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#include "Currency.h" //int Currency::money = 500; Currency::Currency(int m) { money = m; } Currency::~Currency() { } int Currency::getMoney() { return money; } void Currency::setMoney(int m) { money = m; }
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "pch.h" #include "HyperlinkViewManager.h" #include <Utils/ValueUtils.h> #include <Views/ShadowNodeBase.h> #include <winrt/Windows.UI.Xaml.Controls.Primitives.h> #include <winrt/Windows.UI.Xaml.Controls.h> #inclu...
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: Solution.cpp * Author: eddy * * Created on May 10, 2017, 5:21 PM */ #include "Solution.h" Solution::Solution() {...
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// Generated by gencpp from file triangulator/beaconSettings.msg // DO NOT EDIT! #ifndef TRIANGULATOR_MESSAGE_BEACONSETTINGS_H #define TRIANGULATOR_MESSAGE_BEACONSETTINGS_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits....
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#include <bits/stdc++.h> const int MAX = 1e5 + 10; typedef long long i64; using namespace std; const int oo = 1e6; const double EPS = 1e-7; const int mod = 1e9 + 7; typedef vector<int> vi; void add(int &a, int b){ a += b; if (a >= mod) a -= mod; } void add_vec(vi &a, vi b){ for (int i = 0; i < (i...
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/*========================================================================= Program: Visualization Toolkit Module: vtkBitArray.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is dis...
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#include <iostream> #include <Windows.h> #include <conio.h> #include <stdlib.h> using namespace std; struct Point { short x, y; }; struct Figure { Point body[4]; byte size; int type; }; struct Ground { bool filled[10][10]; int groundHeight; int size; }; struct Wall { Point gates[20]; short size; }; void draw(...
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// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_FXBARCODE_CBC_UPCA_H_ #define XFA_FXBARCODE_CBC_UPCA_H_ #include ...
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#include <QStringList> #include <QSize> #include <QColor> #include "datapointitemmodel.h" DataPointItemModel::DataPointItemModel(QObject *parent) : QAbstractTableModel(parent) , m_headerDatas() , m_datas() { } int DataPointItemModel::rowCount(const QModelIndex &parent) const { Q_UNUSED(parent); r...
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if (!do_for_each_entry_in_dir(dir, 0, nonmatching_ref_fn, &data)) return 1; error("'%s' exists; cannot create '%s'", data.conflicting_refname, refname); return 0; }
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// // Created by huangkun on 2018/8/19. // #include "Textures.h" TEST_NODE_IMP_BEGIN Textures::Textures() { TEX_WIDTH = 1024; TEX_HEIGHT = 1024; } bool Textures::init() { SoftRender::init(); verticesPlane = { // postions // texture coords ...
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#ifndef PROYECTO_DE_CURSO_RUNTIME_TERROR_PARSER_H #define PROYECTO_DE_CURSO_RUNTIME_TERROR_PARSER_H #include "json.hpp" #include "graph.h" #include <fstream> #include <utility> #include <sstream> #include <cmath> using json = nlohmann::json; class Parser{ private: json* data; string dir; public: Parser()...
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/** @file dji_protocol_base.cpp * @version 3.4 * @date Dec 2017 * * @brief * Abstract protocol implementation for DJI OSDK * * @Copyright (c) 2017 DJI * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), t...
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#include <sys/socket.h> #include <unistd.h> #include <string> #include <string.h> #include <netinet/ip.h> #include <arpa/inet.h> #include <endian.h> #include <iostream> #include <stdio.h> auto main (int argc, char* argv[]) -> int{ auto ip = argv[1]; auto port = static_cast<uint16_t>(std::stoi(argv[2])); sockaddr...
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#ifndef ENTITIES_BACKGROUND_H #define ENTITIES_BACKGROUND_H #include "../graphics/Entity.h" class Background : public Entity { public: Background(Mesh *mesh = nullptr, Shader *shader = nullptr, Texture *texture = nullptr); virtual ~Background() = default; void Draw() const; }; #endif
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/* * Matrices.cpp * * Copyright 2019 andrey <andrey@andrey-HP-Notebook> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any lat...
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#ifndef LINKLIST_H #define LINKLIST_H #include <QWidget> #include <QFile> #include <QTextBrowser> #include <QGraphicsScene> #include <QGraphicsView> #include <QGraphicsItem> #include <QIntValidator> #include "uidefine.h" #include "lnode.h" namespace Ui { class LinkList; } class LinkList : public QWidget { Q_OB...
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/******************************************************************** * Copyright (C) 2015 by Interstel Technologies, Inc. * and Hawaii Space Flight Laboratory. * * This file is part of the COSMOS/core that is the central * module for COSMOS. For more information on COSMOS go to * <http://cosmos-project.com> * * The ...
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#pragma once #include "explorer1.h" #ifdef _WIN32_WCE #error "Windows CE 不支持 CDHtmlDialog。" #endif extern CImage Resour; extern struct usr ower; // News 对话框 class News : public CDHtmlDialog { DECLARE_DYNCREATE(News) public: News(CWnd* pParent = NULL); // 标准构造函数 virtual ~News(); //重写 HRESULT OnButtonOK(IHT...
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#include "Simulator.h" int main(int argc, char* argv[]){ Simulator simulator; simulator.set_number_nodes(3); //1000 uS - 1 ms simulator.set_network_latency(7000, 200); //10 bytes/uS - 10Mbps simulator.set_network_bandwidth(10, 3); //100 bytes/uS - 100Mbps simulator.set_disk_read_bandwidth(100, 10); //30 bytes...
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#ifndef __GameScene1Obj1_SCENE_H__ #define __GameScene1Obj1_SCENE_H__ #include "cocos2d.h" class GameScene1Obj1 : public cocos2d::Layer { public: // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in...
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/**** PUBLIC FUNCTIONS ****/ /* * start a TCP connection to the peer host on port 113 */ void -Ident::Start(IpAddress &me, IpAddress &my_peer, IDCB * callback, void *data) +Ident::Start(const Comm::ConnectionPointer &conn, IDCB * callback, void *data) { IdentStateData *state; - int fd; char key1[...
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// This file was generated based on C:/Users/rudy0/AppData/Local/Fusetools/Packages/Fuse.Android.TextRenderer/1.8.1/TextRenderer.uno. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno.Object.h> #include <Uno.Recti.h> namespace g{namespace Fuse{namespace Android{struct StaticL...
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// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // ...
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/*------------------------------------------------------------------------- Welcome to OGRE Object-Oriented Graphics Rendering Engine Minimum code xcopy /y $(ogre_home_v2)\build\bin\debug\*.* $(ProjectDir)x64\debug\ copy /y "C:\Hooman\GBC\GAME3121\Course Materials\GameEngineDevelopment\ogre-sdk-v2.1\build\bin\debug\*....
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//====================================================================================== // Athena++ astrophysical MHD code // Copyright(C) 2014 James M. Stone <jmstone@princeton.edu> and other code contributors // Licensed under the 3-clause BSD License, see LICENSE file for details //=================================...
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#include "Globals.h" #include "Application.h" #include "ModuleRender.h" #include "ModuleTextures.h" #include "SDL/include/SDL.h" #include "SDL_image/include/SDL_image.h" #pragma comment( lib, "SDL_image/libx86/SDL2_image.lib" ) using namespace std; ModuleTextures::ModuleTextures() { } // Destructor ...
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#include <jni.h> #include <string> #include "Util/logger.h" #include "Thread/semaphore.h" #include "Common/config.h" #include "Player/MediaPlayer.h" #include "Extension/Frame.h" using namespace std; using namespace toolkit; using namespace mediakit; #define JNI_API(retType,funName,...) extern "C" JNIEXPORT retType J...
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// // MsgParam.hpp // OrgXueBang-mobile // // Created by liuwei on 2019/1/8. // #ifndef MsgParam_hpp #define MsgParam_hpp #include <stdio.h> #include <string> using namespace std; #include "cocos2d.h" class MsgParam { private: enum eRES{ RES_OK = 0,//消息 RES_ERROR, }; public: MsgParam()...
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#include "linearinterpolator.h" LinearInterpolator1D1::LinearInterpolator1D1() : Interpolator1D1() { m_value0 = 0; m_value1 = 0; } LinearInterpolator1D1::LinearInterpolator1D1(double v0, double v1) : Interpolator1D1() { m_value0 = v0; m_value1 = v1; } void LinearInterpolator1D1::setValues(doubl...
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/** * Copyright (c) 2017-present, Facebook, Inc. and its affiliates. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include <queue> #include <folly/ThreadLocal.h> #include <rocksdb/listen...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include <iostream> #include <list> #include <string.h> #include <queue> #include <unordered_map> using namespace std; template<typename T> class graph{ public : int vertices; unordered_map<T, vector<T> > hash; graph() { } graph(int v){ vertices = v; } void addEdge(T u, T v){ ...
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/* Given a positive integer which fits in a 32 bit signed integer, find if it can be expressed as A^P where P > 1 and A > 0. A and P both should be integers. Example Input : 4 Output : True as 2^2 = 4. */ int Solution::isPower(int n) { if (n <= 1) return 1; int x; for ( x=2; x<=sqrt(n); x++) { ...
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#include <iostream> #include <string> using namespace std; bool end_path = false; bool find_out = false; // bool find_start = false; int r, c; void printMap(char **map) { for (int i = 0; i < r; i++) { for (int j = 0; j < c; j++) cout << map[i][j]; cout << endl; } cout << e...
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// #define _GLIBCXX_DEBUG #include <bits/stdc++.h> #define FOR(i, a, b) for (int i = (a); i < int(b); ++i) #define RFOR(i, a, b) for (int i = (b)-1; i >= int(a); --i) #define REP(i, n) FOR(i, 0, n) #define REP1(i, n) FOR(i, 1, int(n) + 1) #define RREP(i, n) RFOR(i, 0, n) #define RREP1(i, n) RFOR(i, 1, int(n) + 1) #def...
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#ifndef UTIL_H_ #define UTIL_H_ #include <sstream> #include <iostream> #include <vector> void usage(void **argtable, const char *progname) { FILE *fp = stdout; fprintf(fp, "Usage: %s ", progname); arg_print_syntaxv(fp, argtable, "\n"); arg_print_glossary(fp, argtable, " %-50s %s\n"); } template<class T> std:...
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#include <gtest/gtest.h> #include <fstream> using namespace std; #include "ElementQueue.h" class TestElementQueue : public ::testing::Test { public: TestElementQueue() {} void SetUp() { } void TearDown() { } }; TEST_F(TestElementQueue, construct) { ElementQueue q; }
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#include <bits/stdc++.h> using namespace std; #define FOR(i, n) for(int (i) = 0 ; (i) < (n); ++(i)) #define FOR2(i, a, b) for(int (i) = (a); (i) < (b); ++(i)) #define FOR2R(i, b, a) for(int (i) = (b); (i) >= (a); --(i)) #define ll long long #define pb push_back int N, dp[200005], temp; vector<int> adj[200005]; int d...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include <stdio.h> int gaesu[51]; int main(void) { int M, K; scanf("%d", &M); int who = 0; for (int i = 0; i < M; i++) { scanf("%d", &gaesu[i]); who += gaesu[i]; } scanf("%d", &K); if (M == 1 || K==1) printf("1.0"); else { double whonum = 0.0; for (int i = 0; i < M; i++) { ...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; /* 01背包算法和部分背包算法的区别 01背包算法:每件物品或被带走,或被留下,每件东西只能拿一次 部分背包算法:可以只带走某个物品的一部分,不必做出0-1选择。 */ int solution(vector<int> weight, vector<int> capacity, int size, int n) { /* weight : 权重 capacity : 体积 size : 包的最大容量 n : 多少个商品 */ vector<vector...
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#ifndef ALEMBICFS_CLASSIFIEDOBJECT_HH #define ALEMBICFS_CLASSIFIEDOBJECT_HH #include "Types.hh" #include <Alembic/AbcCoreAbstract/All.h> #include <Alembic/AbcCoreHDF5/All.h> #include <Alembic/AbcGeom/All.h> class ClassifiedObject { public: enum Classification { kObject = 0, kProperties, ...
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#include "header.h" LotteryLayer::~LotteryLayer() { } LotteryLayer* LotteryLayer::create(bool bLocalOpen, int nLotteryNum) { LotteryLayer* pRet = new LotteryLayer(); if(pRet && pRet->init(bLocalOpen, nLotteryNum)) { pRet->autorelease(); return pRet; } else { delete...
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#include "StdAfx.h" #include "ServerAddrForm.h"
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#include<stdio.h> int n, m, h, c, res=2100000000; int min(int a, int b) { return a < b ? a : b; } struct co { int x; int y; }; co home[110], chicken[15]; int map[60][60], distance[15][110], index[60][60], q[3][100001], chosen[15]; void get_input() { scanf("%d %d", &n, &m); for (int i = 1; i <= n; i++) { for (int...
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#pragma once #include "ArmyOperation.h" class FArmyFacsimileOperation : public FArmyOperation { public: FArmyFacsimileOperation(EModelType InBelongModel); virtual ~FArmyFacsimileOperation() {} //~ Begin IArmyDrawHelper Interface virtual void DrawHUD(class UArmyEditorViewportClient* InViewPortClient, FViewport* V...
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#pragma once #ifndef __MATH_VECTOR_H__ #define __MATH_VECTOR_H__ //#include <Core/SysCommon.h> #include "Math.h" #include "Enginecore/Heap.h" /* =============================================================================== Vector classes ==============================================================...
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#include<iostream> #include<string> #include<algorithm> #include<vector> #include<queue> #include<stack> #include<cmath> #include<stdio.h> #include<cstring> #include<cstdio> #include<cstring> #include<set> #include<map> #include<list> #include<unordered_set> #include<time.h> #define fup(i,a,b,c) for(int i=a;i<=b;i+=c)...
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#pragma once // PlayerUnknown's Battlegrounds (2.6.30.2) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace Classes { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGenerated...
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//==--------------- atomic_enums.hpp - SYCL_ONEAPI_extended_atomics enums --==// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPaintImageFilter.h" #include "SkCanvas.h" #include "SkReadBuffer.h" #include "SkSpecialImage.h" #include "SkSpecialSurface.h" #include "SkWriteBuffer.h" sk_sp<SkI...
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#ifndef _RIVE_STATE_MACHINE_BASE_HPP_ #define _RIVE_STATE_MACHINE_BASE_HPP_ #include "rive/animation/animation.hpp" namespace rive { class StateMachineBase : public Animation { protected: typedef Animation Super; public: static const uint16_t typeKey = 53; /// Helper to quickly determine if a core object ex...
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/* * 01. Larges/Smallest Array Values * * Fill an array with user input, then show the smallest and largest values. */ #include <iostream> #include <string> using namespace std; int intPrompt(string prompt); void findAndShowSmallLarge(int [], int); int main() { const int NUMBER_COUNT = 10; const string PROMPT...
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#include <vector> #include "engine.h" class PollEngine : public Engine { public: explicit PollEngine(int port); ~PollEngine() override; void run() override; private: void acceptNewConnections(); void manageConnections(); private: std::vector<Client> m_Clients; };
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#ifndef RENDER_SORT_HPP #define RENDER_SORT_HPP #include <vector> #include "video.hpp" class CRenderSort { public: void AddObject(int draw_x, int draw_y, int sort_y, int draw_w, int draw_h, bool is_angled, double angle, IMAGE image, RGBA mask); void DrawObjects(); private: struct Object { int...
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/* (c) 2014 Séverin Lemaignan <severin.lemaignan@epfl.ch> (c) 2008 Hans de Goede <hdegoede@redhat.com> for yuyv_to_rgb24 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either versio...
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#ifndef SET_MEASUREMENT_UNIT_H #define SET_MEASUREMENT_UNIT_H #include <QDialog> #include <QTableWidget> namespace Ui { class set_measurement_unit; } class set_measurement_unit : public QDialog { Q_OBJECT public: explicit set_measurement_unit(QWidget *parent = 0); ~set_measurement_unit()...
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#pragma once #include <memory> #include <vector> #include <string> #include "Renderer.h" #include "Vec2.h" class Grid { public: Grid(std::shared_ptr<Renderer> renderer); void render(const std::array<Vec2i,4>& tetrominoPos, const Vec3& currentColor, const std::array<Vec2i,4>& nextTetrominoPos, const Vec3& nextCol...
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#include "DFA.h" using namespace std; void DFA::buildNfaToDfa(vector<NfaData> table) { for(int i=0; i<table.size(); i++){ bool is_end = epsilonClosure(table, table[i], table[i].my_state); if( table[i].value == "e" && find( closure[table[i].my_state].begin(), closure[table[i].my_state].end(), table[i] ) == c...
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#ifndef __FUNCTION__ #define __FUNCTION__ #include "type.h" #include "common.h" class Function { string name; Type ret; vector<Symbol> args; bool def; int line_no; public: Function() = default; Function(const Function &func) = default; ~Function() = default; Function& operator=(const Function ...
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/* * Copyright (C) 2019, unclearness * All rights reserved. */ #pragma once #include <memory> #include <vector> #include "ugu/camera.h" #include "ugu/mesh.h" namespace ugu { // Diffuse color enum class DiffuseColor { kNone = 0, // Default white color kTexture = 1, // From diffuse uv texture kVertex =...
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#include "GameScreen.hpp" using BattleRoyale::GameScreen; GameScreen::GameScreen(Map & map): Screen(HEIGHT, WIDTH), mapElement_(map, 0, 0), playerElement_(PLAYER_ELEMENT_HPOS, PLAYER_ELEMENT_WPOS), messageElement_(MESSAGE_ELEMENT_HPOS, MESSAGE_ELEMENT_WPOS){ addElement(mapElement_); ...
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/*========================================================================= Program: CMake - Cross-Platform Makefile Generator Module: $RCSfile: cmExternalMakefileProjectGenerator.h,v $ Language: C++ Date: $Date: 2012/03/29 17:21:08 $ Version: $Revision: 1.1.1.1 $ Copyright (c) 2007 Kitware, ...
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// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in bin...
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#ifndef __SHIP_H #define __SHIP_H #include "entity.h" class cShip : public cEntity { // Funcs public: void thrust(float amount); void dampenSpeed(float amount); bool checkCollide(); }; #endif
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//https://www.hackerrank.com/challenges/repeated-string //Created by G(powe0101@naver.com) #include <map> #include <set> #include <list> #include <cmath> #include <ctime> #include <deque> #include <queue> #include <stack> #include <string> #include <bitset> #include <cstdio> #include <limits> #include <vector> #includ...
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#include "unp.h" namespace unp { void dg_cli(FILE *fp, int sockfd, const SA *pservaddr, socklen_t servlen) { int n; socklen_t len; char sendline[MAXLINE], recvline[MAXLINE + 1]; struct sockaddr* preply_addr; preply_addr =(struct sockaddr*) malloc(servlen); while...
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// // Created by sun on 8/26/16. // #ifndef PLANTS_VS_ZOMBIES_ZOMBIE_H #define PLANTS_VS_ZOMBIES_ZOMBIE_H #include <QtCore> #include <QtWidgets> #include <QtMultimedia> class MoviePixmapItem; class GameScene; class PlantInstance; class Zombie { Q_DECLARE_TR_FUNCTIONS(Zombie) public: Zombie(); virtual ~...
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#include "HexEditorWidget.h" #include <LibDraw/PNGLoader.h> #include <stdio.h> int main(int argc, char** argv) { if (pledge("stdio shared_buffer unix rpath cpath wpath fattr", nullptr) < 0) { perror("pledge"); return 1; } GApplication app(argc, argv); if (pledge("stdio shared_buffer r...
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//================================================================================================= /*! // \file src/mathtest/dvecdvecdiv/VDaV2b.cpp // \brief Source file for the VDaV2b dense vector/dense vector division math test // // Copyright (C) 2012-2019 Klaus Iglberger - All Rights Reserved // // This file i...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/safe_browsing/incident_reporting/last_download_finder.h" #include <stddef.h> #include <stdint.h> #include <algorithm> #include ...
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/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
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#include <iostream> #include <string> #include <tuple> #include "lua-bindings/LuaState.hh" int main(){ Lua::LuaState L; L.LoadSafeLibs(); L.LoadString("a = {'one', 'two', 'three'} " "for i,v in ipairs(a) do " " print(i,v) " "end "); L.LoadString("print(os.time(...
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#include "Bullets2D.h" #include <iostream> using namespace std; // Include GLEW #include <GL/glew.h> // Include ImageLoader #include "System\ImageLoader.h" // Include the Map2D as we will use it to check the player's movements and actions #include "Map2D.h" #include "Entity2DFactory.h" CBullets2D::CBullets2D() ...
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/******************************************************************************\ * Copyright (c) 2019, Robert van Engelen, Genivia Inc. All rights reserved. * * * * Redistribution and use in source and binary forms, with or without ...
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commericial and non commericial * applications, as long as this copyright notice is maintained. * * This application is d...
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#ifndef GAME_OBJECT #define GAME_OBJECT #include "../Engine/Graphics/Sprite.h" #include "../Engine/Physics/Rigidbody.h" #include "../Engine/Math/Rect.h" class Object { public: Object(); Object(Sprite _sprite); void setGravity(int x); void Update(); void Render(); void EndRender(); void straightenOb(); voi...
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/** * KD-Tree data * * Author: Reza Adhitya Saputra (reza.adhitya.saputra@gmail.com) * Version: 2014 * */ #ifndef __Point_Cloud__ #define __Point_Cloud__ template <typename T> struct PointCloud { struct Point { //// coordinate in 2D T x; T y; //// Something 1 int info1...
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#ifndef ANDROID_AUDIO_MTK_VOLUME_INTERFACE_H #define ANDROID_AUDIO_MTK_VOLUME_INTERFACE_H #include "AudioType.h" #include <utils/Errors.h> #include <utils/Vector.h> #include <utils/String16.h> #include <utils/String8.h> //! AAudioMTKVolumeInterface interface /*! this class is hold for volume controlb base on mode ...
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//Setup specification for different robot configurations //Author: Sebastian Schüller <schuell1@cs.uni-bonn.de> #ifndef SETUP_H #define SETUP_H #include <vector> #include <string> #if YAML_NEW_API #include <yaml-cpp/yaml.h> #else #include <yaml-cpp/node.h> #include <yaml-cpp/iterator.h> #endif #include <dynalib/dev...
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/** * @file transformations.cpp * @brief Convenience transformation matrices written in 3D homogeneous coordinates (i.e. matrices shape is 4x4). * Under the hood, Eigen matrices are used. * * @author Daniel Calderón * @license MIT */ #include "transformations.h" #include <cmath> #include <numbers> #incl...
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#include <cstdio> #include <queue> using namespace std; int main() { int n; //n表示总卡片数 while(scanf("%d",&n), n) { queue<int> q; //开始时队列必须为空,故每次重建一个 for(int i=1;i<=n;i++) q.push(i); printf("Discarded cards:"); for(int k=0;k<n-1;k++) //k表示丢弃的张数 { if(k ==...
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#ifndef LOGGER_H #define LOGGER_H #include <QFile> #include <QTextStream> #include <cstdio> #include <cstdlib> #include <ctime> #include <QCoreApplication> #include <iostream> Q_LOGGING_CATEGORY(cSettings,"Settings") Q_LOGGING_CATEGORY(cInputCmd,"Input.CMD") Q_LOGGING_CATEGORY(cInputFile,"Input.File") Q_LOGGING_CAT...
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/* Copyright 2017 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#pragma once // Name: S, Version: 2.2.1 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Classes //----------------------------------------------------------------...
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#include<stdio.h> #include<algorithm> #include<cstring> #include<vector> #include<map> #include<set> #define REP(i,n) for(int i=0; i<n; i++) #define FOR(i,n) for(int i=1; i<=n; i++) using namespace std; int n,m; char s1[5],s2[5],str[1000010],change[256]; int main(){ #ifdef QWERTIER freopen("in","r",stdin); #endif ...
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$[head]#ifndef ${HEAD_DEFINE}_H #define ${HEAD_DEFINE}_H $[/head]#endif //${HEAD_DEFINE}_H $[namespace]${NAME_SPACE} { $[/namespace]} $[class]class ${CLASS_NAME} { public: $[c]${CLASS_NAME}(); $[d]~${CLASS_NAME}(); $[vd]virtual ~${CLASS_NAME}(); $[cc]${CLASS_NAME}(const ${CLASS_NAM...
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#include "adseebooklist.h" #include "ui_adseebooklist.h" adseebooklist::adseebooklist(QWidget *parent) : QDialog(parent), ui(new Ui::adseebooklist) { ui->setupUi(this); this->setWindowTitle("Book List"); this->setWindowState(Qt::WindowMaximized); } adseebooklist::~adseebooklist() { delete ui;...
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#include "SpriteNode.h" SpriteNode::SpriteNode(const sf::Texture & texture) : m_sprite(texture) { } SpriteNode::SpriteNode(const sf::Texture & texture, const sf::IntRect & textureRect) : m_sprite(texture, textureRect) { } void SpriteNode::drawCurrent(sf::RenderTarget & target, sf::RenderStates states) cons...
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/* * Copyright (c) 2010 Bruce Cran. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of ...
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#pragma once #include <SFML\Graphics.hpp> #include <vector> #include "Container.h" using namespace std; class ContainerSet { private: vector<Container*> c_containerSet; Texture *pc_containerTex; public: ContainerSet(); ~ContainerSet(); int iCollect(Collider &c_object); void vSpawnContainer(); vo...
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// Creating and writing mailslot example #include <windows.h> #include <stdio.h> #include <iostream> LPCTSTR SlotName = TEXT("\\\\.\\mailslot\\example_mailslot"); BOOL WriteSlot(HANDLE hSlot, LPCTSTR lpszMessage) { BOOL fResult; DWORD cbWritten; fResult = WriteFile(hSlot, lpszMessage, (DWORD)(lstrlen(lps...
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