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Does anyone have a example of Dual Contouring in C#? I'm trying to develop a method of creating terrain using Perlin. I've followed plenty of the Minecraft tutorials, and got them to function. I've done some playing around with MarchingSquares, but I'm not digging it. Now, I've been trying to create a method of dual co...
unity
Disable/Remove Warning about a not bound Render Target View So to render into my shadow map depthstencil buffer i only bind a DepthStencilView to the Output Merger. Like this m_pContext->OMSetRenderTargets(0,0, m_pShadowMapDV); m_pContext->ClearDepthStencilView(m_pShadowMapDV, D3D11_CLEAR_DEPTH, 1.0f, 0)...
directx
Stack based state design for isometric character movement, am I doing it right? I have been reading around about stack-based FSM, and I found it to be perfect for my game. However, when a character moves, it consequently have to face in some direction (and animation of each direction will be different), now the problem...
movement
OpenGL slower than Canvas Up to 3 days ago I used a Canvas in a SurfaceView to do all the graphics operations but now I switched to OpenGL because my game went from 60FPS to 30/45 with the increase of the sprites in some levels. However, I find myself disappointed because OpenGL now reaches around 40/50 FPS at all leve...
opengl
Retrieving JSON return value from function and parsing in Construct 2 I would like to know how to parse a JSON object and parse each value into either an array, or something that I can use to set values of several global variables in my project file. I want to avoid editing the Javascript file itself, so please try to ...
javascript
Loading textures with SharpDX in Metro I have converted my C# game from OpenTK (OpenGL) to SharpDX (DirectX) and have it up and running from Visual Studio 2010. I also have it up and running from Visual Studio 11 in Metro, in the Windows 8 Developer Preview. However, the Metro build is still lacking textures, so my pol...
c#
isometric drawing order with larger than single tile images - drawing order algorithm? I have an isometric map over which I place various images. Most images will fit over a single tile, but some images are slightly larger. For example, I have a bed of size 2x3 tiles. This creates a problem when drawing my objects to ...
2d
Unity3D-2D: Setting Time.timeScale to 0 for a certain public prefab until positioned? So I have a button in my game which spawns a "tower" at a given location. The tower, when spawned, acts normally and I can drag it around using my drag script. I wonder how can I set the Time.timeScale to 0 when I first spawn the to...
c#
Rendering only a part of the screen in high detail If graphics are rendered for a large viewing angle (e.g. a very large TV or a VR headset), the viewer can't actually focus on the entire image, just a part of it. (Actually, this is the case for regular sized screens as well.) Combined with a way to track the viewer's...
opengl
Determining the end location for AI movement in groups in a 2D RTS I have written an RTS game (a demo for a game engine of sorts, actually) in which the user's basic interaction with the game is to select a bunch of soldiers and then right-click on the map to move them to the specified location. This is in JavaScript a...
javascript
FPS Android game that moves the gun as user swipes the screen I am Making a First Person shooter game for android. Gun moves in all directions I swipe left right up or down. But the speed is so slow. How can i increase it's Speed.Here is my code. void FixedUpdate () { foreach (Touch t in Input.touches) if ...
animation
Is "forcing the user" to accept the terms an acceptable design in a smartphone/iPhone game? I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app and to allow the user to conti...
game-design
Generating a town layout in a grid I want to generate a town layout in a square grid (rendered isometrically, but that doesn't matter) using the following elements: 2x2 Houses Roads, 1 unit wide Canals, 1 unit wide Sample layout: I always have a specific number of houses, and as many roads and canals as necessary t...
procedural-generation
Moving from HeroEngine to Unity/Torque 3D Short background: small team with some financial back-up from investors, yet no multi-billion-$ enterprise, working on an MMORPG for PC. HeroEngine looks like the perfect solution. Everything included that's needed to get started, programming languages also include C++/C#. Sou...
unity
Random Sobol 3D Cell in Unity There is a blueprint in UE4 for making Sobol random 3D cell. It places random objects inside cell structure. How to make this in Unity? For example, if I make a sphere prefab I would need to generate Sobol distribution in some volume. EDIT: @Seyed Morteza Kamali have made a script:
unity
Inertia in flight simulation using box2d I'm trying to simulate flight using box2d and libgdx. The main problem I am currently experiencing is with inertia: since there is no air, the plane looks like it were drifting. I wasn't able how to turn off inertia. I have two ideas: Imitate air resistance by applying forc...
physics
How do I understand a big c++ gaming project in SFML? Currently I am doing SFML- c++ as a basement in game development before starting out Unreal When I see a game project in SFML, the codebase is huge, like above 30 classes, 100 functions, how can I get an idea of the code project, any suggestions about the usual s...
c++
Attach the UIButton to Component Via Script (C# Unity) I want to attach the UI to the MC_Streaming Option Script via Code . What i wanted here is that this live_onOff will go to the Livestream(MC_Streaming Option) without dragging it . And i don't know where to start. PS: The MC_Streaming Option script is being at...
unity
touch.phase == TouchPhase.Canceled not worked i m tired to handle and solve issues related to multitouch. i m use maximume 5 touch simultaneously but when two touches are down on two object and i moved my fingures then that both touches fired TouchPhase.Ended event but not fired TouchedPhase.Canceled. I want to fired ...
unity
Render to texture and then to screen cause flickering So I have my class vItem which has a vector (consider elements like layers) of textures, origin rects and destination rects plus other stuff. Basically whenever I update any of the layers in the vector I redraw everything on an internal texture which is then display...
sdl2
What's the difference between an "SDK" and an "engine?" In delving into game programming, I have encountered both "SDKs" and "game engines". What are their relationships and differences to each other?
terminology
How can I achieve area fill in the video? I am trying to clone a game while learning Unity but I am stuck. How can I achieve area fill like shown in this Area Fill Example Video? When I searched for it I found the "Flood Fill" algorithm but I am also not sure is it the right solution for this or not. Because ...
unity
Simple collision resolution in a platformer game I want to make a 2d platformer with moving, jumping and wall sliding. How can I make a simple pleasant collision resolution system that works for the following rectangles. Player is red, platform is black, I want to detect if the player is sliding a wall, or hitting the ...
physics
Scene2d How to make it work for a Visual Novel I kinda understand that you can use Scene2d for a Hud or stuff like that, I'm new to Java and so far I've done games that update in real time like let's say Flappy bird (simple games), so i wanted to try something different and now I'm kinda stuck, instead of having all th...
android
Unity prefab from multiple sprites I am making a prefab of a simple building by combining sprites. As you can see in the Hierarchy view, this simple building is composed of very many gameobjects which I created via dragging sprites into the scene/Hierarchy and then manually editing their coordinate positions. Is ther...
unity
Is there a sprite sheet creator that satisfies these requirements? I'm looking for a decent sprite sheet packer. Features: Command line interface for Linux. Effective packing algorithm. Configurable padding between sprites in the sheet. Configurable fixed sprite sheet size (i.e. pack to many sheets). Duplicate sprit...
graphics
Efficiently storing game states history for physics? I would like to store the history of a box2d simulation. Currently I can't find any built-in mechanism for that. I need to store the states of all non static objects in the last second, mainly for network latency correction. I think I will use a multi dimensional a...
c++
How to rotate "stacked sprites" in XNA? I'm working on a simple Sinistar-style shooter in XNA, and I'm constantly running into trouble with transformations. I feel like I'll get it eventually, but this problem is really bending my mind. My little ship has two states: idle and engines-firing. Idle is a single frame, ...
2d
Prevent tile layout gaps I'm making a map viewer where you can specify where tiles go in a map and then see it on the screen, translate it, and zoom in and out. Here's a picture showing the tiles used to make my example map Here's the tiles connected together, more or less my desired result. The problem is that ...
opengl
Rays starting in an octree node I just fixed a bug where rays starting and ending in an octree node were not detected as octree node hits (because the ray doesn't hit the sides). I'm changing the code to check if a ray starts in the octree node, then it is an automatic node hit. Any reason to not do this?
octree
How would I go about merging two models together in-game to create a new model? Let's say I have two models: model 1 is hilt and model 2 is blade. How would I merge these to models together to create a sword?
opengl
Problem with animating in Android, using batcher.draw in LibGDX I am having a problem with the last part of the GameRenderer class. I call batcher.draw() and receive this error: The method draw(Texture, float, float, float, float) in the type SpriteBatch is not applicable for the arguments (Object, float, float, fl...
java
How can I describe a square in OpenGL ES 2.0? I need to draw a Tic-Tac-Toe board in Xcode using OpenGL ES 2.0. I am new to graphics programming and can't find good information on drawing a square in opengl es in iOS. I looked at Ray's tutorials, which are good, however he covers drawing a rotating cube. All I want is a...
ios
How to Convert Sprite into Texture I Have image with a sprite and i want to change this image sprite to Texture so that I can assign it to the material And i don't want to keep multiple copies for each image as a sprite and texture. Is there any way to change sprite to texture at run time?
unity
How to position a sprite in a 2D animation skeleton? Given two joints that define a bone, I would like to know how to decide where, between those two joints, I should draw the sprite. This should be a fairly simple thing to solve, but there is one thing that I am not sure about. After I've determined the rotation of t...
2d
How can I stop the next screen from briefly displaying at the start of a CCTransitionFadeTR? I am testing transitions in cocos2d, and am running into a problem. I have a MainMenu screen which contains a button. The idea is that clicking on the button will trigger a CCTransitionFadeTR transition to a WhackMain screen ...
cocos2d-iphone
Game treatment collaboration tools Other than using a wiki, what good (or purpose-built) tools allow for collaborative work on a game treatment? I have a couple ideas I'd like to get fleshed-out and built, and have a small team who will work me on the project(s). How can we best iterate-over and define the game-play, ...
tools
Point line collision reaction I am trying to program point line segment collision detection and reaction. I am doing this for fun and to learn. The point moves (it has a velocity, and can be controlled by the user), whilst the lines are strait and stationary. The lines are not axis aligned. Everything is in 2D. It...
2d
Real world terrain import into UE4 I am trying to create a basic game in Unreal Engine 4.8.1 and I wish to have it set in the Dubai, UAE but i cannot find a way that will successfully use terrain data i have obtained (NASA Shuttle RADAR 90m) to create a 1:1 scale map in unreal without creating huge world spikes. Does a...
terrain
Why am I getting the error "SDL_Event has not been declared"? I don't understand what I'm doing wrong. In my game.cpp, I have this: void Game::input() { SDL_Event e; while(SDL_PollEvent(&e)) { if(e.type == SDL_QUIT) {running=false; cout << "Quitting" << endl;} if(e.type == SDL_K...
c++
How to smoothly track and draw player movement? I am currently using C# XNA Framework to simply connect some development concepts that I've learned/used over the past few months. Right now I have a Web Service that keeps track of connected clients and their 2D positions. I have a very small map that uses triangles to r...
xna
online game, NPC monster death and hit detection to gain experience points I'm doing a simple idle game, HTML5 client and Node.js server, but I'm making it online, where the client talks to the server (websockets) and all the logic is in the server (I want to prevent cheating as much as possible, because I want to have...
html5
SDL2 and density-independent pixel I'm currently using SDL2 on Android and that's my first experience with that library (to be honest, mainly chosen because I'd like to learn it). What is puzzling me is how to deal with different resolutions and density-independent pixels, for I cannot figure out which is the recommend...
android
Good Book or Resource for 2D Game Art I have a very clear idea for my first Game . I have immense Experience in Coding Games in LibGDX but i am very poor at game art . So far I've been hating all the characters I've drawn . Are there any good books or other resource for learning 2D Character and Game elements Art . T...
2d
How to find points of a reflected 2d bezier curve about a line Pardon me if this sounds primitive. I have created a bezier curve with control points A, B, C, D, which are known (see image below). How can I find control points B1, C1, D1 for a new bezier curve reflected in AR1 and A2, B2 and C2 for a new bezier curve re...
unity
PBR Metalness Implementation: specColor at Value 1? I am doing a BRDF supporting the metalness/roughness workflow. I know that in cases of Metalness = 1.0 the reflectance value is taken from the albedo map - so is the specular color to tint the highlights. My question is if the specular color is taken at the same valu...
opengl
StateMachineBehaviour.OnStateExit is called before StateMachineBehaviour.OnStateEntered is called When I start my game I get null-references in my OnStateExit of objects that are initialized in the OnStateEntered. After this it goes smooth, so it only occurs at startup before any conditions for statechanges are met. H...
unity
Solids as high viscocity Liquids A friend of mine and I were discussing different idea for allow materials in a world to be destroyed in a very piecemeal fashion and he proposed the idea of representing solids as very viscious fluids. My intuition is that this would be either: A) very difficult, or B) very resource int...
physics
Rendering a image with some transparency has removed all black pixels and makes full texture transparent I am writing a program where with Directx11 I am rendering a texture to a flat rectangle something along the line a of 2D engine. Now parts of this image need to be transparent, to this effect I looked into alpha bl...
rendering
How to render the sprites for a 2D soft body physics system This is not a question as to how to achieve soft body physics, but rather if I have a mass-spring system how to modify a sprite with that information. I am using unity so I dont have access to vector based graphics.
unity
Why are we not using integers in game physics? We can use integer for game physics (or without physics, simply object representation): mass, position and rotation, where the integers represent, for example, the number of milligrams, millimeters or (1/56000) of a degree. However, almost all game code I've seen recently ...
physics
When and why is a Pool class needed to hold objects? I've been studying opengl es and an example I saw was using a "Pool" class to keep track of touch and keyboard events. Could someone please explain how and why a pool class is needed. From what I was reading it had something to do with garbage collection and limitin...
java
C# XNA Elasticity Behavior What is elasticity? How do I implement such a thing?
xna
IsoMetric Map draw: sort with Z-Buffer and anchor point I'm writing an IsoMetric renderer for my html5 isometric game. The isometric renderer should be able to render objects with floating point coordinates. SOURCE: https://github.com/ilmattodel93/EaselJs-Isometric-with-Heightmaps As now, the renderer works pretty we...
html5
Updating XNA BoundingSphere - sphere moves in opposite Y direction? In my players update method I calc the new world matrix then I update a boudingsphere by: MyBoundingSphere = MyBoundingSphere.Transform(World); However when the the model's World has moved vertically down MyBoundingSphere moves vertically up?! (i.e....
xna
How to calcolate moving vector of object by its rotation degress in 2d i have object in game which is rotating when i move my joystick , now i need to calculate its movement vector by its rotation the object always moving forward and controlled by the joystick , the joystick is only setting its direction by degree . ...
2d
How can I create a parabola that does not use negative X coordinates I am currently devloping my first javascript program ever which is a table tennis game. I am trying to create trajectory for the ball to follow when hit - just a very basic parabola. However im not very good at math, and I have no idea how to do this!...
mathematics
Procedural generation of semi-correct planetary systems So there are lots of resources you can find via Google or using the search here on how to procedural generate a whole galaxy. But I couldn't find any good resource on how to generate planetary systems that follow these criteria: The systems don't have to be accur...
procedural-generation
How to create a thread in XNA for pathfinding? I am trying to create a separate thread for my enemy's A* pathfinder which will give me a list of points to get to the player. I have placed the thread in the update method of my enemy. However this seems to cause jittering in the game every-time the thread is called. I ...
xna
Generating 3D models / meshes In LibGDX how can I construct a 3D terrain model that has Position Normal Color The model does not require a texture, it is colored on a per vertex basis. I've looked into LibGDX's ModelBuilder and MeshPartBuilder, but I can't seem to get it to work. I suspect this is a problem with i...
java
How to restrict movement of Leap Motion hand object I have a "Hand" GameObject controlled by a Leap Motion Controller. The Hand despite having RigidBody and Box Collider just seemingly moves with no regards to physics (transform translate movement I suppose). So it clips through other Rigidbody objects. I'm t...
unity
Minecraft custom name laucher I'm trying to create a custom name laucher for Minecraft. I run an offline server and was wanting to give some of my friends a laucher to use so they can play. I have done this before with a batch file. Now I'm using JavaUI and I'm trying to start Minecraft from the Java program. I have ye...
java
In Unity, how can I register a custom file type that is always opened with my game? I want my players to be able to create their own scenes as custom levels, save them as files (say custom1.gamelevel), and open them directly in my game program by double-clicking the level file, rather than having to go through the step...
unity
Which consoles support fee-less indie game publishing? On which consoles can I publish indie games without paying a license fee?
publishing
Why is my character jumping at different heights randomly? I have a character controller on my character's gameobject and I'm trying to make the character jump. This is working but sometimes he jumps way higher than other times. Does anyone know why this is happening? Here's the code: using System.Collections; usi...
unity
Create body on a sprite (box2D) I'm quite experimented in objective C, but now i'm tried cocos2D and his features. I need to add a body on a spritesheet (if possible on a classic 'UIImageView'), in order to detect collisions after. Is there a way to create a box2D body, and that it suits sprite position ? Because i ...
ios
Entity Component System: where do I put containers? I'm pretty new when it comes to the whole Entity Component System structure and I got some questions I just can't wrap my head around. I know that for example collisions, you'd have a CollisionComponent and a CollisionSystem for handeling collisions. But what if I'd ...
architecture
Transform a Screen Delta I have a delta in screen coordinates that I want to transform to a 3d delta in world space. The delta is in this case a movement across the (x,y) coordinates in screen space on the near projection plane for a known z in the 3d space. The goal is to move an object in 3d space horizontally and v...
matrix
Achieve same effect as a FixedJoint2D but also match RigidBody2D forces Trying to make an object that is affected by rigidbody physics in exactly the same way as the object it's linked to. So torque, velocity, and any resultant torque or velocity from a collision. This image demonstrates what I mean: I've tried usi...
unity
How to set up flatbuffers in Android Studio - Gradle? Just switching over from Eclipse to Android Studio. I think I'm supposed to use Gradle to automatically download dependencies from the web. Sounds great, but I can't get it working with anything, in particular Google's flatbuffers. So I found the link on the Maven ...
android-studio
Rectangles clear each other when moving on canvas I am having this problem after moving rectangles, they seem to delete one another. Most probably it is a problem with clearRect(...) method. This is the clean function I am using: clean: function(element){ // All default values clean all the screen if(t...
javascript
One pass rendering with GL_TEXTURE_CUBE_MAP_ARRAY I try to rework rendering of point light shadows from "pass per cube face" to "one pass using geometry shader". initialization: glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texId); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParamete...
cubemap
Opengl mutiple texture in a shader Im using modern opengl and c++. How do I draw a number of triangles each one having a different texture in one draw call when I only have 32 texture units on my graphics card and the max texture size is 1024? My video card has 2gb of memory yet it can only hold 32 texture at a time? ...
opengl
How can I make 3D lighting smooth? I'm trying to view 3D objects in a terminal. Everything was looking good until I implemented lighting. I'm using shadow rays to determine where the object should be lit. Although it's working I don't know how to make it smooth, I haven't tried anything since I don't actually know what...
lighting
What is the purpose of a Direct3D vertex layout? This tutorial (msdn) gives a description of a vertex layout. This is an example of a input layout: D3D11_INPUT_ELEMENT_DESC layout[] = { { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; UINT numElements = ARRAYSIZE(layout);...
directx
libgdx: How do you remove a cell from TiledMap? I am making a Terraria-style sidescrolling game with an open world. I am using a TiledMap to render all of the tiles. If I want to remove a tile, like if it is broken, how would I stop it from being rendered?
java
Which is the better way to distribute server workload for MMO server? I'm making a server for MMO in Unity, which implies that I'll have a big world, split into maps which will be on different servers (to distribute the workload), managed by one master server. Now I can't decide weather I should use one executable per...
unity
RayCasting with Mode7 I'm trying to join the mode7 algorithm with RayCasting. For mode7, I'm using a simple rotation matrix to implement the rotation. The result is a little strange and I can't fix it. Do you know what is the problem of the alignment of the algorithms? See the gif below to understand: The code I'm u...
javascript
Do Gradle 'implementation' replace Unity Jar Resolver dependencies? I have a project with several *Dependencies.xml files which the Unity Jar Resolver resolves fetching the .aar files and storing them on Plugins/Android. When installing Ironsource, I saw in the documentation that it says to add the dependencies to the...
unity
How to report bugs found on procedurally generated levels? There is many topics on how procedural generating works but I couldn't find any info on how to test and - what's more important - how to report bugs that may occur on procedurally generated levels. What is the best way to describe a bug, for example related to ...
procedural-generation
Extending ModelProcessor How can one extend a model processor inside Windows Forms. In a normal XNA game you would simply create a new class like so(I think...): [ContentProcessor] public class ExtendedModelProcessor : ModelProcessor { protected override ModelContent Process(NodeContent input, ContentProc...
c#
D3D11 SetShader States I have some questions regarding the XXSetShader and what happens after, for instance I would like to know if when XXSetShader is called the subsequent calls would be bound to that particular shader, like PSSetShaderRsources. Because at load time I am bounding the resource views needed for that pa...
shaders
Why does rotating a polygon also translates it in libGDX? I'm using polygons for collision detection. Here is the code: poly = new Polygon(verticies); poly.setOrigin(100,100); poly.setRotation(45); renderer.setColor(Color.GREEN); renderer.begin(ShapeType.Line); renderer.identity(); renderer.translate(poly.getOriginX(),...
libgdx
Send Geometry Data to Multiple Shaders So I am implementing a deferred rending model for my engine, and I want to be able to send all scene geometry into a single shader to calculate ambient, diffuse, normal, ect thats not the question. Once I have all of this data buffered into the GPU I can render all of that geometr...
opengl
Unity. Input in function for UI button OnClick I am trying to create multiple selections for some items on my UI. To perform multiple selections of items I want a user to hold left control button. But then I add if (Input.GetKeyDown(KeyCode.LeftControl)){ /* Logic */ } It registers in debugger what LeftControl is p...
unity
Make variables public, or make functions to get/set variables? Dumb question but I want my game to be secure as possible. Right now I have classes interfacing with each other in order to save/load player information. Right now I have all the variables in my classes as public, and saving / loading the saved variables in...
unity
How can i add a description of gameobject when click on the gameobject? I have this DetectInteractable working script attached to Player (FPSController). I'm using tag to detect interactable objects, each object i want to be interactable i change his tag in the editor to "Interactable". ( Maybe there is a better way t...
unity
Pathfinding with car steering Is there pathfinding algorithm which takes car steering into account? I have large space where user can place cars (trucks actually) and other blocker objects. Objects can be placed vertically or horizontally oriented and have different sizes (may be 3x6 or 2x4 or other size). User needs...
path-finding
Jump Point Search on an infinite grid I recently found Jump Point Search and it seems like a really interesting algorithm. But I wonder about what its performance is like when your grid is of infinite size. When searching diagonally, is it not possible that the orthogonal rays being sent out can go on for an arbitraril...
path-finding
How are deterministic games possible in the face of floating-point non-determinism? To make a game like an RTS networked, I've seen a number of answers here suggest to make the game completely deterministic; then you only have to transfer the users' actions to each other, and lag what's displayed a little bit in order ...
c++
Is there a way to use Post Processing Effects on Mobile? I tried to use the built in unity Post Processing stack, I simply just want a vignette effect for my game, but it when I tested it on my phone it ran < 25 fps, which is too low in my opinion. Is there a way to recreate the effect for better performance?
unity
How to rotate a sprite using multi-touch with AndEngine? I am new to Android game development. I am using AndEngine GLES-2. I have created a box with a sprite. This box is now draggable by using the code below. It works fine. But I want multi-touch on this: I want to rotate the sprite with two fingers on that box, and...
android
Crash when using datablocks I have really throughly searched the net and could not find any solution for this so I ask for help here. Anyway, I have this datablock in datablocks.cs: datablock t2dSceneObjectDatablock(EnemyShipConfig) { canSaveDynamicFields = "1"; Layer = "3"; size = "64 64"; ...
pc
Highlight edge on 3d cube in directx I want to make a 3d editor in DX9/XNA for a project I'm working on. I'm just thinking through how I would go about certain tasks and I'm stuck on one particular thing, which is crucial to making the editor working. The editor will allow 3d objects to be added to the scene. For exam...
xna
Locomotion-system with irregular IK Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples. The strangest behavior (that is probably linked to the problem) are the rendered foot markers that "guess" wh...
unity
Scalable server for MMO We are looking for the solution for game server for instantiating game instance on nodes. We tried to use this solution, but it has scalable problems, as you can see on diagram: Cause only 1 instance of Zone Master can be instantiate in same time and it doesn't support replication. So if it s...
mmo
How to create custom inspector to display generic Stack class I have a member that I would like to expose: [Serializable] private sealed class InputGameObjectStack: Stack<GameObject> { public InputGameObjectStack(): base(_InputGameObjectStackSize) { } } Inside the MonoBehaviour, I have: [SerializeFiel...
unity
multiple contacts for SAT collision detection I have implemented SAT algorithm for obb-obb intersection and I am able to generate a contact for this collision type. My problem is that SAT only generate ONE contact and in many situation I need more than one contact. For example, If I have a big cube and above it I have ...
collision-detection
Tons of stuttering in XNA? As stated in the title, my program stutters like crazy, even though my program for the most part runs for 60 fps. During the moments it stutters, FPS momentarily drops down to 59(stats from FRAPS). Here is an video capture of the stuttering in action. If you look closely, you can see the ga...
xna
Event queue: tell or ask? I'm working my way through a lot of game development resources, coming from a completely different field of software development, I'm interested in learning what patterns are frequently used in game development, and which aren't. During my research, I wanted to know if/how event queues are ha...
architecture
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