Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory Paper • 2604.08995 • Published 4 days ago • 30
WildDet3D: Scaling Promptable 3D Detection in the Wild Paper • 2604.08626 • Published 5 days ago • 150
INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling Paper • 2604.07209 • Published 6 days ago • 33
TriAttention: Efficient Long Reasoning with Trigonometric KV Compression Paper • 2604.04921 • Published 8 days ago • 104
Token Warping Helps MLLMs Look from Nearby Viewpoints Paper • 2604.02870 • Published 11 days ago • 33
HippoCamp: Benchmarking Contextual Agents on Personal Computers Paper • 2604.01221 • Published 12 days ago • 28
LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels Paper • 2603.19312 • Published about 1 month ago • 25
LVOmniBench: Pioneering Long Audio-Video Understanding Evaluation for Omnimodal LLMs Paper • 2603.19217 • Published 25 days ago • 28
When Does Sparsity Mitigate the Curse of Depth in LLMs Paper • 2603.15389 • Published 28 days ago • 5
HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions Paper • 2603.15612 • Published 28 days ago • 152
Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation Paper • 2603.16669 • Published 27 days ago • 70
DICE Collection A series of diffusion language models tailored for CUDA kernel generation. • 4 items • Updated Feb 13 • 3
The Trinity of Consistency as a Defining Principle for General World Models Paper • 2602.23152 • Published Feb 26 • 201