HippocampAIF β End-to-End Codebase Guide
A Biologically Grounded Cognitive Architecture for One-Shot Learning & Active Inference
License: Β© 2026 Algorembrant, Rembrant Oyangoren Albeos
Table of Contents
- What This Is
- Theoretical Foundations
- Architecture Map
- Setup
- Module Reference
- How the Pipeline Works
- Using the MNIST Agent
- Using the Breakout Agent
- Running Tests
- Extending the Framework
- Design Decisions & Rationale
- File Map
What This Is
HippocampAIF is a complete cognitive architecture implemented in pure Python (NumPy + SciPy only β no PyTorch, no TensorFlow, no JAX). Every module corresponds to a real brain structure with citations to the computational neuroscience literature.
The framework does two things that conventional ML cannot:
- One-shot classification β learn to recognize a new category from a single example (like humans do)
- Fast game mastery β play Atari Breakout using innate physics priors (like infants understand gravity before they can walk)
Key Innovation
Instead of POMDP/VI/MCMC (traditional AI approaches), HippocampAIF uses:
- Free-Energy Minimization (Friston) for perception and action
- Hippocampal Fast-Binding for instant one-shot memory
- Spelke's Core Knowledge systems as hardcoded innate priors
- Distortable Canvas for elastic image comparison
Theoretical Foundations
Three Source Papers
| Paper | What It Provides | Where in Code |
|---|---|---|
| Friston (2009) "The free-energy principle: a rough guide to the brain" | Free energy F = Energy β Entropy, recognition dynamics, active inference | core/free_energy.py, core/message_passing.py, neocortex/predictive_coding.py, action/active_inference.py |
| Lake et al. (2015) "Human-level concept learning through probabilistic program induction" (BPL) | One-shot learning from single examples, compositional representations | learning/one_shot_classifier.py, hippocampus/index_memory.py, agent/mnist_agent.py |
| Distortable Canvas (oneandtrulyone) | Elastic canvas deformation, dual distance metric, AMGD optimization | learning/distortable_canvas.py, learning/amgd.py, core_knowledge/geometry_system.py |
Core Equations
Free Energy (Friston Box 1):
F = ββ¨ln p(y,Ο|m)β©_q + β¨ln q(Ο|ΞΌ)β©_q
Under Laplace approximation: F β βln p(y,ΞΌ) + Β½ ln|Ξ (ΞΌ)|
Recognition Dynamics (Friston Box 3):
ΞΌΜ = ββF/βΞΌ (perception: update internal model)
Θ§ = ββF/βa (action: change world to match predictions)
Ξ»Μ = ββF/βΞ» (attention: optimize precision)
Dual Distance (Distortable Canvas):
D(Iβ, Iβ) = min_u,v [ color_dist(warp(Iβ, u, v), Iβ) + Ξ» Γ canvas_dist(u, v) ]
Architecture Map
ββββββββββββββββββββββββββββββ
β Prefrontal Cortex (PFC) β
β β’ Working memory (7Β±2) β
β β’ Executive control β
β β’ Goal stack β
ββββββββββββ¬ββββββββββββββββββ
β top-down control
ββββββββββββββββββββββββββΌβββββββββββββββββββββββββ
β β β
βΌ βΌ βΌ
βββββββββββββββββββ ββββββββββββββββββββ ββββββββββββββββββββββ
β Temporal Cortex β β Predictive Codingβ β Parietal Cortex β
β β’ Recognition β β β’ Friston Box 3 β β β’ Priority maps β
β β’ Categories βββββ β’ Free-energy minββββΊ β β’ Coord. transformsβ
β β’ Semantic mem. β β β’ Error signals β β β’ Sensorimotor β
ββββββββββ¬βββββββββ ββββββββββ¬ββββββββββ ββββββββββ¬ββββββββββββ
β β β
β βββββββββββββββββΌββββββββββββββββ β
β βΌ βΌ βΌ β
β βββββββ ββββββββββββββββ ββββββββββββ β
β β SC β β Precision β β Biased β β
β βSaccadeβ β Modulator β β Compete β β
β ββββ¬βββ ββββββββ¬βββββββ ββββββ¬ββββββ β
β βββββββββββββββΌββββββββββββββββ β
β β attention β
β βββββββββββββββΌββββββββββββββ β
βΌ βΌ βΌ βΌ βΌ
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β H I P P O C A M P U S β
β ββββββββββ βββββββ βββββββ ββββββββββββββββ β
β β DG ββ β CA3 ββ β CA1 βββ Index Memory β β
β βSeparate β βCompleteβ βMatchβ β Fast-binding β β
β ββββββββββ βββββββ βββββββ ββββββββββββββββ β
β βββββββββββββββββ βββββββββββββββββ β
β β Entorhinal EC β β Replay Buffer β β
β β Grid cells β β Consolidation β β
β βββββββββββββββββ βββββββββββββββββ β
ββββββββββββββββββββββββββββ¬ββββββββββββββββββββββββββββ
β features
ββββββββββββββββββββββββββββ΄ββββββββββββββββββββββββββββ
β V I S U A L C O R T E X β
β βββββββββββββ ββββββββββββββββ βββββββββββββββββ β
β β V1 Simple ββ β V1 Complex ββ β HMAX Hierarchyβ β
β β Gabor β β Max-pooling β β V2βV4βIT β β
β βββββββββββββ ββββββββββββββββ βββββββββββββββββ β
ββββββββββββββββββββββββββββ¬ββββββββββββββββββββββββββββ
β ON/OFF sparse
ββββββββββββββββββββββββββββ΄ββββββββββββββββββββββββββββ
β R E T I N A β
β ββββββββββββββββ ββββββββββββ ββββββββββββββββββ β
β β Photoreceptorsβ β Ganglion β β Spatiotemporal β β
β β Adaptation β β DoG β β Motion energy β β
β ββββββββββββββββ ββββββββββββ ββββββββββββββββββ β
ββββββββββββββββββββββββββββ¬ββββββββββββββββββββββββββββ
β raw image
ββββββ§βββββ
β SENSES β
βββββββββββ
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β C O R E K N O W L E D G E β
β ββββββββββ ββββββββββ ββββββββββ ββββββββββ β
β βObjects β βPhysics β βNumber β βGeometryβ β
β βPerm/Cohβ βGravity β βANS/Sub β βCanvas β β
β ββββββββββ ββββββββββ ββββββββββ ββββββββββ β
β ββββββββββ ββββββββββ β
β βAgent β βSocial β β INNATE, NOT LEARNED β
β βGoals β βHelper β β
β ββββββββββ ββββββββββ β
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β A C T I O N S Y S T E M β
β ββββββββββββββββββββ ββββββββββββββ ββββββββββββ β
β β Active Inference β β Motor β β Reflex β β
β β Θ§ = ββF/βa β β Primitives β β Arc β β
β β Expected FE min. β β L/R/Fire β β Track β β
β ββββββββββββββββββββ ββββββββββββββ ββββββββββββ β
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Setup
Prerequisites
- Python β₯ 3.10
- NumPy β₯ 1.24
- SciPy β₯ 1.10
- Pillow β₯ 9.0
Installation
# 1. Clone or navigate to the project
cd c:\Users\User\Desktop\debugrem\clawd-one-and-only-one-shot
# 2. Create virtual environment
python -m venv .venv
# 3. Activate
.venv\Scripts\activate
# 4. Install dependencies
pip install -r requirements.txt
# 5. Set PYTHONPATH (REQUIRED β PowerShell syntax)
$env:PYTHONPATH = "c:\Users\User\Desktop\debugrem\clawd-one-and-only-one-shot"
CMD users: Use
set PYTHONPATH=c:\Users\User\Desktop\debugrem\clawd-one-and-only-one-shot
Linux/Mac users: Use
export PYTHONPATH=$(pwd)
Verify Installation
python -c "import hippocampaif; print(f'HippocampAIF v{hippocampaif.__version__}')"
# Expected: HippocampAIF v1.0.0
Module Reference
Phase 1: Core Infrastructure (core/)
| Module | Class | Purpose |
|---|---|---|
tensor.py |
SparseTensor |
Sparse ndarray wrapper β the brain is "lazy and sparse" |
free_energy.py |
FreeEnergyEngine |
Variational free-energy computation and gradient descent |
message_passing.py |
HierarchicalMessagePassing |
Forward (errors) + Backward (predictions) message passing |
dynamics.py |
ContinuousDynamics |
Euler integration of recognition dynamics |
Usage:
from hippocampaif.core.free_energy import FreeEnergyEngine
fe = FreeEnergyEngine(learning_rate=0.01)
F = fe.compute_free_energy(sensory_input, prediction, precision)
new_state = fe.perception_update(state, sensory_input, generative_fn, precision)
Phase 2: Retina (retina/)
| Module | Class | Purpose |
|---|---|---|
photoreceptor.py |
PhotoreceptorArray |
Luminance adaptation, Weber's law |
ganglion.py |
GanglionCellLayer |
DoG center-surround β ON/OFF sparse channels |
spatiotemporal_energy.py |
SpatiotemporalEnergyBank |
Adelson-Bergen motion energy |
Usage:
from hippocampaif.retina.ganglion import GanglionCellLayer
retina = GanglionCellLayer(center_sigma=1.0, surround_sigma=3.0)
st_on, st_off = retina.process(image) # Returns SparseTensors
on_array = st_on.data # Dense numpy array
Phase 3: Visual Cortex (v1_v5/)
| Module | Class | Purpose |
|---|---|---|
gabor_filters.py |
V1SimpleCells |
2D Gabor filter bank (multi-orientation, multi-scale) |
sparse_coding.py |
V1ComplexCells |
Max-pooling for shift invariance + hypercolumn sparsity |
hmax_pooling.py |
HMAXHierarchy |
S-cell/C-cell hierarchy: V1βV2βV4βIT |
Usage:
from hippocampaif.v1_v5.gabor_filters import V1SimpleCells
from hippocampaif.v1_v5.sparse_coding import V1ComplexCells
from hippocampaif.v1_v5.hmax_pooling import HMAXHierarchy
v1 = V1SimpleCells(n_orientations=8, n_scales=2, kernel_size=11, frequency=0.25)
v1c = V1ComplexCells(pool_size=3)
hmax = HMAXHierarchy(pool_sizes=[2, 2])
simple = v1.process(on_center_image) # (n_filters, H, W)
complex_maps = v1c.process(simple) # list[SparseTensor]
hierarchy = hmax.process(complex_maps) # list[list[SparseTensor]]
Phase 4: Hippocampus (hippocampus/)
| Module | Class | Purpose |
|---|---|---|
dg.py |
DentateGyrus |
Pattern separation β sparse expansion coding |
ca3.py |
CA3 |
Pattern completion β attractor network |
ca1.py |
CA1 |
Match/mismatch detection β novelty signals |
entorhinal.py |
EntorhinalCortex |
Grid cells, spatial coding |
index_memory.py |
HippocampalIndex |
One-shot fast-binding β store and retrieve in 1 exposure |
replay.py |
ReplayBuffer |
Memory consolidation via offline replay |
Usage (one-shot memory):
from hippocampaif.hippocampus.index_memory import HippocampalIndex
mem = HippocampalIndex(cortical_size=128, index_size=256)
mem.store(features_vector) # Instant! No training loops
result = mem.retrieve(query_features) # Nearest match
Phase 5: Core Knowledge (core_knowledge/)
These are innate priors β hardcoded "common sense" that constrains perception, NOT learned from data.
| Module | Class | What It Encodes |
|---|---|---|
object_system.py |
ObjectSystem |
Objects persist when occluded, can't teleport, don't pass through each other |
physics_system.py |
PhysicsSystem |
Gravity pulls down, objects bounce elastically, friction slows things |
number_system.py |
NumberSystem |
Exact count β€4 (subitizing), Weber ratio for larger sets |
geometry_system.py |
GeometrySystem |
Spatial relations + Distortable Canvas deformation fields |
agent_system.py |
AgentSystem |
Self-propelled entities with direction changes = intentional agents |
social_system.py |
SocialSystem |
Helpers are preferred over hinderers |
Usage (physics prediction for Breakout):
from hippocampaif.core_knowledge.physics_system import PhysicsSystem, PhysicsState
phys = PhysicsSystem(gravity=0.0, elasticity=1.0)
ball = PhysicsState(position=[50, 100], velocity=[3, -2])
trajectory = phys.predict_trajectory(ball, steps=50, bounds=([0,0], [160,210]))
# β Predicts ball path with wall bounces
Phase 6: Neocortex + Attention (neocortex/, attention/)
| Module | Class | Purpose |
|---|---|---|
predictive_coding.py |
PredictiveCodingHierarchy |
Hierarchical free-energy minimization (Friston Box 3) |
prefrontal.py |
PrefrontalCortex |
Working memory (7Β±2 items), executive control |
temporal.py |
TemporalCortex |
Object recognition, one-shot categories |
parietal.py |
ParietalCortex |
Priority maps, coordinate transforms |
superior_colliculus.py |
SuperiorColliculus |
Saccade target selection via WTA competition |
precision.py |
PrecisionModulator |
Attention = precision weighting (attend/suppress channels) |
competition.py |
BiasedCompetition |
Desimone & Duncan biased competition model |
Phase 7: One-Shot Learning (learning/)
| Module | Class | Purpose |
|---|---|---|
distortable_canvas.py |
DistortableCanvas |
Elastic image warping + dual distance metric |
amgd.py |
AMGD |
Coarse-to-fine deformation optimization |
one_shot_classifier.py |
OneShotClassifier |
Full pipeline: features β match β canvas refine |
hebbian.py |
HebbianLearning |
Basic/Oja/BCM/anti-Hebbian plasticity rules |
Phase 8: Action (action/)
| Module | Class | Purpose |
|---|---|---|
active_inference.py |
ActiveInferenceController |
Θ§ = ββF/βa β choose actions that minimize surprise |
motor_primitives.py |
MotorPrimitives |
NOOP/FIRE/LEFT/RIGHT for Breakout |
reflex_arc.py |
ReflexArc |
Tracking, withdrawal, orienting, intercept reflexes |
Phase 9: Integrated Agent (agent/)
| Module | Class | Purpose |
|---|---|---|
brain.py |
Brain |
Wires ALL modules together: senseβrememberβpredictβattendβact |
mnist_agent.py |
MNISTAgent |
One-shot MNIST: 1 exemplar per digit β classify |
breakout_agent.py |
BreakoutAgent |
Breakout: physics priors + reflex tracking |
How the Pipeline Works
Perception Pipeline (seeing)
Raw Image (28Γ28 or 84Γ84)
β
βΌ GanglionCellLayer.process()
ON/OFF SparseTensors (DoG filtered)
β
βΌ V1SimpleCells.process()
Gabor responses (n_orientations Γ n_scales, H, W)
β
βΌ V1ComplexCells.process()
Shift-invariant sparse maps: list[SparseTensor]
β
βΌ HMAXHierarchy.process()
Hierarchical features: list[list[SparseTensor]]
β
βΌ Flatten + truncate to feature_size
Feature vector (128-dim)
β
ββββΊ PredictiveCodingHierarchy.process() β free energy minimization
ββββΊ TemporalCortex.recognize() β category label
ββββΊ PrefrontalCortex.store() β working memory
ββββΊ HippocampalIndex.store() β one-shot binding
Action Pipeline (doing)
Current internal state (from predictive coding)
β
βΌ ActiveInferenceController.select_action()
Expected free energy G(a) for each action
β
βΌ softmax(βΞ² Γ G)
Action probabilities
β
βΌ argmin or sample
Discrete action (0-3)
β
βΌ MotorPrimitives.get_action_name()
"LEFT" / "RIGHT" / "FIRE" / "NOOP"
One-Shot Learning Pipeline (classifying)
Test Image
β
βΌ Full perception pipeline
Feature vector
β
βΌ OneShotClassifier.classify()
β
βββ Compare to all stored exemplar features
βββ If confidence > threshold β return label
βββ If ambiguous β DistortableCanvas refinement:
βββ AMGD optimizes deformation field
βββ Dual distance = color_dist + Ξ» Γ canvas_dist
βββ Choose exemplar with lowest dual distance
Using the MNIST Agent
Quick Start
import numpy as np
from hippocampaif.agent.mnist_agent import MNISTAgent
# Create agent (feature_size=128 is the default)
agent = MNISTAgent(feature_size=128, use_canvas=True)
# === TRAINING: Learn 1 exemplar per digit ===
# Load your MNIST data (10 training images, one per digit)
for digit in range(10):
image = training_images[digit] # 28Γ28 numpy array, values 0-255
agent.learn_digit(image, label=digit)
print(f"Learned {agent.exemplars_stored} digits")
# === TESTING: Classify new images ===
result = agent.classify(test_image)
print(f"Predicted: {result['label_int']}, Confidence: {result['confidence']:.2f}")
# === EVALUATION: Batch accuracy ===
stats = agent.evaluate(test_images, test_labels)
print(f"Accuracy: {stats['accuracy']*100:.1f}%")
print(f"Per-class: {stats['per_class_accuracy']}")
Loading MNIST Data
# Option 1: From sklearn
from sklearn.datasets import fetch_openml
mnist = fetch_openml('mnist_784', version=1)
images = mnist.data.values.reshape(-1, 28, 28)
labels = mnist.target.values.astype(int)
# Option 2: From local .npy files
images = np.load('mnist_images.npy')
labels = np.load('mnist_labels.npy')
# Select 1 training exemplar per digit
train_indices = []
for d in range(10):
idx = np.where(labels == d)[0][0]
train_indices.append(idx)
train_images = images[train_indices]
train_labels = labels[train_indices]
Using the Breakout Agent
Quick Start
import numpy as np
from hippocampaif.agent.breakout_agent import BreakoutAgent
# Create agent
agent = BreakoutAgent(screen_height=210, screen_width=160)
# === Game Loop ===
agent.new_episode()
observation = env.reset() # From gymnasium
for step in range(10000):
action = agent.act(observation, reward=0.0)
observation, reward, done, _, info = env.step(action)
if done:
print(f"Episode {agent.episode}: reward = {agent.episode_reward}")
agent.new_episode()
observation = env.reset()
With Gymnasium (requires optional deps)
pip install gymnasium[atari] ale-py
import gymnasium as gym
from hippocampaif.agent.breakout_agent import BreakoutAgent
env = gym.make('BreakoutNoFrameskip-v4', render_mode='human')
agent = BreakoutAgent()
for episode in range(5):
agent.new_episode()
obs, _ = env.reset()
total_reward = 0
while True:
action = agent.act(obs)
obs, reward, term, trunc, _ = env.step(action)
total_reward += reward
if term or trunc:
break
print(f"Episode {episode+1}: {total_reward} reward")
print(agent.get_stats())
env.close()
Running Tests
All Phases
# Set PYTHONPATH first!
$env:PYTHONPATH = "c:\Users\User\Desktop\debugrem\clawd-one-and-only-one-shot"
# Phase 1-4 (Core, Retina, Visual Cortex, Hippocampus)
python -m hippocampaif.tests.test_core
python -m hippocampaif.tests.test_retina
python -m hippocampaif.tests.test_v1_v5
python -m hippocampaif.tests.test_hippocampus
# Phase 5-8 (Core Knowledge, Neocortex, Learning, Action)
python -m hippocampaif.tests.test_core_knowledge
python -m hippocampaif.tests.test_neocortex_attention
python -m hippocampaif.tests.test_learning
python -m hippocampaif.tests.test_action
What Each Test Suite Validates
| Test Suite | # Tests | What It Checks |
|---|---|---|
test_core |
β | Free-energy convergence, message passing stability, sparse tensor ops |
test_retina |
β | DoG center-surround, motion energy detection |
test_v1_v5 |
β | Gabor orientations, HMAX invariant features |
test_hippocampus |
β | Pattern separation orthgonality, completion from partial cues |
test_core_knowledge |
11 | Object permanence, continuity, gravity, bounce, support, subitizing, Weber, geometry, deformation, agency, social |
test_neocortex_attention |
10 | PC convergence, PC learning, WM capacity, WM decay, one-shot recognition, coord transforms, priority maps, saccades, precision, biased competition |
test_learning |
7 | Canvas warp identity, dual distance, same-class distance, AMGD, Hebbian basic, Oja bounded, one-shot classifier |
test_action |
6 | Active inference goal-seeking, forward model learning, motor primitives, reflex tracking, intercept, habituation |
Extending the Framework
Adding a New Core Knowledge System
# hippocampaif/core_knowledge/my_new_system.py
import numpy as np
class TemporalSystem:
"""Core knowledge of time and causality."""
def __init__(self):
self.causal_chains = []
def detect_causality(self, event_a, event_b, time_gap):
"""Innate prior: causes precede effects in time."""
if time_gap > 0 and time_gap < 2.0: # Temporal contiguity
return {'causal': True, 'strength': 1.0 / time_gap}
return {'causal': False, 'strength': 0.0}
Then add to core_knowledge/__init__.py:
from .my_new_system import TemporalSystem
Adding a New Agent
# hippocampaif/agent/my_agent.py
from hippocampaif.agent.brain import Brain
class MyAgent:
def __init__(self):
self.brain = Brain(image_height=64, image_width=64, n_actions=4)
def act(self, observation):
perception = self.brain.perceive(observation)
return self.brain.act()
def learn(self, image, label):
self.brain.one_shot_learn(image, label)
Adding Custom Reflexes
from hippocampaif.action.reflex_arc import ReflexArc
class CustomReflexArc(ReflexArc):
def dodge_reflex(self, projectile_pos, projectile_vel, agent_pos):
"""Dodge an incoming projectile."""
# Predict collision point
predicted = projectile_pos + projectile_vel * 0.5
# Move perpendicular to projectile trajectory
direction = np.cross(projectile_vel, [0, 0, 1])[:2]
return self.reflex_gain * direction
Design Decisions & Rationale
Why No PyTorch/TensorFlow/JAX?
The framework is intentionally pure NumPy + SciPy because:
- Biological fidelity β neural computations are local gradient updates, not backprop through a compute graph
- Interpretability β every array corresponds to a neural population with known anatomy
- Minimal dependencies β runs on any machine with Python and NumPy
- Educational value β you can read every line and understand the neuroscience
Why Hippocampal Fast-Binding Instead of MCMC?
MCMC sampling is computationally expensive and biologically implausible. The hippocampus stores new memories instantly via pattern separation (DG) + fast Hebbian binding (CA3) β no need for thousands of samples.
Why Spelke's Core Knowledge Instead of Tabula Rasa?
Human infants are NOT blank slates. They have innate expectations about:
- Objects β things persist when hidden
- Physics β dropped objects fall
- Numbers β small quantities are exact
These priors are hardcoded because they evolved over millions of years and shouldn't need to be learned from scratch by every agent.
Why Distortable Canvas Instead of CNN Features?
CNNs require thousands of training images. The Distortable Canvas achieves 90% MNIST accuracy with just 4 examples by treating image comparison as a smooth deformation problem β "how much do I need to warp image A to look like image B?"
File Map
hippocampaif/ # 59 Python files across 9 packages
βββ __init__.py # v1.0.0, exports core classes
βββ core/ # Phase 1 β Foundation
β βββ tensor.py # SparseTensor
β βββ free_energy.py # FreeEnergyEngine
β βββ message_passing.py # HierarchicalMessagePassing
β βββ dynamics.py # ContinuousDynamics
βββ retina/ # Phase 2 β Eye
β βββ photoreceptor.py # PhotoreceptorArray
β βββ ganglion.py # GanglionCellLayer (DoG)
β βββ spatiotemporal_energy.py # SpatiotemporalEnergyBank
βββ v1_v5/ # Phase 3 β Visual Cortex
β βββ gabor_filters.py # V1SimpleCells
β βββ sparse_coding.py # V1ComplexCells
β βββ hmax_pooling.py # HMAXHierarchy
βββ hippocampus/ # Phase 4 β Memory
β βββ dg.py # DentateGyrus
β βββ ca3.py # CA3
β βββ ca1.py # CA1
β βββ entorhinal.py # EntorhinalCortex
β βββ index_memory.py # HippocampalIndex
β βββ replay.py # ReplayBuffer
βββ core_knowledge/ # Phase 5 β Innate Priors
β βββ object_system.py # ObjectSystem
β βββ physics_system.py # PhysicsSystem
β βββ number_system.py # NumberSystem
β βββ geometry_system.py # GeometrySystem
β βββ agent_system.py # AgentSystem
β βββ social_system.py # SocialSystem
βββ neocortex/ # Phase 6a β Higher Cognition
β βββ predictive_coding.py # PredictiveCodingHierarchy
β βββ prefrontal.py # PrefrontalCortex
β βββ temporal.py # TemporalCortex
β βββ parietal.py # ParietalCortex
βββ attention/ # Phase 6b β Attention
β βββ superior_colliculus.py # SuperiorColliculus
β βββ precision.py # PrecisionModulator
β βββ competition.py # BiasedCompetition
βββ learning/ # Phase 7 β One-Shot
β βββ distortable_canvas.py # DistortableCanvas
β βββ amgd.py # AMGD
β βββ one_shot_classifier.py # OneShotClassifier
β βββ hebbian.py # HebbianLearning
βββ action/ # Phase 8 β Motor
β βββ active_inference.py # ActiveInferenceController
β βββ motor_primitives.py # MotorPrimitives
β βββ reflex_arc.py # ReflexArc
βββ agent/ # Phase 9 β Integration
β βββ brain.py # Brain (full pipeline)
β βββ mnist_agent.py # MNISTAgent
β βββ breakout_agent.py # BreakoutAgent
βββ tests/ # 8 test suites, 34+ tests
βββ test_core.py
βββ test_retina.py
βββ test_visual_cortex.py
βββ test_hippocampus.py
βββ test_core_knowledge.py
βββ test_neocortex_attention.py
βββ test_learning.py
βββ test_action.py
Citation
If you use this framework in research or production, please cite:
@software{hippocampaif2026,
author = {Albeos, Rembrant Oyangoren},
title = {HippocampAIF: Biologically Grounded Cognitive Architecture},
year = {2026},
description = {Free-energy minimization + hippocampal fast-binding +
Spelke's core knowledge for one-shot learning and active inference}
}
References:
- Friston, K. (2009). The free-energy principle: a rough guide to the brain. Trends in Cognitive Sciences, 13(7), 293-301.
- Lake, B. M., Salakhutdinov, R., & Tenenbaum, J. B. (2015). Human-level concept learning through probabilistic program induction. Science, 350(6266), 1332-1338.
- Spelke, E. S. (2000). Core knowledge. American Psychologist, 55(11), 1233-1243.