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2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Three six-sided dice. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions, one from their bottom right to the top right, the other from their bottom left to their top left....
(game "Imperial" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P1 directed:True) (track "Track2" {19 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True)} use:Vertex) (dice num:3) (map {(pair 1 19) (pair 2...
###Description 2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Three six-sided dice. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions, one from their bottom right to the top right, the other from their bottom left to ...
2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Pieces begin on the leftmost point on their opponent's side of the board. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the oth...
(game "Jacquet de Versailles" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 13 14 15 16 17 18 20 21 22 23 24 25 12 11 10 9 8 7 5 4 3 2 1 0} P1 directed:True) (track "Track2" {19 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P2 directed:True)} use:Vertex) (dice num:2) (piece "Disc...
###Description 2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Pieces begin on the leftmost point on their opponent's side of the board. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the v...
2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Pieces begin on the leftmost point on their opponent's side of the board. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the oth...
(game "Jacquet" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 13 14 15 16 17 18 20 21 22 23 24 25 12 11 10 9 8 7 5 4 3 2 1 0} P1 directed:True) (track "Track2" {19 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P2 directed:True)} use:Vertex) (dice num:2) (piece "Disc" Each) (map {...
###Description 2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Pieces begin on the leftmost point on their opponent's side of the board. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the v...
The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Two six-sided die. Each player has 15 pieces. Each pl...
(match "Julbahar" (players 2) (games (subgame "JulbaharSubgame" result:(score Mover))) (end {(if (>= (matchScore P1) 31) (result P1 Win)) (if (>= (matchScore P2) 31) (result P2 Win))}))
###Description The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Two six-sided die. Each player has 15 ...
One horizontal row of eleven squares, the central square marked with an X. From this central square, extending vertically, eleven more squares, making a row of twelve in total. The fifth square and the final square in this row are marked with an X. An arc of five squares extend left and down from the final square of th...
(game "Kawade Kelia" (players 4) (equipment {(board (merge {(rectangle 1 12) (shift 3.5 3.25 (scale 1 1.5 (rotate 90 (rectangle 1 4)))) (shift 0 7 (rectangle 1 12)) (shift -5.5 12.5 (rotate 90 (rectangle 1 12))) (shift 2.5 10.5 (rotate 90 (rectangle 1 6))) (shift 5.5 12.5 (rotate 90 (rectangle 1 12))) (shift 0 18 (rect...
###Description One horizontal row of eleven squares, the central square marked with an X. From this central square, extending vertically, eleven more squares, making a row of twelve in total. The fifth square and the final square in this row are marked with an X. An arc of five squares extend left and down from the fin...
2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then the value of ...
(game "Ketch-Dolt" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {26 12 11 10 9 8 7} P1 directed:True) (track "Track2" {27 25 24 23 22 21 20} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" Each (or (if (is Empty (handSite Mover)) (forEach Die if:(!= (pips) 0) (if (= (trackSite Move fro...
###Description 2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and the...
Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are two semi circles of five holes on the outside of two opposite corners of the board. The central space of these semicircles is marked. One or two pieces per player. Four stick dice are used, with one marked side. Each ...
(game "Kints" (players 2) (equipment {(board (add (merge {(shift -1.25 -0.34 (rotate 30 (rectangle 6 1))) (rectangle 1 5) (rectangle 5 1) (shift 0 6 (rectangle 5 1)) (shift 0 10 (rectangle 1 5)) (shift 7 0 (rectangle 1 5)) (shift 7 10 (rectangle 1 5)) (shift 11 0 (rectangle 5 1)) (shift 11 6 (rectangle 5 1)) (shift 12....
###Description Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are two semi circles of five holes on the outside of two opposite corners of the board. The central space of these semicircles is marked. One or two pieces per player. Four stick dice are used, with one mar...
2x12 board, with spaces as points, divided in two. Fifteen pieces per player, which start stacked, two on the players' first three points and three in the next three points. Two six-sided dice. Players unstack the pieces by moving pieces off of the stack, but remaining on the same point, according to the throws of the ...
(game "Kiz Tavlasi" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {7 8 9 10 11 12} P1 directed:True) (track "Track2" {18 17 16 15 14 13} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" Each (forEach Die if:(!= (pips) 0) (if (= (trackSite Move steps:(pips)) -1) (move Remove (from)) (move...
###Description 2x12 board, with spaces as points, divided in two. Fifteen pieces per player, which start stacked, two on the players' first three points and three in the next three points. Two six-sided dice. Players unstack the pieces by moving pieces off of the stack, but remaining on the same point, according to the...
Each player begins at the end of one of the "wings" on the board. Two pieces per player. Moves are determined by the throw of two sticks with a rounded side and a flat side. Rolls are as follows: two round sides up= 1, one flat and one round =2, two flat sides =3, plus another throw. Players move their pieces the appro...
(game "Knossos Game" (players 2) (equipment {(board (merge {(rectangle 1 4) (shift 1 1 (rectangle 1 2)) (shift 0 -2 (rectangle 3 1)) (shift 3 -2 (rectangle 3 1)) (shift 1.5 4 (scale 2 (rectangle 2 1))) (shift 0 5 (scale 3 (rectangle 1 2)))}) {(track "TrackBottom1" "14,6,7,0,1,4") (track "TrackBottom2" "15,8,9,3,2,5") (...
###Description Each player begins at the end of one of the "wings" on the board. Two pieces per player. Moves are determined by the throw of two sticks with a rounded side and a flat side. Rolls are as follows: two round sides up= 1, one flat and one round =2, two flat sides =3, plus another throw. Players move their p...
Two players. Four pieces per player, played with four stick dice. They are round on one side, flat on the other, and the round side of one has horizontal stripes, another has cross-hatching, the other two remaining blank. The throws are as follows: One flat side up = 1; two flat sides and at least one blank round side ...
(game "Kolica Atarakua" (players 2) (equipment {(board (add (merge {(rectangle 1 10) (shift 0 9 (rectangle 1 10)) (shift -1 -1 (square 2)) (shift 9 -1 (square 2)) (rectangle 10 1) (shift 9 0 (rectangle 10 1)) (shift -1 9 (square 2)) (shift 9 9 (square 2)) (shift 5 0 (rectangle 6 1)) (shift 0 5 (rectangle 1 6)) (shift 4...
###Description Two players. Four pieces per player, played with four stick dice. They are round on one side, flat on the other, and the round side of one has horizontal stripes, another has cross-hatching, the other two remaining blank. The throws are as follows: One flat side up = 1; two flat sides and at least one bl...
2x12 board, with the spaces rendered as points, divided into half. Fifteen pieces per player, which begin on the rightmost point, with respect to the player, on the opposite side of the board from which they sit. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one d...
(game "Kotra" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17 18 19 20 21 22 23 -2} P1 directed:True) (track "Track2" {12 13 14 15 16 17 18 19 20 21 22 23 11 10 9 8 ...
###Description 2x12 board, with the spaces rendered as points, divided into half. Fifteen pieces per player, which begin on the rightmost point, with respect to the player, on the opposite side of the board from which they sit. Two six-sided dice. Players move according to the number on each die by moving one piece the...
2x12 board, with spaces as points, divided in two. Fifteen pieces per player. Two six-sided die. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then the value of the other. The lowes...
(game "Lange Puff" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {26 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P1 directed:True) (track "Track2" {27 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" Each...
###Description 2x12 board, with spaces as points, divided in two. Fifteen pieces per player. Two six-sided die. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then the value of the o...
2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. One player places fourteen of their pieces on the first point of the table to their right closest to them, with the other piece on the point opposite it on the other side of the...
(game "Laquet" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) (track "Track1" {11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17 18 19 20 21 22 23} directed:True) use:Vertex) (dice d:6 num:2) (piece "Disc" Each (forEach Die if:(!= (...
###Description 2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. One player places fourteen of their pieces on the first point of the table to their right closest to them, with the other piece on the point opposite it on the ot...
Four 3x5 grids, arranged in four corners of a rectangular board. Three pieces per player. Five cowrie shells used as dice; the value of the throw equaling the number of the mouths which land face up. Players begin by entering their pieces onto the board from the square in the central row of the grid to their right. A s...
(game "Len Doat" (players 2) (equipment {(board (merge {(rectangle 3 5) (shift 7.5 0 (rectangle 3 5)) (shift 0 3.5 (rectangle 3 5)) (shift 7.5 3.5 (rectangle 3 5))}) {(track "Track1" "20,E,N,W,14,W,S,E,44,W,S,E,45,E,N,W,15,E,N1,W,End" P1 directed:True) (track "Track2" "39,W,S,E,45,E,N,W,15,E,N,W,14,W,S,E,44,W,S1,E,End"...
###Description Four 3x5 grids, arranged in four corners of a rectangular board. Three pieces per player. Five cowrie shells used as dice; the value of the throw equaling the number of the mouths which land face up. Players begin by entering their pieces onto the board from the square in the central row of the grid to t...
2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Twelve pieces per player. Two dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the valu...
(game "Los Doze Canes" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 0 1 2 3 4 5 6 7 8 9 10 11 23 22 21 20 19 18 17 16 15 14 13 12} P1 directed:True) (track "Track2" {25 12 13 14 15 16 17 18 19 20 21 22 2...
###Description 2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Twelve pieces per player. Two dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one...
2x12 board, divided in half. Spaces on each side take the form of points. Fifteen pieces per player. Three six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then the val...
(game "Ludus Anglicorum" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13 12} P1 directed:True) (track "Track2" {19 12 13 14 15 16 17 18 20 21 22 23 24 25 12 11 10 9 8 7 5 4 3 2 1 0} P2 directed:True)} use:Vertex) (dice num:3) (map {(pair...
###Description 2x12 board, divided in half. Spaces on each side take the form of points. Fifteen pieces per player. Three six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die a...
2x12 board, divided in half. Spaces on each side take the form of points. Fifteen pieces per player. Three six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then the val...
(game "Ludus Lombardorum" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 0 1 2 3 4 5 18 17 16 15 14 13 12} P1 directed:True) (track "Track2" {19 12 13 14 15 16 17 18 5 4 3 2 1 0} P2 directed:True)} use:Vertex) (dice num:3) (map {(pair 1 19) (pair 2 6)}) (piece "Disc" Each) (regions P1 {0 1 2 3 4 5}...
###Description 2x12 board, divided in half. Spaces on each side take the form of points. Fifteen pieces per player. Three six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die a...
The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Each player has 15 pieces. Each player's fifteen piec...
(match "Mahbouseh" (players 2) (games (subgame "MahbousehSubgame" result:(score Mover))) (end {(if (>= (matchScore P1) 31) (result P1 Win)) (if (>= (matchScore P2) 31) (result P2 Win))}))
###Description The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Each player has 15 pieces. Each player...
2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. Two or three six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by movin...
(game "Medio Emperador" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 0 1 2 3 4 5 6 7 8 9 10 11 23 22 21 20 19 18 17 16 15 14 13 12} P1 directed:True) (track "Track2" {25 12 13 14 15 16 17 18 19 20 21 22 ...
###Description 2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. Two or three six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other d...
The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Each player has 15 pieces. Each player's fifteen piec...
(match "Mughrabieh" (players 2) (games (subgame "MughrabiehSubgame" result:(score Mover))) (end {(if (>= (matchScore P1) 31) (result P1 Win)) (if (>= (matchScore P2) 31) (result P2 Win))}))
###Description The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Each player has 15 pieces. Each player...
2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Two six-sided dice. Both players begin on the same side of the board, one player (who plays first) with five pieces on the rightmost point of the starting row, four on the fifth and sixth points and two in the eleventh poin...
(game "Myles" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13} P1 directed:True) (track "Track2" {19 0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13} P2 directed:True)} use:Vertex) (dice num:2) (map {(pair 1 19) (pair 2 6)...
###Description 2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Two six-sided dice. Both players begin on the same side of the board, one player (who plays first) with five pieces on the rightmost point of the starting row, four on the fifth and sixth points and two in th...
The board is a track of any number of spaces, made in the sand. Any number of players, playing with one piece. One piece is the hyena. Four nut shells are used as dice, with the following throws: four of all the same side = 20; two of the same side = 2; any other throw = 0. The first player to reach the end of the trac...
(game "Nama" (players 8) (equipment {(board (rectangle 100 1) (track "Track" {0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 ...
###Description The board is a track of any number of spaces, made in the sand. Any number of players, playing with one piece. One piece is the hyena. Four nut shells are used as dice, with the following throws: four of all the same side = 20; two of the same side = 2; any other throw = 0. The first player to reach the ...
The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left). Each player has 15 pieces. The starting position is ...
(game "Nard" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25 -2} P1 directed:True) (track "Track2" {19 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12 -2} P2 directed:True)} use:Vertex) (dice d:6 num:2) (map "Bar" {(pair P...
###Description The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left). Each player has 15 pieces. The starti...
Twenty small circles arranged in a large circle, with a cross of nine more circles in the center of the large circle. The central circle and the circles where the crosses meet the larger circle are larger than the others. Two players play with either one or four pieces each. Four stick dice with a white and a black sid...
(game "Nyout" (players 2) (equipment {(board (concentric {1 -4 -4 20}) {(track "Track1" {29 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28} P1 directed:True) (track "Track2" {30 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28} P2 directed:True) (track "HorizontalTrack" {13 5 1 0 3 7 23 24 25 26 2...
###Description Twenty small circles arranged in a large circle, with a cross of nine more circles in the center of the large circle. The central circle and the circles where the crosses meet the larger circle are larger than the others. Two players play with either one or four pieces each. Four stick dice with a white ...
2x12 board, with spaces as points, divided in two. Twelve pieces per player, which start stacked, two per point in the quadrant to the player's right. Two six-sided dice. Players unstack the pieces by moving pieces off of the stack, but remaining on the same point, according to the throws of the dice. The value of the ...
(game "Ofanfelling" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {7 8 9 10 11 12} P1 directed:True) (track "Track2" {18 17 16 15 14 13} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" Each (forEach Die if:(!= (pips) 0) (if (= (trackSite Move steps:(pips)) -1) (move Remove (from)) (move...
###Description 2x12 board, with spaces as points, divided in two. Twelve pieces per player, which start stacked, two per point in the quadrant to the player's right. Two six-sided dice. Players unstack the pieces by moving pieces off of the stack, but remaining on the same point, according to the throws of the dice. Th...
Four 3x8 rectangles, arranged in a cross. The couting from the bottom of each arm, the spaces marked are the fourth square in the outer rows and the first in the central row. Four pieces per player. Seven cowrie shells, used as dice. The throws are as follows: one mouth up = 10; two mouths up = 2; three mouth up = 3; f...
(game "Pachesi" (players 4) (equipment {(board (add (hole (merge (shift 0 (/ (- 19 3) 2) (rectangle 3 19)) (shift (/ (- 19 3) 2) 0 (rectangle 19 3))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) {(track "Track1" "96,9,S,W,N,7,W,N,E,51,N,E,S,43,E,S,W,10,S,W1,N7,End" P1 directed:True...
###Description Four 3x8 rectangles, arranged in a cross. The couting from the bottom of each arm, the spaces marked are the fourth square in the outer rows and the first in the central row. Four pieces per player. Seven cowrie shells, used as dice. The throws are as follows: one mouth up = 10; two mouths up = 2; three ...
Four 3x8 rectangles, arranged in a cross shape around a large central square. The third space, counting from the outer corner, in the two outer rows of each arm of the board are marked with an "X." Four pieces per player. Seven cowrie shells used as dice, the throws as follows: Zero mouths up = 7; one = 10; two = 2; th...
(game "Pachih" (players 4) (equipment {(board (add (hole (merge (shift 0 (/ (- 19 3) 2) (rectangle 3 19)) (shift (/ (- 19 3) 2) 0 (rectangle 19 3))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) {(track "Track1" "96,9,S,E,N,11,E,N,W,53,N,W,S,42,W,S,E,8,S,E1,N7,End" P1 directed:True)...
###Description Four 3x8 rectangles, arranged in a cross shape around a large central square. The third space, counting from the outer corner, in the two outer rows of each arm of the board are marked with an "X." Four pieces per player. Seven cowrie shells used as dice, the throws as follows: Zero mouths up = 7; one = ...
The game is played either by two teams of two players, or by two players playing with two sets of pieces. The pieces move along the outer track of the board according to dice throws. If a piece lands on a space occupied by an opponent, the opponent's piece is sent back to the starting position. Certain marked squares i...
(game "Pachisi" (players 4) (equipment {(board (add (hole (merge (shift 0 (/ (- 19 3) 2) (rectangle 3 19)) (shift (/ (- 19 3) 2) 0 (rectangle 19 3))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) {(track "Track1" "97,68,N,11,E,N,W,53,N,W,S,42,W,S,E,8,S,55,N8" P1 directed:True) (trac...
###Description The game is played either by two teams of two players, or by two players playing with two sets of pieces. The pieces move along the outer track of the board according to dice throws. If a piece lands on a space occupied by an opponent, the opponent's piece is sent back to the starting position. Certain m...
Four 3x8 rectangles, arranged in a cross shape with a large square space in the center. The outer corners of each square are marked with a cross, as are the third and sixth space from the same corner. Four players, playing on two teams. Four pieces per player. The pieces are red, green, yellow, and black. Players start...
(game "Pahada Keliya" (players 4) (equipment {(board (add (hole (merge (shift 0 (/ (- 19 3) 2) (rectangle 3 19)) (shift (/ (- 19 3) 2) 0 (rectangle 19 3))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) {(track "Track1" "96,9,S,E,N,11,E,N,W,53,N,W,S,42,W,S,E,8,S,E1,N7,End" P1 directe...
###Description Four 3x8 rectangles, arranged in a cross shape with a large square space in the center. The outer corners of each square are marked with a cross, as are the third and sixth space from the same corner. Four players, playing on two teams. Four pieces per player. The pieces are red, green, yellow, and black...
The board is a single track: nine squares along the bottom row. From the central space, a track of 25 spaces, which makes turns every five spaces. It begins vertically, then to the right, then vertical, then diagonallyup and to the left, then diagonallydown and to the left. The squares just before the track turns are m...
(game "Pancha Keliya" (players 2) (equipment {(board (rotate 90 (merge {(shift 2.79 10.44 (rotate 135 (rectangle 5 1))) (shift 6.32 11.15 (rotate 45 (rectangle 5 1))) (shift 9 11 (graph vertices:{{0 0} {-0.75 0.55} {-0.04 1.24} {1 0}} edges:{{0 1} {1 2} {2 3} {3 0}})) (shift 9 5 (rectangle 6 1)) (shift 5 5 (rectangle 1...
###Description The board is a single track: nine squares along the bottom row. From the central space, a track of 25 spaces, which makes turns every five spaces. It begins vertically, then to the right, then vertical, then diagonallyup and to the left, then diagonallydown and to the left. The squares just before the tr...
A track of eleven squares, with marks in the two outer and central squares. Ten further squares extending from the central square, with markings in the fifth and final squares. Including this fifth square, a square track with eleven squares per side, with a marked square in each corner and middle square of each side. F...
(game "Panchi" (players 2) (equipment {(board (merge {(rectangle 1 11) (shift 0 5 (rotate 90 (rectangle 1 11))) (shift 0 5 (rectangle 1 11)) (shift -5 10 (rotate 90 (rectangle 1 11))) (shift 5 10 (rotate 90 (rectangle 1 11))) (shift 0 15 (rectangle 1 11))}) {(track "Track1" "0,E5,N5,W,N,E,S,W5,N,End" P1 directed:True) ...
###Description A track of eleven squares, with marks in the two outer and central squares. Ten further squares extending from the central square, with markings in the fifth and final squares. Including this fifth square, a square track with eleven squares per side, with a marked square in each corner and middle square ...
2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. Two or three dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piec...
(game "Pareia de Entrada" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 0 1 2 3 4 5 6 7 8 9 10 11 23 22 21 20 19 18 17 16 15 14 13 12} P1 directed:True) (track "Track2" {25 0 1 2 3 4 5 6 7 8 9 10 11 23 22...
###Description 2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. Two or three dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by ...
Played on a board with 12 points per side, divided in half. Play occurs only in the top right quadrant of the board. Fifteen pieces per player. Two six-sided dice. A double throw grants the player another throw. Players enter their pieces according to the throws of the dice, and they must use the entire value of a die ...
(game "Paumecary" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 23 22 21 20 19 18 -2} P1 directed:True) (track "Track2" {25 23 22 21 20 19 18 -2} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Di...
###Description Played on a board with 12 points per side, divided in half. Play occurs only in the top right quadrant of the board. Fifteen pieces per player. Two six-sided dice. A double throw grants the player another throw. Players enter their pieces according to the throws of the dice, and they must use the entire ...
Cross-shaped board, with two opposite arms bent at a right angle. Line cross each arm, creating 55 intersections where the pieces are placed. Two teams of one, two, or three people play, with each player controlling one piece. Four longitudinally split reed are used as dice, two are unmarked on the concave side which c...
(game "Petol" (players 6) (equipment {(board (remove (merge {(shift 0 7 (scale 2 1 (rectangle 3 2))) (scale 2 1 (rectangle 8 2)) (shift 0 9 (scale 2 1 (rectangle 8 2))) (shift 4.5 1 (scale 2 1 (rectangle 6 2))) (shift -4.5 10 (scale 2 1 (rectangle 6 2))) (shift 4.5 6 (graph vertices:{{0 0} {0 1} {2 3} {2 0}} edges:{{0 ...
###Description Cross-shaped board, with two opposite arms bent at a right angle. Line cross each arm, creating 55 intersections where the pieces are placed. Two teams of one, two, or three people play, with each player controlling one piece. Four longitudinally split reed are used as dice, two are unmarked on the conca...
2x12 board, with the spaces rendered as points, divided into half. Fifteen pieces per player, which begin on the rightmost point, with respect to the player, on the opposite side of the board from which they sit. Two six-sided dice. Pieces move according to the throws of the dice, the value of a die being used to move ...
(game "Piprjall" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12 -2} P1 directed:True) (track "Track2" {0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13 -2} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" Each (...
###Description 2x12 board, with the spaces rendered as points, divided into half. Fifteen pieces per player, which begin on the rightmost point, with respect to the player, on the opposite side of the board from which they sit. Two six-sided dice. Pieces move according to the throws of the dice, the value of a die bein...
Played on a standard Backgammon board. Each player starts with fifteen pieces on the starting point of their track. Two six-sided dice. The pieces move around the board in opposite directions in a horseshoe-shaped track. Each player rolls one die. The player who rolls highest goes first. The player then rolls two die t...
(game "Plakoto" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P1 directed:True) (track "Track2" {25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True)} use:Vertex) (dice num:2) (regions P1 {20 21 22 23 24 25}...
###Description Played on a standard Backgammon board. Each player starts with fifteen pieces on the starting point of their track. Two six-sided dice. The pieces move around the board in opposite directions in a horseshoe-shaped track. Each player rolls one die. The player who rolls highest goes first. The player then ...
The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Each player has 15 pieces. The starting position is a...
(game "Portes" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25 -2} P1 directed:True) (track "Track2" {19 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12 -2} P2 directed:True)} use:Vertex) (dice num:2) (regions P1 {20 21 22...
###Description The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Each player has 15 pieces. The startin...
2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Three six-sided dice. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions, one from their bottom right to the top right, the other from their bottom left to their top left....
(game "Provincial" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P1 directed:True) (track "Track2" {19 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True)} use:Vertex) (dice num:3) (map {(pair 1 19) (pair...
###Description 2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Three six-sided dice. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions, one from their bottom right to the top right, the other from their bottom left to ...
2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. Pieces begin on one half of a player's side of the board (the half to the left of one player, and to the right of the other player), two per space, then two on the next space an...
(game "Quinze Tablas" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 0 1 2 3 4 5 6 7 8 9 10 11 23 22 21 20 19 18 17 16 15 14 13 12 -2} P1 directed:True) (track "Track2" {25 12 13 14 15 16 17 18 19 20 21 22...
###Description 2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. Pieces begin on one half of a player's side of the board (the half to the left of one player, and to the right of the other player), two per space, then two on th...
Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are two semi circles of five holes on the outside of two opposite corners of the board. Two pieces per player. Four stick dice are used, each with one marked side. Each die is marked differently for a different value: 4, ...
(game "Romavoa" (players 2) (equipment {(board (add (merge {(shift -1.25 -0.34 (rotate 30 (rectangle 6 1))) (rectangle 1 5) (rectangle 5 1) (shift 0 6 (rectangle 5 1)) (shift 0 10 (rectangle 1 5)) (shift 7 0 (rectangle 1 5)) (shift 7 10 (rectangle 1 5)) (shift 11 0 (rectangle 5 1)) (shift 11 6 (rectangle 5 1)) (shift 1...
###Description Played on a board with 36 holes arranged in a square, with a gap in the center of each side. There are two semi circles of five holes on the outside of two opposite corners of the board. Two pieces per player. Four stick dice are used, each with one marked side. Each die is marked differently for a diffe...
Each player starts play on one of the top corners of the 3x4 grid, proceeding down that row to the opposite corner, and then up the central track, which both players use, and then turning back toward the original side of the track when reaching the top of the central track in the 2x3 grid. If a player lands on an oppon...
(game "Royal Game of Ur" (players 2) (equipment {(board (hole (hole (rectangle 3 8) (poly {{4 0} {4 1} {6 1} {6 0}})) (poly {{4 2} {4 3} {6 3} {6 2}})) {(track "Track1" "20,3,W,N1,E,S1,W,End" P1 directed:True) (track "Track2" "21,17,W,S1,E,N1,W,End" P2 directed:True)}) (dice d:2 from:0 num:4) (hand Each) (regions "Repl...
###Description Each player starts play on one of the top corners of the 3x4 grid, proceeding down that row to the opposite corner, and then up the central track, which both players use, and then turning back toward the original side of the track when reaching the top of the central track in the 2x3 grid. If a player la...
Played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Each player has 15 pieces. Each player's pieces begin in three st...
(game "Schuster" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25 -2} P1 directed:True) (track "Track2" {19 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12 -2} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" E...
###Description Played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left. Each player has 15 pieces. Each player's pieces be...
2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. Three six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one p...
(game "Seys Dos y As" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17} P1 directed:True) (track "Track2" {25 11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17} P2 direc...
###Description 2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. Fifteen pieces per player. Three six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or ...
The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left). Each player has 15 pieces. The starting position is ...
(game "Shuanglu" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17 18 19 20 21 22 23 -2} P1 directed:True) (track "Track2" {25 23 22 21 20 19 18 17 16 15 14 13 12 0...
###Description The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left). Each player has 15 pieces. The starti...
Four 3x8 rectangles, arranged in a cross shape around a large central square space. Squares marked with "X" (counting from top of each row): fifth in each outer row, fourth in central row. Four players playing on two teams. Three pieces per player. Play begins in the central row of each player's arm of the board. Six c...
(game "Sokkattan" (players 4) (equipment {(board (add (hole (merge (shift 0 (/ (- 19 3) 2) (rectangle 3 19)) (shift (/ (- 19 3) 2) 0 (rectangle 19 3))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) {(track "Track1" "96,9,S,E,N,11,E,N,W,53,N,W,S,42,W,S,E,8,S,E1,N7,End" P1 directed:Tr...
###Description Four 3x8 rectangles, arranged in a cross shape around a large central square space. Squares marked with "X" (counting from top of each row): fifth in each outer row, fourth in central row. Four players playing on two teams. Three pieces per player. Play begins in the central row of each player's arm of t...
The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left). Each player has 15 pieces. The starting position is ...
(game "Ssang-Ryouk" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {24 11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17 18 19 20 21 22 23 -2} P1 directed:True) (track "Track2" {25 23 22 21 20 19 18 17 16 15 14 13 1...
###Description The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left). Each player has 15 pieces. The starti...
2x12 board, with the spaces rendered as points, divided into half. Fifteen pieces per player. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then the value of the...
(game "Svensk Bradspel" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12 -2} P1 directed:True) (track "Track2" {19 0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13 -2} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "...
###Description 2x12 board, with the spaces rendered as points, divided into half. Fifteen pieces per player. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then t...
2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Two six-sided dice. Play occurs only in two quadrants of the board, opposite one another, a player's pieces only leaving their quadrant to bear off. Two pieces are stacked each on the first three points, and three are stack...
(game "Tables Rabbatuees" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {0 1 2 3 4 5} P1 directed:True) (track "Track2" {12 13 14 15 16 17} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" Each (...
###Description 2x12 board, divided in half, where the spaces are rendered as points. Fifteen pieces per player. Two six-sided dice. Play occurs only in two quadrants of the board, opposite one another, a player's pieces only leaving their quadrant to bear off. Two pieces are stacked each on the first three points, and ...
Portes, Plakoto, and Fevga are played in succession. One point is awarded to the winner of each game, two points if the opponent hasn't moved pieces out of their starting quadrant. It is typically played to five or seven points.
(match "Tavli" (players 2) (games {(subgame "Portes" next:1 result:(score Mover)) (subgame "Plakoto" next:2 result:(score Mover)) (subgame "Fevga" next:0 result:(score Mover))}) (end {(if (>= (matchScore P1) 5) (result P1 Win)) (if (>= (matchScore P2) 5) (result P2 Win))}))
###Description Portes, Plakoto, and Fevga are played in succession. One point is awarded to the winner of each game, two points if the opponent hasn't moved pieces out of their starting quadrant. It is typically played to five or seven points. ###Ludii (match "Tavli" (players 2) (games {(subgame "Portes" next:1 result...
The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; both players progress in an anti-clockwise direction. Fifteen pieces per player, two six-sided dice. Each player begins with two pieces on the rightmost point on the opposite side of the board. Play...
(game "Tawula" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P1 directed:True) (track "Track2" {19 0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" Each (if ...
###Description The game is played on a board with twelve points on either side. The points form a continuous track in a horseshoe shape; both players progress in an anti-clockwise direction. Fifteen pieces per player, two six-sided dice. Each player begins with two pieces on the rightmost point on the opposite side of ...
Four 3x8 rectangles, arranged in a cross shape around large central square. Four players. Four pieces per player. Two rectangular four-sided die, each marked as follows: 0, 1, 2, 4. When the throw is 0 and 1, the throw is called Tayam, when it is 0 and 4 it is called Sonal. Pieces enter the board from the central squar...
(game "Tayam Sonalu" (players 4) (equipment {(board (add (hole (merge (shift 0 (/ (- 19 3) 2) (rectangle 3 19)) (shift (/ (- 19 3) 2) 0 (rectangle 19 3))) (poly {{8 8} {8 11} {11 11} {11 8}})) cells:{{8 28 48 68 69 70 71 51 31 11 10 9}}) {(track "Track1" "96,9,S,E,N,11,E,N,W,53,N,W,S,42,W,S,E,8,S,E1,N7,End" P1 directed...
###Description Four 3x8 rectangles, arranged in a cross shape around large central square. Four players. Four pieces per player. Two rectangular four-sided die, each marked as follows: 0, 1, 2, 4. When the throw is 0 and 1, the throw is called Tayam, when it is 0 and 4 it is called Sonal. Pieces enter the board from th...
5x5 board, marked with an X in the central square and the midpoints of the outer circuit of spaces. Four players. Four pieces per player. Four seeds, with one white side and one dark side, used as dice. The values of the throws are equal to the number of white sides up, except when no white sides are up the throw equal...
(game "Thaayam" (players 4) (equipment {(board (square 5) {(track "Track1" "2,E,N,W,S,E1,N3,E2,S2,W1,N1" P1 directed:True) (track "Track2" "14,N,W,S,E,N1,W3,N2,E2,S1,W1" P2 directed:True) (track "Track3" "22,W,S,E,N,W1,S3,W2,N2,E1,S1" P3 directed:True) (track "Track4" "10,S,E,N,W,S1,E3,S2,W2,N1,E1" P4 directed:True)}) ...
###Description 5x5 board, marked with an X in the central square and the midpoints of the outer circuit of spaces. Four players. Four pieces per player. Four seeds, with one white side and one dark side, used as dice. The values of the throws are equal to the number of white sides up, except when no white sides are up ...
2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to their top left). F...
(game "Todas Tablas" (players 2) (equipment {(board (merge {(rectangle 1 6) (shift 7 0 (rectangle 1 6)) (shift 0 6 (rectangle 1 6)) (shift 7 6 (rectangle 1 6))}) {(track "Track1" {11 10 9 8 7 6 5 4 3 2 1 0 12 13 14 15 16 17 18 19 20 21 22 23} P1 directed:True) (track "Track2" {23 22 21 20 19 18 17 16 15 14 13 12 0 1 2 ...
###Description 2x12 board, divided in half. Spaces on each side take the form of semi-circular sockets, into which the pieces fit. The points form a continuous track in a horseshoe shape; each player progresses in opposite directions (one from their bottom right to the top right, the other from their bottom left to the...
2x12 board, with spaces as points, divided in two. Fifteen or sixteen pieces per player, which begin on one of the points, the furthest to the right of one player and the furthest to the left of the other (they will be opposite each other). The points form a continuous track in a horseshoe shape; each player progresses...
(game "Tokkadille" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {12 11 10 9 8 7 5 4 3 2 1 0 13 14 15 16 17 18 20 21 22 23 24 25} P1 directed:True) (track "Track2" {25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12} P2 directed:True) (track "ReverseHuckeTrack1" {0 1 2 3 4 5 7} P1 directe...
###Description 2x12 board, with spaces as points, divided in two. Fifteen or sixteen pieces per player, which begin on one of the points, the furthest to the right of one player and the furthest to the left of the other (they will be opposite each other). The points form a continuous track in a horseshoe shape; each pl...
2x8 board, with rectangular spaces. Sixteen pieces per player, eight each placed on the two rectangles to each player's left. Each player moves their pieces in an anti-clockwise direction. Two six-sided dice. When a player rolls two 1s, they lose a piece. When a player rolls doubles of another number, the player may mo...
(game "Tsun K'i" (players 2) (equipment {(board (scale 10 2 (rectangle 8 2)) {(track "Track1" "1,N,W,S,N,E1,S" P1 directed:True) (track "Track2" "14,S,E,N,S,W1,N" P2 directed:True)}) (piece "Stick" Each) (dice d:6 num:2) (regions "Exit" P1 (sites {"B1" "B2"})) (regions "Exit" P2 (sites {"A7" "A8"}))}) (rules (start {(p...
###Description 2x8 board, with rectangular spaces. Sixteen pieces per player, eight each placed on the two rectangles to each player's left. Each player moves their pieces in an anti-clockwise direction. Two six-sided dice. When a player rolls two 1s, they lose a piece. When a player rolls doubles of another number, th...
Stones are placed on the ground to make a square with ten spaces per side, the spaces between the stones being the place where the pieces are played. One piece per player. Three sticks used as dice, one side flat, the other round. One of the sticks is notched on the round side. Throws are as follows: All flat sides up ...
(game "Tugi-Epfe" (players 2) (equipment {(board (merge {(rectangle 1 11) (rectangle 11 1) (shift 0 10 (rectangle 1 11)) (shift 10 0 (rectangle 11 1))}) {(track "TrackCW" {0 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 39 38 37 36 35 34 33 32 31 30 9 8 7 6 5 4 3 2 1 0} directed:True) (track "TrackCCW" {0...
###Description Stones are placed on the ground to make a square with ten spaces per side, the spaces between the stones being the place where the pieces are played. One piece per player. Three sticks used as dice, one side flat, the other round. One of the sticks is notched on the round side. Throws are as follows: All...
The board is a rectilinear track with two rows, of any number. Six or seven players, seven are preferred. One piece per player. Two seashells, used as dice. The throws are as follows: two backs = 20; two hollow sides = 10, one of each = 0. The player to reach the end of the track wins. The game involves 7 players. Each...
(game "Uturu Uturu Kaida" (players 7) (equipment {(board (rectangle 2 50) (track "Track" {0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78 77 76 75 74 73 72 71 70 ...
###Description The board is a rectilinear track with two rows, of any number. Six or seven players, seven are preferred. One piece per player. Two seashells, used as dice. The throws are as follows: two backs = 20; two hollow sides = 10, one of each = 0. The player to reach the end of the track wins. The game involves ...
2x12 board, with the spaces rendered as points, divided into half. Fifteen pieces per player. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then the value of the...
(game "Verquere" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 25 24 23 22 21 20 18 17 16 15 14 13 0 1 2 3 4 5 7 8 9 10 11 12 -2} P1 directed:True) (track "Track2" {19 0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13 -2} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" E...
###Description 2x12 board, with the spaces rendered as points, divided into half. Fifteen pieces per player. Two six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then t...
Play begins in the central row and continues from left to right, then down the furthest row from right to left, then on the closest row from left to right. Played using three dice; throws can be used singly or combined but could not be divided. No second throw with doubles or triples. More than one piece of the same pl...
(game "XII Scripta" (players 2) (equipment {(board (add (merge (rectangle 3 6) (shift 7 0 (rectangle 3 6))) edges:{{5 18} {11 24} {17 30}}) {(track "Track1" "36,6,E,N1,W,0,E,End" P1 directed:True) (track "Track2" "38,6,E,S1,W,12,E,End" P2 directed:True)} use:Vertex) (dice num:3) (hand Each size:2) (piece "Disc" Each (f...
###Description Play begins in the central row and continues from left to right, then down the furthest row from right to left, then on the closest row from left to right. Played using three dice; throws can be used singly or combined but could not be divided. No second throw with doubles or triples. More than one piece...
2x12 board, with spaces as points, divided in two. Fifteen pieces per player, which start stacked, two on the players' first three points and three in the next three points. Two six-sided dice. Players unstack the pieces by moving pieces off of the stack, but remaining on the same point, according to the throws of the ...
(game "Yahoudieh" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {7 8 9 10 11 12} P1 directed:True) (track "Track2" {18 17 16 15 14 13} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "Disc" Each (forEach Die if:(!= (pips) 0) (if (= (trackSite Move steps:(pips)) -1) (move Remove (from)) (move (...
###Description 2x12 board, with spaces as points, divided in two. Fifteen pieces per player, which start stacked, two on the players' first three points and three in the next three points. Two six-sided dice. Players unstack the pieces by moving pieces off of the stack, but remaining on the same point, according to the...
1. Agon is played on a hexagonal board made of 91 hexagonal playing spaces. Each concentric layer for hexagons is so coloured that it is easy to see a playing space's distance from the centre of the board. 2. The players each start with a queen and six guards. They are placed in a set configuration at the edge of the b...
(game "Agon" (players 2) (equipment {(board (hex 6)) (piece "Pawn" Each (move Step (to if:(and {(is Empty (to)) (>= (count Steps Orthogonal (from) (centrePoint)) (count Steps Orthogonal (to) (centrePoint))) (!= (to) (centrePoint))})) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(be...
###Description 1. Agon is played on a hexagonal board made of 91 hexagonal playing spaces. Each concentric layer for hexagons is so coloured that it is easy to see a playing space's distance from the centre of the board. 2. The players each start with a queen and six guards. They are placed in a set configuration at th...
3x3 board. Each player plays with three Horse-shaped pieces, which begin on the row of squares closest to the player. Pieces move one space forward and one space diagonally, jumping over any intervening pieces. The first player to place their pieces in the squares where the opponent started wins.
(game "Aralzaa" (players 2) (equipment {(board (square 3)) (piece "Knight" Each (move Leap {{F F R F} {F F L F}} (to if:(is Empty (to))))) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "Knight1" (sites P1)) (place "Knight2" (sites P2))}) (play (forEach Piece)) (end (if (= (sites Occupied ...
###Description 3x3 board. Each player plays with three Horse-shaped pieces, which begin on the row of squares closest to the player. Pieces move one space forward and one space diagonally, jumping over any intervening pieces. The first player to place their pieces in the squares where the opponent started wins. ###Lud...
6x6 board. Two or four players. Three pieces per player, which begin in opposite corners of the board. Players alternate turns moving one piece to an empty adjacent space, orthogonally or diagonally. The first player to place their pieces in the squares in the opposite corner where the opponent's pieces started wins. ...
(game "Bajr" (players 2) (equipment {(board (square 6)) (piece "Counter" Each (move Step (to if:(is Empty (to))))) (regions "Home" P1 (expand (intersection (sites Bottom) (sites Left)) steps:1 Orthogonal)) (regions "Home" P2 (expand (intersection (sites Top) (sites Right)) steps:1 Orthogonal)) (map {(pair P1 P2) (pair ...
###Description 6x6 board. Two or four players. Three pieces per player, which begin in opposite corners of the board. Players alternate turns moving one piece to an empty adjacent space, orthogonally or diagonally. The first player to place their pieces in the squares in the opposite corner where the opponent's pieces ...
The game is played on a 10x10 board. Four of the squares are marked and are considered to contain a watering hole. Each player has two elephants, two lions and two mice. Pieces do not take other pieces. Their movement is as follows: mice move like rooks, lions move like bishops, and elephants move like queens. Like the...
(game "Barca" (players 2) (equipment {(board (square 10)) (piece "Mouse" Each (move Slide Orthogonal (to (apply if:(all Sites (sites Around (to)) if:(!= (what at:(site)) (id "Lion" Next))))))) (piece "Elephant" Each (move Slide All (to (apply if:(all Sites (sites Around (to)) if:(!= (what at:(site)) (id "Mouse" Next)))...
###Description The game is played on a 10x10 board. Four of the squares are marked and are considered to contain a watering hole. Each player has two elephants, two lions and two mice. Pieces do not take other pieces. Their movement is as follows: mice move like rooks, lions move like bishops, and elephants move like q...
The object of the game is to be the first player to occupy the opponent's castle with two of your own pieces, or, to capture all of your opponent's pieces while retaining two or more of your own pieces. Both knights and pawns can move either horizontally, vertically, or diagonally in three ways, as follows: One space i...
(game "Camelot" (players 2) (equipment {(board (keep (rectangle 12 16) (poly {{0 7} {1 10} {4 13} {12 13} {15 10} {16 7} {16 5} {15 2} {13 0} {3 0} {1 2} {0 5}}))) (piece "Pawn" Each (or (if (not (is In (from) (sites Next))) (move Hop (from (from)) (between if:(is Friend (who at:(between)))) (to if:(and (is In (to) (di...
###Description The object of the game is to be the first player to occupy the opponent's castle with two of your own pieces, or, to capture all of your opponent's pieces while retaining two or more of your own pieces. Both knights and pawns can move either horizontally, vertically, or diagonally in three ways, as follo...
DROP - Each stone is dropped on an empty cell, next to and below a stone of the same color MOVE - First player drops one stone at the first turn, then each player drops up to two stones (he may pass). GOAL - Wins the player with more stones on the bottom row.
(game "Cascades" (players 2) (equipment {(board (remove (hex Triangle 15) cells:{92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119} vertices:{223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 ...
###Description DROP - Each stone is dropped on an empty cell, next to and below a stone of the same color MOVE - First player drops one stone at the first turn, then each player drops up to two stones (he may pass). GOAL - Wins the player with more stones on the bottom row. ###Ludii (game "Cascades" (players 2) (equip...
The game can be played by two, three, four, or six people. It is played on a board that is shaped like a six-pointed star with 121 holes for the pieces. Each point of the star has ten colored spheres and the goal of the game is to move all of one's pieces into the opposite point of the star. Players can move a piece to...
(game "Chinese Checkers" (players 6) (equipment {(board (hex Star 4)) (piece "Marker" Each) (regions "Home" P1 (expand origin:(coord row:0 column:4) steps:(- 4 1))) (regions "Home" P2 (expand origin:(coord row:4 column:(* 4 3)) steps:(- 4 1))) (regions "Home" P3 (expand origin:(coord row:(* 4 3) column:(* 4 4)) steps:(...
###Description The game can be played by two, three, four, or six people. It is played on a board that is shaped like a six-pointed star with 121 holes for the pieces. Each point of the star has ten colored spheres and the goal of the game is to move all of one's pieces into the opposite point of the star. Players can ...
Play begins with an empty board. Black goes first. Players alternate turns. The game proceeds in two phases: Drop phase: Players place one cone per turn on any vacant cell on the special 9×5 centre area of the board. Players may not move a cone until all their cones have been placed. After the drop phase is completed, ...
(game "Conspirateurs" (players 2) (equipment {(board (square 17)) (piece "Pawn" Each) (hand Each) (regions "Secret Meeting Place" (sites {106 107 108 109 110 111 112 113 114 123 124 125 126 127 128 129 130 131 140 141 142 143 144 145 146 147 148 157 158 159 160 161 162 163 164 165 174 175 176 177 178 179 180 181 182}))...
###Description Play begins with an empty board. Black goes first. Players alternate turns. The game proceeds in two phases: Drop phase: Players place one cone per turn on any vacant cell on the special 9×5 centre area of the board. Players may not move a cone until all their cones have been placed. After the drop phase...
Initially, all pawns are placed on their starting positions in the outer sites of the circle. All pawns can move to an empty or enemy site adjacent to its position. Capture is mandatory. A pawn can never move to one of the starting positions of its owner. If a pawn is moving from a ring of the circle to another (except...
(game "Gadis" (players 2) (equipment {(board (remove (concentric {0 0 12 12 12 24}) cells:{1})) (piece "Pawn" Each) (regions P1 {45 46 47 48 49 50 51 52 53 54 55 56}) (regions P2 {57 58 59 36 37 38 39 40 41 42 43 44}) (regions "FirstCircle" {24 25 26 27 28 29 30 31 32 33 34 35}) (regions "SecondCircle" {12 13 14 15 16 ...
###Description Initially, all pawns are placed on their starting positions in the outer sites of the circle. All pawns can move to an empty or enemy site adjacent to its position. Capture is mandatory. A pawn can never move to one of the starting positions of its owner. If a pawn is moving from a ring of the circle to ...
The rules are the same as for Halma. Pieces move one space orthogonally or diagonally. They may jump over a piece of any color. Multiple jumps in one turn are possible. Jumps do not capture. The player who first places all of their pieces in the opponent's starting position wins. The game is played on a board 8x8.
(game "Grasshopper" (players 2) (equipment {(board (square 8)) (piece "Counter" Each) (regions "Home" P1 (expand origin:(coord "A1") steps:3 Orthogonal)) (regions "Home" P2 (expand origin:(coord "H8") steps:3 Orthogonal)) (map {(pair P1 P2) (pair P2 P1)})}) (rules (start {(place "Counter1" (sites P1)) (place "Counter2"...
###Description The rules are the same as for Halma. Pieces move one space orthogonally or diagonally. They may jump over a piece of any color. Multiple jumps in one turn are possible. Jumps do not capture. The player who first places all of their pieces in the opponent's starting position wins. The game is played on a ...
Played on a 16x16 checkered board. Can be played with two or four players. It is played with nineteen pieces for a two-player game, thirteen for a four-player game. The pieces begin play in opposing corners of the board, called the "camp." Pieces can move in any direction to an adjacent square. Players can also jump an...
(game "Halma" (players 2) (equipment {(board (square 16)) (piece "Counter" Each) (regions "Home" P1 (difference (expand (intersection (sites Bottom) (sites Right)) steps:(+ 1 (/ 16 4)) Orthogonal) (sites {(ahead (coord row:0 column:(- 16 1)) steps:(+ 1 (/ 16 4)) N) (ahead (coord row:0 column:(- 16 1)) steps:(+ 1 (/ 16 ...
###Description Played on a 16x16 checkered board. Can be played with two or four players. It is played with nineteen pieces for a two-player game, thirteen for a four-player game. The pieces begin play in opposing corners of the board, called the "camp." Pieces can move in any direction to an adjacent square. Players c...
The game is played on a board with ten round pits arranged in a circle. Each player owns the semicircle closest to him. The game requires ten seeds and one standard six-faced die. At the start of the game, each pit contains one seed. During their turn, a player rolls a die. He then chooses one of his nonempty pits to s...
(game "Lelac" (players 2) (equipment {(board (concentric {0 10}) (track "Track" {0 1 2 3 4 5 6 7 8 9} loop:True) use:Vertex) (piece "Square" Shared) (dice d:6 num:1) (regions P1 (expand (sites Bottom) steps:2)) (regions P2 (expand (sites Top) steps:2))}) (rules (start (set Count 1 to:(sites Board))) (play (do (roll) ne...
###Description The game is played on a board with ten round pits arranged in a circle. Each player owns the semicircle closest to him. The game requires ten seeds and one standard six-faced die. At the start of the game, each pit contains one seed. During their turn, a player rolls a die. He then chooses one of his non...
Played on a 4x4 grid. Each player has seven pieces, placed on the intersections of the lines, five on the back row and one on each outer intersection of the second line. Pieces are moved diagonally across the squares. The object is to place one's pieces in the opponent's starting position. The first player to do so win...
(game "O-Pat-Kono" (players 2) (equipment {(board (rectangle 5 5) use:Vertex) (piece "Marker" Each (move Step Diagonal (to if:(is Empty (to))))) (regions "Home" P1 (union (sites Bottom) (sites {"A2" "E2"}))) (regions "Home" P2 (union (sites Top) (sites {"A4" "E4"})))}) (rules (start {(place "Marker1" (sites P1)) (place...
###Description Played on a 4x4 grid. Each player has seven pieces, placed on the intersections of the lines, five on the back row and one on each outer intersection of the second line. Pieces are moved diagonally across the squares. The object is to place one's pieces in the opponent's starting position. The first play...
Players alternate moving their pieces forward or backward diagonally. A piece may also jump over one adjacent piece of the opponent diagonally forward. This does not capture the opponent's piece. Jumps are compulsory. A player cannot block the other player's pieces such that he or she cannot perform a legal move. The p...
(game "Salta" (players 2) (equipment {(board (square 10)) (piece "Salta1Dot" Each) (piece "Salta2Dot" Each) (piece "Salta3Dot" Each) (piece "Salta4Dot" Each) (piece "Salta5Dot" Each) (piece "Salta1Moon" Each) (piece "Salta2Moon" Each) (piece "Salta3Moon" Each) (piece "Salta4Moon" Each) (piece "Salta5Moon" Each) (piece ...
###Description Players alternate moving their pieces forward or backward diagonally. A piece may also jump over one adjacent piece of the opponent diagonally forward. This does not capture the opponent's piece. Jumps are compulsory. A player cannot block the other player's pieces such that he or she cannot perform a le...
5x5 intersecting lines. Two triangles on opposite sides of the square, with the apex intersecting with the midpoint of opposite sides. A line is drawn from the apex , bisecting the base, and another line bisecting this one and the opposite two sides of the triangle. Lines are drawn through the apex, extending the sides...
(game "Shanzak Kammar" (players 2) (equipment {(board (add (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) edges:{{5 1} {1 7} {7 3} {3 9} {13 9} {7 13} {11 5} {15 11} {11 17} {7 11} {17 13} {13 19} {23 19} {23 17} {17 21} {15 21}}) use:Vertex) (piece "Marker" Each (o...
###Description 5x5 intersecting lines. Two triangles on opposite sides of the square, with the apex intersecting with the midpoint of opposite sides. A line is drawn from the apex , bisecting the base, and another line bisecting this one and the opposite two sides of the triangle. Lines are drawn through the apex, exte...
4x12 board. Twelve pieces per player. Pieces begin in the outer rows of the board. Four sticks serve as dice, painted on one side and blank on the other. The throws are as follows: one blank side up = 2; two blank sides up = 0; three blank sides up = 0; four blank sides up = 8; four painted sides up = 12. Throws of 2, ...
(game "Tablan" (players 2) (equipment {(board (rectangle 4 12) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "47,W,S1,E,S1,W,S1,E" P2 directed:True)} use:Vertex) (piece "Stick" Each (if (and (not (is In (from) (sites Next "Home"))) (!= 0 (mapEntry "Throw" (count Pips)))) (or (if (not (= 1 (var...
###Description 4x12 board. Twelve pieces per player. Pieces begin in the outer rows of the board. Four sticks serve as dice, painted on one side and blank on the other. The throws are as follows: one blank side up = 2; two blank sides up = 0; three blank sides up = 0; four blank sides up = 8; four painted sides up = 12...
On each turn, each player must move two friendly stones to adjacent (diagonal or orthogonal) empty cells, both in the same direction. Stones cannot move into the restricted points on the game board. The player that first moves 5 stones to the last row wins the game.
(game "Tandems" (players 2) (equipment {(board (square 5)) (piece "Pawn" Each (move Step (to if:(and {(is Empty (to)) (not (is In (to) (sites "RedDots"))) (can Move (do (set Var (to)) next:(forEach Site (difference (sites Occupied by:Mover) (from)) (step (from (site)) (directions Cell from:(from) to:(var)) (to if:(and ...
###Description On each turn, each player must move two friendly stones to adjacent (diagonal or orthogonal) empty cells, both in the same direction. Stones cannot move into the restricted points on the game board. The player that first moves 5 stones to the last row wins the game. ###Ludii (game "Tandems" (players 2) ...
Seven concentric circles. Three points outside the circles. The center contains a circle, the market. There are three balls, placed near the board. Each player plays with one piece, which begins in the outermost point. The first player holds something in their hand, and asks the second player to guess which hand it is ...
(game "Aime" (players 4) (equipment {(board (merge {(concentric {4 4 4 4 4 4 4 4}) (shift -7 7 (square 1)) (shift -6 7 (square 1)) (shift -7 6 (square 1))}) {(track "Track1" {28 24 20 16 12 8 4 0} P1 directed:True) (track "Track2" {29 25 21 17 13 9 5 1} P2 directed:True) (track "Track3" {30 26 22 18 14 10 6 2} P3 direc...
###Description Seven concentric circles. Three points outside the circles. The center contains a circle, the market. There are three balls, placed near the board. Each player plays with one piece, which begins in the outermost point. The first player holds something in their hand, and asks the second player to guess wh...
MOVING Each player moves one ship each turn. A ship moves any number of empty squares in a straight line, either vertically, horizontally, or diagonally (that is, like a chess queen). However, a ship may never end its turn in its home port. DESTROYING SHIPS Two opposing ships "attack" each other if they face each other...
(game "Archimedes" (players 2) (equipment {(board (square 8)) (piece "Ball" Each (move Slide (between if:(and (is Empty (between)) (!= (between) (mapEntry "Port" Mover)))))) (map "Port" {(pair P1 "H8") (pair P2 "A1")}) (hand Each)}) (rules (start {(place "Ball1" (difference (expand origin:(mapEntry "Port" P1) steps:4 O...
###Description MOVING Each player moves one ship each turn. A ship moves any number of empty squares in a straight line, either vertically, horizontally, or diagonally (that is, like a chess queen). However, a ship may never end its turn in its home port. DESTROYING SHIPS Two opposing ships "attack" each other if they ...
Played on an 8x8 board with "trap" squares at C6, F6, C3 and F3. Each player has 16 pieces, in order from strongest to weakest: Elephant (1) Camel (1) Horse (2) Dog (2) Cat(2) Rabbit (8) Each player places their pieces in any configuration on their side of the board. Pieces can move one space orthogonally, except rabbi...
(game "Arimaa" (players {(player N) (player S)}) (equipment {(board (square 8)) (hand Each size:6) (piece "Rabbit" Each (move Step (directions {Forward Rightward Leftward}) (to if:(and (or (= (count Sites in:(sites Around (from) Orthogonal if:(and (is Enemy (who at:(to))) (> (value Piece at:(to)) (value Piece at:(from)...
###Description Played on an 8x8 board with "trap" squares at C6, F6, C3 and F3. Each player has 16 pieces, in order from strongest to weakest: Elephant (1) Camel (1) Horse (2) Dog (2) Cat(2) Rabbit (8) Each player places their pieces in any configuration on their side of the board. Pieces can move one space orthogonall...
Seven concentric circles or squares. Four players. One piece per player. One player has a stick, which is hidden in their fist. The next player attempts to guess which hand holds the stick. If the player guessing guesses correctly, they enter their piece in the first circle or advances it to the next circle, and the st...
(game "Ashere" (players 4) (equipment {(board (concentric {4 4 4 4 4 4 4 4}) {(track "Track1" {28 24 20 16 12 8 4 0} P1 directed:True) (track "Track2" {29 25 21 17 13 9 5 1} P2 directed:True) (track "Track3" {30 26 22 18 14 10 6 2} P3 directed:True) (track "Track4" {31 27 23 19 15 11 7 3} P4 directed:True)} use:Vertex)...
###Description Seven concentric circles or squares. Four players. One piece per player. One player has a stick, which is hidden in their fist. The next player attempts to guess which hand holds the stick. If the player guessing guesses correctly, they enter their piece in the first circle or advances it to the next cir...
Buffalos move one step forward to a free space. Dogs move like a chess queen but cannot capture. The villager moves like a chess king, and can capture buffalos. Dogs and the villager cannot enter the top or bottom rows of the board. Buffalos start, and win by reaching the top row. They lose if they cannot move anymore.
(game "Bison" (players 2) (equipment {(board (rectangle 7 11)) (piece "Bull" P1 (move Step Forward (to if:(is Empty (to))))) (piece "Colonel" P2 (move Step Adjacent (to if:(and (and (not (is In (to) (sites Top))) (not (is In (to) (sites Bottom)))) (not (is Friend (who at:(to))))) (apply (if (is Enemy (who at:(to))) (re...
###Description Buffalos move one step forward to a free space. Dogs move like a chess queen but cannot capture. The villager moves like a chess king, and can capture buffalos. Dogs and the villager cannot enter the top or bottom rows of the board. Buffalos start, and win by reaching the top row. They lose if they canno...
MOVE - On each turn, each player must do one of the following actions: - Move one friendly stone (the missiles) one cell forward (orthogonally or diagonally) - Explode one friendly stone, i.e., capture all stones of either color orthogonally and diagonally adjacent including itself. GOAL - Wins the player that move a s...
(game "Bombardment" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "NuclearBomb" Each (or (move Step Forwards (to if:(is Empty (to)))) (move Select (from (from)) (then (forEach Site (sites Around (last To) includeSelf:True) (if (is Occupied (site)) (remove (site)))))))) (regions P1 (sites Top))...
###Description MOVE - On each turn, each player must do one of the following actions: - Move one friendly stone (the missiles) one cell forward (orthogonally or diagonally) - Explode one friendly stone, i.e., capture all stones of either color orthogonally and diagonally adjacent including itself. GOAL - Wins the playe...
Played on an 8x8 board with a double contingent of chess pawns. Pieces move forward one orthogonally or diagonally. Pieces can capture by moving diagonally. The first player to reach the opponent's edge of the board wins. A player also can win if they capture all of the opponent's pieces. The board is tiling by square....
(game "Breakthrough" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Pawn" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(or (is Empty (to)) (is Enemy (who at:(to)))) (apply (remove (to)))))})) (regions P1 (sites Top)) (regions P2 (sites Bottom))})...
###Description Played on an 8x8 board with a double contingent of chess pawns. Pieces move forward one orthogonally or diagonally. Pieces can capture by moving diagonally. The first player to reach the opponent's edge of the board wins. A player also can win if they capture all of the opponent's pieces. The board is ti...
Take turns placing stones on a hexhex board of size 4, or a square board of an odd size not larger than 9. The winner is the player who places a stone on the center cell. A placement N steps away from the perimeter must have at least N friendly pieces in sight. On the square board, pieces see in all 8 directions. A squ...
(game "Center" (players 2) (equipment {(board (square 9) use:Vertex) (piece "Marker" Each)}) (rules (play (move Add (to (sites Empty) if:(<= (count Steps All (to) (sites Perimeter)) (count Sites in:(intersection (sites LineOfSight at:(to) All) (sites Occupied by:Mover))))))) (end (if (is Occupied (centrePoint)) (result...
###Description Take turns placing stones on a hexhex board of size 4, or a square board of an odd size not larger than 9. The winner is the player who places a stone on the center cell. A placement N steps away from the perimeter must have at least N friendly pieces in sight. On the square board, pieces see in all 8 di...
3x12-28 board. Players begin with soldiers, equal in number to the number of spaces in one row for each player, which begin in the spaces in the row closes to the player. Each player has one king piece, which begins in the rightmost space in the central row with respect to the player. Four six-sided dice with values fr...
(game "Chong (Sakhalin)" (players 2) (equipment {(board (rectangle 3 12) {(track "Track1" "0,E,N1,W,N1,E" P1 directed:True) (track "Track2" "35,W,S1,E,S1,W" P2 directed:True)}) (dice d:6 num:4) (piece "Marker" Each (move (from) (to (trackSite Move from:(from) steps:(pips)) if:(or {(is Empty (to)) (and (is Enemy (who at...
###Description 3x12-28 board. Players begin with soldiers, equal in number to the number of spaces in one row for each player, which begin in the spaces in the row closes to the player. Each player has one king piece, which begins in the rightmost space in the central row with respect to the player. Four six-sided dice...
The game is played on a square board with a 5×5 grid. Each player has six cubes, numbered one to six. During setup, each player can arrange the cubes as he or she sees fit within the triangular area of their own color. The players take turns rolling a six-sided die and then moving the matching cube. If the matching cub...
(game "EinStein Wurfelt Nicht" (players {(player SE) (player NW)}) (equipment {(board (square 5)) (piece "Square" Each) (hand Each size:6) (dice num:1) (regions "Home" P1 (expand (intersection (sites Top) (sites Left)) steps:2 Orthogonal)) (regions "Home" P2 (expand (intersection (sites Bottom) (sites Right)) steps:2 O...
###Description The game is played on a square board with a 5×5 grid. Each player has six cubes, numbered one to six. During setup, each player can arrange the cubes as he or she sees fit within the triangular area of their own color. The players take turns rolling a six-sided die and then moving the matching cube. If t...
7x7 board, with an extra square above the top left square of the grid. One piece per player. Four sticks, with one green side and one white side, used as dice. The throws are as follows: one white and three green = sîg, valued at 1; two white and two green = 0; three white and one green = 3; four white = 4; four green=...
(game "Es-Sig" (players 4) (equipment {(board (merge {(rectangle 8 1) (square 7) (shift 8 0 (square 1))}) {(track "Track" "50,19,W,N1,E,N1,W,N1,E,N1,W,N1,E,N1,W4" directed:True) (track "ExtensionTrack" "45,W,N" directed:True) (track "GhoulaTrack" "19,W,N1,E,N1,W,N1,E,N1,W,N1,E,N1,W" directed:True) (track "ReverseGhoula...
###Description 7x7 board, with an extra square above the top left square of the grid. One piece per player. Four sticks, with one green side and one white side, used as dice. The throws are as follows: one white and three green = sîg, valued at 1; two white and two green = 0; three white and one green = 3; four white =...
Starting with the runner player, players alternate moving one of their checker tokens. Each token moves in one orthogonal direction only. Runner tokens move vertically from the first rank, either by moving into an adjacent empty space or by jumping over an adjacent opponent token into an empty space and capturing the j...
(game "Gauntlet" (players {(player N) (player W)}) (equipment {(board (square 8)) (piece "Counter" Each) (piece "DoubleCounter" Each) (regions "RunnerGoal" P1 (difference (sites Top) (sites Corners))) (regions "RunnerGoalRed" Neutral (intersection (difference (sites Top) (sites Corners)) (sites Phase 0))) (regions "Run...
###Description Starting with the runner player, players alternate moving one of their checker tokens. Each token moves in one orthogonal direction only. Runner tokens move vertically from the first rank, either by moving into an adjacent empty space or by jumping over an adjacent opponent token into an empty space and ...
5x5 square. Nine squares are marked: the four central squares of each side, the central square of the board, and the squares which are diagonally between them. Two or four players; each player begins on one of the marked outer squares, beginning on opposite sides if two are playing. Players use one or two cowries as pi...
(game "Gavalata" (players 4) (equipment {(board (square 5) {(track "Track1" "2,W,N,E,S,W1,N3,W2,S2,E1,N1" P1 directed:True) (track "Track2" "22,E,S,W,N,E1,S3,E2,N2,W1,S1" P2 directed:True) (track "Track3" "14,S,W,N,E,S1,W3,S2,E2,N1,W1" P3 directed:True) (track "Track4" "10,N,E,S,W,N1,E3,N2,W2,S1,E1" P4 directed:True)})...
###Description 5x5 square. Nine squares are marked: the four central squares of each side, the central square of the board, and the squares which are diagonally between them. Two or four players; each player begins on one of the marked outer squares, beginning on opposite sides if two are playing. Players use one or tw...
Geister is a two-player board game on a 6×6 game board. Each player has four good ghosts and four evil ghosts, whose type is not revealed to the opponent player. In each turn a player can move one of his ghosts one step vertically or horizontally. Moving into a square containing an opponent's ghost will capture the opp...
(game "Geister" (players 2) (equipment {(board (square 6)) (hand Each size:2) (piece "GhostGood" Each) (piece "GhostEvil" Each) (regions "HomeP1" P1 (difference (expand (sites Bottom) steps:1) (union (sites Side E) (sites Side W)))) (regions "HomeP2" P2 (difference (expand (sites Top) steps:1) (union (sites Side E) (si...
###Description Geister is a two-player board game on a 6×6 game board. Each player has four good ghosts and four evil ghosts, whose type is not revealed to the opponent player. In each turn a player can move one of his ghosts one step vertically or horizontally. Moving into a square containing an opponent's ghost will ...
10x10 board. Each player has one piece and move according to the roll of one die. Representations of snakes and ladders are scattered throughout the board, connecting two spaces. If a player lands at the bottom of the ladder at the end of their move, they advance to the space at the top of the ladder. If a player ends ...
(game "Gyan Chaupar" (players 4) (equipment {(board (square 10) (track "Track" "0,E,N1,W,N1,E,N1,W,N1,E,N1,W,N1,E,N1,W,N1,E,N1,W" directed:True)) (piece "Pawn" Each (move (from (from) level:(level)) (to (mapEntry (trackSite Move steps:(count Pips)))))) (dice num:1) (map {(pair "B1" "C4") (pair "D1" "G2") (pair "H1" "J4...
###Description 10x10 board. Each player has one piece and move according to the roll of one die. Representations of snakes and ladders are scattered throughout the board, connecting two spaces. If a player lands at the bottom of the ladder at the end of their move, they advance to the space at the top of the ladder. If...
The board is drawn in the sand, with any large number of holes in a spiral pattern. The starting point is before the first hole in the outer ring of the spiral, and is made as a mound of sand; the goal is another mound of sand at the center of the spiral. Each player has one piece, which they place on the starting moun...
(game "Ishighan" (players 4) (equipment {(board (spiral turns:5 sites:86) {(track "Track" {86 85 84 83 82 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 1...
###Description The board is drawn in the sand, with any large number of holes in a spiral pattern. The starting point is before the first hole in the outer ring of the spiral, and is made as a mound of sand; the goal is another mound of sand at the center of the spiral. Each player has one piece, which they place on th...
9x9 board. Nine horse-shaped pieces per player. Pieces begin in the spaces along opposite sides of the board. Pieces move orthogonally one space and then diagonally another, jumping over any intervening pieces. A player may capture one of the opponent's pieces by moving onto a space occupied by the opponent's piece. Th...
(game "Jeson Mor" (players 2) (equipment {(board (square 9)) (piece "Knight" Each (move Leap {{F F R F} {F F L F}} (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to)))))))}) (rules (start {(place "Knight1" (sites Bottom)) (place "Knight2" (sites Top))}) (play (forEach Piece)) (end {...
###Description 9x9 board. Nine horse-shaped pieces per player. Pieces begin in the spaces along opposite sides of the board. Pieces move orthogonally one space and then diagonally another, jumping over any intervening pieces. A player may capture one of the opponent's pieces by moving onto a space occupied by the oppon...
Each turn consists of moving a piece one square orthogonally in any direction. An animal may eat any animal smaller than itself by moving on to its square. The only exception to this rule is that the rat can kill the elephant. If the same animals meet, the animal moving on to a square eats the animal already there. Thr...
(game "Jungle" (players 2) (equipment {(board (rectangle 9 7)) (piece "Elephant" Each (move Step Orthogonal (to if:(and (is In (to) (difference (union (sites Occupied by:Next) (sites Empty)) (union (sites "Water") (sites Mover)))) (<= (state at:(to)) (state at:(from)))) (apply (remove (to)))))) (piece "Lion" Each (or {...
###Description Each turn consists of moving a piece one square orthogonally in any direction. An animal may eat any animal smaller than itself by moving on to its square. The only exception to this rule is that the rat can kill the elephant. If the same animals meet, the animal moving on to a square eats the animal alr...
Forty stones, arranged in a circle, with larger gaps (doors) between the stones after every ten. The gaps between the stones are the playing spaces. Any number of players. One stick per player. Three sticks used as dice, one marked with two notches, one marked with three notches, the other marked with ten notches. The ...
(game "Kawasukuts" (players 2) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "TrackCW" {39 35 33 31 29 27 25 23 21 19 38 17 15 13 11 9 7 5 3 1 37 0 2 4 6 8 10 12 14 16 36 18 20 22 24 26 28 30 32 34} loop:True) (track "TrackCCW" {39 34 32 30 28 26...
###Description Forty stones, arranged in a circle, with larger gaps (doors) between the stones after every ten. The gaps between the stones are the playing spaces. Any number of players. One stick per player. Three sticks used as dice, one marked with two notches, one marked with three notches, the other marked with te...
King's Valley is a very simple and easy game to play. This is because all the pieces move the same. Any piece can move straight horizontal, vertical or diagonal, but always as far as possible. Pieces always stop their movement either at the sides of the board or before another piece in the same row, column, or diagonal...
(game "King's Valley" (players 2) (equipment {(board (square 5)) (piece "Disc" Each (move (from) (to (sites LineOfSight Farthest at:(from))))) (piece "King" Each (move (from) (to (sites LineOfSight Farthest at:(from)))))}) (rules (start {(place "King1" (intersection (sites Bottom) (sites Column 2))) (place "King2" (int...
###Description King's Valley is a very simple and easy game to play. This is because all the pieces move the same. Any piece can move straight horizontal, vertical or diagonal, but always as far as possible. Pieces always stop their movement either at the sides of the board or before another piece in the same row, colu...
Pieces move as knights in Chess. The goal is to be the first player to reach the opposite side of the board from the starting position.
(game "Knightthrough" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Knight" Each (move Leap {{F F R F} {F F L F}} forward:True (to if:(not (is Friend (who at:(to)))) (apply (remove (to)))))) (regions P1 (sites Top)) (regions P2 (sites Bottom))}) (rules (start {(place "Knight1" (expand (sites ...
###Description Pieces move as knights in Chess. The goal is to be the first player to reach the opposite side of the board from the starting position. ###Ludii (game "Knightthrough" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "Knight" Each (move Leap {{F F R F} {F F L F}} forward:True (to i...
5x5 board, with the central square on each side and the central square of the board marked with an X. Two to four players, each with four pieces, which start on one of the marked squares on the edge of the board. Four cowrie shells used as dice. The throws are as follows, with the value of the throws equaling the numbe...
(game "Main Pacheh" (players 4) (equipment {(board (square 5) {(track "Track1" "2,E,N,W,S,E1,N3,E2,S2,W1,12" P1 directed:True) (track "Track2" "22,W,S,E,N,W1,S3,W2,N2,E1,12" P2 directed:True) (track "Track3" "14,N,W,S,E,N1,W3,N2,E2,S1,12" P3 directed:True) (track "Track4" "10,S,E,N,W,S1,E3,S2,W2,N1,12" P4 directed:True...
###Description 5x5 board, with the central square on each side and the central square of the board marked with an X. Two to four players, each with four pieces, which start on one of the marked squares on the edge of the board. Four cowrie shells used as dice. The throws are as follows, with the value of the throws equ...
On a player's turn he or she must perform one of the following actions: 1) Move a tower (2-stack) by distributing its two stones into the two nearest cells in any one direction. Each destination cell must be empty or contain a single friendly stone. 2) Sacrifice a single tower stone to remove an adjacent enemy wall (1-...
(game "Murus Gallicus" (players {(player N) (player S)}) (equipment {(board (rectangle 7 8)) (piece "Counter_isometric" Each) (regions "RomanGoal1" P1 (sites Top)) (regions "GaulGoal2" P2 (sites Bottom))}) (rules (start {(place Stack "Counter_isometric1" (sites {0 1 2 3 4 5 6 7}) count:2) (place Stack "Counter_isometri...
###Description On a player's turn he or she must perform one of the following actions: 1) Move a tower (2-stack) by distributing its two stones into the two nearest cells in any one direction. Each destination cell must be empty or contain a single friendly stone. 2) Sacrifice a single tower stone to remove an adjacent...