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# Demigod
Demigod, or u.uevent.udemigod, is a flag used by the game to indicate that a player has killed the Wizard of Yendor at least once or performed the Invocation. Some behaviors change when the flag is set:
Shopkeepers will refer to him or her as "most gracious," "esteemed," or "most renowned and sacred" before ... |
# User:Sven905965 |
# Talk:Save scumming
save scumming can get pretty crazy when you find the bones file of your player
If savescumming makes NetHack worse, isn't NetHack worse than other RPGs?
Isn't the following basically a value decision? "There are many roleplaying games that allow you to avoid death by saving and restoring your gam... |
# Talk:Hole
tdttoe
Creatures of size "huge" or larger will not fit into holes or pits and can
walk across them. Flying creatures can also traverse holes.
does this mean that players polyed into dragons finish sokoban quickly? --194.116.198.179 11:57, 14 September 2011 (UTC)
No, the game checks for Sokoban first. --... |
# User:Chris/dNetHack/dNethack Roles/Binder/Simurgh
[[File:|x220px]]
Contents
1 Simurgh, who roosts on the Tree of Life
1.1 Binding Ritual
1.2 Taboo
1.3 Mark
1.3.1 Detection
1.3.2 Disguise
1.4 Immunity
1.5 Skill
1.6 Active Powers
1.7 Passive Powers
Simurgh, who roosts on the Tree of Life
If I were the rain that ... |
# Category:Info templates
Pages in category "Info templates"
The following 2 pages are in this category, out of 2 total.
M
Template:MediawikiTemplate:Meta |
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# Special room
Not to be confused with themed room.
A special room is different from the normal rooms of the randomly-generated Dungeons of Doom. For example, it might contain a shop or a collection of monsters. They typically appear in random rooms-and-corridors levels in the Dungeons of Doom, never in mazes or cavern... |
# Dwarf cleric
h dwarf cleric File:Dwarf cleric.png
Difficulty
7
Attacks
Weapon 2d4 physical, Cast 0d4 Quest Artifact theft
h dwarf cleric File:Dwarf cleric.png
Difficulty
7
Attacks
Weapon 2d4 physical, Cast 0d4 Quest Artifact theft
Base level
4
Base experience
56
Speed
6
Base AC
10
Base MR
10
Alig... |
# File:Gnoll shaman.png
File
File history
File usageNo higher resolution available.
Gnoll_shaman.png (16 × 16 pixels, file size: 454 bytes, MIME type: image/png)
A 16x16 SLASH'EM monster tile.
File history
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cu... |
# File:Magenta spellbook.png
File
File history
File usageNo higher resolution available.
Magenta_spellbook.png (16 × 16 pixels, file size: 234 bytes, MIME type: image/png)
A 16x16 vanilla NetHack tile of the object 'magenta spellbook'.
File history
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... |
# File:Fauchard.png
File
File history
File usageNo higher resolution available.
Fauchard.png (16 × 16 pixels, file size: 213 bytes, MIME type: image/png)
A 16x16 vanilla NetHack tile of the object 'fauchard'.
File history
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# Changed
The changed and warrior changed are creatures in dNetHack normally encountered only on the Anachrononaut quest. They are humanoids that have been corrupted by exposure to the Far Realms of Insanity.
Every time a new monster or group of monsters is generated in this branch, there is a 1-in-7 chance that it w... |
# Orange/ko
%
Name
orange
Base price
9 zm
Nutrition
80
Turns to eat
1
Weight
2
Conduct
vegan
오렌지는 comestible의 종류입니다. It is considered vegan food.
Encyclopaedia entry
Interestingly, the orange shares the same entry as the pear, likely because it mentions both:
What was the fruit like? Unfortunately, n... |
# Anti-magic field
^ anti-magic field
Generates
Anywhere
Effect
Pw loss, or HP loss if magic resistant
The anti-magic field (also known as the anti-magic trap) is a trap that appears in NetHack which can reduce your spell power or damage you.
Contents
1 Generation
2 Effects
2.1 Effect on monsters
3 Removal
4... |
# Signed variable
Wikipedia has an article about:
Signed number representations
Signedness is a property of nearly all of the numeric data types used within the NetHack source code. The word "signed" refers to that these variables can store negative values; unsigned variables cannot. Their use is responsible for the ... |
# Forum:Help with posting pics
< Forum:Watercooler
I got a picture of an arc bug I wanted to post so I could help with the (shockingly) near-empty SLASH'EM part of the wiki, but when I try to edit the atricle and paste the .jpg pic of the arc bug, it won't let me, claiming I have nothing copied. How do I fix this?
... |
# User talk:Azzkikr
Hi there!
Greetings! Nice to see you back here after a long break! Enjoy your time at NetHackWiki, and thank you for your contributions! :) —ZeroOne (talk / @) 13:00, 16 February 2009 (UTC) |
# User talk:POGtastic
Welcome!
Welcome!
Hi, POGtastic! Welcome, and thanks for joining NetHackWiki!
The How to help and Style guide pages are excellent starting points.
Special:Recentchanges is a great first stop, because you can see what other people are editing right this minute, and where you can help.
Questions?... |
# Talk:Violet fungus
Message after eating.
I got the message "Oh wow! Great stuff!" after I had finished eating the violet fungus. Does this mean I got poison ressistance or just the message for hallucination?
It's the message for hallucination from food. From a potion, it's "Oh look! Everything's so cosmic!" and fro... |
# User:Luxidream
Hi I splat characters for a living. Don't look at my NAO page, it's embarrassing.
Trying to clean up strategy articles to make things more accurate for new players. |
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# User talk:Kevin Wayne
Welcome!
Welcome!
Hi, Kevin Wayne! Welcome, and thanks for joining NetHackWiki!
The How to help and Style guide pages are excellent starting points.
Special:Recentchanges is a great first stop, because you can see what other people are editing right this minute, and where you can help.
Questi... |
# Speed
Speed is both a monster property in NetHack (also referred to internally as movement rate), and an intrinsic/extrinsic related to that property.
Contents
1 Property
2 Very fast
3 Fast
4 Monsters
5 Strategy
6 dNethack
7 See also
8 References
Property
In NetHack 3.4.3 and earlier, for every turn that passes, a... |
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# Price identification
Price identification is the tactic of using the price of an item to informally identify it. One can use the "buy price", the price of an item in shops, or the "sell price", the price that a shopkeeper offers when you try to sell an item. The sell price is easier to use because the buy price inclu... |
# Source:NetHack 3.4.3/dat/wizhelp
Below is the full text to dat/wizhelp from NetHack 3.4.3.
See also Wizard mode for longer description.
Debug-Mode Quick Reference:
^E == detect secret doors and traps.
^F == do magic mapping.
^G == create monster.
^I == identify items in pack.
^O == tell locations of speci... |
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# Object materials (SpliceHack)
SpliceHack and SpliceHack-Rewrite are among the many variants with an object materials system, allowing items of the same type to be made of many different materials[1] - for example, skeleton keys can occur in iron, plastic and mithril forms among others.
Contents
1 Material propertie... |
# Talk:NetHack 1.4f source code
About three dozen source files in 1.4f are the same as in 1.3d. Should those perhaps be redirects? -- Ray Chason 04:36, 2 September 2006 (UTC)
Yes, they should redirect. Among other things, this means if someone annotates parts of one version, we don't have to update the other(s). --Ei... |
# Category:NetHack 3.0.0 source code
This category contains articles containing the source code to NetHack 3.0.0.
Pages in category "NetHack 3.0.0 source code"
The following 142 pages are in this category, out of 142 total.
NetHack 3.0.0 source codeA
Source:NetHack 3.0.0/alloc.c
Source:NetHack 3.0.0/amiconf.h
S... |
# Gem
Item classes
" Amulets
[ Armor
% Comestibles
$ Coins
* Gems
! Potions
= Rings
? Scrolls
+ Spellbooks
` Statues
( Tools
` Boulders
) Weapons
/ Wands
For the material, see gemstone.
In NetHack, gems are simple and typically lightw... |
# Gem
Item classes
" Amulets
[ Armor
% Comestibles
$ Coins
* Gems
! Potions
= Rings
? Scrolls
+ Spellbooks
` Statues
( Tools
` Boulders
) Weapons
/ Wands
For the material, see gemstone.
In NetHack, gems are simple and typically lightw... |
# Student
@ student
Difficulty
7
Attacks
Weapon 1d6
@ student
Difficulty
7
Attacks
Weapon 1d6
Base level
5
Base experience
61
Speed
12
Base AC
10
Base MR
10
Alignment
3 (lawful)
Frequency (by normal means)
0 (Not randomly generated)
Genocidable
No
Weight
1450
Nutritional value
400
Size
... |
# File:Watch captain.png
File
File history
File usageNo higher resolution available.
Watch_captain.png (16 × 16 pixels, file size: 229 bytes, MIME type: image/png)
A 16x16 vanilla NetHack tile of the monster 'watch captain'.
File history
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Date/TimeT... |
# Amethyst stone
*
Name
amethyst stone
Appearance
violet gem
Base price
600 zm
Weight
1
The amethyst stone is a type of gem which is soft and always violet in appearance. Its base cost is 600 zorkmids.
Contents
1 Generation
2 Effects
3 Strategy
4 Variants
5 Origin
Generation
In addition to random generatio... |
# User talk:Casmith
Welcome!
Welcome!
Hi! Welcome, and thanks for contributing to NetHackWiki!
The How to help and Style guide pages are excellent starting points.
Recent changes is a great first stop, because you can see what other people are editing right this minute, and where you can help.
Questions? Need help? Y... |
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# File:Bell of Opening.png
File
File history
File usageNo higher resolution available.
Bell_of_Opening.png (16 × 16 pixels, file size: 215 bytes, MIME type: image/png)
A 16x16 vanilla NetHack tile of the object 'Bell of Opening'.
File history
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# UnNetHack
Screenshot of UnNetHack
UnNetHack 5 is a variant of NetHack 3.4.3, maintained by Patric Mueller and others.
The main intent of this fork is to put more randomness, challenges, and fun into NetHack.
It features more levels, several UI improvements designed to reduce tedium, and many gameplay-related changes... |
# User:Actual-nh
You can also find me on Github and the CDDA wiki (same username). |
# File:Runed wand.png
File
File history
File usageNo higher resolution available.
Runed_wand.png (16 × 16 pixels, file size: 194 bytes, MIME type: image/png)
A 16x16 vanilla NetHack tile of the object 'runed wand'.
File history
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# File:Aoa.png
File
File history
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MetadataNo higher resolution available.
Aoa.png (16 × 16 pixels, file size: 278 bytes, MIME type: image/png)
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current04:23, 12 June 201316 × 16 (278 byte... |
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# Shan Lai Ching
Wikipedia has an article about:
Classic of Mountains and Seas
Religion in NetHack
priests
alignment
alignment record
altars
atheism
anger
gods
sacrifice
prayer
turn undead
Shan Lai Ching is the lawful god of the Monk pantheon.
Encyclopedia entry
The Chinese god of Mountains and Seas, also the nam... |
# File:Battle-axe.png
File
File history
File usageNo higher resolution available.
Battle-axe.png (16 × 16 pixels, file size: 205 bytes, MIME type: image/png)
A 16x16 vanilla NetHack tile of the object 'battle-axe'.
File history
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# Talk:Muddy swamp
Muddy swamp introduced here. Could someone try to turn this into an article at some point?
http://sourceforge.net/apps/trac/unnethack/changeset/987
--Ozymandias (talk) 14:15, 22 July 2013 (UTC)
Also, based on
189 #define likes_swamp(ptr) ((ptr)->mlet == S_PUDDING || \
190 ... |
# Demon
Demons are a group of monsters mostly found in Gehennom. They are divided into two categories: minor demons and major demons. All minor demons are represented by i, and all major demons by &. (The & glyph is also shared by some monsters which are not considered demons, such as the riders.) There are als... |
# Arch Priest
@ Arch Priest
Difficulty
30
Attacks
Weapon 4d10, kick 2d8, spell-casting (clerical), spell-casting (clerical)
@ Arch Priest
Difficulty
30
Attacks
Weapon 4d10, kick 2d8, spell-casting (clerical), spell-casting (clerical)
Base level
25
Base experience
876
Speed
12
Base AC
7
Base MR
70
... |
# Monster level
Monster level is the experience level of a monster. It is used in the calculation of a monster's hit points and experience point value, and in determining whether or not a monster's attack hits you.
If the monster is a spellcaster, then a higher level means a larger spell repertoire, usually containing ... |
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# File:Ancient of ice.png
File
File history
File usage
MetadataNo higher resolution available.
Ancient_of_ice.png (16 × 16 pixels, file size: 356 bytes, MIME type: image/png)
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current04:22, 12 June... |
# Curse removal
One very common problem in NetHack is being stuck to a cursed item. Cursed weapons weld themselves to your hand, cursed armor and jewelery cannot be removed, and cursed loadstones cannot be dropped. You can reduce your chances of being stuck with something cursed by testing everything with your pet or... |
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