pair_id string | task_family string | task_id string | option_id string | option_description string | natural_image string | tactile_image string | votes_total int64 | positives int64 | negatives int64 | vote_fraction float64 | label int64 | source_assignments int64 | status_counts unknown | used_consensus bool | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Food_Nature_and_Simple_Objects/Tree/Natural/11.png::Food_Nature_and_Simple_Objects/Tree/Tactile/11.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Tree/Natural/11.png | Food_Nature_and_Simple_Objects/Tree/Tactile/11.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/11.png::Food_Nature_and_Simple_Objects/Tree/Tactile/11.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Tree/Natural/11.png | Food_Nature_and_Simple_Objects/Tree/Tactile/11.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/11.png::Food_Nature_and_Simple_Objects/Tree/Tactile/11.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/11.png | Food_Nature_and_Simple_Objects/Tree/Tactile/11.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/11.png::Food_Nature_and_Simple_Objects/Tree/Tactile/11.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/11.png | Food_Nature_and_Simple_Objects/Tree/Tactile/11.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/12.png::Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Tree/Natural/12.png | Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/12.png::Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Tree/Natural/12.png | Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/12.png::Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Tree/Natural/12.png | Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/12.png::Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/12.png | Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/12.png::Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/12.png | Food_Nature_and_Simple_Objects/Tree/Tactile/12.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/13.png::Food_Nature_and_Simple_Objects/Tree/Tactile/13.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Tree/Natural/13.png | Food_Nature_and_Simple_Objects/Tree/Tactile/13.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/13.png::Food_Nature_and_Simple_Objects/Tree/Tactile/13.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Tree/Natural/13.png | Food_Nature_and_Simple_Objects/Tree/Tactile/13.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/13.png::Food_Nature_and_Simple_Objects/Tree/Tactile/13.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Tree/Natural/13.png | Food_Nature_and_Simple_Objects/Tree/Tactile/13.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/13.png::Food_Nature_and_Simple_Objects/Tree/Tactile/13.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/13.png | Food_Nature_and_Simple_Objects/Tree/Tactile/13.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png::Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png | Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png::Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png | Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png::Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png | Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png::Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png | Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png::Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/14_refined.png | Food_Nature_and_Simple_Objects/Tree/Tactile/14_refined.png | 5 | 4 | 1 | 0.8 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/15.png::Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Tree/Natural/15.png | Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | 5 | 4 | 1 | 0.8 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/15.png::Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Tree/Natural/15.png | Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/15.png::Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Tree/Natural/15.png | Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/15.png::Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Tree/Natural/15.png | Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/15.png::Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Tree/Natural/15.png | Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/15.png::Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/15.png | Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | 5 | 2 | 3 | 0.4 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/15.png::Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/15.png | Food_Nature_and_Simple_Objects/Tree/Tactile/15.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/16.png::Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Tree/Natural/16.png | Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | 5 | 2 | 3 | 0.4 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/16.png::Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Tree/Natural/16.png | Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/16.png::Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Tree/Natural/16.png | Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/16.png::Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Tree/Natural/16.png | Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/16.png::Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/16.png | Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/16.png::Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/16.png | Food_Nature_and_Simple_Objects/Tree/Tactile/16.jpeg | 5 | 2 | 3 | 0.4 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/17.png::Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Tree/Natural/17.png | Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | 5 | 4 | 1 | 0.8 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/17.png::Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Tree/Natural/17.png | Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/17.png::Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Tree/Natural/17.png | Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/17.png::Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Tree/Natural/17.png | Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/17.png::Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/17.png | Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/17.png::Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/17.png | Food_Nature_and_Simple_Objects/Tree/Tactile/17.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/18.png::Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Tree/Natural/18.png | Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/18.png::Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Tree/Natural/18.png | Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/18.png::Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Tree/Natural/18.png | Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/18.png::Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Tree/Natural/18.png | Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/18.png::Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/18.png | Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/18.png::Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/18.png | Food_Nature_and_Simple_Objects/Tree/Tactile/18.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/19.png::Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Tree/Natural/19.png | Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/19.png::Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Tree/Natural/19.png | Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/19.png::Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Tree/Natural/19.png | Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/19.png::Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Tree/Natural/19.png | Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/19.png::Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/19.png | Food_Nature_and_Simple_Objects/Tree/Tactile/19.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/20.png::Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Tree/Natural/20.png | Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/20.png::Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Tree/Natural/20.png | Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/20.png::Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Tree/Natural/20.png | Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/20.png::Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Tree/Natural/20.png | Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/20.png::Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/20.png | Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/20.png::Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/20.png | Food_Nature_and_Simple_Objects/Tree/Tactile/20.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/21.png::Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Tree/Natural/21.png | Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/21.png::Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Tree/Natural/21.png | Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/21.png::Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Tree/Natural/21.png | Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/21.png::Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Tree/Natural/21.png | Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/21.png::Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/21.png | Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/21.png::Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Tree/Natural/21.png | Food_Nature_and_Simple_Objects/Tree/Tactile/21.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Tree/Natural/22.png::Food_Nature_and_Simple_Objects/Tree/Tactile/22.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Tree/Natural/22.png | Food_Nature_and_Simple_Objects/Tree/Tactile/22.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/22.png::Food_Nature_and_Simple_Objects/Tree/Tactile/22.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Tree/Natural/22.png | Food_Nature_and_Simple_Objects/Tree/Tactile/22.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/22.png::Food_Nature_and_Simple_Objects/Tree/Tactile/22.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Tree/Natural/22.png | Food_Nature_and_Simple_Objects/Tree/Tactile/22.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Tree/Natural/22.png::Food_Nature_and_Simple_Objects/Tree/Tactile/22.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Tree/Natural/22.png | Food_Nature_and_Simple_Objects/Tree/Tactile/22.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | 6 | 4 | 2 | 0.666667 | 1 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Umbrella/Natural/1.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/1.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/2.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/2.png | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Umbrella/Natural/2.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/2.png | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/2.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/2.png | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Umbrella/Natural/2.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/2.png | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/2.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/2.png | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Umbrella/Natural/2.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/2.png | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/2.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/2.png | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Umbrella/Natural/2.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/2.png | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | 7 | 2 | 5 | 0.285714 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Umbrella/Natural/3.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/3.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Umbrella/Natural/4.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/4.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Umbrella/Natural/5.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/5.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | 8 | 8 | 0 | 1 | 1 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | 8 | 2 | 6 | 0.25 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | 8 | 1 | 7 | 0.125 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Umbrella/Natural/6.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/6.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/7.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/7.jpeg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Umbrella/Natural/7.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/7.jpeg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Food_Nature_and_Simple_Objects/Umbrella/Natural/7.jpg::Food_Nature_and_Simple_Objects/Umbrella/Tactile/7.jpeg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Umbrella/Natural/7.jpg | Food_Nature_and_Simple_Objects/Umbrella/Tactile/7.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
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