| /****************************************************************************** |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. |
| ****************************************************************************** |
| |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, |
| to any person obtaining a copy of the sample definition code that uses our |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute |
| the MDL Materials, including without limitation the rights to use, copy, merge, |
| publish, distribute, and sell modified and unmodified copies of the MDL |
| Materials, and to permit persons to whom the MDL Materials is furnished to do |
| so, in all cases solely for use with NVIDIA's Material Definition Language, |
| subject to the following further conditions: |
|
|
| 1. The above copyright notices, this list of conditions, and the disclaimer |
| that follows shall be retained in all copies of one or more of the MDL |
| Materials, including in any software with which the MDL Materials are bundled, |
| redistributed, and/or sold, and included either as stand-alone text files, |
| human-readable headers or in the appropriate machine-readable metadata fields |
| within text or binary files as long as those fields can be easily viewed by the |
| user, as applicable. |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any |
| Modified Version without specific prior written permission, except a) to comply |
| with the notice requirements otherwise contained herein; or b) to acknowledge |
| the contribution(s) of NVIDIA. |
|
|
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. |
| */ |
| |
| |
| mdl 1.5; |
| |
| import ::anno::*; |
| import ::base::*; |
| import ::df::*; |
| import ::math::*; |
| import ::state::*; |
| import ::tex::*; |
| import ::nvidia::core_definitions::blend_colors; |
| import ::nvidia::core_definitions::dimension; |
| |
| |
| const string COPYRIGHT = |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; |
| |
| |
| |
| |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) |
| { |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); |
| float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); |
| return ::math::lerp(low, high, input); |
| } |
| |
| float remap_xy_to_0_1(float input, float x, float y) |
| { |
| return (input - x)/(y - x); |
| } |
| |
| float histogram_scan_big(float input, float width, float position) |
| { |
| return ::math::clamp( |
| remap_xy_to_0_1(input, |
| ::math::lerp(-width, 1.0, position), |
| ::math::lerp(0.0, 1.0 + width, position)), |
| 0.0, |
| 1.0); |
| } |
| |
| float3 normalmap_normal( |
| uniform texture_2d texture, |
| float factor = 1.0, |
| ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() |
| ) |
| { |
| float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0); |
| return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor))); |
| } |
| |
| ::base::texture_coordinate_info transform_coordinate_2( |
| float4x4 transform |
| [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() |
| [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] |
| ) [[ |
| ::anno::description("Transform a texture coordinate by a matrix.") , |
| ::anno::noinline() |
| ]] |
| { |
| // Version 2 |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); |
| |
| float4 u = transform[0]; |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); |
| float cos = ru.x; |
| float sin = -ru.y; |
| |
| return ::base::texture_coordinate_info( |
| float3(r_position.x,r_position.y,r_position.z), |
| ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), |
| ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); |
| } |
| |
|
|
| // Takes the standard input that every material has. It combines a couple of |
| // functions in one convenience function. |
| ::base::texture_coordinate_info vmat_transform( |
| float2 translation = float2(0.0, 0.0), |
| float rotation = 0.0, // rotation in degrees |
| float2 scaling = float2(1.0, 1.0), |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, |
| uniform int uv_space = 0 |
| ) |
| { |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; |
| float4x4 scale = |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., |
| 0. , 1.0 /scaling.y , 0. , 0., |
| 0. , 0. , 1.0, 0., |
| translation.x , translation.y , 0.0, 1.); |
| |
| float s = ::math::sin(rotation_rad); |
| float c = ::math::cos(rotation_rad); |
| float4x4 rotate = |
| float4x4( c , -s , 0.0 , 0.0, |
| s , c , 0.0 , 0.0, |
| 0.0, 0.0 , 1.0 , 0.0, |
| 0. , 0.0 , 0.0 , 1.); |
| |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); |
| } |
| |
| export material Cobblestone_Big_and_Loose( |
| float brightness = 0.6f [[ |
| ::anno::description("Adjusts the general brightness of the material."), |
| ::anno::display_name("Brightness"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float bricks_roughness = 1.0f [[ |
| ::anno::description("Adjusts the roughness of the bricks."), |
| ::anno::display_name("Bricks Roughness"), |
| ::anno::in_group("Appearance"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float water_height = 0.0f [[ |
| ::anno::description("Raise the level of water surrounding the bricks."), |
| ::anno::display_name("Water Level"), |
| ::anno::in_group("Appearance", "Water"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float water_transition_softness = 0.0f [[ |
| ::anno::description("Adjusts the softness of the transition from dry material to water. A softer transition will show areas, where the material gets moist first before being submerged in water."), |
| ::anno::display_name("Water Transition Softness"), |
| ::anno::in_group("Appearance", "Water"), |
| ::anno::hard_range(0.f, 1.f) |
| ]], |
| float bump_strength = 1.45f [[ |
| ::anno::description("Specifies the strength of the bump, lowering this value males the surface appear flat."), |
| ::anno::display_name("Bump Strength"), |
| ::anno::in_group("Appearance"), |
| ::anno::soft_range(0.f, 2.f) |
| ]], |
| float2 texture_translate = float2(0.f) [[ |
| ::anno::description("Controls the position of the texture."), |
| ::anno::display_name("Translate"), |
| ::anno::in_group("Transform") |
| ]], |
| float texture_rotate = 0.f [[ |
| ::anno::description("Rotates angle of the texture in degrees."), |
| ::anno::display_name("Rotate"), |
| ::anno::in_group("Transform"), |
| ::anno::soft_range(0.f, 360.f) |
| ]], |
| float2 texture_scale = float2(1.0f) [[ |
| ::anno::description("Larger numbers increase the size."), |
| ::anno::display_name("Scale"), |
| ::nvidia::core_definitions::dimension(float2(1.8f, 1.8f)), |
| ::anno::in_group("Transform") |
| ]], |
| uniform int uv_space_index_1 = 0 [[ |
| ::anno::description("Use selected UV space for material."), |
| ::anno::display_name("UV Space Index"), |
| ::anno::in_group("Advanced") |
| ]] |
| ) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Cobblestone Big and Loose - Rough"), |
| ::anno::description("A cobblestone material with large stones and wide gaps."), |
| ::anno::key_words(string[]("stone", "stones", "cobblestone", "paving", "outdoor", "architecture", "ground", "matte", "bumped", "weathered", "gray")), |
| ::anno::thumbnail("./.thumbs/Cobblestone_Big_and_Loose.Cobblestone_Big_and_Loose.png"), |
| ::anno::copyright_notice(COPYRIGHT) |
| ]] |
| = |
| let { |
| bool tmp0 = false; |
| material_surface tmp1( |
| ::df::custom_curve_layer(0.04f, 1.f, 5.f, ::math::lerp(1.f, histogram_scan_big(::math::pow(float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 3.30900025f), 0.97f, 0.50f), ::math::smoothstep(water_height * 0.8f - (water_transition_softness * 0.44f + 0.01f), water_height * 0.8f + (water_transition_softness * 0.44f + 0.01f), float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), ::df::microfacet_ggx_vcavities_bsdf(::math::lerp(0.f, ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.855f), histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.408f, bricks_roughness * 0.694f + 0.306000024f), ::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_mask.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), ::math::smoothstep(water_height * 0.8f - (water_transition_softness * 0.44f + 0.01f), water_height * 0.8f + (water_transition_softness * 0.44f + 0.01f), float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])) * ::math::lerp(0.f, ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.855000019f), histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.41f, bricks_roughness * 0.69f + 0.306000024f), ::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_mask.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), ::math::smoothstep(water_height * 0.8f - (water_transition_softness * 0.44f + 0.01f), water_height * 0.8f + (water_transition_softness * 0.44f + 0.01f), float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), ::math::lerp(0.f, ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.855000019f), histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.41f, bricks_roughness * 0.69f + 0.306000024f), ::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_mask.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), ::math::smoothstep(water_height * 0.8f - (water_transition_softness * 0.44f + 0.01f), water_height * 0.8f + (water_transition_softness * 0.44f + 0.01f), float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])) * ::math::lerp(0.f, ::math::lerp(histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.855000019f), histogram_range(float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.41f, bricks_roughness * 0.69f + 0.306000024f), ::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_mask.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono), ::math::smoothstep(water_height * 0.8f - (water_transition_softness * 0.44f + 0.01f), water_height * 0.8f + (water_transition_softness * 0.44f + 0.01f), float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), ::math::lerp(color(0.51f, 0.51f, 0.51f), color(1.f, 1.f, 1.f), ::math::smoothstep(water_height * 0.8f - (water_transition_softness * 0.44f + 0.01f), water_height * 0.8f + (water_transition_softness * 0.44f + 0.01f), float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.349999994f, 0.f, brightness), true).tint, color(0.284646988f, 0.245784f, 0.231759995f), ::base::color_layer_screen, ::math::smoothstep(water_height * 0.8f - (water_transition_softness * 0.44f + 0.01f), water_height * 0.8f + (water_transition_softness * 0.44f + 0.01f), float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * (1.f - ::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_mask.png", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono) * 0.248000011f, true).tint, 0.f), ::state::normal()), |
| material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
| color tmp3 = color(1.f, 1.f, 1.f); |
| material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); |
| material_geometry tmp5( |
| float3(0.f), |
| 1.f, |
| normalmap_normal(texture_2d("./textures/cobblestone_big_and_loose_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, bump_strength, ::math::smoothstep(water_height * 0.8f - (water_transition_softness * 0.44f + 0.01f), water_height * 0.8f + (water_transition_softness * 0.44f + 0.01f), float3(::base::file_texture(texture_2d("./textures/cobblestone_big_and_loose_multi_R_rough_G_ao_B_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2])), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index_1))); |
| } in |
| material( |
| thin_walled: tmp0, |
| surface: tmp1, |
| backface: tmp2, |
| ior: tmp3, |
| volume: tmp4, |
| geometry: tmp5); |
| |
|
|
|
|
| export material Cobblestone_Big_and_Loose_Shiny(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Cobblestone Big and Loose - Shiny"), |
| ::anno::description("A cobblestone material with large stones and wide gaps."), |
| ::anno::key_words(string[]("stone", "stones", "cobblestone", "paving", "outdoor", "architecture", "ground", "shiny", "bumped", "weathered", "gray")), |
| ::anno::thumbnail("./.thumbs/Cobblestone_Big_and_Loose.Cobblestone_Big_and_Loose_Shiny.png"), |
| ::anno::copyright_notice(COPYRIGHT) |
| ]] = Cobblestone_Big_and_Loose |
| ( |
| brightness: 0.8f, |
| bricks_roughness: 0.3f, |
| water_height: 0.0f, |
| water_transition_softness: 0.0f, |
| bump_strength: 1.45f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index_1: 0 |
| ); |
| |
| |
| |
| export material Cobblestone_Big_and_Loose_Wet_Grout(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Cobblestone Big and Loose - Wet Grout"), |
| ::anno::description("A cobblestone material with large stones and wide gaps."), |
| ::anno::key_words(string[]("stone", "stones", "cobblestone", "paving", "outdoor", "architecture", "ground", "shiny", "bumped", "weathered", "wet", "water", "moist", "gray")), |
| ::anno::thumbnail("./.thumbs/Cobblestone_Big_and_Loose.Cobblestone_Big_and_Loose_Wet_Grout.png"), |
| ::anno::copyright_notice(COPYRIGHT) |
| ]] = Cobblestone_Big_and_Loose |
| ( |
| brightness: 0.121f, |
| bricks_roughness: 0.7f, |
| water_height: 0.61f, |
| water_transition_softness: 0.5, |
| bump_strength: 1.45f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index_1: 0 |
| ); |
| |
|
|
|
|
| export material Cobblestone_Big_and_Loose_Wet(*) |
| [[ |
| ::anno::author("NVIDIA vMaterials"), |
| ::anno::display_name("Cobblestone Big and Loose - Wet"), |
| ::anno::description("A cobblestone material with large stones and wide gaps."), |
| ::anno::key_words(string[]("stone", "stones", "cobblestone", "paving", "outdoor", "architecture", "ground", "shiny", "bumped", "weathered", "wet", "water", "moist", "gray")), |
| ::anno::thumbnail("./.thumbs/Cobblestone_Big_and_Loose.Cobblestone_Big_and_Loose_Wet.png"), |
| ::anno::copyright_notice(COPYRIGHT) |
| ]] = Cobblestone_Big_and_Loose |
| ( |
| brightness: 0.0f, |
| bricks_roughness: 0.166f, |
| water_height: 0.68f, |
| water_transition_softness: 0.9, |
| bump_strength: 1.45f, |
| texture_translate: float2(0.0f), |
| texture_rotate: 0.0f, |
| texture_scale: float2(1.0f), |
| uv_space_index_1: 0 |
| ); |
| |
| |
| |
| |
| |
| |