code stringlengths 3 1.18M | language stringclasses 1
value |
|---|---|
package org.clockworkmages.games.anno1186.generator.sets;
import org.clockworkmages.games.anno1186.TimeConstants;
import org.clockworkmages.games.anno1186.dao.GameObjectsList;
import org.clockworkmages.games.anno1186.generator.GameObjectGenerator;
import org.clockworkmages.games.anno1186.model.Effecting;
import ... | Java |
package org.clockworkmages.games.anno1186.generator.sets;
import org.clockworkmages.games.anno1186.dao.GameObjectsList;
import org.clockworkmages.games.anno1186.generator.GameObjectGenerator;
import org.clockworkmages.games.anno1186.model.map.tactical.GameAreaDO;
import org.clockworkmages.games.anno1186.model.map... | Java |
package org.clockworkmages.games.anno1186.generator.sets;
public interface TechnicalSituationConstants {
public static String ST_EMPTY_RETURN = "EMPTY_RETURN";
}
| Java |
package org.clockworkmages.games.anno1186.generator.sets;
import org.clockworkmages.games.anno1186.DamageConstants;
import org.clockworkmages.games.anno1186.TimeConstants;
import org.clockworkmages.games.anno1186.dao.GameObjectsList;
import org.clockworkmages.games.anno1186.generator.GameObjectGenerator;
import ... | Java |
package org.clockworkmages.games.anno1186.generator.sets;
import org.clockworkmages.games.anno1186.GameTimeService;
import org.clockworkmages.games.anno1186.dao.GameObjectsList;
import org.clockworkmages.games.anno1186.generator.GameObjectGenerator;
import org.clockworkmages.games.anno1186.model.character.SkillCo... | Java |
package org.clockworkmages.games.anno1186.generator.sets;
import org.clockworkmages.games.anno1186.dao.GameObjectsList;
import org.clockworkmages.games.anno1186.generator.GameObjectGenerator;
import org.clockworkmages.games.anno1186.model.character.GenderConstants;
import org.clockworkmages.games.anno1186.model.c... | Java |
package org.clockworkmages.games.anno1186.generator;
import java.util.List;
import org.clockworkmages.games.anno1186.dao.GameObjectsList;
import org.clockworkmages.games.anno1186.model.character.NonPlayerCharacter;
import org.clockworkmages.games.anno1186.model.option.GenericOption;
import org.clockworkmages.g... | Java |
package org.fantasmerica.model.character;
import java.util.Map;
import org.clockworkmages.games.anno1186.model.character.Stat;
import org.clockworkmages.games.anno1186.model.item.EquipmentSlot;
import org.fantasmerica.model.trigger.GameTrigger;
import org.fantasmerica.model.trigger.TriggerType;
public class... | Java |
package org.fantasmerica.model.character;
import org.fantasmerica.model.trigger.GameTrigger;
public class MonsterTemplateDto {
String image;
List<GameTrigger> triggers;
List<String> lootListIds;
GenericSituationDto surrenderSituation;
GenericSituationDto victorySituation;
GenericSituationD... | Java |
package org.fantasmerica.model;
public class Event {
}
| Java |
package org.fantasmerica.model;
public enum DamageType {
}
| Java |
package org.fantasmerica.model.trigger;
import java.util.Map;
import org.fantasmerica.model.DamageType;
import org.fantasmerica.model.character.Combatant;
public abstract class OnSuccesfulHitTrigger
extends GameTrigger {
public abstract void execute(Combatant me, Combatant enemy,
Map<DamageType, Do... | Java |
package org.fantasmerica.model.trigger;
import org.fantasmerica.model.character.Combatant;
public abstract class BeginningOfTurnTrigger
extends GameTrigger {
public abstract void execute(Combatant me, Combatant enemy);
}
| Java |
package org.fantasmerica.model.trigger;
public abstract class GameTrigger {
private boolean removeAfterCombat = false;
protected void setRemoveAfterCombat(boolean removeAfterCombat) {
this.removeAfterCombat = removeAfterCombat;
}
public boolean isRemoveAfterCombat() {
return removeAfterCombat;
... | Java |
package org.fantasmerica.model.trigger;
import org.fantasmerica.model.DamageType;
import org.fantasmerica.model.character.Combatant;
public class PoisonedTrigger
extends BeginningOfTurnTrigger {
double damagePerTurn;
int triggerDuration;
public PoisonedTrigger(double damagePerTurn, int triggerDurati... | Java |
package org.fantasmerica.model.trigger;
public enum TriggerType {
STAT_RECOUNT,SUCCESFUL_HIT, GOT_HIT
}
| Java |
package org.fantasmerica.model.trigger;
import java.util.Map;
import org.fantasmerica.model.DamageType;
import org.fantasmerica.model.character.Combatant;
public class PoisoningStrikeTrigger
extends OnSuccesfulHitTrigger {
double damagePerTurn;
int triggerDuration;
int poisonDuration;
private P... | Java |
package org.fantasmerica.model.situation;
import org.clockworkmages.games.anno1186.model.effect.Effect;
public class Situation {
String image;
String text;
List<Effect> effects;
List<Option> options;
}
| Java |
package org.fantasmerica.model.situation;
public class EventDo
extends SituationDo {
List<LocationType> locationTypes;
List<String> conditions;
}
| Java |
package org.fantasmerica.gui;
import java.awt.Dimension;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLayeredPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class GameApplication {
/**
* Create the GUI and show it. Fo... | Java |
package org.clockworkmages.games.anno1186;
import java.util.ArrayList;
import java.util.List;
import org.clockworkmages.games.anno1186.model.option.Option;
import org.clockworkmages.games.anno1186.scripting.ScriptingService;
public class OptionUtil {
public static List<Option> getAvailableOptions(List<Op... | Java |
package org.clockworkmages.games.anno1186.model.character;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import org.clockworkmages.games.anno1186.model.GameObject;
import org.clockworkmages.games.anno1186.model.... | Java |
package org.clockworkmages.games.anno1186.model.character;
public interface StatConstants {
String STRENGTH = "STRENGTH", ENDURANCE = "ENDURANCE", AGILITY = "AGILITY",
PERCEPTION = "PERCEPTION", INTELLIGENCE = "INTELLIGENCE",
WILLPOWER = "WILLPOWER", CHARM = "CHARM",
//
HEALTH = "HEALTH", STAMI... | Java |
package org.clockworkmages.games.anno1186.model.character;
public interface GenderConstants {
public static final int MALE = 1, FEMALE = 2, NEUTRUM = 0;
}
| Java |
package org.clockworkmages.games.anno1186.model.character;
import org.clockworkmages.games.anno1186.model.GameObject;
public class Stat
extends GameObject {
private String name;
private boolean socialStatus;
public Stat() {
}
public Stat(String id, String name) {
super(id);
this.name ... | Java |
package org.clockworkmages.games.anno1186.model.character;
//TODO can be moved to XML.
public enum IncapacitatedState {
/**
* Must pass an Endurance test.
*/
STUNNED(StatConstants.ENDURANCE,
"You are stunned and cannot take any actions.", "Recover",
"You manage to recover.", "You fail to recover."... | Java |
package org.clockworkmages.games.anno1186.model.character;
public enum Spell {
}
| Java |
package org.clockworkmages.games.anno1186.model.character;
import java.beans.Transient;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annot... | Java |
package org.clockworkmages.games.anno1186.model.character;
import org.clockworkmages.games.anno1186.model.GameObject;
public class Mutation
extends GameObject {
private String name;
private String equipmentSlot;
private String description;
private boolean canEquipItems = true;
public Mutati... | Java |
package org.clockworkmages.games.anno1186.model.character;
public class PlayerCharacter
extends GameCharacter {
@Override
public boolean isEnemy() {
return false;
}
}
| Java |
package org.clockworkmages.games.anno1186.model.character;
public interface SkillConstants {
String STEALTH = "STEALTH",
BODYBUILDING = "BODYBUILDING", BARTER = "BODYBUILDING",
MEDITATION = "MEDITATION", ALCHEMY = "ALCHEMY",
SMITHING = "SMITHING", SURVIVAL = "SURVIVAL",
SPEECH = "SPEECH",
//
... | Java |
package org.clockworkmages.games.anno1186.model.character;
public class SpecialAttack {
private String effect;
private String condition;
private String text;
public SpecialAttack() {
super();
}
public SpecialAttack(String text, String effect, String condition) {
super();
this.effect = ... | Java |
package org.clockworkmages.games.anno1186.model.character;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import org.clockworkmages.games.anno1186.model.option.Option;
public class NonPlayerCharacter
extends... | Java |
package org.clockworkmages.games.anno1186.model.map.tactical;
public class GameArea {
private Tile[][] tiles;
public Tile[][] getTiles() {
return tiles;
}
public void setTiles(Tile[][] tiles) {
this.tiles = tiles;
}
}
| Java |
package org.clockworkmages.games.anno1186.model.map.tactical;
public class TileTerrain
extends TileObject {
private String image;
public void setImage(String image) {
this.image = image;
}
@Override
public String getImage() {
return image;
}
@Override
public boolean isPassable() {
... | Java |
package org.clockworkmages.games.anno1186.model.map.tactical;
public class SimpleTileObject
extends TileObject {
private String image;
private boolean passable;
private String situationId;
public SimpleTileObject() {
}
public SimpleTileObject(String id, String image, boolean passable) {
sup... | Java |
package org.clockworkmages.games.anno1186.model.map.tactical;
import java.util.ArrayList;
import java.util.List;
public class Tile {
private List<TileObject> tileObjects = new ArrayList<TileObject>();
public List<TileObject> getTileObjects() {
return tileObjects;
}
public void setTileObjects(Lis... | Java |
package org.clockworkmages.games.anno1186.model.map.tactical;
import org.clockworkmages.games.anno1186.model.GameObject;
public abstract class TileObject
extends GameObject {
public TileObject() {
}
public TileObject(String id) {
super(id);
}
public abstract String getImage();
public a... | Java |
package org.clockworkmages.games.anno1186.model.map.tactical;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import org.clockworkmages.games.anno1186.model.GameObject;
public class GameAreaDO
extends GameObj... | Java |
package org.clockworkmages.games.anno1186.model.map.board;
public class BoardType {
List<TileAvailability> availableTiles;
}
| Java |
package org.clockworkmages.games.anno1186.model.map.board;
import org.junit.runner.manipulation.Sortable;
public class TileAvailability implements Comparable<TileAvailability> {
TileType tileType;
boolean unique;
boolean required;
Integer fixedLocation;
List<BoardSection> availableBoardSection... | Java |
package org.clockworkmages.games.anno1186.model;
public enum Direction {
NORTH(0, 1), EAST(1, 0), SOUTH(0, -1), WEST(-1, 0);
private int x;
private int y;
private Direction(int x, int y) {
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
... | Java |
package org.clockworkmages.games.anno1186.model.effect;
import javax.xml.bind.annotation.XmlAttribute;
import org.clockworkmages.games.anno1186.model.GameObject;
public class Effect
extends GameObject {
private String effect;
private String condition;
public Effect() {
}
public Effect(St... | Java |
package org.clockworkmages.games.anno1186.model.effect;
public class ConditionStatus {
/**
* Level of the condition. Some onditions have effects that may be stronger
* or weaker, depending on the level.
*/
private int level;
/**
* Time (as Date.getTime()) aftr which this condition should be
... | Java |
package org.clockworkmages.games.anno1186.model.effect;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlElement;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno11... | Java |
package org.clockworkmages.games.anno1186.model.effect;
public interface ConditionConstanst {
String SATISFIED = "SATISFIED";
String TIRED = "TIRED";
}
| Java |
package org.clockworkmages.games.anno1186.model.effect;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlElement;
import org.clockworkmages.games.anno1186.model.GameObject;
public class Perk
extends GameObject {
private List<Effect> effects = new ArrayList<Effec... | Java |
package org.clockworkmages.games.anno1186.model;
/**
* Current game mode, which basically corresponds to the type of the screen
* screen (Card activated in the main CardLayout) that is currently being
* presented.
*/
public enum GameMode {
LOCAL_MAP, SITUATION, COMBAT,
// TODO: all the LOCKPICK and DISA... | Java |
package org.clockworkmages.games.anno1186.model;
public class Fetish
extends GameObject implements Comparable<Fetish> {
private String name;
private String description;
public Fetish() {
}
public Fetish(String id, String name, String description) {
super(id);
this.name = name;
this.de... | Java |
package org.clockworkmages.games.anno1186.model;
import javax.xml.bind.annotation.XmlAttribute;
public class GameObject {
private String id;
public GameObject() {
}
public GameObject(String id) {
super();
this.id = id;
}
@XmlAttribute
public String getId() {
return id;
}
pub... | Java |
package org.clockworkmages.games.anno1186.model;
import java.util.List;
import org.clockworkmages.games.anno1186.model.effect.Effect;
public interface Effecting {
List<Effect> getEffects();
}
| Java |
package org.clockworkmages.games.anno1186.model.situation;
public class SituationPoolForwarder implements ExplorableGameEvent {
private String situationPool;
private String condition;
private int probability;
private String targetSituationPool;
public String getAreaType() {
return situationPoo... | Java |
package org.clockworkmages.games.anno1186.model.situation;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import org.clockworkmages.games.anno1186.model.option.GenericOption;
import org.clockworkmages.games.anno1... | Java |
package org.clockworkmages.games.anno1186.model.situation;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import org.clockworkmages.games.anno1186.model.Effecting;
import org.clockworkma... | Java |
package org.clockworkmages.games.anno1186.model.situation;
public interface ExplorableGameEvent {
/**
* Situation pool (typically: a location, such as Forest or Desert) where
* this situation can potentially occur.
*/
String getAreaType();
/**
* Condition that needs to be met for this situation... | Java |
package org.clockworkmages.games.anno1186.model;
public interface FetishConstants {
String MEN = "1_MEN", WOMEN = "2_WOMEN", DOMINATION = "3_DOMINATION",
SUBMISSION = "4_SUBMISSION", MYTHICAL = "5_MYTHICAL",
ALIEN = "6_ALIEN", ANAL = "7_ANAL", URINATION = "8_URINATION",
FEET = "9_FEET";
}
| Java |
package org.clockworkmages.games.anno1186.model.option;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.Injected;
public class GoBackOption
extends Option {
public static GoBackOption INSTANCE = new GoBackOption();
@Injected
private GameStateServic... | Java |
package org.clockworkmages.games.anno1186.model.option;
import java.util.List;
import javax.xml.bind.annotation.XmlAttribute;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameDataService;
import org.clockworkmages.games.anno1186.GameGuiService;
import o... | Java |
package org.clockworkmages.games.anno1186.model.option;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.dao.GameO... | Java |
package org.clockworkmages.games.anno1186.model.item;
import org.clockworkmages.games.anno1186.model.GameObject;
public class EquipmentSlot
extends GameObject {
/**
* Textual template to be used when generating character's description. Can
* and should contain placeholders, e.g
* "On you back you ... | Java |
package org.clockworkmages.games.anno1186.model.item;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import org.clockworkmages.games.anno1186.model.GameObject;
import org.clockworkmages.games.anno1186.model.effec... | Java |
package org.clockworkmages.games.anno1186.model.item;
public interface ItemConstants {
final String EQUIPMENT_SLOT_HEAD = "Head";
final String EQUIPMENT_SLOT_TORSO = "Torso";
final String EQUIPMENT_SLOT_LEGS = "Legs";
final String EQUIPMENT_SLOT_SHOES = "Shoes";
final String EQUIPMENT_SLOT_BELT = "Belt";
... | Java |
package org.clockworkmages.games.anno1186.model.common;
public class Pair<T1, T2> {
private T1 first;
private T2 second;
public Pair() {
}
public Pair(T1 first, T2 second) {
this.first = first;
this.second = second;
}
public T1 getFirst() {
return first;
}
public void setFirst(... | Java |
package org.clockworkmages.games.anno1186;
import org.clockworkmages.games.anno1186.model.map.tactical.GameArea;
import org.clockworkmages.games.anno1186.model.map.tactical.GameAreaDO;
import org.clockworkmages.games.anno1186.model.map.tactical.Tile;
import org.clockworkmages.games.anno1186.model.map.tactical.Til... | Java |
package org.clockworkmages.games.anno1186.tools;
import java.util.Date;
import java.util.Iterator;
import java.util.Map;
import org.clockworkmages.games.anno1186.gui.GameUiUtil;
public class ThreadDumpLogger {
public static void createThreadDumpAfter5sec() {
final Thread someThread = new Thread(new Ru... | Java |
package org.clockworkmages.games.anno1186;
import java.lang.reflect.Field;
import java.util.HashMap;
import java.util.Map;
public class GameBeansContext {
private static Map<Class<?>, Object> singletonBeans = new HashMap<Class<?>, Object>();
public static void register(Object bean) {
singletonBeans.p... | Java |
package org.clockworkmages.games.anno1186;
import java.util.List;
import org.clockworkmages.games.anno1186.gui.FontStyleConstants;
import org.clockworkmages.games.anno1186.model.GameMode;
import org.clockworkmages.games.anno1186.model.character.PlayerCharacter;
import org.clockworkmages.games.anno1186.model.ef... | Java |
package org.clockworkmages.games.anno1186;
/**
* Container for all the static references that need to be accessible from any
* place in the code.
*
* TODO not the prettiest solution, but I don't see any alternatives.
* ThreadLocal wouldn't be much prettier.
*
* @author Tom
*/
public class Game {... | Java |
package org.clockworkmages.games.anno1186;
import java.io.File;
import java.io.FileReader;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.Reader;
import java.util.HashMap;
import java.util.Map;
import javax.swing.ImageIcon;
import org.clockworkmages.games.anno1186.dao.GameFi... | Java |
package org.clockworkmages.games.anno1186;
import static java.lang.annotation.ElementType.FIELD;
import static java.lang.annotation.RetentionPolicy.RUNTIME;
import java.lang.annotation.Documented;
import java.lang.annotation.Retention;
import java.lang.annotation.Target;
@Target({ FIELD })
@Retention(RUNTI... | Java |
package org.clockworkmages.games.anno1186;
import java.awt.Image;
import java.io.PrintWriter;
import java.io.StringWriter;
import java.util.Calendar;
import java.util.Map.Entry;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelE... | Java |
package org.clockworkmages.games.anno1186;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.clockworkmages.games.anno1186.dao.GameObjectsList;
import org.clockworkmages.games.anno1186.dao... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Image;
public class MainTextPanel
extends AnimatedTextPane {
private AnimatedImage sunImage;
private AnimatedImage moonImage;
public MainTextPanel(Image iSunImage, Image iMoonImage) {
sunImage = new AnimatedCircularImage(iSunImage, 0.50,... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Image;
public class TotemPanel
extends AnimatedPanel {
private AnimatedImage totemImage;
public TotemPanel(Image iTotemImage) {
totemImage = new AnimatedSlidingInImage(iTotemImage);
getImages().put("totem", totemImage);
setOpaque(f... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.io.PrintWriter;
import java.io.StringWriter;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameGuiService;
public class GameUiUtil {
public static void logError(String message) {
System.out... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.JPanel;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameState;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clo... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Graphics;
import java.text.SimpleDateFormat;
import java.util.Date;
import org.clockworkmages.games.anno1186.GameStateService;
import org.clockworkmages.games.anno1186.Injected;
import org.clockworkmages.games.anno1186.model.character.PlayerCharac... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.util.LinkedHashMap;
import java.util.Map;
import javax.swing.JPanel;
im... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.JComponent;
public class AnimatedCircularImage
extends AnimatedImage {
/**
* Location of the center as a 0-100% of the panel's width.
*/
private double centerX;
/**
* Location... | Java |
package org.clockworkmages.games.anno1186.gui;
public interface FontStyleConstants {
public static final String REGULAR = "regular";
public static final String ITALIC = "i";
public static final String BOLD = "b";
public static final String LARGE = "large";
public static final String RED_BOLD = "rb";
pu... | Java |
package org.clockworkmages.games.anno1186.gui;
public interface GameUiConstants {
String EXPLORATION_CARD = "CARD_EXPLORE";
String OPTION_PANEL_TEXT_CARD = "textOption";
String OPTION_PANEL_LIST_CARD = "listOption";
String IMAGE_TEXT_SUN = "sun";
String IMAGE_TEXT_MOON = "moon";
String IMAGE_TOTEM ... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.CardLayout;
import javax.swing.JPanel;
import org.clockworkmages.games.anno1186.GameBeansContext;
import org.clockworkmages.games.anno1186.GameGuiService;
public class GamePanel
extends JPanel {
private LocalExplorationPanel explorationP... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.JComponent;
public class AnimatedSlidingInImage
extends AnimatedImage {
public AnimatedSlidingInImage(Image image) {
super(image);
}
@Override
public void draw(Graphics g, JComp... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.JComponent;
public abstract class AnimatedImage {
/**
* A 0-1 state of the image. It may be defining the location, size or
* opacity of the image; or a combination of any of those.
*... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Component;
import java.util.Map;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.JList;
import javax.swing.ListCellRenderer;
import javax.swing.SwingConstants;
import org.clockworkmages.games.anno1186.GameBeansConte... | Java |
package org.clockworkmages.games.anno1186.gui;
public abstract class InfoTextPane
extends AnimatedTextPane {
public InfoTextPane() {
super(false);
}
}
| Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import org.clockworkmages.games.anno1186.model.option.Option;
public class OptionTextInputKeyListener implements KeyListener {
private Option option;
@Override
public void keyTyped(KeyEv... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
im... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.Button;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JPanel;
import org.clockworkmages.games.anno1186.situations.gameoptions.options.GameMenuOption;
import org.clockworkmages.games.anno1186.situatio... | Java |
package org.clockworkmages.games.anno1186.gui;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Image;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.MouseEvent;
import javax.swing.AbstractAction;
import javax.swing.Action;
im... | Java |
package org.clockworkmages.games.anno1186.scripting.tools;
public interface BuilderWrapper {
ScriptBuilder iff();
void then(String s);
void elsee(String s);
ScriptBuilder elseIf();
}
| Java |
package org.clockworkmages.games.anno1186.scripting.tools;
import org.clockworkmages.games.anno1186.model.effect.Effect;
public class ScriptBuilder {
public static final String LEVEL = "level";
protected StringBuffer sb;
protected BuilderWrapper parent;
public ScriptBuilder() {
this.sb = new St... | Java |
package org.clockworkmages.games.anno1186.scripting.tools;
import org.clockworkmages.games.anno1186.model.effect.Effect;
public class EffectBuilder implements BuilderWrapper {
private ScriptBuilder effectScriptBuilder;
private ScriptBuilder conditionScriptBuilder;
private EffectBuilder() {
this.eff... | Java |
package org.clockworkmages.games.anno1186.scripting.tools;
public class PlotScriptBuilder
extends ScriptBuilder {
public PlotScriptBuilder() {
super(new StringBuffer("plot"));
}
public PlotScriptBuilder(StringBuffer sb, BuilderWrapper parent) {
super(sb, parent);
sb.append("plot");
}
publ... | Java |
package org.clockworkmages.games.anno1186.scripting.tools;
public class EnemyScriptBuilder
extends GameCharacterScriptBuilder {
public EnemyScriptBuilder() {
super("enemy");
}
public EnemyScriptBuilder(StringBuffer sb, BuilderWrapper parent) {
super(sb, parent);
sb.append("enemy");
}
}
| Java |
package org.clockworkmages.games.anno1186.scripting.tools;
import java.util.ArrayList;
import java.util.List;
public class TextBuilder implements BuilderWrapper {
private List<ScriptBuilder> conditionScriptBuilders = new ArrayList<ScriptBuilder>();
private List<String> conditionalTexts = new ArrayList<St... | Java |
package org.clockworkmages.games.anno1186.scripting.tools;
public class SituationScriptBuilder
extends ScriptBuilder {
public SituationScriptBuilder() {
super(new StringBuffer("situation"));
}
public SituationScriptBuilder(StringBuffer sb, BuilderWrapper parent) {
super(sb, parent);
sb.append("... | Java |
package org.clockworkmages.games.anno1186.scripting.tools;
public class MeScriptBuilder
extends GameCharacterScriptBuilder {
public MeScriptBuilder() {
super("me");
}
public MeScriptBuilder(StringBuffer sb, BuilderWrapper parent) {
super(sb, parent);
sb.append("me");
}
}
| Java |
package org.clockworkmages.games.anno1186.scripting.tools;
public abstract class GameCharacterScriptBuilder
extends ScriptBuilder {
public GameCharacterScriptBuilder(String prefix) {
super(new StringBuffer(prefix));
}
public GameCharacterScriptBuilder(StringBuffer sb, BuilderWrapper parent) {
supe... | Java |
package org.clockworkmages.games.anno1186.scripting.tools;
public class UtilScriptBuilder
extends ScriptBuilder {
public UtilScriptBuilder() {
super(new StringBuffer("util"));
}
public UtilScriptBuilder(StringBuffer sb, BuilderWrapper parent) {
super(sb, parent);
sb.append("util");
}
publ... | Java |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.