Datasets:
uid stringclasses 10
values | dataset_id stringclasses 1
value | season int64 2.02k 2.02k | off_personnel int64 10 21 | off_formation stringclasses 7
values | off_motion stringclasses 4
values | play_call_type stringclasses 6
values | def_personnel stringclasses 3
values | def_shell stringclasses 5
values | def_pressure_hint stringclasses 3
values | matchup_summary stringclasses 10
values | question stringclasses 1
value | ground_truth_label stringclasses 2
values | ground_truth_rationale stringclasses 10
values | outcome_signal stringclasses 4
values | source_citation stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NFLPD-001 | nfl-playcall-defense-coherence-risk-v0.1 | 2,024 | 11 | shotgun_trips | none | quick_pass | Nickel | Cover_2 | low | Quick pass vs Cover 2 nickel. | Is playcall-defense coherence intact. Answer coherent or incoherent. | coherent | Concept fits shell and pressure low. | success_likely | Synthetic |
NFLPD-002 | nfl-playcall-defense-coherence-risk-v0.1 | 2,024 | 12 | under_center_2TE | jet_motion | deep_shot | Base | Cover_3 | high | Deep shot vs Cover 3 with pressure. | Is playcall-defense coherence intact. Answer coherent or incoherent. | incoherent | Pressure high and shell limits shot. | pressure_failure_risk | Synthetic |
NFLPD-003 | nfl-playcall-defense-coherence-risk-v0.1 | 2,024 | 11 | shotgun_empty | none | quick_pass | Dime | Man_1 | high | Empty quick vs man pressure. | Is playcall-defense coherence intact. Answer coherent or incoherent. | incoherent | Empty with high pressure is fragile. | sack_or_turnover_risk | Synthetic |
NFLPD-004 | nfl-playcall-defense-coherence-risk-v0.1 | 2,024 | 21 | i_form | none | run_inside | Base | Cover_3 | low | Inside run vs base front. | Is playcall-defense coherence intact. Answer coherent or incoherent. | coherent | Personnel fits run vs base. | success_likely | Synthetic |
NFLPD-005 | nfl-playcall-defense-coherence-risk-v0.1 | 2,023 | 10 | shotgun_spread | orbit_motion | screen_pass | Nickel | Cover_2 | medium | Screen vs two-high with medium pressure. | Is playcall-defense coherence intact. Answer coherent or incoherent. | coherent | Screen punishes pressure and spacing. | success_likely | Synthetic |
NFLPD-006 | nfl-playcall-defense-coherence-risk-v0.1 | 2,023 | 11 | shotgun_trips | none | deep_shot | Nickel | Quarters | medium | Shot vs quarters with medium pressure. | Is playcall-defense coherence intact. Answer coherent or incoherent. | incoherent | Quarters caps shots and pressure matters. | low_success_risk | Synthetic |
NFLPD-007 | nfl-playcall-defense-coherence-risk-v0.1 | 2,023 | 12 | under_center_2TE | none | play_action | Base | Cover_3 | low | PA vs base Cover 3. | Is playcall-defense coherence intact. Answer coherent or incoherent. | coherent | PA exploits run fit and deep zones. | success_likely | Synthetic |
NFLPD-008 | nfl-playcall-defense-coherence-risk-v0.1 | 2,023 | 11 | shotgun_bunch | short_motion | quick_pass | Nickel | Man_2 | high | Quick pass vs tight man with heat. | Is playcall-defense coherence intact. Answer coherent or incoherent. | incoherent | Man with pressure compresses quick game. | pressure_failure_risk | Synthetic |
NFLPD-009 | nfl-playcall-defense-coherence-risk-v0.1 | 2,022 | 21 | split_back | none | run_outside | Base | Cover_2 | low | Outside run vs two-high. | Is playcall-defense coherence intact. Answer coherent or incoherent. | coherent | Edge run can stress two-high fits. | success_likely | Synthetic |
NFLPD-010 | nfl-playcall-defense-coherence-risk-v0.1 | 2,022 | 10 | shotgun_spread | none | deep_shot | Dime | Man_1 | high | Spread shot vs dime man with blitz. | Is playcall-defense coherence intact. Answer coherent or incoherent. | incoherent | High blitz plus long-developing shot. | sack_or_turnover_risk | Synthetic |
What this repo is for
Detect pre-snap mismatch between play call and defensive look.
Focus
personnel vs personnel
formation and motion vs shell
play type vs pressure hint
Why it matters Many failed plays are decided before the snap. Mismatch drives sacks, negative runs, and turnovers.
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