Mock Scene79 Gaming2 Design-2 Full Release
This dataset is the full Design-2 release for scene79.gaming2. The important distinction is:
- the canonical RGB + depth + camera-pose universe is the full raw 753-frame scene
- the official segmentation-style annotations only exist for a verified 55-frame subset
nvsis currently a scaffold config with zero rows because explicit source-target view groupings are not defined safely in the raw data
The goal of this release is to keep the repo structure clean and stable while being honest about what is and is not actually annotated.
At A Glance
- Scene id:
scene79.gaming2 - Phase mapping:
0=cluttered,1=declutter_transition,2=uncluttered - Canonical RGB source: full raw
<phase>/rgb, republished undercore/rgb/phase=... - Full raw frame count:
753 = 251 + 251 + 251 - Depth coverage: full
753 - Camera pose coverage: full
753 - Segmentation / tracking / visual grounding coverage:
55 = 29 + 4 + 22 - Correspondence scaffolds:
753 - NVS scaffolds:
0
Why Some Tasks Are 55 Instead Of 753
This is coming from the raw source tree itself, not from filtering in the benchmark code.
In the raw dataset:
0/rgb,1/rgb,2/rgb:251frames each0/depth,1/depth,2/depth:251frames each0/cam_pose,1/cam_pose,2/cam_pose:251frames each
But segmentation-style assets only exist for the following verified subset:
sam2/0/masks_verified:29sam2/1/masks_verified:4sam2/2/masks_verified:22bboxes_verified/0:29bboxes_verified/1:4bboxes_verified/2:22
The raw SAM2 masks also have the same coverage:
sam2/0/masks:29sam2/1/masks:4sam2/2/masks:22
So this repo does not pretend there are 753 segmentation masks when there are only 55 on disk. That is why:
segmentation = 55tracking = 55visual_grounding = 55
Why NVS Is Empty
nvs is intentionally scaffold-only right now.
The raw scene contains RGB, fisheye, and pose assets, but it does not provide a trustworthy explicit definition of:
- target views
- source view sets
- novel-view synthesis evaluation pairs
- enough camera metadata to publish those pairings as an official benchmark task without inventing assumptions
So the release keeps the nvs config and manifest locations stable, but the actual tables are empty until real NVS pairings are defined.
Manifest Coverage
| task | total_rows | cluttered | declutter_transition | uncluttered | status |
|---|---|---|---|---|---|
| master | 753 | 251 | 251 | 251 | full canonical sample universe |
| depth | 753 | 251 | 251 | 251 | full official GT depth coverage |
| camera_pose | 753 | 251 | 251 | 251 | full official pose coverage |
| segmentation | 55 | 29 | 4 | 22 | verified subset only |
| tracking | 55 | 29 | 4 | 22 | derived from verified segmentation subset |
| visual_grounding | 55 | 29 | 4 | 22 | segmentation-linked scaffold on verified subset |
| correspondences | 753 | 251 | 251 | 251 | multiview linkage scaffold over full set |
| nvs | 0 | 0 | 0 | 0 | scaffold only |
Repo Organization
The primary release content lives under scene=scene79.gaming2/.
At the dataset-repo top level you may also see supporting docs and tools from earlier syncs. The core release to use is:
scene=scene79.gaming2/
βββ metadata/
βββ indexes/
βββ core/
βββ shared/
βββ tasks/
βββ extras/
Top-Level Files
README.md: dataset card and structure guideBUILD_SUMMARY.md: how this release was builtVALIDATION_REPORT.md: validation notes for the current releaseHF_UPLOAD_REPORT.md: upload summary for the current Hugging Face synctools/: local fetch / validation / upload helpers
scene=scene79.gaming2/metadata/
phase_map.json: maps raw phase ids to semantic namesscene_info.json: scene-level summary, chosen RGB source, counts, notes
scene=scene79.gaming2/indexes/
These are the main parquet manifests.
master.parquet: one canonical row per RGB frame in the releasedepth.parquet: depth benchmark manifestcamera_pose.parquet: pose benchmark manifestsegmentation.parquet: verified segmentation subsettracking.parquet: sequence-style manifest built on the verified segmentation subsetvisual_grounding.parquet: grounding scaffold built on the verified segmentation subsetcorrespondences.parquet: multiview linkage scaffold using RGB + fisheye + pose assetsnvs.parquet: empty scaffold manifest for future NVS work
scene=scene79.gaming2/indexes/hf/
These are Hugging Face split manifests. Each task gets:
phase=cluttered.parquetphase=declutter_transition.parquetphase=uncluttered.parquet
This is what powers the Hub configs and splits in the dataset card.
scene=scene79.gaming2/core/
Shared image assets that should not be duplicated across tasks.
core/rgb/phase=...: canonical RGB framescore/fisheye_left/phase=...: left fisheye viewscore/fisheye_right/phase=...: right fisheye views
scene=scene79.gaming2/shared/
Shared geometry used across multiple tasks.
shared/geometry/cam_pose/phase=...: camera pose files
scene=scene79.gaming2/tasks/
Task-specific assets and eval lists.
tasks/depth/gt/phase=...: official depth ground truth for all 753 framestasks/segmentation/bboxes/phase=...: verified boxes for the 55 annotated framestasks/segmentation/masks/phase=...: verified masks for the same 55 framestasks/tracking/eval_lists/tracking.parquet: tracking eval manifest on the verified subsettasks/camera_pose/eval_lists/camera_pose.parquet: pose eval manifesttasks/visual_grounding/eval_lists/visual_grounding.parquet: grounding eval scaffoldtasks/correspondences/eval_lists/correspondences.parquet: correspondence linkage scaffoldtasks/nvs/eval_lists/nvs.parquet: empty NVS scaffold
scene=scene79.gaming2/extras/
Non-official or support assets.
extras/weak_labels/bboxes_raw: raw boxesextras/weak_labels/bboxes_propagated: propagated boxesextras/weak_labels/masks_raw: raw SAM2 masksextras/visualizations/palette: palette imagesextras/visualizations/contour_masks: contour mask viewsextras/visualizations/rgb_and_mask: RGB+mask compositesextras/provenance: provenance extracts and supporting metadata
Task Semantics
depth
- Full official task on all
753frames - Each row links canonical RGB to GT depth
- This is the manifest used by the RPX monocular depth benchmark
camera_pose
- Full official task on all
753frames - Each row links RGB, fisheye views, and camera pose
segmentation
- Official segmentation only where verified labels exist
- Coverage is exactly the verified 55-frame subset
- No synthetic expansion to 753 was performed
tracking
- Currently a sequence-style manifest over the same verified segmentation subset
- It reuses the verified bboxes/masks already present
- It does not claim separate dense tracking labels beyond that subset
visual_grounding
- Currently a spatial-grounding scaffold tied to verified segmentation regions
- Textual questions/answers are not available yet
correspondences
- This is currently a linkage scaffold, not dense pixel correspondence supervision
- It connects the canonical RGB frame with fisheye views and pose assets across all 753 frames
nvs
- Present for schema stability
- Empty until trustworthy NVS pairings are defined
How To Load The Dataset
Python datasets
from datasets import load_dataset
depth_ds = load_dataset(
"Narendhiranv04/mock-scene79-gaming2-design2",
name="depth",
split="cluttered",
)
Hugging Face CLI
hf download Narendhiranv04/mock-scene79-gaming2-design2 \
--repo-type dataset \
--include "scene=scene79.gaming2/indexes/*" \
--include "scene=scene79.gaming2/tasks/depth/*" \
--local-dir ./mock_scene79_local
Benchmarking Note
For monocular depth estimation, use:
scene=scene79.gaming2/indexes/depth.parquet
That manifest now covers the full 753 RGB + GT depth pairs.
Limitations
- Segmentation-style annotations are only available for
55frames. trackingandvisual_groundingtherefore also remain55-frame tasks.correspondencesis a linkage scaffold, not dense ground-truth correspondences.nvsis scaffold-only and intentionally empty.- Difficulty labels are represented but currently all rows are
unassigned.
Future Expansion
To make this repo fully dense across tasks, the next missing pieces would be:
- segmentation masks for the remaining
698frames - verified boxes for those same frames
- explicit grounding text labels
- real correspondence labels
- trustworthy NVS source-target pair definitions
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