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# Copyright (c) 2025 ByteDance Ltd. and/or its affiliates
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Utility functions for benchmark evaluation.
Contains:
- Pose evaluation metrics (AUC) and helper functions
- 3D reconstruction evaluation metrics (Acc/Comp/F-score)
- Geometry utilities (quaternion conversion, etc.)
"""
from typing import Dict as TDict, Optional, Tuple, Union
import numpy as np
import open3d as o3d
import torch
from addict import Dict
from scipy.spatial import KDTree
from depth_anything_3.utils.geometry import mat_to_quat
# =============================================================================
# Geometry Utilities
# =============================================================================
def quat2rotmat(qvec: list) -> np.ndarray:
"""
Convert quaternion (WXYZ order) to rotation matrix.
Args:
qvec: Quaternion as [w, x, y, z]
Returns:
3x3 rotation matrix
"""
rotmat = np.array(
[
1 - 2 * qvec[2] ** 2 - 2 * qvec[3] ** 2,
2 * qvec[1] * qvec[2] - 2 * qvec[0] * qvec[3],
2 * qvec[3] * qvec[1] + 2 * qvec[0] * qvec[2],
2 * qvec[1] * qvec[2] + 2 * qvec[0] * qvec[3],
1 - 2 * qvec[1] ** 2 - 2 * qvec[3] ** 2,
2 * qvec[2] * qvec[3] - 2 * qvec[0] * qvec[1],
2 * qvec[3] * qvec[1] - 2 * qvec[0] * qvec[2],
2 * qvec[2] * qvec[3] + 2 * qvec[0] * qvec[1],
1 - 2 * qvec[1] ** 2 - 2 * qvec[2] ** 2,
]
)
rotmat = rotmat.reshape(3, 3)
return rotmat
# =============================================================================
# 3D Reconstruction Evaluation
# =============================================================================
def nn_correspondance(verts1: np.ndarray, verts2: np.ndarray) -> np.ndarray:
"""
Compute nearest neighbor distances from verts2 to verts1 using KDTree.
Args:
verts1: Reference point cloud [N, 3]
verts2: Query point cloud [M, 3]
Returns:
Distance array [M,] - distance from each point in verts2 to nearest in verts1
"""
if len(verts1) == 0 or len(verts2) == 0:
return np.array([])
kdtree = KDTree(verts1)
distances, _ = kdtree.query(verts2)
return distances.reshape(-1)
def evaluate_3d_reconstruction(
pcd_pred: Union[o3d.geometry.PointCloud, np.ndarray],
pcd_trgt: Union[o3d.geometry.PointCloud, np.ndarray],
threshold: float = 0.05,
down_sample: Optional[float] = None,
) -> TDict[str, float]:
"""
Evaluate 3D reconstruction quality using standard metrics.
This function computes:
- Accuracy: Mean distance from predicted points to GT surface
- Completeness: Mean distance from GT points to predicted surface
- Overall: Average of accuracy and completeness
- Precision: Fraction of predicted points within threshold of GT
- Recall: Fraction of GT points within threshold of prediction
- F-score: Harmonic mean of precision and recall
Args:
pcd_pred: Predicted point cloud (Open3D or numpy array)
pcd_trgt: Ground truth point cloud (Open3D or numpy array)
threshold: Distance threshold for precision/recall (meters)
down_sample: Voxel size for downsampling (None to skip)
Returns:
Dict with metrics: acc, comp, overall, precision, recall, fscore
"""
# Convert to Open3D if needed
if isinstance(pcd_pred, np.ndarray):
pcd_pred_o3d = o3d.geometry.PointCloud()
pcd_pred_o3d.points = o3d.utility.Vector3dVector(pcd_pred)
pcd_pred = pcd_pred_o3d
if isinstance(pcd_trgt, np.ndarray):
pcd_trgt_o3d = o3d.geometry.PointCloud()
pcd_trgt_o3d.points = o3d.utility.Vector3dVector(pcd_trgt)
pcd_trgt = pcd_trgt_o3d
# Downsample if requested
if down_sample is not None and down_sample > 0:
pcd_pred = pcd_pred.voxel_down_sample(down_sample)
pcd_trgt = pcd_trgt.voxel_down_sample(down_sample)
verts_pred = np.asarray(pcd_pred.points)
verts_trgt = np.asarray(pcd_trgt.points)
# Handle empty point clouds
if len(verts_pred) == 0 or len(verts_trgt) == 0:
return {
"acc": float("inf"),
"comp": float("inf"),
"overall": float("inf"),
"precision": 0.0,
"recall": 0.0,
"fscore": 0.0,
}
# Compute distances
dist_pred_to_gt = nn_correspondance(verts_trgt, verts_pred) # Accuracy
dist_gt_to_pred = nn_correspondance(verts_pred, verts_trgt) # Completeness
# Compute metrics
accuracy = float(np.mean(dist_pred_to_gt))
completeness = float(np.mean(dist_gt_to_pred))
overall = (accuracy + completeness) / 2
precision = float(np.mean((dist_pred_to_gt < threshold).astype(float)))
recall = float(np.mean((dist_gt_to_pred < threshold).astype(float)))
if precision + recall > 0:
fscore = 2 * precision * recall / (precision + recall)
else:
fscore = 0.0
return {
"acc": accuracy,
"comp": completeness,
"overall": overall,
"precision": precision,
"recall": recall,
"fscore": fscore,
}
def create_tsdf_volume(
voxel_length: float = 4.0 / 512.0,
sdf_trunc: float = 0.04,
color_type: str = "RGB8",
) -> o3d.pipelines.integration.ScalableTSDFVolume:
"""
Create a scalable TSDF volume for depth fusion.
Args:
voxel_length: Size of each voxel
sdf_trunc: Truncation distance for SDF
color_type: Color integration type ("RGB8" or "Gray32")
Returns:
Initialized ScalableTSDFVolume
"""
if color_type == "RGB8":
color_enum = o3d.pipelines.integration.TSDFVolumeColorType.RGB8
else:
color_enum = o3d.pipelines.integration.TSDFVolumeColorType.Gray32
volume = o3d.pipelines.integration.ScalableTSDFVolume(
voxel_length=voxel_length,
sdf_trunc=sdf_trunc,
color_type=color_enum,
)
return volume
def fuse_depth_to_tsdf(
volume: o3d.pipelines.integration.ScalableTSDFVolume,
depths: np.ndarray,
images: np.ndarray,
intrinsics: np.ndarray,
extrinsics: np.ndarray,
max_depth: float = 10.0,
) -> o3d.geometry.TriangleMesh:
"""
Fuse multiple depth maps into TSDF volume and extract mesh.
Args:
volume: TSDF volume to integrate into
depths: Depth maps [N, H, W]
images: RGB images [N, H, W, 3]
intrinsics: Camera intrinsics [N, 3, 3]
extrinsics: Camera extrinsics (world-to-camera) [N, 4, 4]
max_depth: Maximum depth for truncation
Returns:
Extracted triangle mesh
"""
for i in range(len(depths)):
depth = depths[i]
image = images[i]
ixt = intrinsics[i]
ext = extrinsics[i]
h, w = depth.shape[:2]
# Create RGBD image
depth_o3d = o3d.geometry.Image(depth.astype(np.float32))
color_o3d = o3d.geometry.Image(image.astype(np.uint8))
rgbd = o3d.geometry.RGBDImage.create_from_color_and_depth(
color_o3d,
depth_o3d,
depth_trunc=max_depth,
convert_rgb_to_intensity=False,
depth_scale=1.0,
)
# Create camera intrinsics
ixt_o3d = o3d.camera.PinholeCameraIntrinsic(
w, h, ixt[0, 0], ixt[1, 1], ixt[0, 2], ixt[1, 2]
)
# Integrate into volume
volume.integrate(rgbd, ixt_o3d, ext)
# Extract mesh
mesh = volume.extract_triangle_mesh()
return mesh
def sample_points_from_mesh(
mesh: o3d.geometry.TriangleMesh,
num_points: int = 1000000,
) -> o3d.geometry.PointCloud:
"""
Uniformly sample points from a triangle mesh.
Args:
mesh: Input triangle mesh
num_points: Number of points to sample
Returns:
Sampled point cloud
"""
try:
pcd = mesh.sample_points_uniformly(number_of_points=num_points)
# Clamp colors to valid range [0, 1] for Open3D PLY export
if pcd.has_colors():
colors = np.asarray(pcd.colors)
colors = np.clip(colors, 0.0, 1.0)
pcd.colors = o3d.utility.Vector3dVector(colors)
except Exception:
# Fallback: create random points if mesh is invalid (with fixed seed for reproducibility)
rng = np.random.default_rng(seed=42)
points = rng.uniform(-1, 1, size=(num_points, 3))
pcd = o3d.geometry.PointCloud()
pcd.points = o3d.utility.Vector3dVector(points)
return pcd
# =============================================================================
# Pose Evaluation
# =============================================================================
def build_pair_index(N: int, B: int = 1):
"""
Build indices for all possible pairs of frames.
Args:
N: Number of frames
B: Batch size
Returns:
i1, i2: Indices for all possible pairs
"""
i1_, i2_ = torch.combinations(torch.arange(N), 2, with_replacement=False).unbind(-1)
i1, i2 = ((i[None] + torch.arange(B)[:, None] * N).reshape(-1) for i in [i1_, i2_])
return i1, i2
def compute_pose(pred_se3: torch.Tensor, gt_se3: torch.Tensor) -> Dict:
"""
Compute pose estimation metrics between predicted and ground truth trajectories.
Args:
pred_se3: Predicted SE(3) transformations [N, 4, 4]
gt_se3: Ground truth SE(3) transformations [N, 4, 4]
Returns:
Dict with AUC metrics at different thresholds (auc30, auc15, auc05, auc03)
"""
pred_se3 = align_to_first_camera(pred_se3)
gt_se3 = align_to_first_camera(gt_se3)
rel_rangle_deg, rel_tangle_deg = se3_to_relative_pose_error(pred_se3, gt_se3, len(pred_se3))
rError = rel_rangle_deg.cpu().numpy()
tError = rel_tangle_deg.cpu().numpy()
output = Dict()
output.auc30, _ = calculate_auc_np(rError, tError, max_threshold=30)
output.auc15, _ = calculate_auc_np(rError, tError, max_threshold=15)
output.auc05, _ = calculate_auc_np(rError, tError, max_threshold=5)
output.auc03, _ = calculate_auc_np(rError, tError, max_threshold=3)
return output
def align_to_first_camera(camera_poses: torch.Tensor) -> torch.Tensor:
"""
Align all camera poses to the first camera's coordinate frame.
Args:
camera_poses: Camera poses as SE3 transformations [N, 4, 4]
Returns:
Aligned camera poses [N, 4, 4]
"""
first_cam_extrinsic_inv = closed_form_inverse_se3(camera_poses[0][None])
aligned_poses = torch.matmul(camera_poses, first_cam_extrinsic_inv)
return aligned_poses
def rotation_angle(
rot_gt: torch.Tensor, rot_pred: torch.Tensor, batch_size: int = None, eps: float = 1e-15
) -> torch.Tensor:
"""
Calculate rotation angle error between ground truth and predicted rotations.
Args:
rot_gt: Ground truth rotation matrices
rot_pred: Predicted rotation matrices
batch_size: Batch size for reshaping the result
eps: Small value to avoid numerical issues
Returns:
Rotation angle error in degrees
"""
q_pred = mat_to_quat(rot_pred)
q_gt = mat_to_quat(rot_gt)
loss_q = (1 - (q_pred * q_gt).sum(dim=1) ** 2).clamp(min=eps)
err_q = torch.arccos(1 - 2 * loss_q)
rel_rangle_deg = err_q * 180 / np.pi
if batch_size is not None:
rel_rangle_deg = rel_rangle_deg.reshape(batch_size, -1)
return rel_rangle_deg
def translation_angle(
tvec_gt: torch.Tensor,
tvec_pred: torch.Tensor,
batch_size: int = None,
ambiguity: bool = True,
) -> torch.Tensor:
"""
Calculate translation angle error between ground truth and predicted translations.
Args:
tvec_gt: Ground truth translation vectors
tvec_pred: Predicted translation vectors
batch_size: Batch size for reshaping the result
ambiguity: Whether to handle direction ambiguity
Returns:
Translation angle error in degrees
"""
rel_tangle_deg = compare_translation_by_angle(tvec_gt, tvec_pred)
rel_tangle_deg = rel_tangle_deg * 180.0 / np.pi
if ambiguity:
rel_tangle_deg = torch.min(rel_tangle_deg, (180 - rel_tangle_deg).abs())
if batch_size is not None:
rel_tangle_deg = rel_tangle_deg.reshape(batch_size, -1)
return rel_tangle_deg
def compare_translation_by_angle(
t_gt: torch.Tensor, t: torch.Tensor, eps: float = 1e-15, default_err: float = 1e6
) -> torch.Tensor:
"""
Normalize the translation vectors and compute the angle between them.
Args:
t_gt: Ground truth translation vectors
t: Predicted translation vectors
eps: Small value to avoid division by zero
default_err: Default error value for invalid cases
Returns:
Angular error between translation vectors in radians
"""
t_norm = torch.norm(t, dim=1, keepdim=True)
t = t / (t_norm + eps)
t_gt_norm = torch.norm(t_gt, dim=1, keepdim=True)
t_gt = t_gt / (t_gt_norm + eps)
loss_t = torch.clamp_min(1.0 - torch.sum(t * t_gt, dim=1) ** 2, eps)
err_t = torch.acos(torch.sqrt(1 - loss_t))
err_t[torch.isnan(err_t) | torch.isinf(err_t)] = default_err
return err_t
def calculate_auc_np(
r_error: np.ndarray, t_error: np.ndarray, max_threshold: int = 30
) -> tuple:
"""
Calculate the Area Under the Curve (AUC) for the given error arrays.
Args:
r_error: Rotation error values in degrees
t_error: Translation error values in degrees
max_threshold: Maximum threshold value for binning
Returns:
Tuple of (AUC value, normalized histogram)
"""
error_matrix = np.concatenate((r_error[:, None], t_error[:, None]), axis=1)
max_errors = np.max(error_matrix, axis=1)
bins = np.arange(max_threshold + 1)
histogram, _ = np.histogram(max_errors, bins=bins)
num_pairs = float(len(max_errors))
normalized_histogram = histogram.astype(float) / num_pairs
return np.mean(np.cumsum(normalized_histogram)), normalized_histogram
def se3_to_relative_pose_error(
pred_se3: torch.Tensor, gt_se3: torch.Tensor, num_frames: int
) -> tuple:
"""
Compute rotation and translation errors between predicted and ground truth poses.
Args:
pred_se3: Predicted SE(3) transformations
gt_se3: Ground truth SE(3) transformations
num_frames: Number of frames
Returns:
Tuple of (rotation angle errors, translation angle errors) in degrees
"""
pair_idx_i1, pair_idx_i2 = build_pair_index(num_frames)
# Compute relative camera poses between pairs using closed-form inverse
relative_pose_gt = closed_form_inverse_se3(gt_se3[pair_idx_i1]).bmm(gt_se3[pair_idx_i2])
relative_pose_pred = closed_form_inverse_se3(pred_se3[pair_idx_i1]).bmm(pred_se3[pair_idx_i2])
# Compute the difference in rotation and translation
rel_rangle_deg = rotation_angle(relative_pose_gt[:, :3, :3], relative_pose_pred[:, :3, :3])
rel_tangle_deg = translation_angle(relative_pose_gt[:, :3, 3], relative_pose_pred[:, :3, 3])
return rel_rangle_deg, rel_tangle_deg
def closed_form_inverse_se3(
se3: torch.Tensor, R: torch.Tensor = None, T: torch.Tensor = None
) -> torch.Tensor:
"""
Compute the inverse of each 4x4 (or 3x4) SE3 matrix in a batch.
Uses closed-form solution instead of torch.inverse() for numerical stability.
Args:
se3: Nx4x4 or Nx3x4 tensor of SE3 matrices
R: Optional Nx3x3 rotation matrices
T: Optional Nx3x1 translation vectors
Returns:
Inverted SE3 matrices with same shape as input
"""
is_numpy = isinstance(se3, np.ndarray)
if se3.shape[-2:] != (4, 4) and se3.shape[-2:] != (3, 4):
raise ValueError(f"se3 must be of shape (N,4,4), got {se3.shape}.")
if R is None:
R = se3[:, :3, :3]
if T is None:
T = se3[:, :3, 3:]
if is_numpy:
R_transposed = np.transpose(R, (0, 2, 1))
top_right = -np.matmul(R_transposed, T)
inverted_matrix = np.tile(np.eye(4), (len(R), 1, 1))
else:
R_transposed = R.transpose(1, 2)
top_right = -torch.bmm(R_transposed, T)
inverted_matrix = torch.eye(4, 4)[None].repeat(len(R), 1, 1)
inverted_matrix = inverted_matrix.to(R.dtype).to(R.device)
inverted_matrix[:, :3, :3] = R_transposed
inverted_matrix[:, :3, 3:] = top_right
return inverted_matrix