text stringlengths 52 99.8k |
|---|
------------------------------------------------------------------------
-- returns current 'pc' and marks it as a jump target (to avoid wrong
-- optimizations with consecutive instructions not in the same basic block).
-- * used in multiple locations
-- * fs.lasttarget tested only by luaK:_nil() when optimizing OP_LOA... |
--Incline Compensation
Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
|
-- CONSTRUCTOR
function Signal.new(createConnectionsChangedSignal)
local self = setmetatable({}, Signal)
if createConnectionsChangedSignal then
self.connectionsChanged = Signal.new()
end
self.connections = {}
self.totalConnections = 0
self.waiting = {}
self.totalWaiting = 0
return self
end
|
--[[
Creates a new controller associated with the specified vehicle.
]]
function VehicleLightsComponent.new(model)
local component = {
model = model,
state = {
headLights = false,
brakeLights = false
}
}
setmetatable(component, {__index = VehicleLightsComponent})
component:setup()
return compon... |
-- Emits valid links in format Brio.new(link, linkValue)
function RxLinkUtils.observeValidLinksBrio(linkName, parent)
assert(type(linkName) == "string", "linkName should be 'string'")
assert(typeof(parent) == "Instance", "parent should be 'Instance'")
return RxInstanceUtils.observeChildrenBrio(parent)
:Pipe({
... |
--////////////////////////////// Methods
--//////////////////////////////////////
local methods = {}
methods.__index = methods
function methods:AddChannel(channelName, autoJoin)
if (self.ChatChannels[channelName:lower()]) then
error(string.format("Channel %q alrady exists.", channelName))
end
local function De... |
---Buttons
for _,v in pairs(script.Parent.ShopFrame.ButtonsFrame:GetChildren()) do
if v:IsA("TextButton") then
v.MouseButton1Click:Connect(function()
v.Parent.Visible = false
script.Parent.ShopFrame.Boxes.Weapon.Value = v.Name
script.Parent.ShopFrame.Boxes.Visible = true
end)
end
end
|
-- Decompiled with the Synapse X Luau decompiler.
local l__HDAdminMain__1 = _G.HDAdminMain;
local u1 = {
Phone = 1,
Tablet = 0.8,
Computer = 0.6
};
local u2 = {
[l__HDAdminMain__1.gui.MainFrame] = 0.78,
[l__HDAdminMain__1.gui.MenuTemplates.Template5] = 0.78,
[l__HDAdminMain__1.gui.MenuTemplates.Template6] ... |
--skip stage product id: 940704785
MarketplaceService = Game:GetService("MarketplaceService")
MarketplaceService.ProcessReceipt = function(receiptInfo)
players = game.Players:GetPlayers()
currency = "Stage"
done = 0
for i=1,#players do
if players[i].userId == receiptInfo.PlayerId then
if receiptInfo.ProductI... |
--[[**
<description>
Increment the cached result by value.
</description>
<parameter name = "value">
The value to increment by.
</parameter>
<parameter name = "defaultValue">
If there is no cached result, set it to this before incrementing.
</parameter>
**--]]
function DataStore:Increment(value, defaultVal... |
--[[ Input/Settings Changed Events ]]
--
local mouseLockSwitchFunc = function(actionName, inputState, inputObject)
if IsShiftLockMode then
onShiftLockToggled()
end
end
local function disableShiftLock()
if ScreenGui then ScreenGui.Parent = nil end
IsShiftLockMode = false
Mouse.Icon = ""
if InputCn then
Input... |
-- Offsets for the volume visibility test
local SCAN_SAMPLE_OFFSETS = {
Vector2.new( 0.4, 0.0),
Vector2.new(-0.4, 0.0),
Vector2.new( 0.0,-0.4),
Vector2.new( 0.0, 0.4),
Vector2.new( 0.0, 0.2),
}
|
-- useless comment here
function waitForChild(parent, child)
while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end
end
local model = script.Parent
local doorOpenTime = 3
local weld1RelativePosition = CFrame.new() + Vector3.new(0, -1.1, .55)
local weld2RelativePosition = CFrame.new() + Vector3.new... |
--// Handling Settings
Firerate = 60 / 720; -- 60 = 1 Minute, 700 = Rounds per that 60 seconds. DO NOT TOUCH THE 60!
FireMode = 1; -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive
|
-- Tool
local Tool = script.Parent
local Handle = Tool:WaitForChild("Handle")
|
-- << MAIN >>
--Touch Pad
for a,b in pairs(script.Parent:GetChildren()) do
local touchPart = b:FindFirstChild("TouchPart")
if touchPart then
local touchDe = {}
local originalColor = touchPart.Color
local particles = touchPart.Particles
touchPart.Touched:Connect(function(hit)
local character = hit.Parent
... |
--Stickmasterluke
sp=script.Parent
local bv=sp:WaitForChild("BodyVelocity")
wait(.5+math.random())
bv.velocity=bv.velocity*Vector3.new(1,0,1)
for _=1,100 do
bv.velocity=bv.velocity+Vector3.new(math.random()-.5,math.random()-.5,math.random()-.5)*5
wait(.5+math.random())
end
sp:Destroy()
|
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = ""
local toolAnimTrack = nil
local toolAnimInstance = nil
local currentToolAnimKeyframeHandler = nil
function t... |
--------RIGHT DOOR --------
game.Workspace.doorright.l11.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l23.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l32.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l53.BrickColor = BrickColor.new(1023)
game.Workspace.doorright.l62.BrickColo... |
--[[**
ensures Roblox Random type
@param value The value to check against
@returns True iff the condition is satisfied, false otherwise
**--]]
t.Random = t.typeof("Random")
|
--------------------)
i = true
script.Parent[BoneModelName]:MoveTo(Vector3.new(0,10000,0))
script.Parent[BoneModelName]:Clone().Parent = game.ServerStorage
script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr,X,Y,Z)
if i then i = false
local zone = game.ServerStorage:WaitForChild(BoneModelName):Clone()
z... |
-- Reproduza a faixa de animação em loop
idleAnimationTrack:Play(0, 1, 1)
local uis = game:GetService("UserInputService")
local runservice = game:GetService("RunService")
local camera = workspace.CurrentCamera
local bobCF = CFrame.new()
local swayCF = CFrame.new()
local running = 0
runservice.RenderStepped:Conne... |
--// Renders
local L_161_
L_103_:connect(function()
if L_15_ then
L_156_, L_157_ = L_156_ or 0, L_157_ or 0
if L_159_ == nil or L_158_ == nil then
L_159_ = L_45_.C0
L_158_ = L_45_.C1
end
local L_271_ = (math.sin(L_150_ * L_152_ / 2) * L_151_)
local L_272_ = (math.sin(L_150_ * L_152_) * L_151_)
... |
--[[**
ensures value is a number where min <= value <= max
@param min The minimum to use
@param max The maximum to use
@returns A function that will return true iff the condition is passed
**--]]
function t.numberConstrained(min, max)
assert(t.number(min) and t.number(max))
local minCheck = t.numberMin(min)
... |
--[=[
The same as [Promise.new](/api/Promise#new), except execution begins after the next `Heartbeat` event.
This is a spiritual replacement for `spawn`, but it does not suffer from the same [issues](https://eryn.io/gist/3db84579866c099cdd5bb2ff37947cec) as `spawn`.
```lua
local function waitForChild(instance, ch... |
--Made by Luckymaxer
Tool = script.Parent
Handle = Tool:WaitForChild("Handle")
Players = game:GetService("Players")
RunService = game:GetService("RunService")
ContentProvider = game:GetService("ContentProvider")
RbxUtility = LoadLibrary("RbxUtility")
Create = RbxUtility.Create
Animations = {}
ServerControl = Too... |
--// Char Parts
local Humanoid = char:WaitForChild('Humanoid')
local Head = char:WaitForChild('Head')
local Torso = char:WaitForChild('UpperTorso')
local HumanoidRootPart = char:WaitForChild('HumanoidRootPart')
local RootJoint = char.LowerTorso:WaitForChild('Root')
local Neck = Head:WaitForChild('Neck')
local Right_S... |
--[[Steering]]
Tune.SteerInner = 36 -- Inner wheel steering angle (in degrees)
Tune.SteerOuter = 37 -- Outer wheel steering angle (in degrees)
Tune.SteerSpeed = .05 -- Steering increment per tick (in degrees)
Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees)
Tune.SteerDecay = 320 -- Spee... |
--script.Parent.HH.Velocity = script.Parent.HH.CFrame.lookVector *script.Parent.Speed.Value
--script.Parent.HHH.Velocity = script.Parent.HHH.CFrame.lookVector *script.Parent.Speed.Value
script.Parent.HHHH.Velocity = script.Parent.HHHH.CFrame.lookVector *script.Parent.Speed.Value
script.Parent.I.Velocity = script.Pare... |
--////////////////////////////// Methods
--//////////////////////////////////////
local methods = {}
methods.__index = methods
local function CreateGuiObjects()
local BaseFrame = Instance.new("Frame")
BaseFrame.Selectable = false
BaseFrame.Size = UDim2.new(1, 0, 1, 0)
BaseFrame.BackgroundTransparency = 1
loca... |
-- Base script for NPC enemy movement,
-- still a work in progress
|
-- -- -- -- -- -- --
--DIRECTION SCROLL--
-- -- -- -- -- -- --
Elevator:WaitForChild("Direction").Changed:connect(function(val)
if val == 1 then
This.Display.ARW1.U.Color = DisplayColor
This.Display.ARW1.M.Color = DisplayColor
This.Display.ARW1.D.Color = DisabledColor
This.Display.ARW1.U.Material = Lit
T... |
-- CONSTRUCTOR
function Signal.new(trackConnectionsChanged)
local self = setmetatable({}, Signal)
self._bindableEvent = Instance.new("BindableEvent")
if trackConnectionsChanged then
self.connectionsChanged = Signal.new()
end
return self
end
|
--[[ Gamepad Support ]]
--
local THUMBSTICK_DEADZONE = 0.2
local r3ButtonDown = false
local l3ButtonDown = false
local currentZoomSpeed = 1 -- Multiplier, so 1 == no zooming
local function clamp(value, minValue, maxValue)
if maxValue < minValue then
maxValue = minValue
end
return math.clamp(value, minValue, maxV... |
--[[killEvent.OnClientEvent:connect(function()
KillText.TextTransparency = 0
delay(2, function()
local testTween = tweenService:Create(KillText,killInfo,killGoals)
testTween:Play()
end)
end)]]
--
|
--[[Drivetrain]]
Tune.Config = "FWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
... |
----------------------------------------------------------------------------------------------------
--------------------=[ OUTROS ]=--------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
,FastReload = ... |
--Automatic Settings
Tune.AutoShiftMode = "Speed" --[[
[Modes]
"Speed" : Shifts based on wheel speed
"RPM" : Shifts based on RPM ]]
Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev)
Tune.AutoDownThresh = 1400 --Automatic downshift point (rel... |
--[[**
ensures all values in given table pass check
@param check The function to use to check the values
@returns A function that will return true iff the condition is passed
**--]]
function t.values(check)
assert(t.callback(check))
return function(value)
local tableSuccess, tableErrMsg = t.table(value)
if... |
-- ROBLOX deviation: matcher does not have RawMatcherFn type annotation and the
-- the function return is not annotated with ThrowingMatcherFn
function makeThrowingMatcher(
matcher: RawMatcherFn,
isNot: boolean,
promise: string,
actual: any,
err: JestAssertionError?
): ThrowingMatcherFn
return function(...)
l... |
-- t: a runtime typechecker for Roblox
local t = {}
function t.type(typeName)
return function(value)
local valueType = type(value)
if valueType == typeName then
return true
else
return false
end
end
end
function t.typeof(typeName)
return function(value)
local valueType = typeof(value)
if value... |
--[[
Main RenderStep Update. The camera controller and occlusion module both have opportunities
to set and modify (respectively) the CFrame and Focus before it is set once on CurrentCamera.
The camera and occlusion modules should only return CFrames, not set the CFrame property of
CurrentCamera directly.
--]]
fun... |
--[=[
Like [GetRemoteEvent] but in promise form.
@function PromiseGetRemoteEvent
@within PromiseGetRemoteEvent
@param name string
@return Promise<RemoteEvent>
]=]
if not RunService:IsRunning() then
-- Handle testing
return function(name)
return Promise.resolved(GetRemoteEvent(name))
end
elseif RunService:I... |
--Misc
Tune.RevAccel = 150 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 500 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
|
-- Requires
local Database = require(ReplicatedStorage.Common.Database)
local APIEquipment = require(ReplicatedStorage.Common.APIEquipment)
|
--[[
Remove the range from the list starting from the index.
]]
local function removeRange(list, startIndex, endIndex)
assert(startIndex <= endIndex, "startIndex must be less than or equal to endIndex")
local new = {}
local index = 1
for i = 1, math.min(#list, startIndex - 1) do
new[index] = list[i]
index ... |
---------------------------------------------------
This = script.Parent
Elevator = This.Parent.Parent.Parent.Parent.Parent
Characters = require(script.Characters)
CustomLabel = require(Elevator.CustomLabel)
CustomText = CustomLabel["CUSTOMFLOORLABEL"]
This.Parent.Parent.Parent.Parent.Parent:WaitForChild("Floor").... |
--// Recoil Settings
gunrecoil = -0.5; -- How much the gun recoils backwards when not aiming
camrecoil = 0.5; -- How much the camera flicks when not aiming
AimGunRecoil = -0.5; -- How much the gun recoils backwards when aiming
AimCamRecoil = 0.13; -- How much the camera flicks when aiming
CamShake = 0.5; -- T... |
--local
function module.locaL(part,cf)
local thing = part
thing.CFrame = cf
thing.Parent = game.Workspace.World.Visuals
return thing
end
module.weld = function(data)
local part = data.part
local base = data.basepart
local tim = data.tim or nil
local name = data.name or "Weld"
part.Anchored = false
--bas... |
-- Camera math utility library
local CameraUtils = require(script:WaitForChild("CameraUtils"))
|
-------------------------------------------------------
-- изменение размера контескта под рамку
local context = me.frmContext
context.Size = UDim2.new(0,me.AbsoluteSize.X-29,0,me.AbsoluteSize.Y-29)
|
-- Function to update the loading time
local function UpdateLoadingTime(remainingTime)
loadingBar.Text = tostring(remainingTime) .. "s"
end
|
-- main program
local runService = game:service("RunService");
|
-- functions
function stopAllAnimations()
local oldAnim = currentAnim
-- return to idle if finishing an emote
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
oldAnim = "idle"
end
currentAnim = ""
currentAnimInstance = nil
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyfr... |
--Precalculated paths
local t,f,n=true,false,{}
local r={
[58]={{72,71,61,59,41,30,56,58},t},
[49]={{72,71,61,59,41,39,35,34,32,31,29,28,44,45,49},t},
[16]={n,f},
[19]={{72,71,61,59,41,30,56,58,20,19},t},
[59]={{72,71,61,59},t},
[63]={{72,71,61,59,41,30,56,58,23,62,63},t},
[34]={{72,71,61,59,41,39,35,34},t},
[21]={{7... |
--cam.FieldOfView=math.random(68,72)
task.wait()
end
|
-- map a value from one range to another
function CameraUtils.map(x, inMin, inMax, outMin, outMax)
return (x - inMin)*(outMax - outMin)/(inMax - inMin) + outMin
end
|
--[[**
ensures Roblox RaycastResult type
@param value The value to check against
@returns True iff the condition is satisfied, false otherwise
**--]]
t.RaycastResult = t.typeof("RaycastResult")
|
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimInstance = nil
toolAnimTime = 0
end
end |
--//Controller//--
Trigger.MouseClick:Connect(function(Player)
if not Settings.OnCD then
local Backpack = Player.Backpack
local StarterGear = Player.StarterGear
for _, Tool in pairs(Backpack:GetChildren()) do
if Tool then
Tool:Destroy()
end
end
for _, Tool in pairs(StarterGear:GetChildren()... |
--[[Transmission]]
Tune.TransModes = {"Semi"} --"Auto", "Semi", or "Manual". Can have more than one; order from first to last
--Automatic Settings
Tune.AutoShiftMode = "Speed" --"Speed" or "RPM"
Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev)
Tune.AutoDownThresh... |
--[=[
Constructs a new Maid object
```lua
local maid = Maid.new()
```
@return Maid
]=]
function Maid.new()
return setmetatable({
_tasks = {}
}, Maid)
end
|
--// Positioning
SprintPos = CFrame.new(0, 0, 0, 0.844756603, -0.251352191, 0.472449303, 0.103136979, 0.942750931, 0.317149073, -0.525118113, -0.219186768, 0.822318792);
|
-------------------------
while true do
R.BrickColor = BrickColor.new("CGA brown")
wait(0.3)
R.BrickColor = BrickColor.new("Really black")
wait(0.3)
end
|
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
math.randomseed(tick())
function configureAnimationSet(name, fileList)
if (animTable[name... |
-- Use entrance-easing when adding elements to the view such as a modal or toaster appearing, or moving in response to users’ input, such as dropdown opening or toggle. An element quickly appears and slows down to a stop.
local EntranceProductive = Bezier(0, 0, 0.38, 0.9)
local EntranceExpressive = Bezier(0, 0, 0.3, ... |
-- Roblox character sound script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local SOUND_DATA = {
Climbing = {
SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3",
Looped = true,
},
Died = {
SoundId = "rbxasset://sounds/uuhhh.mp3",
},
FreeFalling = {... |
--// Recoil Settings
gunrecoil = -0.2; -- How much the gun recoils backwards when not aiming
camrecoil = 0.2; -- How much the camera flicks when not aiming
AimGunRecoil = -0.2; -- How much the gun recoils backwards when aiming
AimCamRecoil = 0.2; -- How much the camera flicks when aiming
CamShake = 2; -- THIS... |
--[[Engine]]
--Torque Curve
Tune.Horsepower = 1400
Tune.IdleRPM = 600
Tune.PeakRPM = 7000
Tune.Redline = 8100
Tune.EqPoint = 7000
Tune.PeakSharpness = 9.4
Tune.CurveMult = 0
--Incline Compensation
Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 deg... |
--Give player when join
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local equipped = player:WaitForChild("BackpackShop").Equipped
if equipped.Value ~= "" then
local a = game.ServerStorage.Backpacks[equipped.Value]:Clone()
a.Name = "Backpack"
a.Paren... |
------------------------------------------------------------------
function FixVars() --This function fixes any errors in the Customize folder
Acceleration2 = (Acceleration.Value < 0 and 0 or Acceleration.Value > 1000 and 1000 or Acceleration.Value)
MaxBank2 = (MaxBank.Value < -90 and -90 or MaxBank.Value > 90 and ... |
--// All global vars will be wiped/replaced except script
return function(data, env)
if env then
setfenv(1, env)
end
local gui = client.UI.Prepare(script.Parent.Parent) -- Change it to a TextLabel to avoid chat clearing
local playergui = service.PlayerGui
local frame = gui.Frame
local msg = gui.Frame.Messag... |
-- spring for an array of linear values
local LinearSpring = {} do
LinearSpring.__index = LinearSpring
function LinearSpring.new(dampingRatio, frequency, pos, typedat, rawTarget)
local linearPos = typedat.toIntermediate(pos)
return setmetatable(
{
d = dampingRatio,
f = frequency,
g = linearPos,
... |
-- Helper functions
function angleBetweenPoints(p0, p1)
local p = p0 - p1
return -math.atan2(p.z, p.x)
end
function getCameraAngle(camera)
local cf, f = camera.CoordinateFrame, camera.Focus
return angleBetweenPoints(cf.p, f.p)
end
|
-- ROBLOX deviation: alias for internal React$ flow types
export type React_Node =
nil
| boolean
| number
| string
| React_Element<any>
-- ROBLOX TODO: only include this once it's more specific than `any`
-- | React_Portal
| Array<React_Node?>
-- ROBLOX TODO Luau: this more closely matches the upstream Itera... |
--// Dump log on disconnect
local isStudio = game:GetService("RunService"):IsStudio()
game:GetService("NetworkClient").ChildRemoved:Connect(function(p)
if not isStudio then
warn("~! PLAYER DISCONNECTED/KICKED! DUMPING ADONIS CLIENT LOG!")
dumplog()
end
end)
local unique = {}
local origEnv = getfenv()
setfenv(1... |
--!strict
local function defaultFilter(...: any)
return true
end
local function onSpawned<U>(parent: Instance, callback: (child: U) -> (), filter: ((child: Instance) -> boolean)?)
local filterer = (filter or defaultFilter) :: (Instance) -> boolean
for _, child in parent:GetChildren() :: { any } do
if filterer... |
--[[Drivetrain]]
Tune.Config = "FWD" --"FWD" , "RWD" , "AWD"
|
------------------------------------------------------------------------
-- parse function declaration body
-- * used in simpleexp(), localfunc(), funcstat()
------------------------------------------------------------------------
function luaY:body(ls, e, needself, line)
-- body -> '(' parlist ')' chunk END
loc... |
-- end
end
end)
keyset.Event:wait()
script.Parent.Key.Transparency=0
_G.Tween(script.Parent.Key,{CFrame=script.Parent.KeyC.CFrame},1,"Sine","In"):Play()
wait(1.2)
script.Parent.Key.ClickDetector.MaxActivationDistance=10
script.Parent.KeyBase.ClickDetector.MaxActivationDistance=0
script.Parent.Key.ClickDetector.Mous... |
--[[Controls]]
local _CTRL = _Tune.Controls
local Controls = Instance.new("Folder",script.Parent)
Controls.Name = "Controls"
for i,v in pairs(_CTRL) do
local a=Instance.new("StringValue",Controls)
a.Name=i
a.Value=v.Name
a.Changed:connect(function()
if i=="MouseThrottle" or i=="MouseBrake" then
if a.Value =... |
--[[
for a,b in pairs(game.ServerScriptService.MainModule.Server.Morphs:GetDescendants()) do
if b:IsA("Decal") and b.Name ~= "face" and b.Parent.Name == "Head" then
print("CHANGED: ".. b.Name.." | "..b.Parent.Parent.Name)
b.Name = "face"
end
end
--]]
local bundleCache = {} -- cache HumanoidDescriptions retriev... |
-- Get references to the DockShelf and its children
local dockShelf = script.Parent.Parent.Parent.Parent.Parent.DockShelf
local shlf = script.Parent.Parent.Parent.Parent.Parent.WindowManager.CtxtMenu
local aFinderButton = shlf.About
local Minimalise = script.Parent
local window = script.Parent.Parent.Parent
|
--[[Susupension]]
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled
--Front Suspension
Tune.FSusDamping = 500 -- Spring Dampening
Tune.FSusStiffness = 9000 -- Spring Force
Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening)
Tune.FSusLength = 1... |
-- Defaultly Changes Color
give.BrickColor = SC
color.BrickColor = SC
|
--PUT THIS SCRIPT IN STARTERPACK, STOP DISLIKING IT BECAUSE YOU DIDN'T USE IT RIGHT
local sounds = game:GetService('SoundService')
local runtime = game:GetService('RunService')
script:WaitForChild('FootstepSounds').Parent = sounds
local materials = sounds:WaitForChild('FootstepSounds')
local plr = game.Players.Local... |
-- m.DesiredAngle = -1
-- script.Parent.Parent.DoorOpen:Play()
end
end
end)
|
-- [[ Flags ]]
local FFlagUserCameraGamepadZoomFix
do
local success, result = pcall(function()
return UserSettings():IsUserFeatureEnabled("UserCameraGamepadZoomFix")
end)
FFlagUserCameraGamepadZoomFix = success and result
end
|
-- Enable this if you want to test ragdolls in zero - g
local buildRagdoll = require(ReplicatedStorage:WaitForChild("buildRagdoll"))
|
--Variables
local player = game.Players.LocalPlayer
local open = false
|
--//wipers
local wpr = Instance.new("Motor", script.Parent.Parent.Misc.WPR.SS)
wpr.MaxVelocity = 0.05
wpr.Part0 = script.Parent.WPR
wpr.Part1 = wpr.Parent
local wpr2 = Instance.new("Motor", script.Parent.Parent.Misc.WPR2.SS)
wpr2.MaxVelocity = 0.05
wpr2.Part0 = script.Parent.WPR2
wpr2.Part1 = wpr2.Parent
|
-- Don't edit below unless you know what you're doing.
local O = true
function onClicked()
if O == true then
O = false
One()
elseif O == false then
O = true
Two()
end
end
script.Parent.MouseButton1Down:connect(onClicked)
|
-- grab the mouse
local mouse = localPlayer:GetMouse()
|
-- FEATURE METHODS
function Icon:bindEvent(iconEventName, eventFunction)
local event = self[iconEventName]
assert(event and typeof(event) == "table" and event.Connect, "argument[1] must be a valid topbarplus icon event name!")
assert(typeof(eventFunction) == "function", "argument[2] must be a function!")
self._bi... |
--step 3: move your ScreenGui to the "Part" inside "Model" (you can re-name the part whatever and the ScreenGui)
|
-- The script needs this to check the state to not update the Last Standing Y Position Variable.
local function getHumanoidState(h)
return h:GetState()
end
|
-- Gets the closest player within range to the given mob. If the closest player is the player the mob is already following, distance is 2x.
-- Note: If streaming is enabled, MoveTo may produce undesired results if the max distance is ever higher than streaming minimum, such as the enemy
-- appearing to 'idle' if the cu... |
--///////////////////////// Constructors
--//////////////////////////////////////
function module.new()
local obj = setmetatable({}, methods)
obj.MessageIdCounter = 0
obj.ChatChannels = {}
obj.Speakers = {}
obj.FilterMessageFunctions = Util:NewSortedFunctionContainer()
obj.ProcessCommandsFunctions = Util:Ne... |
--[=[
Counts the number of times a char appears in a string.
:::note
Note that this is not UTF8 safe
:::
@param str string
@param char string
@return number
]=]
function String.checkNumOfCharacterInString(str: string, char: string): number
local count = 0
for _ in string.gmatch(str, char) do
count = coun... |
--[=[
@prop Player Player
@within KnitClient
@readonly
Reference to the LocalPlayer.
]=]
KnitClient.Player = game:GetService("Players").LocalPlayer
|
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