Text-to-Video
Diffusers
English
video
image-to-video
world-model
game-world-model
fighting-game
street-fighter
behavior-cloning
diffusion
Instructions to use INV-WZQ/ReactiveGWM-Models with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use INV-WZQ/ReactiveGWM-Models with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("INV-WZQ/ReactiveGWM-Models", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
| ================================================================================ | |
| ReactiveGWM-Models β License | |
| ================================================================================ | |
| SCOPE OF THIS LICENSE | |
| --------------------- | |
| The Creative Commons Attribution-NonCommercial 4.0 International license | |
| ("CC BY-NC 4.0") set out below applies ONLY to the original contributions of | |
| the model author, which are: | |
| (a) the trained model weights in `SF2/*.safetensors` and | |
| `SF3/*.safetensors` (`ReactiveGWM_base`, `ReactiveGWM_transfer`, | |
| and `Vanilla`); | |
| (b) the model architecture choices, training recipe, and accompanying | |
| documentation of this release. | |
| These weights were trained on rollouts derived from copyrighted commercial | |
| video games β Street Fighter II: Champion Edition and Street Fighter III: | |
| New Generation / 3rd Strike β which are Β© Capcom Co., Ltd. Any visual | |
| content the models can reproduce that is recognisably Capcom IP (sprites, | |
| character designs, stages, UI, audio, etc.) is NOT relicensed by this | |
| file. The weights are made available solely for non-commercial academic | |
| research under applicable fair-use / fair-dealing doctrines. Nothing in | |
| this license shall be construed as granting any rights, express or | |
| implied, in or to Capcom's intellectual property. See `NOTICE` for the | |
| full third-party IP statement and takedown contact. | |
| If your use of these models requires rights to the underlying Capcom games, | |
| you must obtain those rights separately from Capcom Co., Ltd. | |
| ================================================================================ | |
| Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) | |
| ================================================================================ | |
| By exercising the Licensed Rights (defined below), You accept and agree to be | |
| bound by the terms and conditions of this Creative Commons | |
| Attribution-NonCommercial 4.0 International Public License ("Public License"). | |
| The full legal text is available at: | |
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| A human-readable summary is available at: | |
| https://creativecommons.org/licenses/by-nc/4.0/ | |
| The full legal text is incorporated herein by reference. The key terms in | |
| plain language are: | |
| - You are free to: | |
| * Share β copy and redistribute the material in any medium or format | |
| * Adapt β remix, transform, and build upon the material | |
| - Under the following terms: | |
| * Attribution β You must give appropriate credit, provide a link to | |
| the license, and indicate if changes were made. | |
| * NonCommercial β You may not use the material for commercial | |
| purposes. | |
| * No additional restrictions β You may not apply legal terms or | |
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| anything the license permits. | |
| - Notices: You do not have to comply with the license for elements of | |
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| or moral rights may limit how you use the material. | |
| ================================================================================ | |
| REQUIRED ATTRIBUTION | |
| -------------------- | |
| When redistributing or publishing work derived from these models, please | |
| include the following notice: | |
| "ReactiveGWM-Models" by Zeqing Wang, licensed under CC BY-NC 4.0, | |
| available at https://huggingface.co/INV-WZQ/ReactiveGWM-Models. | |
| Trained on derivative footage of Street Fighter II and Street Fighter | |
| III, Β© Capcom Co., Ltd., used for non-commercial academic research. | |