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stringclasses
10 values
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stringclasses
1 value
season
int64
2.02k
2.02k
off_personnel
int64
10
21
off_formation
stringclasses
7 values
off_motion
stringclasses
4 values
play_call_type
stringclasses
6 values
def_personnel
stringclasses
3 values
def_shell
stringclasses
5 values
def_pressure_hint
stringclasses
3 values
matchup_summary
stringclasses
10 values
question
stringclasses
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ground_truth_label
stringclasses
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ground_truth_rationale
stringclasses
10 values
outcome_signal
stringclasses
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stringclasses
1 value
NFLPD-001
nfl-playcall-defense-coherence-risk-v0.1
2,024
11
shotgun_trips
none
quick_pass
Nickel
Cover_2
low
Quick pass vs Cover 2 nickel.
Is playcall-defense coherence intact. Answer coherent or incoherent.
coherent
Concept fits shell and pressure low.
success_likely
Synthetic
NFLPD-002
nfl-playcall-defense-coherence-risk-v0.1
2,024
12
under_center_2TE
jet_motion
deep_shot
Base
Cover_3
high
Deep shot vs Cover 3 with pressure.
Is playcall-defense coherence intact. Answer coherent or incoherent.
incoherent
Pressure high and shell limits shot.
pressure_failure_risk
Synthetic
NFLPD-003
nfl-playcall-defense-coherence-risk-v0.1
2,024
11
shotgun_empty
none
quick_pass
Dime
Man_1
high
Empty quick vs man pressure.
Is playcall-defense coherence intact. Answer coherent or incoherent.
incoherent
Empty with high pressure is fragile.
sack_or_turnover_risk
Synthetic
NFLPD-004
nfl-playcall-defense-coherence-risk-v0.1
2,024
21
i_form
none
run_inside
Base
Cover_3
low
Inside run vs base front.
Is playcall-defense coherence intact. Answer coherent or incoherent.
coherent
Personnel fits run vs base.
success_likely
Synthetic
NFLPD-005
nfl-playcall-defense-coherence-risk-v0.1
2,023
10
shotgun_spread
orbit_motion
screen_pass
Nickel
Cover_2
medium
Screen vs two-high with medium pressure.
Is playcall-defense coherence intact. Answer coherent or incoherent.
coherent
Screen punishes pressure and spacing.
success_likely
Synthetic
NFLPD-006
nfl-playcall-defense-coherence-risk-v0.1
2,023
11
shotgun_trips
none
deep_shot
Nickel
Quarters
medium
Shot vs quarters with medium pressure.
Is playcall-defense coherence intact. Answer coherent or incoherent.
incoherent
Quarters caps shots and pressure matters.
low_success_risk
Synthetic
NFLPD-007
nfl-playcall-defense-coherence-risk-v0.1
2,023
12
under_center_2TE
none
play_action
Base
Cover_3
low
PA vs base Cover 3.
Is playcall-defense coherence intact. Answer coherent or incoherent.
coherent
PA exploits run fit and deep zones.
success_likely
Synthetic
NFLPD-008
nfl-playcall-defense-coherence-risk-v0.1
2,023
11
shotgun_bunch
short_motion
quick_pass
Nickel
Man_2
high
Quick pass vs tight man with heat.
Is playcall-defense coherence intact. Answer coherent or incoherent.
incoherent
Man with pressure compresses quick game.
pressure_failure_risk
Synthetic
NFLPD-009
nfl-playcall-defense-coherence-risk-v0.1
2,022
21
split_back
none
run_outside
Base
Cover_2
low
Outside run vs two-high.
Is playcall-defense coherence intact. Answer coherent or incoherent.
coherent
Edge run can stress two-high fits.
success_likely
Synthetic
NFLPD-010
nfl-playcall-defense-coherence-risk-v0.1
2,022
10
shotgun_spread
none
deep_shot
Dime
Man_1
high
Spread shot vs dime man with blitz.
Is playcall-defense coherence intact. Answer coherent or incoherent.
incoherent
High blitz plus long-developing shot.
sack_or_turnover_risk
Synthetic

What this repo is for

Detect pre-snap mismatch between play call and defensive look.

Focus

personnel vs personnel

formation and motion vs shell

play type vs pressure hint

Why it matters Many failed plays are decided before the snap. Mismatch drives sacks, negative runs, and turnovers.

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