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Cosmogony is the field that studies the origin or creation of the world
This includes both scientific cosmogony and creation myths found in various religions.[81][82] The dominant theory in scientific cosmogony is the Big Bang theory, according to which both space, time and matter have their origin in one initial singularity occurring about 13.8 billion years ago
This singularity was followed by an expansion that allowed the universe to sufficiently cool down for the formation of subatomic particles and later atoms
These initial elements formed giant clouds, which would then coalesce into stars and galaxies.[16] Non-scientific creation myths are found in many cultures and are often enacted in rituals expressing their symbolic meaning.[81] They can be categorized concerning their contents
Types often found include creation from nothing, from chaos or from a cosmic egg.[81]
Eschatology refers to the science or doctrine of the last things or of the end of the world
It is traditionally associated with religion, specifically with the Abrahamic religions.[83][84]
In this form, it may include teachings both of the end of each individual human life and of the end of the world as a whole
But it has been applied to other fields as well, for example, in the form of physical eschatology, which includes scientifically based speculations about the far future of the universe.[85] According to some models, there will be a Big Crunch in which the whole universe collapses back into a singularity, possibly resul...
But current astronomical evidence seems to suggest that our universe will continue to expand indefinitely.[85]
World history studies the world from a historical perspective
Unlike other approaches to history, it employs a global viewpoint
It deals less with individual nations and civilizations, which it usually approaches at a high level of abstraction.[86] Instead, it concentrates on wider regions and zones of interaction, often interested in how people, goods and ideas move from one region to another.[87] It includes comparisons of different societies...
The two most important changes in history in this respect were the introduction of agriculture and husbandry concerning the production of food, which started around 10,000 to 8,000 BCE and is sometimes termed the Neolithic Revolution, and the Industrial Revolution, which started around 1760 CE and involved the transiti...
According to this paradigm, history can be divided into three periods in relation to the dominant region in the world: Middle Eastern dominance before 500 BCE, Eurasian cultural balance until 1500 CE and Western dominance since 1500 CE.[88] Big History employs an even wider framework than world history by putting human...
It starts with the Big Bang and traces the formation of galaxies, the Solar System, the Earth, its geological eras, the evolution of life and humans until the present day.[88]
World politics, also referred to as global politics or international relations, is the discipline of political science studying issues of interest to the world that transcend nations and continents.[91][92] It aims to explain complex patterns found in the social world that are often related to the pursuit of power, ord...
It focuses not just on the relations between nation-states but also considers other transnational actors, like multinational corporations, terrorist groups, or non-governmental organizations.[93] For example, it tries to explain events such as the September 11 attacks, the 2003 invasion of Iraq or the 2008 financial cr...
Various theories have been proposed in order to deal with the complexity involved in formulating such explanations.[93] These theories are sometimes divided into realism, liberalism and constructivism.[94] Realists see nation-states as the main actors in world politics
They constitute an anarchical international system without any overarching power to control their behavior
They are seen as sovereign agents that, determined by human nature, act according to their national self-interest
Military force may play an important role in the ensuing struggle for power between states, but diplomacy and cooperation are also key mechanisms for nations to achieve their goals.[93][95][96] Liberalists acknowledge the importance of states but they also emphasize the role of transnational actors, like the United Nat...
They see humans as perfectible and stress the role of democracy in this process
The emergent order in world politics, on this perspective, is more complex than a mere balance of power since more different agents and interests are involved in its production.[93][97] Constructivism ascribes more importance to the agency of individual humans than realism and liberalism
It understands the social world as a construction of the people living in it
This leads to an emphasis on the possibility of change
If the international system is an anarchy of nation-states, as the realists hold, then this is only so because we made it this way and may change since this is not prefigured by human nature, according to the constructivists.[93][98]
Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.
The original Mortal Kombat arcade game spawned a franchise consisting of action-adventure games, a comic book series, a card game, films, an animated TV series, and a live-action tour
Mortal Kombat has become the best-selling fighting game franchise worldwide with over 100 million copies and one of the highest-grossing media franchises of all time.
The series has a reputation for high levels of graphic violence, including, most notably, its fatalities, which are finishing moves that kill defeated opponents instead of knocking them out
Controversies surrounding Mortal Kombat, in part, led to the creation of the Entertainment Software Rating Board (ESRB) video game rating system
Early games in the series were noted for their realistic digitized sprites and an extensive use of palette swapping to create new characters
Following Midway's bankruptcy, the Mortal Kombat development team was acquired by Warner Bros
Entertainment and re-established as NetherRealm Studios.
The original three games and their updates, Mortal Kombat (1992), Mortal Kombat II (1993), Mortal Kombat 3 (1995), Ultimate Mortal Kombat 3 (1995), and Mortal Kombat Trilogy (1996), are 2D fighting games
The arcade cabinet versions of the first two used a joystick and five buttons: high punch, low punch, high kick, low kick, and block; Mortal Kombat 3 and its updates added a sixth "run" button.[1] Characters in the early Mortal Kombat games play virtually identically to one another, with the only major differences bein...
Mortal Kombat 4 was the first Mortal Kombat game in which the characters could move in three dimensions and the first to use 3D computer graphics
From Deadly Alliance to Mortal Kombat: Deception, characters had three fighting styles per character: two unarmed styles, and one weapon style.[3] While most of the styles used in the series are based on real martial arts, some are fictitious.[4] Goro's fighting styles, for example, are designed to take advantage of th...
For Armageddon, fighting styles were reduced to a maximum of two per character (generally one hand-to-hand combat style and one weapon style) due to the sheer number of playable characters.[5] Mortal Kombat vs
DC Universe dropped multiple fighting styles for most characters in favor of giving each character a wider variety of special moves[6][7] 2011's Mortal Kombat returned to a single 2D fighting plane, although characters are rendered in 3D;[8] unlike previous Mortal Kombat games, each of the controller's four attack butt...
Mortal Kombat: Deception and Mortal Kombat: Armageddon feature "Konquest", a free-roaming action-adventure mode
Both games include distinct minigame modes such as "Chess Kombat", an action-strategy game
Two other bonus minigames, "Puzzle Kombat" inspired by Puzzle Fighter and "Motor Kombat" inspired by Mario Kart, feature super deformed versions of Mortal Kombat characters.[1] The games contain various unlockable content and hidden cheats.[9]
I think [Mortal Kombat] represents the difference in philosophy
[....] So in Street Fighter when you're playing it's the moment to moment gameplay that should be the best, whether you win or lose doesn't really matter
Whereas in Mortal Kombat the fighting and playing is just a pathway to get to the result – it's the Fatality you want to see and you almost want to skip the fighting bit and get to the Fatality because that is the result.[11]
One of the most notable features of the Mortal Kombat series is its brutal and gruesome finishing moves, known as "Fatalities"
The basic Fatalities are finishing moves that allow the victorious characters to end a match by murdering their defeated, defenseless opponent.[12] Usually Fatalities are exclusive to each character, the exception being Mortal Kombat: Armageddon, which instead features Kreate-A-Fatality, a feature that allows players t...
Other finishing moves in the various Mortal Kombat games include Animalities (introduced in Mortal Kombat 3), in which the victor turns into an animal to violently finish off the opponent;[14] Brutality (introduced in Ultimate Mortal Kombat 3) which consists of bashing the opponent into pieces with a long combo of hits...
Mortal Kombat: Deception added the Hara-Kiri, a move that allows the loser to perform a suicidal finishing move, giving way to a potential race between both players to see if the winner can finish off their opponent before they can kill themselves.[12][15]
There are two non-violent finishing moves in the series, which were introduced in Mortal Kombat II as a satire to controversies surrounding Mortal Kombat:[12] Friendship moves, which result in a display of friendship towards the enemy instead of slaughter,[16] and Babalities, which turn the opponent into a baby.[16][14...
The series takes place in a fictional universe consisting of numerous realms which, according to in-game backstories, were created by the Elder Gods, an ancient, ethereal pantheon of almighty, eternal preternatural beings
The Mortal Kombat: Deception manual described six of the realms as: "Earthrealm, home to such legendary heroes as Liu Kang, Kung Lao, Sonya Blade, Johnny Cage, and Jax, and under the protection of the Thunder God Raiden; Netherrealm, the fiery depths of which are inhospitable to all but the most vile, a realm of demons...
The first Mortal Kombat game takes place in Earthrealm (Earth) where seven different warriors with their own reasons for entering join the tournament with the prize being the continued freedom of their realm under threat of a takeover by Outworld
Among the established warriors were Liu Kang, Johnny Cage, and Sonya Blade
With the help of the thunder god Raiden, the Earthrealm warriors were victorious, and Liu Kang became the new champion of Mortal Kombat.[19] In Mortal Kombat II, unable to deal with his minion Shang Tsung's failure, Outworld Emperor Shao Kahn lures the Earthrealm warriors to Outworld for a do-over, winner-take-all tour...
By the time of Mortal Kombat 3, Shao Kahn merged Edenia with his empire and revived its former queen Sindel in Earthrealm, combining it with Outworld as well
He attempts to invade Earthrealm, but is ultimately defeated by Liu Kang once more
After the Kahn's defeat, Edenia was freed from his grasp and returned to a peaceful realm, ruled by Princess Kitana
The following game, Mortal Kombat 4, features the fallen elder god Shinnok attempting to conquer the realms and kill Raiden
He is defeated by Liu Kang.
In Mortal Kombat: Deadly Alliance, the evil sorcerers Quan Chi and Shang Tsung join forces to conquer the realms, killing series protagonist Liu Kang in the process
By Mortal Kombat: Deception, after several fights, the sorcerers emerge victorious, having killed most of Earthrealm's warriors until Raiden steps forth to oppose them
The Dragon King Onaga, former ruler of Outworld, returned to merge all realms back together, but was eventually defeated by the game's protagonist, Shujinko.[20]
In Mortal Kombat: Armageddon, the titular catastrophe begins
Centuries before the first Mortal Kombat, Queen Delia foretold the realms would be destroyed because the power of all of the realms' warriors would rise to such greatness that it would overwhelm and destabilize the realms, triggering a destructive chain of events
King Argus had his sons, Taven and Daegon, put into incubation so one day they can be awakened to save the realms from Armageddon by defeating a firespawn known as Blaze
In the end, Shao Kahn is the one who defeats Blaze and wins the war, causing Armageddon.[21]
The crossover Mortal Kombat vs
DC Universe does not share continuity with the other games
After the simultaneous defeats of both Shao Kahn and the alien warlord Darkseid in the DC Universe causes both villains to fuse into the entity "Dark Kahn", both the Mortal Kombat and DC Universes begin to merge
This brings the warriors and heroes into conflicts after suffering bouts of uncontrollable rage
The heroes and villains of both universes repeatedly battle each other, believing each other to be responsible for the catastrophe, until only Raiden and Superman remain
The two confront Dark Kahn and team up to defeat their common foe
After Dark Kahn's defeat, the two realms defuse, with Shao Kahn and Darkseid trapped in each other's universes to face eternal imprisonment.
In the 2011 Mortal Kombat soft reboot, the battle of Armageddon culminated in only two survivors: Shao Kahn and Raiden
On the verge of death by the former's hand, the latter sent visions to his past self in a last-ditch attempt to prevent this outcome
Upon receiving the visions, the past Raiden attempts to alter the timeline to avert Armageddon amidst the tenth Mortal Kombat tournament, during the original game
His attempts to alter history mean that events play out differently to the original series
While he succeeds in preventing Shao Kahn's victory with help from the Elder Gods, he accidentally kills Liu Kang in self-defense and loses most of his allies to Queen Sindel, leaving Earthrealm vulnerable to Shinnok and Quan Chi's machinations.
Mortal Kombat X sees Shinnok and Quan Chi enacting their plan, leading an army of undead revenants of those that were killed in Shao Kahn's invasion of Earthrealm
A team of warriors led by Raiden, Johnny Cage, Kenshi Takahashi, and Sonya Blade oppose them, and in the ensuing battle, Shinnok is imprisoned within his amulet and various warriors are resurrected and freed from his control, though Quan Chi escapes
Twenty-five years later, the sorcerer resurfaces alongside the insectoid D'Vorah to facilitate Shinnok's return
A vengeful Scorpion kills Quan Chi, but fails to stop him from freeing Shinnok
To combat him, Cassie Cage, daughter of Johnny Cage and Sonya Blade, leads a team composed of the next generation of Earthrealm's heroes in defeating him
With Shinnok and Quan Chi defeated, Liu Kang and Kitana's revenants assume control of the Netherrealm while Raiden taps into Shinnok's amulet.
Mortal Kombat 11 and its expansion, Aftermath, sees the architect of time and Shinnok's mother, Kronika, working to alter the timeline following her son's defeat and Raiden's tampering with her work
In doing so, she brings past versions of the realm's heroes to the present, aligning herself with some while the rest work to defeat her
After nearly killing Liu Kang a second time, Raiden discovers Kronika has manipulated them into fighting across multiple timelines as she fears their combined power
Despite her interference and attacks by her minions, Raiden gives Liu Kang his power, turning him into a god of fire and thunder so he can defeat Kronika
In the Aftermath expansion, it is revealed that Liu Kang inadvertently destroyed Kronika's crown, the item needed to restart the timeline
Her defeat also revives Shang Tsung, who was absent in the base game due to his imprisonment by Kronika
To recover the crown, Liu Kang sends Shang Tsung and other Earthrealm heroes back in time to obtain it before Kronika, though Shang Tsung manipulates events so that he comes into possession of the crown
At the end, either Liu Kang or Shang Tsung becomes the Keeper of Time, depending on the player's choice (who they want to fight with in the final battle) and the outcome of the battle.
Mortal Kombat 1, the second reboot on the series' timeline, sees Lord Liu Kang has created his New Era and strives to maintain peace between all the realms
However, his plans begin to unravel when Shang Tsung and Quan Chi, despite his attempts to have them de-powered and unable to cause trouble, ally with General Shao in order to conquer Earthrealm and Outworld
Investigating the matter, Liu Kang discovers that the Shang Tsung from MK11: Aftermath is responsible, as Liu Kang's attempts to access the Hourglass' power resulted in a break where every character in Mortal Kombat's universe defeated Kronika and gained control of the Hourglass
In an attempt to stop the sorcerer from taking control of all of the multiple timelines, Liu Kang leads an army of good variations in an assault on Titan Shang Tsung's dimension, where, after an intense battle with all their evil counterparts, Liu Kang and a player-decided champion defeat him and erase his timeline fro...
Through its iterations, the series has featured scores of player characters, some of them becoming mainstays, such as Baraka, Cassie Cage, Cyrax, Ermac, Fujin, Goro, Jade, Jax, Johnny Cage, Kabal, Kano, Kenshi, Kintaro, Kitana, Kung Lao, Li Mei, Liu Kang, Mileena, Motaro, Nightwolf, Noob Saibot, Quan Chi, Raiden, Rain,...