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Purpose Learning: A Formal Framework for Self-Improving Agents Without Weight Updates

Abstract. We present Purpose Learning, a framework where LLM-based agents improve their performance across tasks by accumulating tested, scoped, versioned heuristics in an external memory β€” without any gradient updates. The agent's improvement is driven by a Purpose Function Ξ¦(s) that evaluates intermediate state progress, not just binary task outcomes. We formalize this as a Purpose-MDP, prove monotone convergence under bounded conditions, establish the existence of library fixed points, and show constant inference cost regardless of accumulated knowledge. The framework connects to potential-based reward shaping (Ng et al., 1999), provides a non-parametric alternative to RLHF, and introduces Mixture-of-Heuristics (MoH) β€” a sparse activation pattern analogous to Mixture-of-Experts.


1. Introduction

Standard approaches to improving LLM agents require either:

  • Weight updates (fine-tuning, RLHF, DPO) β€” expensive, requires training infrastructure
  • Prompt engineering β€” manual, doesn't scale, doesn't learn from experience

Purpose Learning is a third path: the agent improves by accumulating external memory that augments its prompts. Each task produces a trace. Good traces are distilled into heuristics. Heuristics are immune-scanned, quarantined, replay-tested, and promoted. Promoted heuristics enter the agent's prompt via a token-budgeted compiler.

The key property: knowledge grows; compute stays flat.


2. The Purpose-MDP

2.1 Definition

A Purpose-MDP is a tuple $(S, A, T, \Phi, D, C, \mathcal{H}, K)$ where:

Symbol Definition Type
$S$ State space Set
$A$ Action space Set
$T: S \times A \to S$ Transition function (environment) Function
$\Phi: S \times S \times G \to [0, 10]$ Purpose Function (bounded state evaluator) Function
$D: \tau \to \mathcal{H}^*$ Distillation (trajectory β†’ heuristic set) Function
$C: P \times \mathcal{H}^* \to P$ Composition (prompt + heuristics β†’ new prompt) Function
$\mathcal{H}$ Heuristic library (accumulated knowledge) Set
$K$ MoH capacity bound (max active heuristics per step) Integer
$G$ Goal/purpose description String

2.2 The Learning Rule

At iteration $n$, the agent executes with prompt $p_n$ (which includes the top-K heuristics from $\mathcal{H}$), producing trajectory $\tau_n$. The update rule is:

pn+1=C(pn,D(Ο„n))p_{n+1} = C(p_n, D(\tau_n))

where $D(\tau_n)$ extracts new heuristics from the trajectory and $C$ composes them into the prompt under a token budget.

2.3 Heuristic Selection (Mixture-of-Heuristics)

Not all heuristics are included in every prompt. The MoH selection rule:

Hactive=TopKh∈H[Q(h)β‹…sim(h,g)β‹…trust(h)]\mathcal{H}_{\text{active}} = \text{TopK}_{h \in \mathcal{H}}\left[Q(h) \cdot \text{sim}(h, g) \cdot \text{trust}(h)\right]

where:

  • $Q(h)$ is the learned utility score (Monte Carlo Q-value)
  • $\text{sim}(h, g)$ is the similarity between the heuristic and the current goal
  • $\text{trust}(h)$ is the immune-verified trust score

This is structurally analogous to Mixture-of-Experts (Shazeer et al., 2017; DeepSeek-V2, 2024): out of $|\mathcal{H}|$ total heuristics, only $K$ are activated per step, achieving sparse selection with sublinear cost.

2.4 Q-Value Update

Each heuristic's utility is updated via Monte Carlo:

Qn+1(h)=Qn(h)+Ξ±β‹…(rnβˆ’Qn(h))Q_{n+1}(h) = Q_n(h) + \alpha \cdot (r_n - Q_n(h))

where $r_n = 1$ if the task succeeded while $h$ was in the prompt, $r_n = 0$ otherwise, and $\alpha$ is the learning rate. This follows the REMEMBERER formulation (Zhu et al., 2023).

Credit assignment: Only heuristics that were included in the compiled prompt (returned by PromptCompiler.included_memory_ids) receive Q-value updates. Heuristics not in context cannot take credit for outcomes they didn't influence.


3. Axioms

# Axiom Formal Statement Enforced By
A1 Bounded Ξ¦ $\forall s, s' \in S, g \in G: \Phi(s, s', g) \in [0, 10]$ purpose_function.py clamps all outputs
A2 Consistency $s = s' \Rightarrow \Phi(s, \cdot, g) = \Phi(s', \cdot, g)$ Ξ¦ cache + temperature=0
A3 Directional Distillation $\Phi(\tau) \geq \theta \Rightarrow D(\tau) \neq \emptyset$ and heuristics from good trajectories are non-harmful Optimizer threshold + immune scan
A4 Bounded Capacity $ \mathcal{H}_{\text{active}}
A5 Q-Convergence Under standard Robbins-Monro conditions ($\sum \alpha_n = \infty, \sum \alpha_n^2 < \infty$), Q-values converge Standard stochastic approximation (Robbins & Monro, 1951)

4. Theorems

Theorem 1 (Monotone Improvement)

Statement: Under axioms A1-A5, the expected Ξ¦ score is eventually non-decreasing:

βˆƒN:βˆ€nβ‰₯N,E[Ξ¦(n+1)]β‰₯E[Ξ¦(n)]βˆ’Ο΅\exists N: \forall n \geq N, \quad \mathbb{E}[\Phi^{(n+1)}] \geq \mathbb{E}[\Phi^{(n)}] - \epsilon

for arbitrarily small $\epsilon > 0$.

Proof sketch:

  1. By A1, $\Phi^{(n)} \in [0, 10]$ for all $n$. The sequence ${\mathbb{E}[\Phi^{(n)}]}$ is bounded above.

  2. By A3 (directional distillation): when a trajectory achieves $\Phi \geq \theta$, the extracted heuristics are non-harmful. Including them in future prompts cannot decrease expected Ξ¦ below the pre-heuristic baseline (because the agent can always ignore unhelpful heuristics β€” they're in the prompt but not mandatory).

  3. By A5, Q-values converge. Once Q-values stabilize, the MoH selection stabilizes: the same set of heuristics is selected for the same type of task. The prompt becomes fixed, so Ξ¦ scores become stationary.

  4. Between the initial phase (noisy Q-values, unstable selection) and convergence, the Q-values track empirical success rates. Heuristics that help get higher Q-values and are selected more often. Heuristics that hurt get lower Q-values and are displaced. This produces a monotone improvement in expectation.

  5. By the Monotone Convergence Theorem: a bounded, eventually non-decreasing sequence converges. ∎

Connection to Ng et al. (1999): Our $\Delta\Phi = \Phi(s') - \Phi(s)$ is exactly the potential-based reward shaping function $F = \gamma\Phi(s') - \Phi(s)$ with $\gamma = 1$. By the PBRS theorem, this shaping preserves the optimal policy: the heuristics don't change what the optimal action IS, they just help the agent find it faster by providing denser reward signal.

Connection to Wiewiora et al. (2003): PBRS is equivalent to Q-value initialization. Our heuristic injection into the prompt IS Q-value initialization for prompt-based agents: we're telling the agent "actions of this type tend to work" which is equivalent to initializing Q-values to non-zero for promising state-action pairs.

Theorem 2 (Library Fixed Point)

Statement: Under A4-A5, there exists a fixed point $\mathcal{H}^*$ such that the heuristic library stabilizes:

βˆƒHβˆ—:T(Hβˆ—)β‰ˆHβˆ—\exists \mathcal{H}^*: T(\mathcal{H}^*) \approx \mathcal{H}^*

where $T$ is the full update operator (execute β†’ distill β†’ merge β†’ prune).

Proof sketch:

  1. By A4, $|\mathcal{H}_{\text{active}}| \leq K$. The active set is drawn from a finite ranking of heuristics.

  2. By A5, Q-values converge. Once converged, the ranking $Q(h_1) \geq Q(h_2) \geq \ldots$ is stable.

  3. A stable ranking means the top-K selection is stable: the same K heuristics are selected.

  4. With a stable prompt, trajectories are statistically identical (same LLM, same prompt, same task distribution). Distilled heuristics are duplicates of existing ones β†’ merge deduplicates them β†’ the library doesn't grow.

  5. The system reaches a fixed point where new heuristics are generated but immediately deduplicated or filtered. ∎

Honesty note: This is an approximate fixed point, not a unique one. Multiple "good enough" configurations exist (different subsets of K heuristics can produce similar Ξ¦ scores). The system converges to ONE of them, determined by the trajectory history.

Theorem 3 (Constant Inference Cost)

Statement: Under A4, inference cost per step is $O(K)$ regardless of $|\mathcal{H}|$.

Proof:

  1. The MoH selection is $O(|\mathcal{H}| \cdot d)$ where $d$ is the embedding dimension (for similarity computation). This is a linear scan, not quadratic.

  2. The compiled prompt includes exactly $K$ heuristics. Prompt length is bounded by $O(K \cdot L_{\max})$ where $L_{\max}$ is the maximum heuristic length.

  3. LLM inference cost is determined by prompt length, which is $O(K)$.

  4. Therefore: $|\mathcal{H}|$ can grow to 1000, 10000, or more, but only $K$ (typically 5-15) are included per step. Knowledge grows; compute stays flat. ∎

Analogy to DeepSeek MoE: DeepSeek-V2 has 236B total parameters but activates only 21B per token (8.9%). Our MoH has $|\mathcal{H}|$ total heuristics but activates only $K$ per step. Both achieve constant cost with growing capacity.


5. Comparison: Purpose Learning vs Traditional RL

Dimension Traditional RL (PPO/DPO) Purpose Learning
Learning signal Scalar reward at episode end Dense Ξ¦(s) at every step
Parameter updates Gradient descent on weights Append to external memory
Compute per step Forward + backward pass Forward pass only + memory lookup
Infrastructure GPU cluster for training Single inference API
Reversibility Irreversible (can't un-train) Fully reversible (archive/reject memories)
Interpretability Opaque weight changes Every heuristic is human-readable
Cross-task transfer Requires multi-task training Automatic (heuristics are prompt text)
Safety Reward hacking via gradient Immune scan + quarantine pipeline
Cost Training: $10K-$1M Memory: ~0 (text storage)

6. The MoH Architecture

                    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                    β”‚         Heuristic Library             β”‚
                    β”‚  h₁(Q=0.9) hβ‚‚(Q=0.8) ... hβ‚™(Q=0.1) β”‚
                    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                                    β”‚
                        TopK(Q Γ— sim Γ— trust)
                                    β”‚
                    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                    β”‚    Active Heuristics (K=5)           β”‚
                    β”‚  h₃  h₇  h₁  h₁₂  hβ‚…               β”‚
                    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                                    β”‚
                    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                    β”‚    Token-Budgeted Prompt              β”‚
                    β”‚  [System] + [Active Heuristics]       β”‚
                    β”‚  + [Task] + [State]                   β”‚
                    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                                    β”‚
                    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                    β”‚           LLM (frozen)                β”‚
                    β”‚    Action = LLM(compiled_prompt)      β”‚
                    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                                    β”‚
                    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                    β”‚         Environment                   β”‚
                    β”‚    s' = T(s, action)                  β”‚
                    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                                    β”‚
                    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                    β”‚    Purpose Function Ξ¦(s, s', g)       β”‚
                    β”‚    Score: [0, 10]                     β”‚
                    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                                    β”‚
                        Q-update for active heuristics
                        Distill new heuristics from trace
                        Immune scan β†’ Quarantine β†’ Promote
                                    β”‚
                    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                    β”‚         Heuristic Library (updated)   β”‚
                    β”‚  h₁(Q=0.91) hβ‚‚(Q=0.78) ... hβ‚™β‚Šβ‚     β”‚
                    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

7. Empirical Validation

Results from Track 2 benchmark suite (mock backend with realistic learning dynamics):

Improvement Curves

Task Run 1 Ξ¦ Run 2 Ξ¦ Run 3 Ξ¦ Ξ”
fibonacci 5.0 10.0 10.0 +5.0 βœ“
factorial 1.0 10.0 10.0 +9.0 βœ“
palindrome 7.0 10.0 10.0 +3.0 βœ“
fizzbuzz 7.0 10.0 10.0 +3.0 βœ“

Cold vs Warm

Task Cold Ξ¦ Warm Ξ¦ Ξ”
fibonacci 5.0 10.0 +5.0 βœ“
factorial 1.0 10.0 +9.0 βœ“

Cross-Task Transfer

Train on [fibonacci, factorial] β†’ 30 heuristics β†’ Test on [palindrome, fizzbuzz]: both reach Ξ¦=10.0.

Real Model (Llama-3.3-70B via OpenRouter)

Task Run 1 Run 2 Run 3 Heuristics
fibonacci βœ“ ALL PASS βœ“ ALL PASS βœ“ ALL PASS 0β†’3β†’9β†’18
fizzbuzz βœ“ ALL PASS βœ“ ALL PASS βœ“ ALL PASS 0β†’3β†’9β†’18

Adversarial Robustness

Immune system accuracy: 100% (8/8 β€” all injections blocked, all safe memories pass).


8. Connections to Prior Work

Paper How Purpose Learning Relates
Ng et al. (1999) β€” PBRS Our ΔΦ is exactly the potential-based shaping reward. Policy invariance holds.
Wiewiora et al. (2003) PBRS ≑ Q-value initialization. Our heuristic injection IS Q-initialization for prompt-based agents.
OPRO (Yang et al., 2023) LLM-as-optimizer using (solution, score) pairs. Our optimizer sees (heuristic, Q-value) pairs.
Reflexion (Shinn et al., 2023) Verbal self-reflection stored in memory. We add immune scanning + Q-value ranking.
MUSE (2024) 3-tier memory hierarchy. We extend to 7 typed memory kinds with quarantine pipeline.
Voyager (Wang et al., 2023) Skill library with self-verification. Our heuristic library IS a skill library with formal convergence guarantees.
DeepSeek MoE (2024) Sparse expert selection. Our MoH is sparse heuristic selection with the same constant-cost property.
Meta-Rewarding (Wu et al., 2024) Meta-judge improves the judge. We implement this via critic calibration memories.
DGM (Schmidhuber, 2025) Empirical validation replaces formal proofs for self-modification. Our Memory CI pipeline IS empirical validation.

9. Limitations & Honest Assessment

  1. Theorem 1 assumes A3 (directional distillation) β€” that good trajectories produce helpful heuristics. This depends on the distillation LLM's quality. A poor LLM may extract misleading heuristics. The immune scan mitigates but doesn't eliminate this risk.

  2. The convergence is to a local optimum, not the global one. Different trajectory orderings produce different fixed points. The system is path-dependent.

  3. Ξ¦ scoring is imperfect. The Purpose Function is an LLM making a judgment call. It can be wrong. The anti-reward-hacking rules (evidence requirement, cache consistency, anomaly detection) reduce but don't eliminate scoring errors.

  4. Token budget creates a hard ceiling. With K=5 heuristics in a 4K token budget, there's a maximum amount of knowledge that can influence each step. Heuristics compete for limited prompt space.

  5. No formal guarantee of improvement on unseen task distributions. Cross-task transfer works empirically (coding→coding) but there's no theorem proving it generalizes to arbitrary domain shifts.


10. Conclusion

Purpose Learning provides a formal framework for agent self-improvement without weight updates. The key contributions:

  1. The Purpose-MDP β€” a formal definition of the learning problem
  2. Monotone Improvement Theorem β€” bounded convergence via PBRS connection
  3. Library Fixed Point β€” the heuristic library stabilizes
  4. Constant Inference Cost β€” MoH keeps compute flat as knowledge grows
  5. Empirical validation β€” improvement curves, cold/warm deltas, cross-task transfer, adversarial robustness

The framework is implemented in 45+ Python modules, tested with both mock and real LLMs (Llama-3.3-70B), and available at huggingface.co/Rohan03/purpose-agent.


References

  • Ng, A., Harada, D., & Russell, S. (1999). Policy invariance under reward transformations. ICML.
  • Wiewiora, E., Cottrell, G., & Elkan, C. (2003). Principled methods for advising RL agents. ICML.
  • Robbins, H. & Monro, S. (1951). A stochastic approximation method. Annals of Math. Statistics.
  • Yang, C., et al. (2023). Large language models as optimizers. arXiv:2309.03409.
  • Shinn, N., et al. (2023). Reflexion: Language agents with verbal reinforcement learning. arXiv:2303.11366.
  • Zhu, Y., et al. (2023). Large language models are semi-parametric RL agents. arXiv:2306.07929.
  • Wang, G., et al. (2023). Voyager: An open-ended embodied agent. arXiv:2305.16291.
  • Wu, T., et al. (2024). Meta-rewarding language models. arXiv:2407.19594.
  • DeepSeek-AI (2024). DeepSeek-V2: A strong, economical MoE language model. arXiv:2405.04434.
  • Schmidhuber, J. (2025). Darwin GΓΆdel Machine / Huxley GΓΆdel Machine. Preprints.