Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory Paper • 2604.08995 • Published 4 days ago • 34
ViVa: A Video-Generative Value Model for Robot Reinforcement Learning Paper • 2604.08168 • Published 5 days ago • 15
FP4 Explore, BF16 Train: Diffusion Reinforcement Learning via Efficient Rollout Scaling Paper • 2604.06916 • Published 6 days ago • 24
INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling Paper • 2604.07209 • Published 6 days ago • 33
Action Images: End-to-End Policy Learning via Multiview Video Generation Paper • 2604.06168 • Published 7 days ago • 12
EgoSim: Egocentric World Simulator for Embodied Interaction Generation Paper • 2604.01001 • Published 13 days ago • 36
SKILL0: In-Context Agentic Reinforcement Learning for Skill Internalization Paper • 2604.02268 • Published 12 days ago • 93
CutClaw: Agentic Hours-Long Video Editing via Music Synchronization Paper • 2603.29664 • Published 14 days ago • 48
LongCat-Next: Lexicalizing Modalities as Discrete Tokens Paper • 2603.27538 • Published 16 days ago • 137
VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward Paper • 2603.26599 • Published 17 days ago • 62
ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling Paper • 2603.25746 • Published 18 days ago • 155
Attend Before Attention: Efficient and Scalable Video Understanding via Autoregressive Gazing Paper • 2603.12254 • Published Mar 12 • 22
UniGRPO: Unified Policy Optimization for Reasoning-Driven Visual Generation Paper • 2603.23500 • Published 20 days ago • 35
Speed by Simplicity: A Single-Stream Architecture for Fast Audio-Video Generative Foundation Model Paper • 2603.21986 • Published 21 days ago • 123
Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models Paper • 2603.17051 • Published 27 days ago • 109
MosaicMem: Hybrid Spatial Memory for Controllable Video World Models Paper • 2603.17117 • Published 27 days ago • 87