pair_id string | task_family string | task_id string | option_id string | option_description string | natural_image string | tactile_image string | votes_total int64 | positives int64 | negatives int64 | vote_fraction float64 | label int64 | source_assignments int64 | status_counts unknown | used_consensus bool | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Food_Nature_and_Simple_Objects/Planet/Natural/1.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/1.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/1.jpeg | Food_Nature_and_Simple_Objects/Planet/Tactile/1.jpg | 4 | 0 | 4 | 0 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 4,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 4,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 4,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 4,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 4,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Planet/Natural/2.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/2.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 4,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg | Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | 4 | 0 | 4 | 0 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg | Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | 4 | 1 | 3 | 0.25 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg | Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | 4 | 1 | 3 | 0.25 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg | Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | 4 | 0 | 4 | 0 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg::Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Planet/Natural/3.jpeg | Food_Nature_and_Simple_Objects/Planet/Tactile/3.jpg | 4 | 0 | 4 | 0 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/4.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/4.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/4.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/4.jpg | 4 | 0 | 4 | 0 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/4.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/4.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/4.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/4.jpg | 4 | 1 | 3 | 0.25 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg | 4 | 0 | 4 | 0 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg | 4 | 1 | 3 | 0.25 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg | 4 | 1 | 3 | 0.25 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Planet/Natural/5.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/5.jpg | 4 | 0 | 4 | 0 | 0 | 4 | {
"approved": 4
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png | 5 | 2 | 3 | 0.4 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/6_refined.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/6_refined.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/7.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/7.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/8.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Planet/Natural/9.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Planet/Natural/10.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/10.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | 5 | 3 | 2 | 0.6 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/11.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/11.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | 7 | 6 | 1 | 0.857143 | 1 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg::Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Planet/Natural/12.jpg | Food_Nature_and_Simple_Objects/Planet/Tactile/12.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | 5 | 3 | 2 | 0.6 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Snowflake/Natural/1.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/1.jpg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Snowflake/Natural/2.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/2.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Snowflake/Natural/3.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/3.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Snowflake/Natural/4.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/4.jpg | 5 | 2 | 3 | 0.4 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Snowflake/Natural/5.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/5.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | F2 | F2QT | missing_texture | Texture missing where expected. | Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Snowflake/Natural/6.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/6.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 5,
"rejected": 1
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Snowflake/Natural/7.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/7.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | F2 | F2QT | inconsistent_within_elements | Texture inconsistent within an element. | Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | F2 | F2QT | far_near_wrong | Near vs. far textures not differentiated. | Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | F2 | F2QT | too_dense_cluttered | Textures overly dense or cluttered. | Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | F2 | F2QT | too_similar_adjacent | Textures too similar to adjacent regions. | Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | F2 | F2QT | bleeds_boundaries | Textures bleed across boundaries. | Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png::Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | F2 | F2QT | no_issues_good | Textures look good / no issues. | Food_Nature_and_Simple_Objects/Snowflake/Natural/8.png | Food_Nature_and_Simple_Objects/Snowflake/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
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