pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Animals_and_Creatures/Teddy Bear/Natural/3.jpg::Animals_and_Creatures/Teddy Bear/Tactile/3.jpeg
F1
F1QP
missing_parts
Some parts from the photo are missing.
Animals_and_Creatures/Teddy Bear/Natural/3.jpg
Animals_and_Creatures/Teddy Bear/Tactile/3.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/3.jpg::Animals_and_Creatures/Teddy Bear/Tactile/3.jpeg
F1
F1QP
wrong_location
Parts exist but are misplaced.
Animals_and_Creatures/Teddy Bear/Natural/3.jpg
Animals_and_Creatures/Teddy Bear/Tactile/3.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/3.jpg::Animals_and_Creatures/Teddy Bear/Tactile/3.jpeg
F1
F1QP
all_correct
All parts present and correctly located.
Animals_and_Creatures/Teddy Bear/Natural/3.jpg
Animals_and_Creatures/Teddy Bear/Tactile/3.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_10.jpg::Animals_and_Creatures/Crab/Tactile/10.jpeg
F1
F1QP
missing_parts
Some parts from the photo are missing.
Animals_and_Creatures/Crab/Natural/Crab_10.jpg
Animals_and_Creatures/Crab/Tactile/10.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_10.jpg::Animals_and_Creatures/Crab/Tactile/10.jpeg
F1
F1QP
wrong_location
Parts exist but are misplaced.
Animals_and_Creatures/Crab/Natural/Crab_10.jpg
Animals_and_Creatures/Crab/Tactile/10.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_10.jpg::Animals_and_Creatures/Crab/Tactile/10.jpeg
F1
F1QP
all_correct
All parts present and correctly located.
Animals_and_Creatures/Crab/Natural/Crab_10.jpg
Animals_and_Creatures/Crab/Tactile/10.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_6.jpg::Animals_and_Creatures/Crab/Tactile/6.jpeg
F1
F1QP
missing_parts
Some parts from the photo are missing.
Animals_and_Creatures/Crab/Natural/Crab_6.jpg
Animals_and_Creatures/Crab/Tactile/6.jpeg
8
2
6
0.25
0
8
{ "approved": 3, "rejected": 3, "submitted": 2 }
true
train
Animals_and_Creatures/Crab/Natural/Crab_6.jpg::Animals_and_Creatures/Crab/Tactile/6.jpeg
F1
F1QP
extra_parts
Extra or hallucinated parts exist.
Animals_and_Creatures/Crab/Natural/Crab_6.jpg
Animals_and_Creatures/Crab/Tactile/6.jpeg
8
6
2
0.75
1
8
{ "approved": 3, "rejected": 3, "submitted": 2 }
true
train
Animals_and_Creatures/Crab/Natural/Crab_6.jpg::Animals_and_Creatures/Crab/Tactile/6.jpeg
F1
F1QP
wrong_location
Parts exist but are misplaced.
Animals_and_Creatures/Crab/Natural/Crab_6.jpg
Animals_and_Creatures/Crab/Tactile/6.jpeg
8
1
7
0.125
0
8
{ "approved": 3, "rejected": 3, "submitted": 2 }
true
train
Animals_and_Creatures/Crab/Natural/Crab_6.jpg::Animals_and_Creatures/Crab/Tactile/6.jpeg
F1
F1QP
all_correct
All parts present and correctly located.
Animals_and_Creatures/Crab/Natural/Crab_6.jpg
Animals_and_Creatures/Crab/Tactile/6.jpeg
8
1
7
0.125
0
8
{ "approved": 3, "rejected": 3, "submitted": 2 }
true
train
Animals_and_Creatures/Horse/Natural/12_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/12.jpg
F1
F1QP
missing_parts
Some parts from the photo are missing.
Animals_and_Creatures/Horse/Natural/12_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/12.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/12_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/12.jpg
F1
F1QP
extra_parts
Extra or hallucinated parts exist.
Animals_and_Creatures/Horse/Natural/12_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/12.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/12_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/12.jpg
F1
F1QP
wrong_location
Parts exist but are misplaced.
Animals_and_Creatures/Horse/Natural/12_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/12.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/16_Dog_Edited.jpg::Animals_and_Creatures/Dog/Tactile/16.jpg
F1
F1QP
missing_parts
Some parts from the photo are missing.
Animals_and_Creatures/Dog/Natural/16_Dog_Edited.jpg
Animals_and_Creatures/Dog/Tactile/16.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/16_Dog_Edited.jpg::Animals_and_Creatures/Dog/Tactile/16.jpg
F1
F1QP
extra_parts
Extra or hallucinated parts exist.
Animals_and_Creatures/Dog/Natural/16_Dog_Edited.jpg
Animals_and_Creatures/Dog/Tactile/16.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/16_Dog_Edited.jpg::Animals_and_Creatures/Dog/Tactile/16.jpg
F1
F1QP
wrong_location
Parts exist but are misplaced.
Animals_and_Creatures/Dog/Natural/16_Dog_Edited.jpg
Animals_and_Creatures/Dog/Tactile/16.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Camel/Natural/Camel_5.jpg::Animals_and_Creatures/Camel/Tactile/5.jpg
F1
F1QP
missing_parts
Some parts from the photo are missing.
Animals_and_Creatures/Camel/Natural/Camel_5.jpg
Animals_and_Creatures/Camel/Tactile/5.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Camel/Natural/Camel_5.jpg::Animals_and_Creatures/Camel/Tactile/5.jpg
F1
F1QP
extra_parts
Extra or hallucinated parts exist.
Animals_and_Creatures/Camel/Natural/Camel_5.jpg
Animals_and_Creatures/Camel/Tactile/5.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Camel/Natural/Camel_5.jpg::Animals_and_Creatures/Camel/Tactile/5.jpg
F1
F1QP
all_correct
All parts present and correctly located.
Animals_and_Creatures/Camel/Natural/Camel_5.jpg
Animals_and_Creatures/Camel/Tactile/5.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/8_2.png::Animals_and_Creatures/Teddy Bear/Tactile/8.jpeg
F1
F1QP
missing_parts
Some parts from the photo are missing.
Animals_and_Creatures/Teddy Bear/Natural/8_2.png
Animals_and_Creatures/Teddy Bear/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/8_2.png::Animals_and_Creatures/Teddy Bear/Tactile/8.jpeg
F1
F1QP
extra_parts
Extra or hallucinated parts exist.
Animals_and_Creatures/Teddy Bear/Natural/8_2.png
Animals_and_Creatures/Teddy Bear/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/8_2.png::Animals_and_Creatures/Teddy Bear/Tactile/8.jpeg
F1
F1QP
all_correct
All parts present and correctly located.
Animals_and_Creatures/Teddy Bear/Natural/8_2.png
Animals_and_Creatures/Teddy Bear/Tactile/8.jpeg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Llama/Natural/5.jpg::Animals_and_Creatures/Llama/Tactile/5.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Llama/Natural/5.jpg
Animals_and_Creatures/Llama/Tactile/5.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Llama/Natural/5.jpg::Animals_and_Creatures/Llama/Tactile/5.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Llama/Natural/5.jpg
Animals_and_Creatures/Llama/Tactile/5.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Llama/Natural/5.jpg::Animals_and_Creatures/Llama/Tactile/5.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Llama/Natural/5.jpg
Animals_and_Creatures/Llama/Tactile/5.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Llama/Natural/5.jpg::Animals_and_Creatures/Llama/Tactile/5.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Llama/Natural/5.jpg
Animals_and_Creatures/Llama/Tactile/5.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Llama/Natural/5.jpg::Animals_and_Creatures/Llama/Tactile/5.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Llama/Natural/5.jpg
Animals_and_Creatures/Llama/Tactile/5.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Llama/Natural/5.jpg::Animals_and_Creatures/Llama/Tactile/5.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Llama/Natural/5.jpg
Animals_and_Creatures/Llama/Tactile/5.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/12_2.png::Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Teddy Bear/Natural/12_2.png
Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/12_2.png::Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Teddy Bear/Natural/12_2.png
Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/12_2.png::Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Teddy Bear/Natural/12_2.png
Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/12_2.png::Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Teddy Bear/Natural/12_2.png
Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/12_2.png::Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Teddy Bear/Natural/12_2.png
Animals_and_Creatures/Teddy Bear/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bird/Natural/7_Bird.jpg::Animals_and_Creatures/Bird/Tactile/7.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Bird/Natural/7_Bird.jpg
Animals_and_Creatures/Bird/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bird/Natural/7_Bird.jpg::Animals_and_Creatures/Bird/Tactile/7.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Bird/Natural/7_Bird.jpg
Animals_and_Creatures/Bird/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bird/Natural/7_Bird.jpg::Animals_and_Creatures/Bird/Tactile/7.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Bird/Natural/7_Bird.jpg
Animals_and_Creatures/Bird/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bird/Natural/7_Bird.jpg::Animals_and_Creatures/Bird/Tactile/7.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Bird/Natural/7_Bird.jpg
Animals_and_Creatures/Bird/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bird/Natural/7_Bird.jpg::Animals_and_Creatures/Bird/Tactile/7.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Bird/Natural/7_Bird.jpg
Animals_and_Creatures/Bird/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bird/Natural/7_Bird.jpg::Animals_and_Creatures/Bird/Tactile/7.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Bird/Natural/7_Bird.jpg
Animals_and_Creatures/Bird/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/1.jpg::Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Teddy Bear/Natural/1.jpg
Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/1.jpg::Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Teddy Bear/Natural/1.jpg
Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/1.jpg::Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Teddy Bear/Natural/1.jpg
Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/1.jpg::Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Teddy Bear/Natural/1.jpg
Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Teddy Bear/Natural/1.jpg::Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Teddy Bear/Natural/1.jpg
Animals_and_Creatures/Teddy Bear/Tactile/1.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_11.jpg::Animals_and_Creatures/Cat/Tactile/11.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Cat/Natural/cat_11.jpg
Animals_and_Creatures/Cat/Tactile/11.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_11.jpg::Animals_and_Creatures/Cat/Tactile/11.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Cat/Natural/cat_11.jpg
Animals_and_Creatures/Cat/Tactile/11.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_11.jpg::Animals_and_Creatures/Cat/Tactile/11.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Cat/Natural/cat_11.jpg
Animals_and_Creatures/Cat/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_11.jpg::Animals_and_Creatures/Cat/Tactile/11.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Cat/Natural/cat_11.jpg
Animals_and_Creatures/Cat/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_11.jpg::Animals_and_Creatures/Cat/Tactile/11.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Cat/Natural/cat_11.jpg
Animals_and_Creatures/Cat/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_11.jpg::Animals_and_Creatures/Cat/Tactile/11.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Cat/Natural/cat_11.jpg
Animals_and_Creatures/Cat/Tactile/11.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Bat/Natural/9_3.jpg::Animals_and_Creatures/Bat/Tactile/9.jpeg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Bat/Natural/9_3.jpg
Animals_and_Creatures/Bat/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg::Animals_and_Creatures/Giraffe/Tactile/3.png
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Giraffe/Natural/3_Giraffe.jpeg
Animals_and_Creatures/Giraffe/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/7_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/7.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Dinosaur/Natural/7_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dinosaur/Natural/7_Dinosaur.jpeg::Animals_and_Creatures/Dinosaur/Tactile/7.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Dinosaur/Natural/7_Dinosaur.jpeg
Animals_and_Creatures/Dinosaur/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_16.jpg::Animals_and_Creatures/Cat/Tactile/16.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Cat/Natural/cat_16.jpg
Animals_and_Creatures/Cat/Tactile/16.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg::Animals_and_Creatures/Dog/Tactile/8.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Dog/Natural/8_Dog(2).jpg
Animals_and_Creatures/Dog/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_17.jpg::Animals_and_Creatures/Cat/Tactile/17.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Cat/Natural/cat_17.jpg
Animals_and_Creatures/Cat/Tactile/17.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_17.jpg::Animals_and_Creatures/Cat/Tactile/17.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Cat/Natural/cat_17.jpg
Animals_and_Creatures/Cat/Tactile/17.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Cat/Natural/cat_17.jpg::Animals_and_Creatures/Cat/Tactile/17.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Cat/Natural/cat_17.jpg
Animals_and_Creatures/Cat/Tactile/17.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Duck/Natural/3_Duck.jpg::Animals_and_Creatures/Duck/Tactile/3.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Duck/Natural/3_Duck.jpg
Animals_and_Creatures/Duck/Tactile/3.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Duck/Natural/3_Duck.jpg::Animals_and_Creatures/Duck/Tactile/3.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Duck/Natural/3_Duck.jpg
Animals_and_Creatures/Duck/Tactile/3.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Duck/Natural/3_Duck.jpg::Animals_and_Creatures/Duck/Tactile/3.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Duck/Natural/3_Duck.jpg
Animals_and_Creatures/Duck/Tactile/3.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Duck/Natural/3_Duck.jpg::Animals_and_Creatures/Duck/Tactile/3.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Duck/Natural/3_Duck.jpg
Animals_and_Creatures/Duck/Tactile/3.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg::Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Beluga Whale/Natural/Beluga_9.jpg
Animals_and_Creatures/Beluga Whale/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
too_dense_cluttered
Textures overly dense or cluttered.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Rabbit/Natural/1.png::Animals_and_Creatures/Rabbit/Tactile/1.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Rabbit/Natural/1.png
Animals_and_Creatures/Rabbit/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
inconsistent_within_elements
Texture inconsistent within an element.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
far_near_wrong
Near vs. far textures not differentiated.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
too_similar_adjacent
Textures too similar to adjacent regions.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
bleeds_boundaries
Textures bleed across boundaries.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg::Animals_and_Creatures/Horse/Tactile/9.jpg
F1
F1QT
no_issues_good
Textures look good / no issues.
Animals_and_Creatures/Horse/Natural/9_Horse.jpeg
Animals_and_Creatures/Horse/Tactile/9.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Animals_and_Creatures/Crab/Natural/Crab_1.jpg::Animals_and_Creatures/Crab/Tactile/1.jpeg
F1
F1QT
missing_texture
Texture missing where expected.
Animals_and_Creatures/Crab/Natural/Crab_1.jpg
Animals_and_Creatures/Crab/Tactile/1.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train