_a, |
| float4 scale = float4(1.0f)) |
| { |
| float mono; |
| float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale; |
| switch( mono_source ) { |
| case mono_r: mono = lookup.x; |
| break; |
| case mono_g: mono = lookup.y; |
| break; |
| case mono_b: mono = lookup.z; |
| break; |
| case mono_a: mono = lookup.w; |
| break; |
| case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z)); |
| break; |
| } |
| return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono); |
| } |
| |
| float3 vm_tex_normal_lookup( |
| uniform texture_2d tex, |
| vm_coordinates uv = vm_coord(), |
| float strength = 1.0f |
| ) |
| { |
| float rot = uv.rotation; |
| // Lookup and convert normal texture to -1 ... 1 range |
| float3 norm = (::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f; |
| norm = ::math::normalize(norm * float3(strength, strength, 1.0)); |
| // if any rotation happened prior to the lookup, compensate for it |
| norm = float3(::math::cos(rot) * norm.x - ::math::sin(rot) * norm.y, |
| ::math::sin(rot) * norm.x + ::math::cos(rot) * norm.y, |
| norm.z); |
| return norm.x * ::state::texture_tangent_u(uv.uv_space_index) + |
| norm.y * ::state::texture_tangent_v(uv.uv_space_index) + |
| norm.z * ::state::normal(); |
| } |
| |
| export material Plastic_Standardized_Surface_Finish( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.07f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 0.13f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.47f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(0.024f, 0.024f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 10.f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = true [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]], |
| // Material presets need to have different scalings. This parameter is required to fit all material presets |
| // so that the 'normal' texture_scale sits at float2(1.0f) |
| float2 texture_scale_refit = float2(1.f) [[ |
| ::anno::description("Adjusts the texture scale for a material."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Advanced"), |
| ::anno::hidden(), |
| ::anno::ui_order(11) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish Template"), |
| ::anno::description("Master template material. This material should be hidden. " |
| "If you see this material, the integration is not hiding it correctly."), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "artificial", "finish", "decorative", "treated", "automotive", "design", "shiny", "new", "black", "dark")), |
| ::anno::hidden() |
| ]] |
| = |
| let { |
| bool tmp0 = false; |
| float2 texture_rescale = texture_scale * texture_scale_refit; |
| float reflection_reweight = 1.0f - reflection_weight; |
| |
| material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(vm_tex_lookup(texture_2d("./textures/mold_01_rough.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), mono_a, float4(1.f)).mono, 1.f, reflection_reweight * 0.680000007f), ::df::microfacet_ggx_smith_bsdf(roughness * 0.0700000003f, roughness * 0.0700000003f, color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.0f, ::df::diffuse_reflection_bsdf(plastic_color, 0.f), bsdf(), vm_tex_normal_lookup(texture_2d("./textures/mold_01_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), bump_strength)), vm_tex_normal_lookup(texture_2d("./textures/mold_01_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), bump_strength)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| color tmp3 = color(2.30851698f, 2.30851698f, 2.30851698f); |
| material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); |
| material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal()); |
| } in |
| material( |
| thin_walled: tmp0, |
| surface: tmp1, |
| backface: tmp2, |
| ior: tmp3, |
| volume: tmp4, |
| geometry: tmp5); |
| |
| // V12 |
| export material Plastic_Standardized_Surface_Finish_V12( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.2f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 0.3f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.34f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 10.f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = true [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V12"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V12.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 12", "artificial", "finish", "decorative", "treated", "automotive", "design", "shiny", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.0024f) |
| ); |
| |
| // V15 |
| export material Plastic_Standardized_Surface_Finish_V15( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.23f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 0.41f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.34f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 10.f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = true [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V15"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V15.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 15", "artificial", "finish", "decorative", "treated", "automotive", "design", "shiny", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.0048f) |
| ); |
| |
| // V18 |
| export material Plastic_Standardized_Surface_Finish_V18( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.25f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 0.83f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.34f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 10.f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = true [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V18"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V18.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 18", "artificial", "finish", "decorative", "treated", "automotive", "design", "shiny", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.00552f) |
| ); |
| |
| // V21 |
| export material Plastic_Standardized_Surface_Finish_V21( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.25f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 0.83f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.34f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 10.f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = true [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V21"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V21.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 21", "artificial", "finish", "decorative", "treated", "automotive", "design", "shiny", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.006f) |
| ); |
| |
| // V24 |
| export material Plastic_Standardized_Surface_Finish_V24( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.25f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 0.83f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.34f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 10.f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = true [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V24"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V24.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 24", "artificial", "finish", "decorative", "treated", "automotive", "design", "shiny", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.0072f) |
| ); |
| |
|
|
| // V27 |
| export material Plastic_Standardized_Surface_Finish_V27( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.25f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 0.83f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.34f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 10.f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = true [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V27"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V27.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 27", "artificial", "finish", "decorative", "treated", "automotive", "design", "shiny", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.0084f) |
| ); |
| |
|
|
| // Template for other VDI-like materials which use a different bump map |
| export material Plastic_Standardized_Surface_Finish_Template_V2( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic."), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.2f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 1.f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::ui_order(2) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle of the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(4.30000019f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| float reflection_weight = 0.5f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 1.5f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = false [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(10) |
| ]], |
| // Material presets need to have different scalings. This parameter is required to fit all material presets |
| // so that the 'normal' texture_scale sits at float2(1.0f) |
| float2 texture_scale_refit = float2(0.015f) [[ |
| ::anno::description("Adjusts the texture scale for a material."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Advanced"), |
| ::anno::hidden(), |
| ::anno::ui_order(11) |
| ]]) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish Template V2"), |
| ::anno::description("Master template material. This material should be hidden." |
| "If you see this material, the integration is not hiding it correctly."), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_Template_V2.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "artificial", "finish", "decorative", "treated", "automotive", "design", "rough", "bumped", "matte", "bumped", "new", "black", "dark")), |
| ::anno::hidden() |
| ]] |
| = |
| let { |
| bool tmp0 = false; |
| float2 texture_rescale = texture_scale * texture_scale_refit; |
| |
| material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(vm_tex_lookup(texture_2d("./textures/mold_45_r_rough_g_ao.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), mono_a, float4(1.f)).tint).y, 0.610000014f, ::math::lerp(0.879999995f, 0.239999995f, reflection_weight)), ::df::microfacet_ggx_smith_bsdf(roughness * 0.199999988f, roughness * 0.199999988f, color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(plastic_color, 0.f), bsdf(), vm_tex_normal_lookup(texture_2d("./textures/mold_45_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), bump_strength)), vm_tex_normal_lookup(texture_2d("./textures/mold_45_norm.jpg", ::tex::gamma_linear), vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), bump_strength)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| color tmp3 = color(2.30851698f, 2.30851698f, 2.30851698f); |
| material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); |
| material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal()); |
| |
| } in |
| material( |
| thin_walled: tmp0, |
| surface: tmp1, |
| backface: tmp2, |
| ior: tmp3, |
| volume: tmp4, |
| geometry: tmp5); |
| |
|
|
| // V30 |
| export material Plastic_Standardized_Surface_Finish_V30( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.2f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 1.0f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.6f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 0.5f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = false [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V30"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V30.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 30", "artificial", "finish", "decorative", "treated", "automotive", "design", "matte", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish_Template_V2( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.0108f) |
| ); |
| |
| // V 33 |
| export material Plastic_Standardized_Surface_Finish_V33( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.2f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 1.0f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.6f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 0.5f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = false [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V33"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V33.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 33", "artificial", "finish", "decorative", "treated", "automotive", "design", "matte", "bumped", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish_Template_V2( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.0168f) |
| ); |
| |
|
|
| // V 36 |
| export material Plastic_Standardized_Surface_Finish_V36( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.2f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 1.0f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.6f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 0.5f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = false [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V36"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V36.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 36", "artificial", "finish", "decorative", "treated", "automotive", "design", "matte", "bumped", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish_Template_V2( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.0204f) |
| ); |
| |
|
|
| // V 39 |
| export material Plastic_Standardized_Surface_Finish_V39( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.2f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 1.0f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.6f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 0.5f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = false [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V39"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V39.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 39", "artificial", "finish", "decorative", "treated", "automotive", "design", "matte", "bumped", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish_Template_V2( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.024f) |
| ); |
| |
|
|
| // V 42 |
| export material Plastic_Standardized_Surface_Finish_V42( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.2f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 1.0f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.6f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 0.5f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = false [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V42"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V42.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 42", "artificial", "finish", "decorative", "treated", "automotive", "design", "matte", "bumped", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish_Template_V2( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.0384f) |
| ); |
| |
|
|
|
|
| // V 45 |
| export material Plastic_Standardized_Surface_Finish_V45( |
| color plastic_color = color(0.03f, 0.03f, 0.03f) [[ |
| ::anno::description("Choose the color of the plastic"), |
| ::anno::display_name("Plastic Color"), |
| ::anno::in_group("Appearance"), |
| ::anno::ui_order(0) |
| ]], |
| float roughness = 0.2f [[ |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
| ::anno::display_name("Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::usage("roughness"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(1) |
| ]], |
| float bump_strength = 1.0f [[ |
| ::anno::description("Specifies the strength of the bump."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 2.f), |
| ::anno::soft_range(0.f, 1.f), |
| ::anno::ui_order(2) |
| ]], |
| float reflection_weight = 0.6f [[ |
| ::anno::description("Amount of reflection, higher numbers provide more reflection."), |
| ::anno::display_name("Reflection Weight"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f), |
| ::anno::ui_order(7) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Texture Translate"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(3) |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle ofy the texture in degrees."), |
| ::anno::display_name("Texture Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f), |
| ::anno::ui_order(4) |
| ]], |
| float2 texture_scale = float2(1.f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Texture Scale"), |
| ::anno::in_group("Transform"), |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), |
| ::anno::ui_order(5) |
| ]], |
| uniform int uv_space_index = 0 [[ |
| ::anno::description("Uses selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Transform"), |
| ::anno::ui_order(6) |
| ]], |
| uniform bool roundcorners_enable = false [[ |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
| ::anno::display_name("Enable Round Corners"), |
| ::anno::in_group("Round Corners"), |
| ::anno::ui_order(8) |
| ]], |
| uniform float roundcorners_radius_mm = 0.5f [[ |
| ::anno::description("Radius of the rounded corners in millimeters."), |
| ::anno::display_name("Round Corner Radius (mm)"), |
| ::anno::in_group("Round Corners"), |
| ::anno::soft_range(0.f, 10.f), |
| ::anno::ui_order(9) |
| ]], |
| uniform bool roundcorners_across_materials = false [[ |
| ::anno::description("Applies the round corner effect across different materials when enabled."), |
| ::anno::display_name("Across Materials"), |
| ::anno::in_group("Round Corners."), |
| ::anno::ui_order(10) |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::contributor("Rüdiger Raab"), |
| ::anno::display_name("Plastic - Industrial Surface Finish V45"), |
| ::anno::description(DESCRIPTION), |
| ::anno::copyright_notice(COPYRIGHT), |
| ::anno::thumbnail("./.thumbs/Plastic_Standardized_Surface_Finish.Plastic_Standardized_Surface_Finish_V45.png"), |
| ::anno::key_words(string[]("plastic", "industrial", "VDI", "VDI 45", "artificial", "finish", "decorative", "treated", "automotive", "design", "matte", "bumped", "new", "black", "dark")) |
| ]] = |
| Plastic_Standardized_Surface_Finish_Template_V2( |
| plastic_color: plastic_color, |
| roughness: roughness, |
| bump_strength: bump_strength, |
| reflection_weight: reflection_weight, |
| texture_translate: texture_translate, |
| texture_rotate: texture_rotate, |
| texture_scale: texture_scale, |
| uv_space_index: uv_space_index, |
| roundcorners_enable: roundcorners_enable, |
| roundcorners_radius_mm: roundcorners_radius_mm, |
| roundcorners_across_materials: roundcorners_across_materials, |
| texture_scale_refit: float2(0.1032f) |
| ); |