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package org.clockworkmages.games.anno1186.generator.sets; import org.clockworkmages.games.anno1186.TimeConstants; import org.clockworkmages.games.anno1186.dao.GameObjectsList; import org.clockworkmages.games.anno1186.generator.GameObjectGenerator; import org.clockworkmages.games.anno1186.model.Effecting; import ...
Java
package org.clockworkmages.games.anno1186.generator.sets; import org.clockworkmages.games.anno1186.dao.GameObjectsList; import org.clockworkmages.games.anno1186.generator.GameObjectGenerator; import org.clockworkmages.games.anno1186.model.map.tactical.GameAreaDO; import org.clockworkmages.games.anno1186.model.map...
Java
package org.clockworkmages.games.anno1186.generator.sets; public interface TechnicalSituationConstants { public static String ST_EMPTY_RETURN = "EMPTY_RETURN"; }
Java
package org.clockworkmages.games.anno1186.generator.sets; import org.clockworkmages.games.anno1186.DamageConstants; import org.clockworkmages.games.anno1186.TimeConstants; import org.clockworkmages.games.anno1186.dao.GameObjectsList; import org.clockworkmages.games.anno1186.generator.GameObjectGenerator; import ...
Java
package org.clockworkmages.games.anno1186.generator.sets; import org.clockworkmages.games.anno1186.GameTimeService; import org.clockworkmages.games.anno1186.dao.GameObjectsList; import org.clockworkmages.games.anno1186.generator.GameObjectGenerator; import org.clockworkmages.games.anno1186.model.character.SkillCo...
Java
package org.clockworkmages.games.anno1186.generator.sets; import org.clockworkmages.games.anno1186.dao.GameObjectsList; import org.clockworkmages.games.anno1186.generator.GameObjectGenerator; import org.clockworkmages.games.anno1186.model.character.GenderConstants; import org.clockworkmages.games.anno1186.model.c...
Java
package org.clockworkmages.games.anno1186.generator; import java.util.List; import org.clockworkmages.games.anno1186.dao.GameObjectsList; import org.clockworkmages.games.anno1186.model.character.NonPlayerCharacter; import org.clockworkmages.games.anno1186.model.option.GenericOption; import org.clockworkmages.g...
Java
package org.fantasmerica.model.character; import java.util.Map; import org.clockworkmages.games.anno1186.model.character.Stat; import org.clockworkmages.games.anno1186.model.item.EquipmentSlot; import org.fantasmerica.model.trigger.GameTrigger; import org.fantasmerica.model.trigger.TriggerType; public class...
Java
package org.fantasmerica.model.character; import org.fantasmerica.model.trigger.GameTrigger; public class MonsterTemplateDto { String image; List<GameTrigger> triggers; List<String> lootListIds; GenericSituationDto surrenderSituation; GenericSituationDto victorySituation; GenericSituationD...
Java
package org.fantasmerica.model; public class Event { }
Java
package org.fantasmerica.model; public enum DamageType { }
Java
package org.fantasmerica.model.trigger; import java.util.Map; import org.fantasmerica.model.DamageType; import org.fantasmerica.model.character.Combatant; public abstract class OnSuccesfulHitTrigger extends GameTrigger { public abstract void execute(Combatant me, Combatant enemy, Map<DamageType, Do...
Java
package org.fantasmerica.model.trigger; import org.fantasmerica.model.character.Combatant; public abstract class BeginningOfTurnTrigger extends GameTrigger { public abstract void execute(Combatant me, Combatant enemy); }
Java
package org.fantasmerica.model.trigger; public abstract class GameTrigger { private boolean removeAfterCombat = false; protected void setRemoveAfterCombat(boolean removeAfterCombat) { this.removeAfterCombat = removeAfterCombat; } public boolean isRemoveAfterCombat() { return removeAfterCombat; ...
Java
package org.fantasmerica.model.trigger; import org.fantasmerica.model.DamageType; import org.fantasmerica.model.character.Combatant; public class PoisonedTrigger extends BeginningOfTurnTrigger { double damagePerTurn; int triggerDuration; public PoisonedTrigger(double damagePerTurn, int triggerDurati...
Java
package org.fantasmerica.model.trigger; public enum TriggerType { STAT_RECOUNT,SUCCESFUL_HIT, GOT_HIT }
Java
package org.fantasmerica.model.trigger; import java.util.Map; import org.fantasmerica.model.DamageType; import org.fantasmerica.model.character.Combatant; public class PoisoningStrikeTrigger extends OnSuccesfulHitTrigger { double damagePerTurn; int triggerDuration; int poisonDuration; private P...
Java
package org.fantasmerica.model.situation; import org.clockworkmages.games.anno1186.model.effect.Effect; public class Situation { String image; String text; List<Effect> effects; List<Option> options; }
Java
package org.fantasmerica.model.situation; public class EventDo extends SituationDo { List<LocationType> locationTypes; List<String> conditions; }
Java
package org.fantasmerica.gui; import java.awt.Dimension; import javax.swing.BorderFactory; import javax.swing.JFrame; import javax.swing.JLayeredPane; import javax.swing.UIManager; import javax.swing.UnsupportedLookAndFeelException; public class GameApplication { /** * Create the GUI and show it. Fo...
Java
package org.clockworkmages.games.anno1186; import java.util.ArrayList; import java.util.List; import org.clockworkmages.games.anno1186.model.option.Option; import org.clockworkmages.games.anno1186.scripting.ScriptingService; public class OptionUtil { public static List<Option> getAvailableOptions(List<Op...
Java
package org.clockworkmages.games.anno1186.model.character; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import org.clockworkmages.games.anno1186.model.GameObject; import org.clockworkmages.games.anno1186.model....
Java
package org.clockworkmages.games.anno1186.model.character; public interface StatConstants { String STRENGTH = "STRENGTH", ENDURANCE = "ENDURANCE", AGILITY = "AGILITY", PERCEPTION = "PERCEPTION", INTELLIGENCE = "INTELLIGENCE", WILLPOWER = "WILLPOWER", CHARM = "CHARM", // HEALTH = "HEALTH", STAMI...
Java
package org.clockworkmages.games.anno1186.model.character; public interface GenderConstants { public static final int MALE = 1, FEMALE = 2, NEUTRUM = 0; }
Java
package org.clockworkmages.games.anno1186.model.character; import org.clockworkmages.games.anno1186.model.GameObject; public class Stat extends GameObject { private String name; private boolean socialStatus; public Stat() { } public Stat(String id, String name) { super(id); this.name ...
Java
package org.clockworkmages.games.anno1186.model.character; //TODO can be moved to XML. public enum IncapacitatedState { /** * Must pass an Endurance test. */ STUNNED(StatConstants.ENDURANCE, "You are stunned and cannot take any actions.", "Recover", "You manage to recover.", "You fail to recover."...
Java
package org.clockworkmages.games.anno1186.model.character; public enum Spell { }
Java
package org.clockworkmages.games.anno1186.model.character; import java.beans.Transient; import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; import java.util.List; import java.util.Map; import java.util.Set; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annot...
Java
package org.clockworkmages.games.anno1186.model.character; import org.clockworkmages.games.anno1186.model.GameObject; public class Mutation extends GameObject { private String name; private String equipmentSlot; private String description; private boolean canEquipItems = true; public Mutati...
Java
package org.clockworkmages.games.anno1186.model.character; public class PlayerCharacter extends GameCharacter { @Override public boolean isEnemy() { return false; } }
Java
package org.clockworkmages.games.anno1186.model.character; public interface SkillConstants { String STEALTH = "STEALTH", BODYBUILDING = "BODYBUILDING", BARTER = "BODYBUILDING", MEDITATION = "MEDITATION", ALCHEMY = "ALCHEMY", SMITHING = "SMITHING", SURVIVAL = "SURVIVAL", SPEECH = "SPEECH", // ...
Java
package org.clockworkmages.games.anno1186.model.character; public class SpecialAttack { private String effect; private String condition; private String text; public SpecialAttack() { super(); } public SpecialAttack(String text, String effect, String condition) { super(); this.effect = ...
Java
package org.clockworkmages.games.anno1186.model.character; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import org.clockworkmages.games.anno1186.model.option.Option; public class NonPlayerCharacter extends...
Java
package org.clockworkmages.games.anno1186.model.map.tactical; public class GameArea { private Tile[][] tiles; public Tile[][] getTiles() { return tiles; } public void setTiles(Tile[][] tiles) { this.tiles = tiles; } }
Java
package org.clockworkmages.games.anno1186.model.map.tactical; public class TileTerrain extends TileObject { private String image; public void setImage(String image) { this.image = image; } @Override public String getImage() { return image; } @Override public boolean isPassable() { ...
Java
package org.clockworkmages.games.anno1186.model.map.tactical; public class SimpleTileObject extends TileObject { private String image; private boolean passable; private String situationId; public SimpleTileObject() { } public SimpleTileObject(String id, String image, boolean passable) { sup...
Java
package org.clockworkmages.games.anno1186.model.map.tactical; import java.util.ArrayList; import java.util.List; public class Tile { private List<TileObject> tileObjects = new ArrayList<TileObject>(); public List<TileObject> getTileObjects() { return tileObjects; } public void setTileObjects(Lis...
Java
package org.clockworkmages.games.anno1186.model.map.tactical; import org.clockworkmages.games.anno1186.model.GameObject; public abstract class TileObject extends GameObject { public TileObject() { } public TileObject(String id) { super(id); } public abstract String getImage(); public a...
Java
package org.clockworkmages.games.anno1186.model.map.tactical; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import org.clockworkmages.games.anno1186.model.GameObject; public class GameAreaDO extends GameObj...
Java
package org.clockworkmages.games.anno1186.model.map.board; public class BoardType { List<TileAvailability> availableTiles; }
Java
package org.clockworkmages.games.anno1186.model.map.board; import org.junit.runner.manipulation.Sortable; public class TileAvailability implements Comparable<TileAvailability> { TileType tileType; boolean unique; boolean required; Integer fixedLocation; List<BoardSection> availableBoardSection...
Java
package org.clockworkmages.games.anno1186.model; public enum Direction { NORTH(0, 1), EAST(1, 0), SOUTH(0, -1), WEST(-1, 0); private int x; private int y; private Direction(int x, int y) { this.x = x; this.y = y; } public int getX() { return x; } public int getY() { return y; } ...
Java
package org.clockworkmages.games.anno1186.model.effect; import javax.xml.bind.annotation.XmlAttribute; import org.clockworkmages.games.anno1186.model.GameObject; public class Effect extends GameObject { private String effect; private String condition; public Effect() { } public Effect(St...
Java
package org.clockworkmages.games.anno1186.model.effect; public class ConditionStatus { /** * Level of the condition. Some onditions have effects that may be stronger * or weaker, depending on the level. */ private int level; /** * Time (as Date.getTime()) aftr which this condition should be ...
Java
package org.clockworkmages.games.anno1186.model.effect; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlElement; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno11...
Java
package org.clockworkmages.games.anno1186.model.effect; public interface ConditionConstanst { String SATISFIED = "SATISFIED"; String TIRED = "TIRED"; }
Java
package org.clockworkmages.games.anno1186.model.effect; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlElement; import org.clockworkmages.games.anno1186.model.GameObject; public class Perk extends GameObject { private List<Effect> effects = new ArrayList<Effec...
Java
package org.clockworkmages.games.anno1186.model; /** * Current game mode, which basically corresponds to the type of the screen * screen (Card activated in the main CardLayout) that is currently being * presented. */ public enum GameMode { LOCAL_MAP, SITUATION, COMBAT, // TODO: all the LOCKPICK and DISA...
Java
package org.clockworkmages.games.anno1186.model; public class Fetish extends GameObject implements Comparable<Fetish> { private String name; private String description; public Fetish() { } public Fetish(String id, String name, String description) { super(id); this.name = name; this.de...
Java
package org.clockworkmages.games.anno1186.model; import javax.xml.bind.annotation.XmlAttribute; public class GameObject { private String id; public GameObject() { } public GameObject(String id) { super(); this.id = id; } @XmlAttribute public String getId() { return id; } pub...
Java
package org.clockworkmages.games.anno1186.model; import java.util.List; import org.clockworkmages.games.anno1186.model.effect.Effect; public interface Effecting { List<Effect> getEffects(); }
Java
package org.clockworkmages.games.anno1186.model.situation; public class SituationPoolForwarder implements ExplorableGameEvent { private String situationPool; private String condition; private int probability; private String targetSituationPool; public String getAreaType() { return situationPoo...
Java
package org.clockworkmages.games.anno1186.model.situation; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import org.clockworkmages.games.anno1186.model.option.GenericOption; import org.clockworkmages.games.anno1...
Java
package org.clockworkmages.games.anno1186.model.situation; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import org.clockworkmages.games.anno1186.model.Effecting; import org.clockworkma...
Java
package org.clockworkmages.games.anno1186.model.situation; public interface ExplorableGameEvent { /** * Situation pool (typically: a location, such as Forest or Desert) where * this situation can potentially occur. */ String getAreaType(); /** * Condition that needs to be met for this situation...
Java
package org.clockworkmages.games.anno1186.model; public interface FetishConstants { String MEN = "1_MEN", WOMEN = "2_WOMEN", DOMINATION = "3_DOMINATION", SUBMISSION = "4_SUBMISSION", MYTHICAL = "5_MYTHICAL", ALIEN = "6_ALIEN", ANAL = "7_ANAL", URINATION = "8_URINATION", FEET = "9_FEET"; }
Java
package org.clockworkmages.games.anno1186.model.option; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.Injected; public class GoBackOption extends Option { public static GoBackOption INSTANCE = new GoBackOption(); @Injected private GameStateServic...
Java
package org.clockworkmages.games.anno1186.model.option; import java.util.List; import javax.xml.bind.annotation.XmlAttribute; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameDataService; import org.clockworkmages.games.anno1186.GameGuiService; import o...
Java
package org.clockworkmages.games.anno1186.model.option; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.dao.GameO...
Java
package org.clockworkmages.games.anno1186.model.item; import org.clockworkmages.games.anno1186.model.GameObject; public class EquipmentSlot extends GameObject { /** * Textual template to be used when generating character's description. Can * and should contain placeholders, e.g * "On you back you ...
Java
package org.clockworkmages.games.anno1186.model.item; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlElement; import org.clockworkmages.games.anno1186.model.GameObject; import org.clockworkmages.games.anno1186.model.effec...
Java
package org.clockworkmages.games.anno1186.model.item; public interface ItemConstants { final String EQUIPMENT_SLOT_HEAD = "Head"; final String EQUIPMENT_SLOT_TORSO = "Torso"; final String EQUIPMENT_SLOT_LEGS = "Legs"; final String EQUIPMENT_SLOT_SHOES = "Shoes"; final String EQUIPMENT_SLOT_BELT = "Belt"; ...
Java
package org.clockworkmages.games.anno1186.model.common; public class Pair<T1, T2> { private T1 first; private T2 second; public Pair() { } public Pair(T1 first, T2 second) { this.first = first; this.second = second; } public T1 getFirst() { return first; } public void setFirst(...
Java
package org.clockworkmages.games.anno1186; import org.clockworkmages.games.anno1186.model.map.tactical.GameArea; import org.clockworkmages.games.anno1186.model.map.tactical.GameAreaDO; import org.clockworkmages.games.anno1186.model.map.tactical.Tile; import org.clockworkmages.games.anno1186.model.map.tactical.Til...
Java
package org.clockworkmages.games.anno1186.tools; import java.util.Date; import java.util.Iterator; import java.util.Map; import org.clockworkmages.games.anno1186.gui.GameUiUtil; public class ThreadDumpLogger { public static void createThreadDumpAfter5sec() { final Thread someThread = new Thread(new Ru...
Java
package org.clockworkmages.games.anno1186; import java.lang.reflect.Field; import java.util.HashMap; import java.util.Map; public class GameBeansContext { private static Map<Class<?>, Object> singletonBeans = new HashMap<Class<?>, Object>(); public static void register(Object bean) { singletonBeans.p...
Java
package org.clockworkmages.games.anno1186; import java.util.List; import org.clockworkmages.games.anno1186.gui.FontStyleConstants; import org.clockworkmages.games.anno1186.model.GameMode; import org.clockworkmages.games.anno1186.model.character.PlayerCharacter; import org.clockworkmages.games.anno1186.model.ef...
Java
package org.clockworkmages.games.anno1186; /** * Container for all the static references that need to be accessible from any * place in the code. * * TODO not the prettiest solution, but I don't see any alternatives. * ThreadLocal wouldn't be much prettier. * * @author Tom */ public class Game {...
Java
package org.clockworkmages.games.anno1186; import java.io.File; import java.io.FileReader; import java.io.InputStream; import java.io.InputStreamReader; import java.io.Reader; import java.util.HashMap; import java.util.Map; import javax.swing.ImageIcon; import org.clockworkmages.games.anno1186.dao.GameFi...
Java
package org.clockworkmages.games.anno1186; import static java.lang.annotation.ElementType.FIELD; import static java.lang.annotation.RetentionPolicy.RUNTIME; import java.lang.annotation.Documented; import java.lang.annotation.Retention; import java.lang.annotation.Target; @Target({ FIELD }) @Retention(RUNTI...
Java
package org.clockworkmages.games.anno1186; import java.awt.Image; import java.io.PrintWriter; import java.io.StringWriter; import java.util.Calendar; import java.util.Map.Entry; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.UIManager; import javax.swing.UnsupportedLookAndFeelE...
Java
package org.clockworkmages.games.anno1186; import java.util.ArrayList; import java.util.HashMap; import java.util.LinkedHashMap; import java.util.List; import java.util.Map; import java.util.Map.Entry; import org.clockworkmages.games.anno1186.dao.GameObjectsList; import org.clockworkmages.games.anno1186.dao...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Image; public class MainTextPanel extends AnimatedTextPane { private AnimatedImage sunImage; private AnimatedImage moonImage; public MainTextPanel(Image iSunImage, Image iMoonImage) { sunImage = new AnimatedCircularImage(iSunImage, 0.50,...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Image; public class TotemPanel extends AnimatedPanel { private AnimatedImage totemImage; public TotemPanel(Image iTotemImage) { totemImage = new AnimatedSlidingInImage(iTotemImage); getImages().put("totem", totemImage); setOpaque(f...
Java
package org.clockworkmages.games.anno1186.gui; import java.io.PrintWriter; import java.io.StringWriter; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameGuiService; public class GameUiUtil { public static void logError(String message) { System.out...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Graphics; import java.awt.Image; import javax.swing.JPanel; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameState; import org.clockworkmages.games.anno1186.GameStateService; import org.clo...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Graphics; import java.text.SimpleDateFormat; import java.util.Date; import org.clockworkmages.games.anno1186.GameStateService; import org.clockworkmages.games.anno1186.Injected; import org.clockworkmages.games.anno1186.model.character.PlayerCharac...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import java.util.LinkedHashMap; import java.util.Map; import javax.swing.JPanel; im...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Graphics; import java.awt.Image; import javax.swing.JComponent; public class AnimatedCircularImage extends AnimatedImage { /** * Location of the center as a 0-100% of the panel's width. */ private double centerX; /** * Location...
Java
package org.clockworkmages.games.anno1186.gui; public interface FontStyleConstants { public static final String REGULAR = "regular"; public static final String ITALIC = "i"; public static final String BOLD = "b"; public static final String LARGE = "large"; public static final String RED_BOLD = "rb"; pu...
Java
package org.clockworkmages.games.anno1186.gui; public interface GameUiConstants { String EXPLORATION_CARD = "CARD_EXPLORE"; String OPTION_PANEL_TEXT_CARD = "textOption"; String OPTION_PANEL_LIST_CARD = "listOption"; String IMAGE_TEXT_SUN = "sun"; String IMAGE_TEXT_MOON = "moon"; String IMAGE_TOTEM ...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.CardLayout; import javax.swing.JPanel; import org.clockworkmages.games.anno1186.GameBeansContext; import org.clockworkmages.games.anno1186.GameGuiService; public class GamePanel extends JPanel { private LocalExplorationPanel explorationP...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Graphics; import java.awt.Image; import javax.swing.JComponent; public class AnimatedSlidingInImage extends AnimatedImage { public AnimatedSlidingInImage(Image image) { super(image); } @Override public void draw(Graphics g, JComp...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Graphics; import java.awt.Image; import javax.swing.JComponent; public abstract class AnimatedImage { /** * A 0-1 state of the image. It may be defining the location, size or * opacity of the image; or a combination of any of those. *...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Component; import java.util.Map; import javax.swing.ImageIcon; import javax.swing.JLabel; import javax.swing.JList; import javax.swing.ListCellRenderer; import javax.swing.SwingConstants; import org.clockworkmages.games.anno1186.GameBeansConte...
Java
package org.clockworkmages.games.anno1186.gui; public abstract class InfoTextPane extends AnimatedTextPane { public InfoTextPane() { super(false); } }
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import org.clockworkmages.games.anno1186.model.option.Option; public class OptionTextInputKeyListener implements KeyListener { private Option option; @Override public void keyTyped(KeyEv...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import java.util.ArrayList; import java.util.LinkedHashMap; import java.util.List; im...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.Button; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JPanel; import org.clockworkmages.games.anno1186.situations.gameoptions.options.GameMenuOption; import org.clockworkmages.games.anno1186.situatio...
Java
package org.clockworkmages.games.anno1186.gui; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Image; import java.awt.Point; import java.awt.event.ActionEvent; import java.awt.event.MouseEvent; import javax.swing.AbstractAction; import javax.swing.Action; im...
Java
package org.clockworkmages.games.anno1186.scripting.tools; public interface BuilderWrapper { ScriptBuilder iff(); void then(String s); void elsee(String s); ScriptBuilder elseIf(); }
Java
package org.clockworkmages.games.anno1186.scripting.tools; import org.clockworkmages.games.anno1186.model.effect.Effect; public class ScriptBuilder { public static final String LEVEL = "level"; protected StringBuffer sb; protected BuilderWrapper parent; public ScriptBuilder() { this.sb = new St...
Java
package org.clockworkmages.games.anno1186.scripting.tools; import org.clockworkmages.games.anno1186.model.effect.Effect; public class EffectBuilder implements BuilderWrapper { private ScriptBuilder effectScriptBuilder; private ScriptBuilder conditionScriptBuilder; private EffectBuilder() { this.eff...
Java
package org.clockworkmages.games.anno1186.scripting.tools; public class PlotScriptBuilder extends ScriptBuilder { public PlotScriptBuilder() { super(new StringBuffer("plot")); } public PlotScriptBuilder(StringBuffer sb, BuilderWrapper parent) { super(sb, parent); sb.append("plot"); } publ...
Java
package org.clockworkmages.games.anno1186.scripting.tools; public class EnemyScriptBuilder extends GameCharacterScriptBuilder { public EnemyScriptBuilder() { super("enemy"); } public EnemyScriptBuilder(StringBuffer sb, BuilderWrapper parent) { super(sb, parent); sb.append("enemy"); } }
Java
package org.clockworkmages.games.anno1186.scripting.tools; import java.util.ArrayList; import java.util.List; public class TextBuilder implements BuilderWrapper { private List<ScriptBuilder> conditionScriptBuilders = new ArrayList<ScriptBuilder>(); private List<String> conditionalTexts = new ArrayList<St...
Java
package org.clockworkmages.games.anno1186.scripting.tools; public class SituationScriptBuilder extends ScriptBuilder { public SituationScriptBuilder() { super(new StringBuffer("situation")); } public SituationScriptBuilder(StringBuffer sb, BuilderWrapper parent) { super(sb, parent); sb.append("...
Java
package org.clockworkmages.games.anno1186.scripting.tools; public class MeScriptBuilder extends GameCharacterScriptBuilder { public MeScriptBuilder() { super("me"); } public MeScriptBuilder(StringBuffer sb, BuilderWrapper parent) { super(sb, parent); sb.append("me"); } }
Java
package org.clockworkmages.games.anno1186.scripting.tools; public abstract class GameCharacterScriptBuilder extends ScriptBuilder { public GameCharacterScriptBuilder(String prefix) { super(new StringBuffer(prefix)); } public GameCharacterScriptBuilder(StringBuffer sb, BuilderWrapper parent) { supe...
Java
package org.clockworkmages.games.anno1186.scripting.tools; public class UtilScriptBuilder extends ScriptBuilder { public UtilScriptBuilder() { super(new StringBuffer("util")); } public UtilScriptBuilder(StringBuffer sb, BuilderWrapper parent) { super(sb, parent); sb.append("util"); } publ...
Java