license: cc-by-nc-4.0
pretty_name: CounterStrike-1K Sample
task_categories:
- video-classification
- reinforcement-learning
- video-to-video
tags:
- counter-strike-2
- world-model
- video-prediction
- action-conditioned-video
- multi-view
- sample
- audio
- esports
size_categories:
- n<1K
configs:
- config_name: manifest
default: true
data_files:
- split: train
path: manifest.parquet
- config_name: rounds
data_files:
- split: train
path: round_index.parquet
- config_name: matches
data_files:
- split: train
path: match_index.parquet
- config_name: sample_subset
data_files:
- split: train
path: subsets/sample.parquet
CounterStrike-1K Sample
This is the reviewer/developer sample for CounterStrike-1K. It contains one Dust2 match-map, 16 released rounds, all 10 synchronized player POVs per round, 160 clips total, and about 2 GB of 360p media. It is intended for inspecting video/audio quality, validating the v12 schema, building loaders, and running quick local experiments without downloading the full release.
How this sample was created
The sample was created from the same public v12 postprocessing and QA pipeline as the full CounterStrike-1K release:
- We selected one QA-passing Dust2 match-map from the full release manifest.
- We kept the first 16 released rounds from that match-map, preserving all 10 synchronized active-player POVs for each round.
- We used the same v12 artifacts as the full release: rendered MP4 video/audio, dense per-frame
actions.bin, dense per-framestate.bin, sparseevents.json, and public metadata sidecars. - We downsampled the sample media to 360p for reviewer convenience while preserving the same 32 FPS frame grid, per-frame action/state alignment, and anonymized metadata schema.
- We stored the artifacts as ordinary files instead of WebDataset tar shards, so reviewers can browse and download individual clips directly.
The exact sample membership is listed in subsets/sample.parquet. This sample is representative of the dataset format and synchronization/annotation quality, but it is not intended to be statistically representative of all maps, teams, matches, or gameplay situations in the full release.
Splits
The split column in manifest.parquet, round_index.parquet, and each metadata/<sample_key>.json sidecar assigns rounds deterministically:
- train — rounds with
round_idx < 14· 14 rounds · 140 clips - val — rounds with
round_idx >= 14· 2 rounds · 20 clips
This split exists solely so downstream code can exercise its split="train" / split="val" loader branches against the sample. It is not a meaningful evaluation split — 160 clips from one match-map are too few and too correlated (same map, same players, sequential rounds) to support any generalization claim. For any actual evaluation, use the full release's official val / test splits.
To filter by split with the public loader:
from counterstrike1k import load_sample
for sample in load_sample():
if sample["metadata"]["split"] != "val":
continue
... # only the 10 val clips
Quickstart
Start a fresh uv project and add the loader:
mkdir cs1k-demo && cd cs1k-demo
uv init
uv add "counterstrike1k @ git+https://github.com/AnirudhhRamesh/counterstrike1k"
Using pip instead
mkdir cs1k-demo && cd cs1k-demo
python -m venv .venv && source .venv/bin/activate
pip install "counterstrike1k @ git+https://github.com/AnirudhhRamesh/counterstrike1k"
from counterstrike1k import load_sample
for sample in load_sample():
print(sample["metadata"]["sample_key"])
print(sample["actions"].shape, sample["state"].shape, len(sample["video"]))
break
load_sample() downloads this repo on first call, then iterates decoded samples in manifest order:
video: mp4 bytes (H.264 + AAC, 640×360 @ 32 FPS with synchronized stereo audio)actions: structured numpy array (per-frametick,delta_pitch,delta_yaw, 12-button bitmask)state: structured numpy array (per-frame view, position, weapon, ammo, HP, money, score, …)events: list of sparse round/kill/bomb eventsmetadata: public sample metadata
For a Jupyter walkthrough, use examples/quickstart.ipynb in this sample repo or the same notebook in the source repo.
Layout
Direct files (not WebDataset shards), organized by modality:
videos/360p/{sample_key}.mp4
actions/{sample_key}.actions.bin
state/{sample_key}.state.bin
events/{sample_key}.events.json
metadata/{sample_key}.json
manifest.parquet
round_index.parquet
The full release uses WebDataset shards instead — see CounterStrike-1K-360-wds and CounterStrike-1K-720-wds.
License & citation
CC BY-NC 4.0. Citation in the main dataset card. No raw demos, Steam IDs, account identifiers, raw HLTV identifiers, player names, or chat text are included.