pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Animals_and_Creatures/Cat/Natural/cat_11.jpg::Animals_and_Creatures/Cat/Tactile/11.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Cat/Natural/cat_11.jpg
Animals_and_Creatures/Cat/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_11.jpg::Animals_and_Creatures/Cat/Tactile/11.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Cat/Natural/cat_11.jpg
Animals_and_Creatures/Cat/Tactile/11.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/7_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/7.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Dinosaur/Natural/7_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/7_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/7.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Dinosaur/Natural/7_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_17.jpg::Animals_and_Creatures/Cat/Tactile/17.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Cat/Natural/cat_17.jpg
Animals_and_Creatures/Cat/Tactile/17.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_17.jpg::Animals_and_Creatures/Cat/Tactile/17.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Cat/Natural/cat_17.jpg
Animals_and_Creatures/Cat/Tactile/17.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_17.jpg::Animals_and_Creatures/Cat/Tactile/17.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Cat/Natural/cat_17.jpg
Animals_and_Creatures/Cat/Tactile/17.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Duck/Natural/3_Duck.jpg::Animals_and_Creatures/Duck/Tactile/3.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Duck/Natural/3_Duck.jpg
Animals_and_Creatures/Duck/Tactile/3.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Duck/Natural/3_Duck.jpg::Animals_and_Creatures/Duck/Tactile/3.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Duck/Natural/3_Duck.jpg
Animals_and_Creatures/Duck/Tactile/3.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Duck/Natural/3_Duck.jpg::Animals_and_Creatures/Duck/Tactile/3.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Duck/Natural/3_Duck.jpg
Animals_and_Creatures/Duck/Tactile/3.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Duck/Natural/3_Duck.jpg::Animals_and_Creatures/Duck/Tactile/3.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Duck/Natural/3_Duck.jpg
Animals_and_Creatures/Duck/Tactile/3.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_1.jpg::Animals_and_Creatures/Crab/Tactile/1.jpeg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Crab/Natural/Crab_1.jpg
Animals_and_Creatures/Crab/Tactile/1.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_1.jpg::Animals_and_Creatures/Crab/Tactile/1.jpeg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Crab/Natural/Crab_1.jpg
Animals_and_Creatures/Crab/Tactile/1.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_1.jpg::Animals_and_Creatures/Crab/Tactile/1.jpeg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Crab/Natural/Crab_1.jpg
Animals_and_Creatures/Crab/Tactile/1.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_1.jpg::Animals_and_Creatures/Crab/Tactile/1.jpeg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Crab/Natural/Crab_1.jpg
Animals_and_Creatures/Crab/Tactile/1.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_1.jpg::Animals_and_Creatures/Crab/Tactile/1.jpeg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Crab/Natural/Crab_1.jpg
Animals_and_Creatures/Crab/Tactile/1.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_1.jpg::Animals_and_Creatures/Crab/Tactile/1.jpeg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Crab/Natural/Crab_1.jpg
Animals_and_Creatures/Crab/Tactile/1.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Fish/Natural/30_FISH.png::Animals_and_Creatures/Fish/Tactile/30.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Fish/Natural/30_FISH.png
Animals_and_Creatures/Fish/Tactile/30.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Fish/Natural/30_FISH.png::Animals_and_Creatures/Fish/Tactile/30.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Fish/Natural/30_FISH.png
Animals_and_Creatures/Fish/Tactile/30.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Fish/Natural/30_FISH.png::Animals_and_Creatures/Fish/Tactile/30.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Fish/Natural/30_FISH.png
Animals_and_Creatures/Fish/Tactile/30.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Fish/Natural/30_FISH.png::Animals_and_Creatures/Fish/Tactile/30.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Fish/Natural/30_FISH.png
Animals_and_Creatures/Fish/Tactile/30.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Fish/Natural/30_FISH.png::Animals_and_Creatures/Fish/Tactile/30.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Fish/Natural/30_FISH.png
Animals_and_Creatures/Fish/Tactile/30.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Fish/Natural/30_FISH.png::Animals_and_Creatures/Fish/Tactile/30.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Fish/Natural/30_FISH.png
Animals_and_Creatures/Fish/Tactile/30.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_7.jpeg::Animals_and_Creatures/Cat/Tactile/7.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Cat/Natural/cat_7.jpeg
Animals_and_Creatures/Cat/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_7.jpeg::Animals_and_Creatures/Cat/Tactile/7.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Cat/Natural/cat_7.jpeg
Animals_and_Creatures/Cat/Tactile/7.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_7.jpeg::Animals_and_Creatures/Cat/Tactile/7.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Cat/Natural/cat_7.jpeg
Animals_and_Creatures/Cat/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_7.jpeg::Animals_and_Creatures/Cat/Tactile/7.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Cat/Natural/cat_7.jpeg
Animals_and_Creatures/Cat/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_7.jpeg::Animals_and_Creatures/Cat/Tactile/7.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Cat/Natural/cat_7.jpeg
Animals_and_Creatures/Cat/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_7.jpeg::Animals_and_Creatures/Cat/Tactile/7.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Cat/Natural/cat_7.jpeg
Animals_and_Creatures/Cat/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/6.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/6.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/6.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/6.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/6.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/6.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/6.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/6.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/6.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/6.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/6.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/6.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/6.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Dinosaur/Natural/6_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/6.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bee/Natural/Bee_12.jpg::Animals_and_Creatures/Bee/Tactile/12.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Bee/Natural/Bee_12.jpg
Animals_and_Creatures/Bee/Tactile/12.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bee/Natural/Bee_12.jpg::Animals_and_Creatures/Bee/Tactile/12.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Bee/Natural/Bee_12.jpg
Animals_and_Creatures/Bee/Tactile/12.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bee/Natural/Bee_12.jpg::Animals_and_Creatures/Bee/Tactile/12.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Bee/Natural/Bee_12.jpg
Animals_and_Creatures/Bee/Tactile/12.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bee/Natural/Bee_12.jpg::Animals_and_Creatures/Bee/Tactile/12.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Bee/Natural/Bee_12.jpg
Animals_and_Creatures/Bee/Tactile/12.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bee/Natural/Bee_12.jpg::Animals_and_Creatures/Bee/Tactile/12.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Bee/Natural/Bee_12.jpg
Animals_and_Creatures/Bee/Tactile/12.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bee/Natural/Bee_12.jpg::Animals_and_Creatures/Bee/Tactile/12.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Bee/Natural/Bee_12.jpg
Animals_and_Creatures/Bee/Tactile/12.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Penguin/Natural/10.jpg::Animals_and_Creatures/Penguin/Tactile/10.jpeg
F1
F1QV
angle_match
Viewing angle matches the natural image.
Animals_and_Creatures/Penguin/Natural/10.jpg
Animals_and_Creatures/Penguin/Tactile/10.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Animals_and_Creatures/Penguin/Natural/10.jpg::Animals_and_Creatures/Penguin/Tactile/10.jpeg
F1
F1QV
view_frontal
Frontal view.
Animals_and_Creatures/Penguin/Natural/10.jpg
Animals_and_Creatures/Penguin/Tactile/10.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Animals_and_Creatures/Penguin/Natural/10.jpg::Animals_and_Creatures/Penguin/Tactile/10.jpeg
F1
F1QV
view_side
Side view.
Animals_and_Creatures/Penguin/Natural/10.jpg
Animals_and_Creatures/Penguin/Tactile/10.jpeg
5
5
0
1
1
5
{ "submitted": 5 }
true
train
Animals_and_Creatures/Penguin/Natural/10.jpg::Animals_and_Creatures/Penguin/Tactile/10.jpeg
F1
F1QV
view_top
Top view.
Animals_and_Creatures/Penguin/Natural/10.jpg
Animals_and_Creatures/Penguin/Tactile/10.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Animals_and_Creatures/Penguin/Natural/10.jpg::Animals_and_Creatures/Penguin/Tactile/10.jpeg
F1
F1QV
view_perspective
Perspective / three-quarter view.
Animals_and_Creatures/Penguin/Natural/10.jpg
Animals_and_Creatures/Penguin/Tactile/10.jpeg
5
0
5
0
0
5
{ "submitted": 5 }
true
train
Animals_and_Creatures/Bird/Natural/11_Bird.png::Animals_and_Creatures/Bird/Tactile/11.jpg
F1
F1QV
angle_match
Viewing angle matches the natural image.
Animals_and_Creatures/Bird/Natural/11_Bird.png
Animals_and_Creatures/Bird/Tactile/11.jpg
7
7
0
1
1
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Bird/Natural/11_Bird.png::Animals_and_Creatures/Bird/Tactile/11.jpg
F1
F1QV
view_side
Side view.
Animals_and_Creatures/Bird/Natural/11_Bird.png
Animals_and_Creatures/Bird/Tactile/11.jpg
7
7
0
1
1
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Bird/Natural/11_Bird.png::Animals_and_Creatures/Bird/Tactile/11.jpg
F1
F1QV
view_top
Top view.
Animals_and_Creatures/Bird/Natural/11_Bird.png
Animals_and_Creatures/Bird/Tactile/11.jpg
7
0
7
0
0
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Bird/Natural/11_Bird.png::Animals_and_Creatures/Bird/Tactile/11.jpg
F1
F1QV
view_perspective
Perspective / three-quarter view.
Animals_and_Creatures/Bird/Natural/11_Bird.png
Animals_and_Creatures/Bird/Tactile/11.jpg
7
0
7
0
0
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Rabbit/Natural/6.png::Animals_and_Creatures/Rabbit/Tactile/6.jpg
F1
F1QV
angle_match
Viewing angle matches the natural image.
Animals_and_Creatures/Rabbit/Natural/6.png
Animals_and_Creatures/Rabbit/Tactile/6.jpg
7
7
0
1
1
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Rabbit/Natural/6.png::Animals_and_Creatures/Rabbit/Tactile/6.jpg
F1
F1QV
view_frontal
Frontal view.
Animals_and_Creatures/Rabbit/Natural/6.png
Animals_and_Creatures/Rabbit/Tactile/6.jpg
7
0
7
0
0
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Rabbit/Natural/6.png::Animals_and_Creatures/Rabbit/Tactile/6.jpg
F1
F1QV
view_side
Side view.
Animals_and_Creatures/Rabbit/Natural/6.png
Animals_and_Creatures/Rabbit/Tactile/6.jpg
7
7
0
1
1
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Rabbit/Natural/6.png::Animals_and_Creatures/Rabbit/Tactile/6.jpg
F1
F1QV
view_top
Top view.
Animals_and_Creatures/Rabbit/Natural/6.png
Animals_and_Creatures/Rabbit/Tactile/6.jpg
7
0
7
0
0
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Rabbit/Natural/6.png::Animals_and_Creatures/Rabbit/Tactile/6.jpg
F1
F1QV
view_perspective
Perspective / three-quarter view.
Animals_and_Creatures/Rabbit/Natural/6.png
Animals_and_Creatures/Rabbit/Tactile/6.jpg
7
0
7
0
0
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Duck/Natural/8_Duck_Edited.jpg::Animals_and_Creatures/Duck/Tactile/8.jpg
F1
F1QV
angle_match
Viewing angle matches the natural image.
Animals_and_Creatures/Duck/Natural/8_Duck_Edited.jpg
Animals_and_Creatures/Duck/Tactile/8.jpg
7
7
0
1
1
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Duck/Natural/8_Duck_Edited.jpg::Animals_and_Creatures/Duck/Tactile/8.jpg
F1
F1QV
view_frontal
Frontal view.
Animals_and_Creatures/Duck/Natural/8_Duck_Edited.jpg
Animals_and_Creatures/Duck/Tactile/8.jpg
7
0
7
0
0
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Duck/Natural/8_Duck_Edited.jpg::Animals_and_Creatures/Duck/Tactile/8.jpg
F1
F1QV
view_side
Side view.
Animals_and_Creatures/Duck/Natural/8_Duck_Edited.jpg
Animals_and_Creatures/Duck/Tactile/8.jpg
7
7
0
1
1
7
{ "submitted": 7 }
true
train
Animals_and_Creatures/Duck/Natural/8_Duck_Edited.jpg::Animals_and_Creatures/Duck/Tactile/8.jpg
F1
F1QV
view_top
Top view.
Animals_and_Creatures/Duck/Natural/8_Duck_Edited.jpg
Animals_and_Creatures/Duck/Tactile/8.jpg
7
0
7
0
0
7
{ "submitted": 7 }
true
train