Image-to-Video
Safetensors
Wan2.2
English
Chinese
diffsynth
scope
world-model
video-generation
action-conditioned
game-world-model
first-person-shooter
diffusion
transformer
Instructions to use zizhaotong/SCOPE with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Wan2.2
How to use zizhaotong/SCOPE with Wan2.2:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
Upload README.md
Browse files
README.md
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# <span style="color:rgb(30,100,200)">S</span><span style="color:rgb(60,160,220)">C</span><span style="color:rgb(60,160,220)">O</span><span style="color:rgb(210,120,40)">P</span><span style="color:rgb(180,80,30)">E</span>
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<div align="center">
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<img src="assets/teaser.jpg" alt="SCOPE Teaser" width="90%">
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<p><
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[](https://github.com/z2tong/SCOPE)
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[](https://github.com/z2tong/SCOPE)
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# <span style="color:rgb(30,100,200)">S</span>imulating <span style="color:rgb(60,160,220)">C</span>ross-game <span style="color:rgb(60,160,220)">O</span>perations in <span style="color:rgb(210,120,40)">P</span>layable <span style="color:rgb(180,80,30)">E</span>nvironments for FPS World Models
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<div align="center">
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<img src="assets/teaser.jpg" alt="SCOPE Teaser" width="90%">
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<p><b><span style="color:rgb(30,100,200)">S</span><span style="color:rgb(60,160,220)">C</span><span style="color:rgb(60,160,220)">O</span><span style="color:rgb(210,120,40)">P</span><span style="color:rgb(180,80,30)">E</span></b> is an interactive world model for FPS games with 10-DoF action control, trained on 69K clips across 7 games.</p>
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[](https://github.com/z2tong/SCOPE)
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[](https://github.com/z2tong/SCOPE)
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