pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
2
4
0.333333
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
2
4
0.333333
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
6
1
0.857143
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/3.jpg
Furniture_and_Structures/Lamp/Tactile/3.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/3.jpg
Furniture_and_Structures/Lamp/Tactile/3.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/3.jpg
Furniture_and_Structures/Lamp/Tactile/3.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/3.jpg
Furniture_and_Structures/Lamp/Tactile/3.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
5
1
0.833333
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/8.jpg
Furniture_and_Structures/Lamp/Tactile/8.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/8.jpg
Furniture_and_Structures/Lamp/Tactile/8.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/8.jpg
Furniture_and_Structures/Lamp/Tactile/8.jpeg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/8.jpg
Furniture_and_Structures/Lamp/Tactile/8.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/8.jpg
Furniture_and_Structures/Lamp/Tactile/8.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/8.jpg
Furniture_and_Structures/Lamp/Tactile/8.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/9.jpg::Furniture_and_Structures/Lamp/Tactile/9.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/9.jpg
Furniture_and_Structures/Lamp/Tactile/9.jpeg
7
7
0
1
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/9.jpg::Furniture_and_Structures/Lamp/Tactile/9.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/9.jpg
Furniture_and_Structures/Lamp/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/9.jpg::Furniture_and_Structures/Lamp/Tactile/9.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/9.jpg
Furniture_and_Structures/Lamp/Tactile/9.jpeg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/9.jpg::Furniture_and_Structures/Lamp/Tactile/9.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/9.jpg
Furniture_and_Structures/Lamp/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/9.jpg::Furniture_and_Structures/Lamp/Tactile/9.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/9.jpg
Furniture_and_Structures/Lamp/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/9.jpg::Furniture_and_Structures/Lamp/Tactile/9.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/9.jpg
Furniture_and_Structures/Lamp/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/10.png::Furniture_and_Structures/Lamp/Tactile/10.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/10.png
Furniture_and_Structures/Lamp/Tactile/10.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/10.png::Furniture_and_Structures/Lamp/Tactile/10.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/10.png
Furniture_and_Structures/Lamp/Tactile/10.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/10.png::Furniture_and_Structures/Lamp/Tactile/10.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/10.png
Furniture_and_Structures/Lamp/Tactile/10.jpeg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/10.png::Furniture_and_Structures/Lamp/Tactile/10.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/10.png
Furniture_and_Structures/Lamp/Tactile/10.jpeg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/10.png::Furniture_and_Structures/Lamp/Tactile/10.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/10.png
Furniture_and_Structures/Lamp/Tactile/10.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/10.png::Furniture_and_Structures/Lamp/Tactile/10.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/10.png
Furniture_and_Structures/Lamp/Tactile/10.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/10.png::Furniture_and_Structures/Lamp/Tactile/10.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/10.png
Furniture_and_Structures/Lamp/Tactile/10.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/2_Bed.jpg::Furniture_and_Structures/Bed/Tactile/2.jpeg
F3
F3QV
orientation_match
Orientation/view matches the photo.
Furniture_and_Structures/Bed/Natural/2_Bed.jpg
Furniture_and_Structures/Bed/Tactile/2.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/2_Bed.jpg::Furniture_and_Structures/Bed/Tactile/2.jpeg
F3
F3QV
view_frontal
Front view.
Furniture_and_Structures/Bed/Natural/2_Bed.jpg
Furniture_and_Structures/Bed/Tactile/2.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/2_Bed.jpg::Furniture_and_Structures/Bed/Tactile/2.jpeg
F3
F3QV
view_side
Side view.
Furniture_and_Structures/Bed/Natural/2_Bed.jpg
Furniture_and_Structures/Bed/Tactile/2.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/2_Bed.jpg::Furniture_and_Structures/Bed/Tactile/2.jpeg
F3
F3QV
view_perspective
Perspective / three-quarter view.
Furniture_and_Structures/Bed/Natural/2_Bed.jpg
Furniture_and_Structures/Bed/Tactile/2.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg
F3
F3QV
view_frontal
Front view.
Furniture_and_Structures/Bed/Natural/7_Bed.jpg
Furniture_and_Structures/Bed/Tactile/7.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg
F3
F3QV
view_side
Side view.
Furniture_and_Structures/Bed/Natural/7_Bed.jpg
Furniture_and_Structures/Bed/Tactile/7.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg
F3
F3QV
view_top
Top view.
Furniture_and_Structures/Bed/Natural/7_Bed.jpg
Furniture_and_Structures/Bed/Tactile/7.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg
F3
F3QV
view_perspective
Perspective / three-quarter view.
Furniture_and_Structures/Bed/Natural/7_Bed.jpg
Furniture_and_Structures/Bed/Tactile/7.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg
F3
F3QV
orientation_match
Orientation/view matches the photo.
Furniture_and_Structures/Bed/Natural/8_Bed.jpg
Furniture_and_Structures/Bed/Tactile/8.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg
F3
F3QV
view_frontal
Front view.
Furniture_and_Structures/Bed/Natural/8_Bed.jpg
Furniture_and_Structures/Bed/Tactile/8.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg
F3
F3QV
view_side
Side view.
Furniture_and_Structures/Bed/Natural/8_Bed.jpg
Furniture_and_Structures/Bed/Tactile/8.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg
F3
F3QV
view_perspective
Perspective / three-quarter view.
Furniture_and_Structures/Bed/Natural/8_Bed.jpg
Furniture_and_Structures/Bed/Tactile/8.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QV
orientation_match
Orientation/view matches the photo.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
6
6
0
1
1
6
{ "submitted": 6 }
true
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QV
view_frontal
Front view.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
6
6
0
1
1
6
{ "submitted": 6 }
true
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QV
view_side
Side view.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
6
0
6
0
0
6
{ "submitted": 6 }
true
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QV
view_top
Top view.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
6
0
6
0
0
6
{ "submitted": 6 }
true
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QV
view_perspective
Perspective / three-quarter view.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
6
0
6
0
0
6
{ "submitted": 6 }
true
train
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg
F3
F3QV
orientation_match
Orientation/view matches the photo.
Furniture_and_Structures/Bed/Natural/10_Bed.jpg
Furniture_and_Structures/Bed/Tactile/10.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg
F3
F3QV
view_frontal
Front view.
Furniture_and_Structures/Bed/Natural/10_Bed.jpg
Furniture_and_Structures/Bed/Tactile/10.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg
F3
F3QV
view_side
Side view.
Furniture_and_Structures/Bed/Natural/10_Bed.jpg
Furniture_and_Structures/Bed/Tactile/10.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg
F3
F3QV
view_top
Top view.
Furniture_and_Structures/Bed/Natural/10_Bed.jpg
Furniture_and_Structures/Bed/Tactile/10.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg
F3
F3QV
view_perspective
Perspective / three-quarter view.
Furniture_and_Structures/Bed/Natural/10_Bed.jpg
Furniture_and_Structures/Bed/Tactile/10.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QV
orientation_match
Orientation/view matches the photo.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QV
view_frontal
Front view.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QV
view_side
Side view.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QV
view_top
Top view.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QV
view_perspective
Perspective / three-quarter view.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg
F3
F3QV
orientation_match
Orientation/view matches the photo.
Furniture_and_Structures/Chair/Natural/1_Chair.jpg
Furniture_and_Structures/Chair/Tactile/1.jpg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg
F3
F3QV
view_side
Side view.
Furniture_and_Structures/Chair/Natural/1_Chair.jpg
Furniture_and_Structures/Chair/Tactile/1.jpg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg
F3
F3QV
view_top
Top view.
Furniture_and_Structures/Chair/Natural/1_Chair.jpg
Furniture_and_Structures/Chair/Tactile/1.jpg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg
F3
F3QV
view_perspective
Perspective / three-quarter view.
Furniture_and_Structures/Chair/Natural/1_Chair.jpg
Furniture_and_Structures/Chair/Tactile/1.jpg
5
5
0
1
1
5
{ "submitted": 5 }
true
train