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### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge (rectangle 3 4) (shift 0 1 (rectangle 1 12))) {(track "Track1" "20,3,W,N1,E,End" P1 directed:True) (track "Track2" "21,12,W,S1,E,End" P2 directed:True)}) (dice facesByDie:{{1 2 3 4} {0 1}} num:2) (hand Each) (regions "Replay" (sites {"A1" "A3" "D2" "H2" "...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (union (sites Row 1) (sites Row 2))) (place "PIECE_ALPHA2" (union (sites Row 5...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (merge {(shift -1.25 -0.34 (rotate 30 (rectangle 6 1))) (rectangle 1 5) (rectangle 5 1) (shift 0 6 (rectangle 5 1)) (shift 0 10 (rectangle 1 5)) (shift 7 0 (rectangle 1 5)) (shift 7 10 (rectangle 1 5)) (shift 11 0 ### SUF: ) (shift 11 6 (rectangle 5 1)) (sh...
### PRE: (game "GAME_NAME" (players 3) (equipment {(board (rotate 90 (hex 5))) ### SUF: }) (rules (play (move Add (to (sites Empty)))) (end {(if (is Line 5 whats:{1 3}) (result P1 Win)) (if (is Line 5 whats:{1 2}) (result P2 Win)) (if (is Line 5 whats:{2 3}) (result P3 Win))}))) ### MID: (piece "PIECE_ALPHA" Each)
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex Limping 5) use:Cell) (piece "PIECE_ALPHA" Each)}) (rules (start (set Score Each 0)) (play (if (was Pass) (or (move Pass) (priority (move Add (to (sites Empty) if:(not (is Within (id "PIECE_ALPHA" Mover) in:(sites LineOfSight Piece at:(to))))) (then (addScor...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 7)) (piece "PIECE_ALPHA" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)) (then (if ### SUF: (do (set Var "CutOff" 0) next:(do (while (and (= 0 (- (count Groups if:(= (id P1) (who at:(to))) min:(var "CutOff")) (count Groups if:(= (id P2) (who...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 10)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (intersection (sites Right) (sites Bottom)) steps:8 Ortho...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 6)) (hand Each) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "PIECE_ALPHA" "Hand" count:12)) phases:{(phase "Placement" (play (do (move (fr...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (dual (hex Prism 7 6)) use:Vertex) (piece "PIECE_ALPHA" Each)}) (rules phases:{(phase "Opening" (play (move Add (to (if (< 0 (count Sites in:(sites Occupied by:Mover))) (forEach (sites Empty) if:(and (> (count Pieces Mover in:(sites LineOfSight at:(site))) 0) (=...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 5)) (piece "PIECE_ALPHA" Each (move Hop Orthogonal (between (exact (- (count Sites in:(sites Around (from) Orthogonal if:(is Friend (who at:(to))))) 1)) if:True) (to if:(is Enemy (who at:(to))) (apply (remove (to))))))}) (rules (start {(place "PIECE_ALPHA2"...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 4 13) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) ### SUF: }) (dice d:2 from:0 num:4) (map {(pair 0 6) (pair 1 1) (pair 2 2) (pair 3 3) (pair 4 4)}) (piece "PIECE_ALPHA" Each (if (or (= (state at:(from)) 0) (and (= 1 (mapEntry (count Pips)...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) ### SUF: }) (rules (start {(place "PIECE_...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 3 8) {(track "Track1" "0,E,N1,W,N1,E,S1,W" loop:True P1) (track "Track2" "23,W,S1,E,S1,W,N1,E" loop:True P2)}) (dice d:2 from:0 num:4) (piece "PIECE_ALPHA" Each (if (and {(if (!= 0 (state at:(from))) True (= 1 (count Pips)))}) (if (and (not (is Friend...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 6)) (hand Each) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 2 Orthogonal) (moveAgain)))))}) (rules (start (place "PIECE_ALPHA" "Hand" count:12)) phases:{(phase "Placement" (play (move (from (handSite Mover))...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 7)) (tile "Hex" Each) (piece "PIECE_ALPHA" Neutral)}) (rules (play (do (or (move Add (piece (mover)) (to (sites Empty) if:(= 0 (count Sites in:(intersection (sites Occupied by:All component:"Hex") (sites Around (to) Orthogonal)))))) (move Add (piece "PIECE_...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 7)) (tile "Hex" Each) (piece "PIECE_ALPHA" Neutral)}) (rules (play (do (or (move Add (piece (mover)) (to (sites Empty) if:(= 0 (count Sites in:(intersection (sites Occupied by:All component:"Hex") (sites Around (to) Orthogonal)))))) (move Add (piece "PIECE_...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rotate 90 (hex 4))) (piece "PIECE_ALPHA" P1 (move Slide (between if:(and (!= (between) (centrePoint)) (is Empty (between)))) (then (and (surround (from (last To)) Orthogonal (between if:(and {(is In (between) (sites "Fortresses")) (is Enemy (who at:(between))) ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "PIECE_ALPHA" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "PIECE_ALPHA" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (graph vertices:{{0 0} {2 0} {4 0} {1 1} {2 1} {3 1} {2 2} {1 3} {2 3} {3 3} {0 4} {2 4} {4 4}} edges:{{0 1} {0 3} {1 2} {1 4} {2 5} {3 4} {3 6} {4 5} {4 6} {5 6} {6 7} {6 8} {6 9} {7 8} {7 10} {8 9} {8 11} {9 12} {10 11} {11 12}}) use:Vertex) (piece "PIECE_ALPH...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (merge (rectangle 3 6) (shift 7 0 (rectangle 3 6))) edges:{{5 18} {11 24} {17 30}}) {(track "Track1" "36,6,E,N1,W,0,E,End" P1 directed:True) (track "Track2" "38,6,E,S1,W,12,E,End" P2 directed:True)} use:Vertex) (dice num:3) (hand Each size:2) (piece "PIECE_...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (piece "PIECE_BETA" Each (move Slide Orthogonal (to if:(is Ene...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) ### SUF: }) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 2 1)) (sites Phase 1))) (pl...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 3 3 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(t...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (union (sites Row 1) (sites Row 2))) (place "PIECE_ALPHA2" (union (sites Row 5...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:5) (piece "PIECE_ALPHA" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to))))))) (piece "PIECE_BETA" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 13) use:Vertex) (piece "PIECE_ALPHA" Each)}) (rules (start {(place "PIECE_ALPHA1" (forEach (sites Phase 0) if:(and {(is Even (row of:(site))) (!= 0 (% (site) 4)) (= 0 (% (row of:(site)) 4))}))) (place "PIECE_ALPHA2" (forEach (sites Phase 0) if:(and {(is ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (merge {(shift 2 2 (merge {(rectangle 1 3) (shift -1.31 0.95 (rotate 108 (rectangle 1 3))) (shift -0.81 2.49 (rotate 216 (rectangle 1 3))) (shift 1.31 0.95 (rotate -108 (rectangle 1 3))) (shift 0.81 2.49 ### SUF: )})) (shift 1 1 (scale 2 (merge {(rectangle ...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (move Step (from (from) level:(level)) (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (forEach Level (to) (remove (to) level:(level)))))))) (piece "PIECE_BETA" Each (move Sli...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 19) use:Vertex) (piece "PIECE_ALPHA" Each)}) (rules phases:{(phase "Opening" (play (move Add (to (sites Empty)))) (nextPhase "Playing")) (phase "Playing" (play (move Add (to (sites Empty)) (then ### SUF: ))) (nextPhase "Playing"))} (end (if (is Line 6 Al...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex {3 4 3 4 3})) (piece "PIECE_ALPHA" P1) (piece "PIECE_ALPHA" P2) (piece "PIECE_BETA" Neutral)}) (rules (start (set Score Each 0)) (play (or {(forEach Piece (move Step (to (sites Around (from)) if:(and (is Empty (to)) (< (count Sites in:(intersection (sites A...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board ### SUF: ) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (merge {(shift -1.25 -0.34 (rotate 30 (rectangle 6 1))) (rectangle 1 5) (rectangle 5 1) (shift 0 6 (rectangle 5 1)) (shift 0 10 (rectangle 1 5)) (shift 7 0 (rectangle 1 5)) (shift 7 10 (rectangle 1 5)) (shift 11 0 (rectangle 5 1)) (shift 11 6 (rectangle 5 1...
### PRE: (game "GAME_NAME" (players 4) (equipment {(board (concentric {24}) {(track "Track1" {24 0 2 4 6 8 10 12 14 16 18 20 22 23 21 19 17 15 13} P1 directed:True) (track "Track2" {25 12 14 16 18 20 22 23 21 19 17 15 13 11 9 7 5 3 1} P2 directed:True) (track "Track3" {26 23 21 19 17 15 13 11 9 7 5 3 1 0 2 4 6 8 10} P3...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (rectangle 9 9 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (and (if (is In (last To) (sites Next)) (promote (...
### PRE: (game "GAME_NAME" ### SUF: (equipment {(board (concentric Square rings:3 joinCorners:True) use:Vertex) (hand Each) (piece "PIECE_ALPHA" Each (if (= 3 (count Pieces Mover)) (move (from (from)) (to (sites Empty))) (move Step (to if:(is Empty (to)))) (then (if (is Line 3 Orthogonal) (moveAgain)))))}) (rules (star...
### PRE: (game "GAME_NAME" (players 4) (equipment {(board (merge {(rectangle 1 12) (shift 3.5 3.25 (scale 1 1.5 (rotate 90 (rectangle 1 4)))) (shift 0 7 (rectangle 1 12)) (shift -5.5 12.5 (rotate 90 (rectangle 1 12))) (shift 2.5 10.5 (rotate 90 (rectangle 1 6))) (shift 5.5 12.5 (rotate 90 (rectangle 1 12))) (shift 0 18...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (union (sites Row 1) (sites Row 2))) (place "PIECE_ALPHA2" (union (sites Row 5...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 9) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1) (piece "PIECE_BETA" P2 (move Step (from Cell) Diagonal (to Cell if:(is Empty Cell (to))) (then (forEach Site (intersection (sites Incident Vertex of:Cell at: ### SUF: ) (sites Incident Vertex of:Cell at:(...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P1 directed:True) (track "Track2" {19 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True)} use:Vertex) (dice num:3) (map {(pair 1 1...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13 -2} P1 directed:True) (track "Track2" {25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12 -2} P2 directed:True)} use:Vertex) (dice num:2) (regions "Home...
### PRE: (game "GAME_NAME" (players {(player S) (player N)}) (equipment {(board (square 5 diagonals:Solid) use:Vertex) (piece "PIECE_ALPHA" Each (or (move Step Forwards (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (then (if (is In (las...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 9) use:Vertex) (regions P1 {(sites Side N) (sites Side S)}) (regions P2 {(sites Side W) (sites Side E)}) (piece "PIECE_ALPHA" P1) (piece "PIECE_ALPHA" P2)}) (rules (play (if (not (is Prev Mover)) (or (move Add (to (sites Empty)) (then (if (and (not (is P...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 7)) (piece "PIECE_ALPHA" Each)}) (rules (meta (swap)) (play (move Add (to (sites Empty)) (then (if (is Full) (do (set Var "CutOff" 0) next:(do (while (and (= 0 (- (count Groups if:(= (id P1) (who at:(to))) min:(var "CutOff")) (count Groups if:(= (id P2) (wh...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (remove (merge (shift 0 2 (scale 8 2 (rectangle 3 2))) (scale 1 2 (wedge 5 4))) edges:{{0 1} {2 3} {4 5}}) edges:{{0 15} {18 1} {2 11} {14 3} {4 7} {10 5}}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P2 (move Step (to if:(is Empty (to))))) (piece "PIECE_B...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Solid)) (shift (/ ### SUF: 2) 0 (rectangle 7 3 diagonals:Solid))) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 5)) (piece "PIECE_ALPHA" Each)}) (rules (play (move Add (piece (+ 1 ### SUF: )) (to (sites Empty)) (then (if (!= (count MovesThisTurn) (- (count Players) 1)) (moveAgain))))) (end (if (and {(not (is Mover P1)) (is Next P1) (> (pow (count Players) 2) (count S...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex 5)) (piece "PIECE_ALPHA" Each) (piece "PIECE_BETA" Neutral)}) (rules (start {(place "PIECE_ALPHA1" {"A5" "C7" "D8" "F9" "H9" "I9" "I7" "I5" "F2" "C1" "A1" "A2"}) (place "PIECE_ALPHA2" {"A4" "A3" "B1" "D1" "E1" "G3" "H4" "I6" "I8" "G9" "E9" "B6"})}) phases:{...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 2 diagonals:Solid) use:Vertex) (piece "PIECE_ALPHA" Each (move Step (to if:(and {(or {(and (!= (from) (coord "A3")) (!= (from) (coord "C3"))) (and (= (from) (coord "C3")) (!= (to) (coord "A3"))) (and (= (from) (coord "A3")) (!= (to) (coord "C3")))}) (is ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (square 7) edges:{{16 24} {24 32} {30 24} {24 18}}) use:Vertex) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))) (then (if (> (count Sites in:(forEach (sites Around (last To)) if:(if (is Empty (site)) (or (and {(is In (last To) (sites {(ahead (s...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (if (= (where "PIECE_BETA" Mo...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 5)) (piece "PIECE_ALPHA" Each (move (from) (to (sites LineOfSight Farthest at:(from))))) (piece "PIECE_BETA" Each (move (from) (to (sites LineOfSight Farthest at:(from)))))}) (rules (start {(place "PIECE_BETA1" (intersection (sites Bottom) (sites Column ...
### PRE: ### SUF: ### MID: (game "GAME_NAME" (players 3) (equipment {(board (rectangle 3 5)) (piece "PIECE_ALPHA" P1) (piece "PIECE_BETA" P2) (piece "PIECE_GAMMA" P3)}) (rules (play (move Add (to (sites Empty)))) (end (if (is Line 3) (result Mover Win)))))
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge (rectangle 3 4) (shift 0 1 (rectangle 1 12))) {(track "Track1" "20,3,W,N1,E,End" P1 directed:True) (track "Track2" "21,12,W,S1,E,End" P2 directed:True)}) (dice facesByDie:{{1 2 3 4} {0 1}} num:2) (hand Each) (regions "Replay" (sites {"A1" "A3" "D2" "H2" "...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 7 7)) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty ### SUF: )) (then (moveAgain)))) (piece "PIECE_BETA" Neutral)}) (rules (start {(place "PIECE_ALPHA1" {"A4"}) (place "PIECE_ALPHA2" {"G4"})}) (play (if (is Even (count Moves)) (forEach Piece) ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 4 12) {(track "Track1" "0,E,N1,W,N1,E,23,E,W,N1,E,23,W,N1,E,23,W,N1,E,23,W,N1,E,23,W,N1,E,23,W,N1,E,23" loop:True P1) (track "Track2" "47,W,S1,E,S1,W,24,E,N1,W,24,E,N1,W,24,E,N1,W,24,E,N1,W,24,E,N1,W,24,E,N1,W,24" loop:True P2)} use:Vertex) (piece "PI...
### PRE: (game "GAME_NAME" ### SUF: (equipment {(board (rectangle 5 6)) (hand Each) (piece "PIECE_ALPHA" P1 (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (moveAgain))))) (piece "PIECE_BETA" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (moveAgain)))...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 4)) (hand P1) (piece "PIECE_ALPHA" P1 (or (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step Orthogonal (to if:(is Empty (to)))))) (piece "PIECE_BETA" P2 (or (move Hop Orthogonal (...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 (if (= (state at:(from)) 1) (or ### SUF: (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (then (and (forEach Site (sites Occupied by:Mover) (if (= (state at:(s...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge (rectangle 3 4) (shift 0 1 (rectangle 1 12))) {(track "Track1" "20,3,W,N1,E,End" P1 directed:True) (track "Track2" "21,12,W,S1,E,End" P2 directed:True)}) (dice facesByDie:{{1 2 3 4} {0 1}} num:2) (hand Each) (regions "Replay" (sites {"A1" "A3" "D2" "H2" "...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" Each (or (move Hop (directions {Forwards Rightward Leftward}) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (and (i...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (rectangle 7 8)) (piece "PIECE_ALPHA" Each) (regions "RomanGoal1" P1 (sites Top)) (regions "GaulGoal2" P2 (sites Bottom))}) (rules (start {(place Stack "PIECE_ALPHA1" (sites {0 1 2 3 4 5 6 7}) count:2) (place Stack "PIECE_ALPHA2" (sites {48...
### PRE: (game "GAME_NAME" (players 4) (equipment {(board (add (hole (merge (shift 0 (/ (- 19 3) 2) (rectangle 3 19)) (shift (/ (- 19 3) 2) 0 (rectangle 19 3))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) {(track "Track1" "96,9,S,E1,N,11,E,N,W,53,N,W,S,42,W,S,E,8,S,E1,N8" P1 direc...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (regions P1 (sites Bottom)) (regions P2 (sites Top)) (piece "PIECE_ALPHA" Each (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (and (if (is In (la...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 11)) (regions "Fortresses" (sites Corners)) (piece "PIECE_ALPHA" P1 (move Slide Orthogonal (between if:(and (not (is In (between) (union (sites Centre) (sites "Fortresses")))) (is Empty (between)))) (then (and {(custodial (from (last To)) Orthogonal (bet...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P1 directed:True) (track "Track2" {19 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True)} use:Vertex) (dice num:3) (map {(pair 1 1...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rotate 90 (hex 5))) (piece "PIECE_ALPHA" Each) (piece "PIECE_ALPHA" Shared) (hand Shared)}) (rules (meta (swap)) (start (place "PIECE_ALPHA" (handSite Shared))) (play (or (move Add ### SUF: ) (move (from (handSite Shared)) (to (sites Empty)) copy:True))) (end (...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 4 pyramidal:True) use:Vertex) (piece "PIECE_ALPHA" Each) (hand Each)}) (rules (start (place "PIECE_ALPHA" "Hand" count:15)) (play ### SUF: ) (end (if (= (layer of:(last To)) 3) (result Mover Win))))) ### MID: (if (is Prev Mover) (move (from (sites Occupi...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board ### SUF: use:Vertex) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to)))))}) (rules (start {(place "PIECE_ALPHA1" {2 5 8}) (place "PIECE_ALPHA2" {0 3 6})}) (play (forEach Piece)) (end (if (no Moves Next) (result Next Loss))))) ### MID: (remove (square 3...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rotate 90 (hex 5))) (piece "PIECE_ALPHA" Each) (hand Shared size:2)}) (rules ### SUF: (play (move (from (sites Hand Shared)) (to (sites Empty)) copy:True)) (end (if (is Full) (if (is Odd (+ (count Groups if:(= (who at:(to)) P1) min:5) (count Groups if:(= (who a...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 7 6)) (hand Each) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal exact:True) (moveAgain)))))}) (rules (start (place "PIECE_ALPHA" "Hand" count:18)) phases:{(phase "Placement" (play (if (is Prev ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 4 12) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "47,W,S1,E,S1,W,S1,E" P2 directed:True)} use:Vertex) (piece "PIECE_ALPHA" Each (if (and (not (is In (from) (sites Next "Home"))) (!= 0 (mapEntry "Throw" (count Pips)))) (or ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (concentric Square rings:3) use:Vertex) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(is Empty (to))))) (hand Each)}) (rules (start (place "PIECE_ALPHA" "Hand" count:9)) (play (or (if ### SUF: (move (from (handSite Mover)) (to (sites Empty)))) (forEach...
### PRE: (game "GAME_NAME" (players 2) (equipment {(boardless Square) (piece "PIECE_ALPHA" Each (move (from (from) level:(level)) (to (sites Occupied by:All component:"PIECE_BETA") level:0 if:(= 1 (size Stack at:(to)))) (then (moveAgain)))) (piece "PIECE_BETA" Each)}) (rules (start {(place "PIECE_BETA1" (ahead (centreP...
### PRE: (game "GAME_NAME" ### SUF: (equipment {(board (hex 5)) (piece "PIECE_ALPHA" Each (move Step (to if:(and (or (= (id Neutral) (who at:(to))) (is Empty (to))) (= 1 (- (count Steps (step (to if:(or (= (id Neutral) (who at:(to))) (is Empty (to))))) (from) (intersection (sites Occupied by:Neutral) (sites Distance (s...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 7)) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(is Empty (to))) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to)))) (then (if (can Move (...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 3 1)) (sites...
### PRE: (game "GAME_NAME" (players 4) (equipment {(board (add (hole (merge (shift 0 (/ (- 19 3) 2) (rectangle 3 19)) (shift (/ (- 19 3) 2) 0 (rectangle 19 3))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) {(track "Track1" "96,9,S,W,N,7,W,N,E,51,N,E,S,43,E,S,W,10,S,W1,N7,End" P1 di...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 16)) (piece "PIECE_ALPHA" Each) (regions "Home" P1 (difference (expand (intersection (sites Bottom) (sites Right)) steps:(+ 1 (/ 16 4)) Orthogonal) (sites {(ahead (coord row:0 column:(- 16 1)) steps:(+ 1 (/ 16 4)) N) (ahead (coord row:0 column:(- 16 1)) ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (add (remove (merge {(shift 3 3 (remove (square 3) edges:{{1 4} {3 4} {4 7} {4 5}})) (shift 2 2 (scale 2 (remove (square 3) edges:{{1 4} {3 4} {4 7} {4 5}}))) (scale 4 (remove (square 3) edges:{{1 4} {3 4} {4 7} {4 5}}))}) vertices:{4}) edges:{{17 19} {17 20} {2...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rotate 45 (merge {(rectangle 5 4) (shift -1 1 (rectangle 3 6)) (shift -2 2 (rectangle 1 8)) (shift 1 -1 (rectangle 7 2))})) use:Vertex) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (site...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (move Step (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to) (then (set Var 1)))))))) (piece "PIECE_BETA" Each (or (move Step Diagonal (to if:(not (is Friend (who a...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 6)) (piece "PIECE_ALPHA" P1)}) (rules (start {(place "PIECE_ALPHA1" (sites Board)) (set Score P1 (count Sites in:(sites Phase 1))) (set Score P2 (count Sites in:(sites Phase 0)))}) (play (do (or (move Select (from (sites Occupied by:P1)) (to (sites Aroun...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:2) (sites Phase 1))) (place "PIECE_ALPHA2" (difference (expand ...
### PRE: (game "GAME_NAME" (players 7) (equipment {(board (concentric {49}) {(track "Track" {48 46 44 42 40 38 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 1 3 5 7 9 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47} loop:True)} use:Vertex) (dice d:7 num:3) (piece "PIECE_ALPHA" Each)}) (rules (start {(place ...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 10)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (difference (expand (sites Bottom) steps:(- 4 1)) (site...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 12)) (piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))})) (piece "PIECE_BETA" Each (move Slide Orthogonal (to if:(is Enemy (who at:(to))) (ap...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 5)) (piece "PIECE_ALPHA" Each (or (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) Orthogonal (between if:(and (not (is In (between) (sites ToClea...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N) (piece "PIECE_ALPHA" P2 S) (piece "PIECE_BETA" Each) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (union (sites Row 1) (sites Row 2))) (place "PIECE_ALPHA2" (union (sites Row 5...
### PRE: (game "GAME_NAME" (players 4) (equipment {(board (concentric {4 4 4 4 4 4 4 4}) {(track "Track1" {28 24 20 16 12 8 4 0} P1 directed:True) (track "Track2" {29 25 21 17 13 9 5 1} P2 directed:True) (track "Track3" {30 26 22 18 14 10 6 2} P3 directed:True) (track "Track4" {31 27 23 19 15 11 7 3} P4 directed:True)}...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (tri Hexagon 7)) (tile "Triangle" Each) (tile "Triangle" Neutral)}) (rules ### SUF: (start (place Random {"Triangle1" "Triangle2" "Triangle0"})) (play (move Add (to (sites Empty)) (then (add (piece (id "Triangle" Next)) (to (intersection (expand (sites Occupied ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 6)) (hand Each) (piece "PIECE_ALPHA" Each (if (not (is Line 3 Orthogonal through:(from))) (move Step Orthogonal (to if:(is Empty (to))) (then (if (is Line 3 Orthogonal) (if (= (value Player Mover) -1) (set Value Mover 1) (set Value Mover (+ ### SUF:...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (hex Hexagon 7)) (piece "PIECE_ALPHA" Each)}) (rules (start {(place "PIECE_ALPHA2" {0 (- (/ (- (* {3 7 7}) 7) 2) 1) (+ 1 (- (* {3 7 7}) (* 4 7)))}) (place "PIECE_ALPHA2" {(- 7 1) (+ 1 (/ ### SUF: 2)) (- (* {3 7 7}) (* 3 7))})}) phases:{(phase "Opening" (play (or...
### PRE: (game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))} (then (if (is In (last To) (sites Mover "Promotion")) (promote (...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 9)) (piece "PIECE_ALPHA" Each (move Leap {{F F R F} {F F L F}} (to if: ### SUF: (apply (if (is Enemy (who at:(to))) (remove (to)))))))}) (rules (start {(place "PIECE_ALPHA1" (sites Bottom)) (place "PIECE_ALPHA2" (sites Top))}) (play (forEach Piece)) (end...
### PRE: (game "GAME_NAME" (players 4) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "TrackCW" {39 35 33 31 29 27 25 23 21 19 38 17 15 13 11 9 7 5 3 1 37 0 2 4 6 8 10 12 14 16 36 18 20 22 24 26 28 30 32 34} loop:True) (track "TrackCCW" {39 34 32 ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (rectangle 6 10)) (tile "Z" Shared {F R F F L F}) (tile "Y" Shared {F R F R R F R F F}) (tile "X" Shared {F L F L L F F L L F R F}) (tile "W" Shared {F L F R F L F}) (tile "V" Shared {F F R F F}) (tile "U" Shared {F L F F L F}) (tile "T" Shared {F F R F R R F F}...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 ### SUF: ) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17 18 19 20 21 22 23 -2} P1 directed:True) (track "Track2" {25 23 22 21 20 19 18 17 16 15 14 13 ...
### PRE: (game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (move Hop (between if:(is Occupied (between))) (to if:(is Empty (to)) (apply (and {(if (is Enemy (who at:(between))) (remove (between))) (remember Value ### SUF: ) (remember Value (to))}))) (then (if (can Move (hop (from (la...
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