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Add some raw html (possibly as a block) def raw(node): """ Add some raw html (possibly as a block) """ o = nodes.raw(node.literal, node.literal, format='html') if node.sourcepos is not None: o.line = node.sourcepos[0][0] for n in MarkDown(node): o += n return o
A title node. It has no children def title(node): """ A title node. It has no children """ return nodes.title(node.first_child.literal, node.first_child.literal)
A section in reStructuredText, which needs a title (the first child) This is a custom type def section(node): """ A section in reStructuredText, which needs a title (the first child) This is a custom type """ title = '' # All sections need an id if node.first_child is not None: if ...
A block quote def block_quote(node): """ A block quote """ o = nodes.block_quote() o.line = node.sourcepos[0][0] for n in MarkDown(node): o += n return o
An image element The first child is the alt text. reStructuredText can't handle titles def image(node): """ An image element The first child is the alt text. reStructuredText can't handle titles """ o = nodes.image(uri=node.destination) if node.first_child is not None: o['alt'] = ...
An item in a list def listItem(node): """ An item in a list """ o = nodes.list_item() for n in MarkDown(node): o += n return o
A list (numbered or not) For numbered lists, the suffix is only rendered as . in html def listNode(node): """ A list (numbered or not) For numbered lists, the suffix is only rendered as . in html """ if node.list_data['type'] == u'bullet': o = nodes.bullet_list(bullet=node.list_data['bu...
Returns a list of nodes, containing CommonMark nodes converted to docutils nodes def MarkDown(node): """ Returns a list of nodes, containing CommonMark nodes converted to docutils nodes """ cur = node.first_child # Go into each child, in turn output = [] while cur is not None: t = ...
Correct the nxt and parent for each child def finalizeSection(section): """ Correct the nxt and parent for each child """ cur = section.first_child last = section.last_child if last is not None: last.nxt = None while cur is not None: cur.parent = section cur = cur.n...
Sections aren't handled by CommonMark at the moment. This function adds sections to a block of nodes. 'title' nodes with an assigned level below 'level' will be put in a child section. If there are no child nodes with titles of level 'level' then nothing is done def nestSections(block, level=1): """ ...
Parses a block of text, returning a list of docutils nodes >>> parseMarkdownBlock("Some\n====\n\nblock of text\n\nHeader\n======\n\nblah\n") [] def parseMarkDownBlock(text): """ Parses a block of text, returning a list of docutils nodes >>> parseMarkdownBlock("Some\n====\n\nblock of text\n\nHeade...
Given a list of reStructuredText or MarkDown sections, return a docutils node list def renderList(l, markDownHelp, settings=None): """ Given a list of reStructuredText or MarkDown sections, return a docutils node list """ if len(l) == 0: return [] if markDownHelp: from sphinxarg.mar...
Process all 'action groups', which are also include 'Options' and 'Required arguments'. A list of nodes is returned. def print_action_groups(data, nested_content, markDownHelp=False, settings=None): """ Process all 'action groups', which are also include 'Options' and 'Required arguments'. A list of no...
Each subcommand is a dictionary with the following keys: ['usage', 'action_groups', 'bare_usage', 'name', 'help'] In essence, this is all tossed in a new section with the title 'name'. Apparently there can also be a 'description' entry. def print_subcommands(data, nested_content, markDownHelp=False, sett...
If action groups are repeated, then links in the table of contents will just go to the first of the repeats. This may not be desirable, particularly in the case of subcommands where the option groups have different members. This function updates the title IDs by adding _repeatX, where X is a number so t...
Construct a typical man page consisting of the following elements: NAME (automatically generated, out of our control) SYNOPSIS DESCRIPTION OPTIONS FILES SEE ALSO BUGS def _construct_manpage_specific_structure(self, parser_info): ...
Select an arbitrary item, by possition or by reference. def select(self, item): """Select an arbitrary item, by possition or by reference.""" self._on_unselect[self._selected]() self.selected().unfocus() if isinstance(item, int): self._selected = item % len(self) el...
Add an action to make when an object is selected. Only one action can be stored this way. def on_select(self, item, action): """ Add an action to make when an object is selected. Only one action can be stored this way. """ if not isinstance(item, int): item ...
Add an action to make when an object is unfocused. def on_unselect(self, item, action): """Add an action to make when an object is unfocused.""" if not isinstance(item, int): item = self.items.index(item) self._on_unselect[item] = action
Add a widget to the widows. The widget will auto render. You can use the function like that if you want to keep the widget accecible : self.my_widget = self.add(my_widget) def add(self, widget, condition=lambda: 42): """ Add a widget to the widows. The widget will auto ren...
Remove a widget from the window. def remove(self, widget): """Remove a widget from the window.""" for i, (wid, _) in enumerate(self._widgets): if widget is wid: del self._widgets[i] return True raise ValueError('Widget not in list')
Process a single event. def update_on_event(self, e): """Process a single event.""" if e.type == QUIT: self.running = False elif e.type == KEYDOWN: if e.key == K_ESCAPE: self.running = False elif e.key == K_F4 and e.mod & KMOD_ALT: # Alt+F4...
Get all events and process them by calling update_on_event() def update(self): """Get all events and process them by calling update_on_event()""" events = pygame.event.get() for e in events: self.update_on_event(e) for wid, cond in self._widgets: if cond(): ...
Render the screen. Here you must draw everything. def render(self): """Render the screen. Here you must draw everything.""" self.screen.fill(self.BACKGROUND_COLOR) for wid, cond in self._widgets: if cond(): wid.render(self.screen) if self.BORDER_COLOR is no...
Refresh the screen. You don't need to override this except to update only small portins of the screen. def update_screen(self): """Refresh the screen. You don't need to override this except to update only small portins of the screen.""" self.clock.tick(self.FPS) pygame.display.update()
The run loop. Returns self.destroy() def run(self): """The run loop. Returns self.destroy()""" while self.running: self.update() self.render() self.update_screen() return self.destroy()
Makes a new screen with a size of SCREEN_SIZE, and VIDEO_OPTION as flags. Sets the windows name to NAME. def new_screen(self): """Makes a new screen with a size of SCREEN_SIZE, and VIDEO_OPTION as flags. Sets the windows name to NAME.""" os.environ['SDL_VIDEO_CENTERED'] = '1' pygame.display.set...
Return the smallest rect containning two rects def merge_rects(rect1, rect2): """Return the smallest rect containning two rects""" r = pygame.Rect(rect1) t = pygame.Rect(rect2) right = max(r.right, t.right) bot = max(r.bottom, t.bottom) x = min(t.x, r.x) y = min(t.y, r.y) return pygam...
Return a vecor noraml to this one with a norm of one :return: V2 def normnorm(self): """ Return a vecor noraml to this one with a norm of one :return: V2 """ n = self.norm() return V2(-self.y / n, self.x / n)
Draws an antialiased line on the surface. def line(surf, start, end, color=BLACK, width=1, style=FLAT): """Draws an antialiased line on the surface.""" width = round(width, 1) if width == 1: # return pygame.draw.aaline(surf, color, start, end) return gfxdraw.line(surf, *start, *end, color)...
Draw an antialiased filled circle on the given surface def circle(surf, xy, r, color=BLACK): """Draw an antialiased filled circle on the given surface""" x, y = xy x = round(x) y = round(y) r = round(r) gfxdraw.filled_circle(surf, x, y, r, color) gfxdraw.aacircle(surf, x, y, r, color) ...
Draws a ring def ring(surf, xy, r, width, color): """Draws a ring""" r2 = r - width x0, y0 = xy x = r2 y = 0 err = 0 # collect points of the inner circle right = {} while x >= y: right[x] = y right[y] = x right[-x] = y right[-y] = x y += 1...
Draw an antialiased round rectangle on the surface. surface : destination rect : rectangle color : rgb or rgba radius : 0 <= radius <= 1 :source: http://pygame.org/project-AAfilledRoundedRect-2349-.html def roundrect(surface, rect, color, rounding=5, unit=PIXEL): """ Draw an antialia...
Draw an antialiased filled polygon on a surface def polygon(surf, points, color): """Draw an antialiased filled polygon on a surface""" gfxdraw.aapolygon(surf, points, color) gfxdraw.filled_polygon(surf, points, color) x = min([x for (x, y) in points]) y = min([y for (x, y) in points]) xm = m...
Call when the button is pressed. This start the callback function in a thread If :milis is given, will release the button after :milis miliseconds def click(self, force_no_call=False, milis=None): """ Call when the button is pressed. This start the callback function in a thread If :mili...
Return the color of the button, depending on its state def _get_color(self): """Return the color of the button, depending on its state""" if self.clicked and self.hovered: # the mouse is over the button color = mix(self.color, BLACK, 0.8) elif self.hovered and not self.flags & sel...
Return the offset of the colored part. def _front_delta(self): """Return the offset of the colored part.""" if self.flags & self.NO_MOVE: return Separator(0, 0) if self.clicked and self.hovered: # the mouse is over the button delta = 2 elif self.hovered and no...
Update the button with the events. def update(self, event_or_list): """Update the button with the events.""" for e in super().update(event_or_list): if e.type == MOUSEBUTTONDOWN: if e.pos in self: self.click() else: se...
Render the button on a surface. def render(self, surf): """Render the button on a surface.""" pos, size = self.topleft, self.size if not self.flags & self.NO_SHADOW: if self.flags & self.NO_ROUNDING: pygame.draw.rect(surf, LIGHT_GREY, (pos + self._bg_delta, size)) ...
Draw the button on the surface. def render(self, surf): """Draw the button on the surface.""" if not self.flags & self.NO_SHADOW: circle(surf, self.center + self._bg_delta, self.width / 2, LIGHT_GREY) circle(surf, self.center + self._front_delta, self.width / 2, self._get_color()) ...
Returns an icon 80% more dark def get_darker_image(self): """Returns an icon 80% more dark""" icon_pressed = self.icon.copy() for x in range(self.w): for y in range(self.h): r, g, b, *_ = tuple(self.icon.get_at((x, y))) const = 0.8 r ...
Render the button def render(self, surf): """Render the button""" if self.clicked: icon = self.icon_pressed else: icon = self.icon surf.blit(icon, self)
Set the value of the bar. If the value is out of bound, sets it to an extremum def set(self, value): """Set the value of the bar. If the value is out of bound, sets it to an extremum""" value = min(self.max, max(self.min, value)) self._value = value start_new_thread(self.func, (self.get...
Starts checking if the SB is shifted def _start(self): """Starts checking if the SB is shifted""" # TODO : make an update method instead last_call = 42 while self._focus: sleep(1 / 100) mouse = pygame.mouse.get_pos() last_value = self.get() ...
The position in pixels of the cursor def value_px(self): """The position in pixels of the cursor""" step = self.w / (self.max - self.min) return self.x + step * (self.get() - self.min)
Renders the bar on the display def render(self, display): """Renders the bar on the display""" # the bar bar_rect = pygame.Rect(0, 0, self.width, self.height // 3) bar_rect.center = self.center display.fill(self.bg_color, bar_rect) # the cursor circle(display, ...
This is called each time an attribute is asked, to be sure every params are updated, beceause of callbacks. def __update(self): """ This is called each time an attribute is asked, to be sure every params are updated, beceause of callbacks. """ # I can not set the size attr because it i...
Make a compatible version of pip importable. Raise a RuntimeError if we couldn't. def activate(specifier): """Make a compatible version of pip importable. Raise a RuntimeError if we couldn't.""" try: for distro in require(specifier): distro.activate() except (VersionConflict, Di...
Return the path and line number of the file from which an InstallRequirement came. def path_and_line(req): """Return the path and line number of the file from which an InstallRequirement came. """ path, line = (re.match(r'-r (.*) \(line (\d+)\)$', req.comes_from).groups(...
Yield hashes from contiguous comment lines before line ``line_number``. def hashes_above(path, line_number): """Yield hashes from contiguous comment lines before line ``line_number``. """ def hash_lists(path): """Yield lists of hashes appearing between non-comment lines. The lists will be...
Delegate to pip the given args (starting with the subcommand), and raise ``PipException`` if something goes wrong. def run_pip(initial_args): """Delegate to pip the given args (starting with the subcommand), and raise ``PipException`` if something goes wrong.""" status_code = pip.main(initial_args) ...
Return the hash of a downloaded file. def hash_of_file(path): """Return the hash of a downloaded file.""" with open(path, 'rb') as archive: sha = sha256() while True: data = archive.read(2 ** 20) if not data: break sha.update(data) return ...
Return an iterable of filtered arguments. :arg argv: Arguments, starting after the subcommand :arg want_paths: If True, the returned iterable includes the paths to any requirements files following a ``-r`` or ``--requirement`` option. :arg want_other: If True, the returned iterable includes the arg...
Return the peep hash of one or more files, returning a shell status code or raising a PipException. :arg argv: The commandline args, starting after the subcommand def peep_hash(argv): """Return the peep hash of one or more files, returning a shell status code or raising a PipException. :arg argv:...
Memoize a method that should return the same result every time on a given instance. def memoize(func): """Memoize a method that should return the same result every time on a given instance. """ @wraps(func) def memoizer(self): if not hasattr(self, '_cache'): self._cache = {...
Return a PackageFinder respecting command-line options. :arg argv: Everything after the subcommand def package_finder(argv): """Return a PackageFinder respecting command-line options. :arg argv: Everything after the subcommand """ # We instantiate an InstallCommand and then use some of its priva...
Return a map of key -> list of things. def bucket(things, key): """Return a map of key -> list of things.""" ret = defaultdict(list) for thing in things: ret[key(thing)].append(thing) return ret
Execute something before the first item of iter, something else for each item, and a third thing after the last. If there are no items in the iterable, don't execute anything. def first_every_last(iterable, first, every, last): """Execute something before the first item of iter, something else for each ...
Return a list of DownloadedReqs representing the requirements parsed out of a given requirements file. :arg path: The path to the requirements file :arg argv: The commandline args, starting after the subcommand def downloaded_reqs_from_path(path, argv): """Return a list of DownloadedReqs representing ...
Perform the ``peep install`` subcommand, returning a shell status code or raising a PipException. :arg argv: The commandline args, starting after the subcommand def peep_install(argv): """Perform the ``peep install`` subcommand, returning a shell status code or raising a PipException. :arg argv: ...
Convert a peep requirements file to one compatble with pip-8 hashing. Loses comments and tromps on URLs, so the result will need a little manual massaging, but the hard part--the hash conversion--is done for you. def peep_port(paths): """Convert a peep requirements file to one compatble with pip-8 hashing...
Be the top-level entrypoint. Return a shell status code. def main(): """Be the top-level entrypoint. Return a shell status code.""" commands = {'hash': peep_hash, 'install': peep_install, 'port': peep_port} try: if len(argv) >= 2 and argv[1] in commands: ...
Deduce the version number of the downloaded package from its filename. def _version(self): """Deduce the version number of the downloaded package from its filename.""" # TODO: Can we delete this method and just print the line from the # reqs file verbatim instead? def version_of_archive...
Returns whether this requirement is always unsatisfied This would happen in cases where we can't determine the version from the filename. def _is_always_unsatisfied(self): """Returns whether this requirement is always unsatisfied This would happen in cases where we can't determine the...
Download a file, and return its name within my temp dir. This does no verification of HTTPS certs, but our checking hashes makes that largely unimportant. It would be nice to be able to use the requests lib, which can verify certs, but it is guaranteed to be available only in pip >= 1.5...
Download the package's archive if necessary, and return its filename. --no-deps is implied, as we have reimplemented the bits that would ordinarily do dependency resolution. def _downloaded_filename(self): """Download the package's archive if necessary, and return its filename....
Install the package I represent, without dependencies. Obey typical pip-install options passed in on the command line. def install(self): """Install the package I represent, without dependencies. Obey typical pip-install options passed in on the command line. """ other_args =...
Return the inner Requirement's "unsafe name". Raise ValueError if there is no name. def _project_name(self): """Return the inner Requirement's "unsafe name". Raise ValueError if there is no name. """ name = getattr(self._req.req, 'project_name', '') if name: ...
Return the class I should be, spanning a continuum of goodness. def _class(self): """Return the class I should be, spanning a continuum of goodness.""" try: self._project_name() except ValueError: return MalformedReq if self._is_satisfied(): return Sa...
Logic extracted from: http://developer.oanda.com/rest-live/orders/#createNewOrder def check(self): """ Logic extracted from: http://developer.oanda.com/rest-live/orders/#createNewOrder """ for k in iter(self.__dict__.keys()): if k not in self.__allowed: ...
Main function def gui(): """Main function""" global SCREEN_SIZE # ####### # setup all objects # ####### os.environ['SDL_VIDEO_CENTERED'] = '1' screen = new_widow() pygame.display.set_caption('Client swag') pygame.event.set_allowed([QUIT, KEYDOWN, MOUSEBUTTONDOWN]) clock = pyg...
Main function def gui(): """Main function""" global SCREEN_SIZE # ####### # setup all objects # ####### os.environ['SDL_VIDEO_CENTERED'] = '1' # centers the windows screen = new_screen() pygame.display.set_caption('Empty project') pygame.event.set_allowed([QUIT, KEYDOWN, MOUSEB...
Creates a response object with the given params and option Parameters ---------- url : string The full URL to request. params: dict A list of parameters to send with the request. This will be sent as data for methods that ...
Only returns the response, nor the status_code def __call(self, uri, params=None, method="get"): """Only returns the response, nor the status_code """ try: resp = self.__get_response(uri, params, method, False) rjson = resp.json(**self.json_options) assert re...
Returns an stream response def __call_stream(self, uri, params=None, method="get"): """Returns an stream response """ try: resp = self.__get_response(uri, params, method, True) assert resp.ok except AssertionError: raise BadRequest(resp.status_code) ...
See more: http://developer.oanda.com/rest-live/rates/#getInstrumentList def get_instruments(self): """ See more: http://developer.oanda.com/rest-live/rates/#getInstrumentList """ url = "{0}/{1}/instruments".format(self.domain, self.API_VERSION) params...
See more: http://developer.oanda.com/rest-live/rates/#getCurrentPrices def get_prices(self, instruments, stream=True): """ See more: http://developer.oanda.com/rest-live/rates/#getCurrentPrices """ url = "{0}/{1}/prices".format( self.domain_stream...
See more: http://developer.oanda.com/rest-live/rates/#retrieveInstrumentHistory def get_instrument_history(self, instrument, candle_format="bidask", granularity='S5', count=500, daily_alignment=None, alignment_timezone=None, ...
See more: http://developer.oanda.com/rest-live/orders/#getOrdersForAnAccount def get_orders(self, instrument=None, count=50): """ See more: http://developer.oanda.com/rest-live/orders/#getOrdersForAnAccount """ url = "{0}/{1}/accounts/{2}/orders".format( ...
See more: http://developer.oanda.com/rest-live/orders/#getInformationForAnOrder def get_order(self, order_id): """ See more: http://developer.oanda.com/rest-live/orders/#getInformationForAnOrder """ url = "{0}/{1}/accounts/{2}/orders/{3}".format( ...
See more: http://developer.oanda.com/rest-live/orders/#createNewOrder def create_order(self, order): """ See more: http://developer.oanda.com/rest-live/orders/#createNewOrder """ url = "{0}/{1}/accounts/{2}/orders".format( self.domain, ...
Get a list of open trades Parameters ---------- max_id : int The server will return trades with id less than or equal to this, in descending order (for pagination) count : int Maximum number of open trades to return. Defaul...
Modify an existing trade. Note: Only the specified parameters will be modified. All other parameters will remain unchanged. To remove an optional parameter, set its value to 0. Parameters ---------- trade_id : int The id of the tr...
Request full account history. Submit a request for a full transaction history. A successfully accepted submission results in a response containing a URL in the Location header to a file that will be available once the request is served. Response for the URL ...
Download full account history. Uses request_transaction_history to get the transaction history URL, then polls the given URL until it's ready (or the max_wait time is reached) and provides the decoded response. Parameters ---------- m...
Create a new account. This call is only available on the sandbox system. Please create accounts on fxtrade.oanda.com on our production system. See more: http://developer.oanda.com/rest-sandbox/accounts/#-a-name-createtestaccount-a-create-a-test-account def ...
Get a list of accounts owned by the user. Parameters ---------- username : string The name of the user. Note: This is only required on the sandbox, on production systems your access token will identify you. See more: ...
Marks the item as the one the user is in. def choose(self): """Marks the item as the one the user is in.""" if not self.choosed: self.choosed = True self.pos = self.pos + Sep(5, 0)
Marks the item as the one the user is not in. def stop_choose(self): """Marks the item as the one the user is not in.""" if self.choosed: self.choosed = False self.pos = self.pos + Sep(-5, 0)
The color of the clicked version of the MenuElement. Darker than the normal one. def get_darker_color(self): """The color of the clicked version of the MenuElement. Darker than the normal one.""" # we change a bit the color in one direction if bw_contrasted(self._true_color, 30) == WHITE: ...
Renders the MenuElement def render(self, screen): """Renders the MenuElement""" self.rect.render(screen) super(MenuElement, self).render(screen)
Main function def gui(): """Main function""" # ####### # setup all objects # ####### zones = [ALL] last_zones = [] COLORS.remove(WHITE) screen = pygame.display.set_mode(SCREEN_SIZE, DOUBLEBUF) pygame.display.set_caption('Bezier simulator') pygame.event.set_allowed([QUIT, KEY...
Main function def gui(): """Main function""" # ####### # setup all objects # ####### os.environ['SDL_VIDEO_CENTERED'] = '1' clock = pygame.time.Clock() screen = pygame.display.set_mode(SCREEN_SIZE, DOUBLEBUF | NOFRAME) pygame.event.set_allowed([QUIT, KEYDOWN, MOUSEBUTTONDOWN]) ga...
Convert a size in pxel to a size in points. def px_to_pt(self, px): """Convert a size in pxel to a size in points.""" if px < 200: pt = self.PX_TO_PT[px] else: pt = int(floor((px - 1.21) / 1.332)) return pt
Set the size of the font, in px or pt. The px method is a bit inacurate, there can be one or two px less, and max 4 for big numbers (like 503) but the size is never over-estimated. It makes almost the good value. def set_size(self, pt=None, px=None): """ Set the size of the font, in px...
Return the string to render. def text(self): """Return the string to render.""" if callable(self._text): return str(self._text()) return str(self._text)
Set the color to a new value (tuple). Renders the text if needed. def color(self, value): """Set the color to a new value (tuple). Renders the text if needed.""" if value != self.color: self._color = value self._render()
Sets the color to a new value (tuple). Renders the text if needed. def bg_color(self, value): """Sets the color to a new value (tuple). Renders the text if needed.""" if value != self.bg_color: self._bg_color = value self._render()
Set the font size to the desired size, in pt or px. def set_font_size(self, pt=None, px=None): """Set the font size to the desired size, in pt or px.""" self.font.set_size(pt, px) self._render()
Render the text. Avoid using this fonction too many time as it is slow as it is low to render text and blit it. def _render(self): """ Render the text. Avoid using this fonction too many time as it is slow as it is low to render text and blit it. """ self._last_text =...