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/*------------------------------------------------------------------------- Welcome to OGRE Object-Oriented Graphics Rendering Engine Minimum code xcopy /y $(ogre_home_v2)\build\bin\debug\*.* $(ProjectDir)x64\debug\ copy /y "C:\Hooman\GBC\GAME3121\Course Materials\GameEngineDevelopment\ogre-sdk-v2.1\build\bin\debug\*....
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// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // ...
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// This file was generated based on C:/Users/rudy0/AppData/Local/Fusetools/Packages/Fuse.Android.TextRenderer/1.8.1/TextRenderer.uno. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno.Object.h> #include <Uno.Recti.h> namespace g{namespace Fuse{namespace Android{struct StaticL...
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#include <QStringList> #include <QSize> #include <QColor> #include "datapointitemmodel.h" DataPointItemModel::DataPointItemModel(QObject *parent) : QAbstractTableModel(parent) , m_headerDatas() , m_datas() { } int DataPointItemModel::rowCount(const QModelIndex &parent) const { Q_UNUSED(parent); r...
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#ifndef LINKLIST_H #define LINKLIST_H #include <QWidget> #include <QFile> #include <QTextBrowser> #include <QGraphicsScene> #include <QGraphicsView> #include <QGraphicsItem> #include <QIntValidator> #include "uidefine.h" #include "lnode.h" namespace Ui { class LinkList; } class LinkList : public QWidget { Q_OB...
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#include <jni.h> #include <string> #include "Util/logger.h" #include "Thread/semaphore.h" #include "Common/config.h" #include "Player/MediaPlayer.h" #include "Extension/Frame.h" using namespace std; using namespace toolkit; using namespace mediakit; #define JNI_API(retType,funName,...) extern "C" JNIEXPORT retType J...
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#ifndef __GameScene1Obj1_SCENE_H__ #define __GameScene1Obj1_SCENE_H__ #include "cocos2d.h" class GameScene1Obj1 : public cocos2d::Layer { public: // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in...
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#pragma once #include "explorer1.h" #ifdef _WIN32_WCE #error "Windows CE 不支持 CDHtmlDialog。" #endif extern CImage Resour; extern struct usr ower; // News 对话框 class News : public CDHtmlDialog { DECLARE_DYNCREATE(News) public: News(CWnd* pParent = NULL); // 标准构造函数 virtual ~News(); //重写 HRESULT OnButtonOK(IHT...
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//====================================================================================== // Athena++ astrophysical MHD code // Copyright(C) 2014 James M. Stone <jmstone@princeton.edu> and other code contributors // Licensed under the 3-clause BSD License, see LICENSE file for details //=================================...
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/* * Matrices.cpp * * Copyright 2019 andrey <andrey@andrey-HP-Notebook> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any lat...
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#include <iostream> #include <Windows.h> #include <conio.h> #include <stdlib.h> using namespace std; struct Point { short x, y; }; struct Figure { Point body[4]; byte size; int type; }; struct Ground { bool filled[10][10]; int groundHeight; int size; }; struct Wall { Point gates[20]; short size; }; void draw(...
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// // Copyright (c) 2016-2017 Vinnie Falco (vinnie dot falco at gmail dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // Official repository: https://github.com/boostorg/beast // #include <boost/beas...
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// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_FXBARCODE_CBC_UPCA_H_ #define XFA_FXBARCODE_CBC_UPCA_H_ #include ...
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/**** PUBLIC FUNCTIONS ****/ /* * start a TCP connection to the peer host on port 113 */ void -Ident::Start(IpAddress &me, IpAddress &my_peer, IDCB * callback, void *data) +Ident::Start(const Comm::ConnectionPointer &conn, IDCB * callback, void *data) { IdentStateData *state; - int fd; char key1[...
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// #define _GLIBCXX_DEBUG #include <bits/stdc++.h> #define FOR(i, a, b) for (int i = (a); i < int(b); ++i) #define RFOR(i, a, b) for (int i = (b)-1; i >= int(a); --i) #define REP(i, n) FOR(i, 0, n) #define REP1(i, n) FOR(i, 1, int(n) + 1) #define RREP(i, n) RFOR(i, 0, n) #define RREP1(i, n) RFOR(i, 1, int(n) + 1) #def...
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// // MsgParam.hpp // OrgXueBang-mobile // // Created by liuwei on 2019/1/8. // #ifndef MsgParam_hpp #define MsgParam_hpp #include <stdio.h> #include <string> using namespace std; #include "cocos2d.h" class MsgParam { private: enum eRES{ RES_OK = 0,//消息 RES_ERROR, }; public: MsgParam()...
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#include "linearinterpolator.h" LinearInterpolator1D1::LinearInterpolator1D1() : Interpolator1D1() { m_value0 = 0; m_value1 = 0; } LinearInterpolator1D1::LinearInterpolator1D1(double v0, double v1) : Interpolator1D1() { m_value0 = v0; m_value1 = v1; } void LinearInterpolator1D1::setValues(doubl...
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#include "Globals.h" #include "Application.h" #include "ModuleRender.h" #include "ModuleTextures.h" #include "SDL/include/SDL.h" #include "SDL_image/include/SDL_image.h" #pragma comment( lib, "SDL_image/libx86/SDL2_image.lib" ) using namespace std; ModuleTextures::ModuleTextures() { } // Destructor ...
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#include <iostream> #include <string> using namespace std; bool end_path = false; bool find_out = false; // bool find_start = false; int r, c; void printMap(char **map) { for (int i = 0; i < r; i++) { for (int j = 0; j < c; j++) cout << map[i][j]; cout << endl; } cout << e...
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/** * Copyright (c) 2017-present, Facebook, Inc. and its affiliates. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include <queue> #include <folly/ThreadLocal.h> #include <rocksdb/listen...
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#ifndef UTIL_H_ #define UTIL_H_ #include <sstream> #include <iostream> #include <vector> void usage(void **argtable, const char *progname) { FILE *fp = stdout; fprintf(fp, "Usage: %s ", progname); arg_print_syntaxv(fp, argtable, "\n"); arg_print_glossary(fp, argtable, " %-50s %s\n"); } template<class T> std:...
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#include <gtest/gtest.h> #include <fstream> using namespace std; #include "ElementQueue.h" class TestElementQueue : public ::testing::Test { public: TestElementQueue() {} void SetUp() { } void TearDown() { } }; TEST_F(TestElementQueue, construct) { ElementQueue q; }
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#pragma once #ifndef __MATH_VECTOR_H__ #define __MATH_VECTOR_H__ //#include <Core/SysCommon.h> #include "Math.h" #include "Enginecore/Heap.h" /* =============================================================================== Vector classes ==============================================================...
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#ifndef ALEMBICFS_CLASSIFIEDOBJECT_HH #define ALEMBICFS_CLASSIFIEDOBJECT_HH #include "Types.hh" #include <Alembic/AbcCoreAbstract/All.h> #include <Alembic/AbcCoreHDF5/All.h> #include <Alembic/AbcGeom/All.h> class ClassifiedObject { public: enum Classification { kObject = 0, kProperties, ...
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#include<stdio.h> int n, m, h, c, res=2100000000; int min(int a, int b) { return a < b ? a : b; } struct co { int x; int y; }; co home[110], chicken[15]; int map[60][60], distance[15][110], index[60][60], q[3][100001], chosen[15]; void get_input() { scanf("%d %d", &n, &m); for (int i = 1; i <= n; i++) { for (int...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; /* 01背包算法和部分背包算法的区别 01背包算法:每件物品或被带走,或被留下,每件东西只能拿一次 部分背包算法:可以只带走某个物品的一部分,不必做出0-1选择。 */ int solution(vector<int> weight, vector<int> capacity, int size, int n) { /* weight : 权重 capacity : 体积 size : 包的最大容量 n : 多少个商品 */ vector<vector...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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/* * 01. Larges/Smallest Array Values * * Fill an array with user input, then show the smallest and largest values. */ #include <iostream> #include <string> using namespace std; int intPrompt(string prompt); void findAndShowSmallLarge(int [], int); int main() { const int NUMBER_COUNT = 10; const string PROMPT...
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#include "DFA.h" using namespace std; void DFA::buildNfaToDfa(vector<NfaData> table) { for(int i=0; i<table.size(); i++){ bool is_end = epsilonClosure(table, table[i], table[i].my_state); if( table[i].value == "e" && find( closure[table[i].my_state].begin(), closure[table[i].my_state].end(), table[i] ) == c...
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/* (c) 2014 Séverin Lemaignan <severin.lemaignan@epfl.ch> (c) 2008 Hans de Goede <hdegoede@redhat.com> for yuyv_to_rgb24 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either versio...
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#pragma once #include "ArmyOperation.h" class FArmyFacsimileOperation : public FArmyOperation { public: FArmyFacsimileOperation(EModelType InBelongModel); virtual ~FArmyFacsimileOperation() {} //~ Begin IArmyDrawHelper Interface virtual void DrawHUD(class UArmyEditorViewportClient* InViewPortClient, FViewport* V...
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#include "StdAfx.h" #include "ServerAddrForm.h"
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#ifndef _RIVE_STATE_MACHINE_BASE_HPP_ #define _RIVE_STATE_MACHINE_BASE_HPP_ #include "rive/animation/animation.hpp" namespace rive { class StateMachineBase : public Animation { protected: typedef Animation Super; public: static const uint16_t typeKey = 53; /// Helper to quickly determine if a core object ex...
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#include "GameScreen.hpp" using BattleRoyale::GameScreen; GameScreen::GameScreen(Map & map): Screen(HEIGHT, WIDTH), mapElement_(map, 0, 0), playerElement_(PLAYER_ELEMENT_HPOS, PLAYER_ELEMENT_WPOS), messageElement_(MESSAGE_ELEMENT_HPOS, MESSAGE_ELEMENT_WPOS){ addElement(mapElement_); ...
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#pragma once // PlayerUnknown's Battlegrounds (2.6.30.2) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace Classes { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGenerated...
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#ifndef RENDER_SORT_HPP #define RENDER_SORT_HPP #include <vector> #include "video.hpp" class CRenderSort { public: void AddObject(int draw_x, int draw_y, int sort_y, int draw_w, int draw_h, bool is_angled, double angle, IMAGE image, RGBA mask); void DrawObjects(); private: struct Object { int...
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/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPaintImageFilter.h" #include "SkCanvas.h" #include "SkReadBuffer.h" #include "SkSpecialImage.h" #include "SkSpecialSurface.h" #include "SkWriteBuffer.h" sk_sp<SkI...
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#ifndef __FUNCTION__ #define __FUNCTION__ #include "type.h" #include "common.h" class Function { string name; Type ret; vector<Symbol> args; bool def; int line_no; public: Function() = default; Function(const Function &func) = default; ~Function() = default; Function& operator=(const Function ...
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#include <vector> #include "engine.h" class PollEngine : public Engine { public: explicit PollEngine(int port); ~PollEngine() override; void run() override; private: void acceptNewConnections(); void manageConnections(); private: std::vector<Client> m_Clients; };
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#ifndef __SHIP_H #define __SHIP_H #include "entity.h" class cShip : public cEntity { // Funcs public: void thrust(float amount); void dampenSpeed(float amount); bool checkCollide(); }; #endif
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#pragma once #include <memory> #include <vector> #include <string> #include "Renderer.h" #include "Vec2.h" class Grid { public: Grid(std::shared_ptr<Renderer> renderer); void render(const std::array<Vec2i,4>& tetrominoPos, const Vec3& currentColor, const std::array<Vec2i,4>& nextTetrominoPos, const Vec3& nextCol...
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#ifndef SET_MEASUREMENT_UNIT_H #define SET_MEASUREMENT_UNIT_H #include <QDialog> #include <QTableWidget> namespace Ui { class set_measurement_unit; } class set_measurement_unit : public QDialog { Q_OBJECT public: explicit set_measurement_unit(QWidget *parent = 0); ~set_measurement_unit()...
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#include "header.h" LotteryLayer::~LotteryLayer() { } LotteryLayer* LotteryLayer::create(bool bLocalOpen, int nLotteryNum) { LotteryLayer* pRet = new LotteryLayer(); if(pRet && pRet->init(bLocalOpen, nLotteryNum)) { pRet->autorelease(); return pRet; } else { delete...
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// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in bin...
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/* * Copyright (C) 2019, unclearness * All rights reserved. */ #pragma once #include <memory> #include <vector> #include "ugu/camera.h" #include "ugu/mesh.h" namespace ugu { // Diffuse color enum class DiffuseColor { kNone = 0, // Default white color kTexture = 1, // From diffuse uv texture kVertex =...
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#include "HexEditorWidget.h" #include <LibDraw/PNGLoader.h> #include <stdio.h> int main(int argc, char** argv) { if (pledge("stdio shared_buffer unix rpath cpath wpath fattr", nullptr) < 0) { perror("pledge"); return 1; } GApplication app(argc, argv); if (pledge("stdio shared_buffer r...
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// // Created by sun on 8/26/16. // #ifndef PLANTS_VS_ZOMBIES_ZOMBIE_H #define PLANTS_VS_ZOMBIES_ZOMBIE_H #include <QtCore> #include <QtWidgets> #include <QtMultimedia> class MoviePixmapItem; class GameScene; class PlantInstance; class Zombie { Q_DECLARE_TR_FUNCTIONS(Zombie) public: Zombie(); virtual ~...
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#include "unp.h" namespace unp { void dg_cli(FILE *fp, int sockfd, const SA *pservaddr, socklen_t servlen) { int n; socklen_t len; char sendline[MAXLINE], recvline[MAXLINE + 1]; struct sockaddr* preply_addr; preply_addr =(struct sockaddr*) malloc(servlen); while...
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//https://www.hackerrank.com/challenges/repeated-string //Created by G(powe0101@naver.com) #include <map> #include <set> #include <list> #include <cmath> #include <ctime> #include <deque> #include <queue> #include <stack> #include <string> #include <bitset> #include <cstdio> #include <limits> #include <vector> #includ...
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/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/safe_browsing/incident_reporting/last_download_finder.h" #include <stddef.h> #include <stdint.h> #include <algorithm> #include ...
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//================================================================================================= /*! // \file src/mathtest/dvecdvecdiv/VDaV2b.cpp // \brief Source file for the VDaV2b dense vector/dense vector division math test // // Copyright (C) 2012-2019 Klaus Iglberger - All Rights Reserved // // This file i...
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#include <iostream> #include <string> #include <tuple> #include "lua-bindings/LuaState.hh" int main(){ Lua::LuaState L; L.LoadSafeLibs(); L.LoadString("a = {'one', 'two', 'three'} " "for i,v in ipairs(a) do " " print(i,v) " "end "); L.LoadString("print(os.time(...
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#include "Bullets2D.h" #include <iostream> using namespace std; // Include GLEW #include <GL/glew.h> // Include ImageLoader #include "System\ImageLoader.h" // Include the Map2D as we will use it to check the player's movements and actions #include "Map2D.h" #include "Entity2DFactory.h" CBullets2D::CBullets2D() ...
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commericial and non commericial * applications, as long as this copyright notice is maintained. * * This application is d...
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/** * @file transformations.cpp * @brief Convenience transformation matrices written in 3D homogeneous coordinates (i.e. matrices shape is 4x4). * Under the hood, Eigen matrices are used. * * @author Daniel Calderón * @license MIT */ #include "transformations.h" #include <cmath> #include <numbers> #incl...
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/* Copyright 2017 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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//Setup specification for different robot configurations //Author: Sebastian Schüller <schuell1@cs.uni-bonn.de> #ifndef SETUP_H #define SETUP_H #include <vector> #include <string> #if YAML_NEW_API #include <yaml-cpp/yaml.h> #else #include <yaml-cpp/node.h> #include <yaml-cpp/iterator.h> #endif #include <dynalib/dev...
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/** * KD-Tree data * * Author: Reza Adhitya Saputra (reza.adhitya.saputra@gmail.com) * Version: 2014 * */ #ifndef __Point_Cloud__ #define __Point_Cloud__ template <typename T> struct PointCloud { struct Point { //// coordinate in 2D T x; T y; //// Something 1 int info1...
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#ifndef GAME_OBJECT #define GAME_OBJECT #include "../Engine/Graphics/Sprite.h" #include "../Engine/Physics/Rigidbody.h" #include "../Engine/Math/Rect.h" class Object { public: Object(); Object(Sprite _sprite); void setGravity(int x); void Update(); void Render(); void EndRender(); void straightenOb(); voi...
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#include "adseebooklist.h" #include "ui_adseebooklist.h" adseebooklist::adseebooklist(QWidget *parent) : QDialog(parent), ui(new Ui::adseebooklist) { ui->setupUi(this); this->setWindowTitle("Book List"); this->setWindowState(Qt::WindowMaximized); } adseebooklist::~adseebooklist() { delete ui;...
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/* * Copyright (c) 2010 Bruce Cran. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of ...
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#pragma once // Name: S, Version: 2.2.1 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Classes //----------------------------------------------------------------...
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$[head]#ifndef ${HEAD_DEFINE}_H #define ${HEAD_DEFINE}_H $[/head]#endif //${HEAD_DEFINE}_H $[namespace]${NAME_SPACE} { $[/namespace]} $[class]class ${CLASS_NAME} { public: $[c]${CLASS_NAME}(); $[d]~${CLASS_NAME}(); $[vd]virtual ~${CLASS_NAME}(); $[cc]${CLASS_NAME}(const ${CLASS_NAM...
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#pragma once #include <SFML\Graphics.hpp> #include <vector> #include "Container.h" using namespace std; class ContainerSet { private: vector<Container*> c_containerSet; Texture *pc_containerTex; public: ContainerSet(); ~ContainerSet(); int iCollect(Collider &c_object); void vSpawnContainer(); vo...
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// Fill out your copyright notice in the Description page of Project Settings. #include "SCTXRCommonTools.h" #include "Regex.h" #include "Developer/DesktopPlatform/Public/DesktopPlatformModule.h" #include "AES.h" //#include "PhysicsEngine/BodySetup.h" #include "PlatformFilemanager.h" FSCTXRCommonTools::FSCTXRCommonT...
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// Creating and writing mailslot example #include <windows.h> #include <stdio.h> #include <iostream> LPCTSTR SlotName = TEXT("\\\\.\\mailslot\\example_mailslot"); BOOL WriteSlot(HANDLE hSlot, LPCTSTR lpszMessage) { BOOL fResult; DWORD cbWritten; fResult = WriteFile(hSlot, lpszMessage, (DWORD)(lstrlen(lps...
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/** * @class Ball * * A sample ball class that implements some physics properties. * Can be used in particle systems. */ #include "ofMain.h" class Ball { private: ofPoint position; ofVec3f velocity; ofVec3f acceleration; float mass; public: Ball(); Ball(flo...
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#ifndef ANDROID_AUDIO_MTK_VOLUME_INTERFACE_H #define ANDROID_AUDIO_MTK_VOLUME_INTERFACE_H #include "AudioType.h" #include <utils/Errors.h> #include <utils/Vector.h> #include <utils/String16.h> #include <utils/String8.h> //! AAudioMTKVolumeInterface interface /*! this class is hold for volume controlb base on mode ...
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#include <cstdio> #include <queue> using namespace std; int main() { int n; //n表示总卡片数 while(scanf("%d",&n), n) { queue<int> q; //开始时队列必须为空,故每次重建一个 for(int i=1;i<=n;i++) q.push(i); printf("Discarded cards:"); for(int k=0;k<n-1;k++) //k表示丢弃的张数 { if(k ==...
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#include<iostream> #include<random> using namespace std; unsigned int rand_int(long seed = -1,long min=1,long max=0) { static uniform_int_distribution<unsigned> u(0, 9999); static default_random_engine e; if (seed >= 0) e.seed(seed); if (min <= max) u = uniform_int_distribution<unsigned>(min, max); return u(e...
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#include<stdio.h> #include<algorithm> #include<cstring> #include<vector> #include<map> #include<set> #define REP(i,n) for(int i=0; i<n; i++) #define FOR(i,n) for(int i=1; i<=n; i++) using namespace std; int n,m; char s1[5],s2[5],str[1000010],change[256]; int main(){ #ifdef QWERTIER freopen("in","r",stdin); #endif ...
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/******************************************************************************\ * Copyright (c) 2019, Robert van Engelen, Genivia Inc. All rights reserved. * * * * Redistribution and use in source and binary forms, with or without ...
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#include "ForkAlgorithm.h" #include <math.h> #include <OgreBlendMode.h> #include <OgreCommon.h> #include <OgreHardwarePixelBuffer.h> #include <OgreLogManager.h> #include <OgreManualObject.h> #include <OgreMaterial.h> #include <OgreMaterialManager.h> #include <OgrePass.h> #include <OgrePixelFormat.h> #include <OgreRend...
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#include<stdio.h> #include<algorithm> #define INF 1000000 using namespace std; int d[101][101] ; main() { int a,b,tc=0 ; while(scanf("%d%d",&a,&b)==2 && a+b) { for(int i=0;i<=100;i++) for(int j=0;j<=100;j++) d[i][j]= (i==j ? 0 : INF) ; d[a][b]=1 ; while(scanf...
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#include <iostream> #include <unordered_map> #include <vector> #include <algorithm> using std::vector; using std::unordered_map; class Solution { public: int longestConsecutive(vector<int> &num) { unordered_map<int, bool> hash_table; for (auto i : num) { hash_table[i] = false; } int length = 0; for (aut...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "sky/engine/config.h" #include "sky/engine/tonic/dart_string_cache.h" #include "sky/engine/tonic/dart_state.h" #include "sky/engine/tonic/dart_s...
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#include "bits/stdc++.h" #define IOS ios::sync_with_stdio(0); cin.tie(0); cout.tie(0); #define all(v) v.begin(),v.end() #define allre(v) v.rbegin(),v.rend() #define sp(x,y) fixed<<setprecision(y)<<x #define max3(a,b,c) max(a,max(b,c)) #define min3(a,b,c) min(a,min(b,c)) #define GCD(a,b) __gcd(a,b) #define LCM(a,b) ((a*...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated from the Jinja2 template // third_party/blink/renderer/bindings/templates/interface.cc.tmpl // by the script code_gen...
[ "xueqi@zjmedia.net" ]
xueqi@zjmedia.net
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#include <algorithm> // std::min //returns the minium of three input values int smallest(int x, int y, int z){ return std::min(std::min(x, y), z); }
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#include <iostream> #include <vector> #include <algorithm> using namespace std; void dfs(vector<string> &res, string s, int pos) { if (pos == s.size() - 1) { if (find(res.begin(), res.end(), s) == res.end()) { res.push_back(s); //如果res中已有重复结果,则不push } return; } ...
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#include "InterfaceDefinitions.h" #include <Windows.h> #include <iostream> InterfaceCollection* Interfaces = nullptr; typedef void* (*tCreateInterface)(const char* name, int* returnCode); void* GetInterface(const char* dllName, const char* interfaceName) { tCreateInterface CreateInterface = (tCreateInterface)GetPro...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/webui/feed_internals/feed_internals_page_handler.h" #include <string> #include <utility> #include "base/feature_list.h" #inc...
[ "commit-bot@chromium.org" ]
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/*++ Copyright (c) 1998-1999 Microsoft Corporation Module Name: logdump.c Abstract: this file implements functrionality to read and dump the sr logs Author: Kanwaljit Marok (kmarok) 01-May-2000 Revision History: --*/ #include <nt.h> #include <ntrtl.h> #include <nturtl.h> #include <windows.h> ...
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support@cryptoalgo.cf
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DelayTaggedBucket::~DelayTaggedBucket() { debugs(77, 3, "DelayTaggedBucket::~DelayTaggedBucket"); } void DelayTaggedBucket::stats (StoreEntry *entry) const { storeAppendPrintf(entry, " :" SQUIDSTRINGPH , SQUIDSTRINGPRINT(tag)); theBucket.stats (entry); } DelayTagged::Id::Id(DelayTagged::Pointer aDelayTagg...
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#include "ui_mainwindow.h" #include <QtGui> #include <QApplication> #include "qtgui/ecanvas.h" int main(int argc, char *argv[]) { QApplication a(argc, argv); QMainWindow *widget = new QMainWindow; Ui::MainWindow ui; ui.setupUi(widget); widget->setCentralWidget(new ECanvas()); widget->show(); ...
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#include "stdafx.h" #include "ch11.h" #include "player.h" #include <vector> #include <ctime> int ch11(int argc, _TCHAR* argv[]) { player p; p.process_event(open_close()); p.process_event(open_close()); //p.process_event(cd_detected("Louie, Louie", std::vector<std::clock_t>())); p.process_event(cd_detected()); ...
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#pragma once // Sea of Thieves (1.4.16) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_BP_female_makeup_asian_02_Desc_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //---------------------------------------------------------...
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#include <stdio.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> int main() { char ip[] = "192.168.0.165"; struct in_addr myaddr; /* inet_aton */ int iRet = inet_aton(ip, &myaddr); printf("%x\n", myaddr.s_addr); /* inet_addr */ printf("%x\n", inet_addr(ip)); /* inet_pton */ i...
[ "danonstarjie@163.com" ]
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#include "Stream.h" #include "../MessageBuffers/MessageBuffer.h" #ifndef OSTREAM_H #define OSTREAM_H class OStream : public Stream { public: virtual void write(MessageBuffer *) = 0; }; #endif
[ "singh414@xinu17.cs.purdue.edu" ]
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lilrooness/summonerstable
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#pragma once #include <map> #include <algorithm> #include "game_structs.h" #include "animation.h" #include "sprite.h" void showSpellPopup(Game* game, Spell& spell); void createNewSpellPopup(Game* game, float x, float y, Spell& spell); void hideSpellPopup(Game* game, const Spell& spell); void castSpell(Game* game, Sp...
[ "lilrooness@users.noreply.github.com" ]
lilrooness@users.noreply.github.com