pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Food_Nature_and_Simple_Objects/Planet/Natural/1.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/1.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/1.jpeg
Food_Nature_and_Simple_Objects/Planet/Tactile/1.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg
Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg
Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
4
1
3
0.25
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg
Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
4
1
3
0.25
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg
Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg
Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/4.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/4.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/4.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/4.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/4.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/4.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/4.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/4.jpg
4
1
3
0.25
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg
4
1
3
0.25
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg
4
1
3
0.25
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png
5
1
4
0.2
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png
5
2
3
0.4
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
7
7
0
1
1
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
7
1
6
0.142857
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
6
6
0
1
1
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
6
1
5
0.166667
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg
6
1
5
0.166667
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
5
3
2
0.6
1
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
5
1
4
0.2
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
7
6
1
0.857143
1
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg
Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
5
3
2
0.6
1
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
5
1
4
0.2
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg
5
1
4
0.2
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
7
7
0
1
1
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
5
5
0
1
1
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
5
1
4
0.2
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg
5
2
3
0.4
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
5
5
0
1
1
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
6
6
0
1
1
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
6
1
5
0.166667
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
6
1
5
0.166667
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg
6
0
6
0
0
6
{ "approved": 5, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg
5
0
5
0
0
5
{ "approved": 5 }
false
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png
Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train