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bidex manipulation data (#34)
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<?xml version="1.0" encoding="utf-8"?>
<mujoco>
<compiler angle="radian" coordinate="local" meshdir="../stls/hand" texturedir="../textures"></compiler>
<option timestep="0.002" iterations="20" apirate="200">
<flag warmstart="enable"></flag>
</option>
<include file="shared.xml"></include>
<asset>
<include file="shared_asset.xml"></include>
<material name="material:object" specular="0" shininess="0.5" reflectance="0.0" rgba="0.46 0.81 0.88 1.0"></material>
<material name="material:target" specular="0" shininess="0.5" reflectance="0.0" rgba="0.46 0.81 0.88 0.5"></material>
</asset>
<worldbody>
<body name="object" pos="1 0.87 0.2" euler="-1 1 0">
<geom name="object" type="capsule" size="0.008 0.1" material="material:object" condim="4"></geom>
<site name="object:center" pos="0 0 0" rgba="1 0 0 0" size="0.01 0.01 0.01"></site>
<site name="object:top" pos="0 0 0.1" rgba="1 0 0 1" size="0.0081"></site>
<site name="object:bottom" pos="0 0 -0.1" rgba="0 1 0 1" size="0.0081"></site>
<joint name="object:joint" type="free" damping="0.01"></joint>
</body>
<light directional="true" ambient="0.2 0.2 0.2" diffuse="0.8 0.8 0.8" specular="0.3 0.3 0.3" castshadow="false" pos="0 1 4" dir="0 0 -1" name="light0"></light>
</worldbody>
</mujoco>