Instructions to use zeyuren2002/EvalMDE with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use zeyuren2002/EvalMDE with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("zeyuren2002/EvalMDE", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
File size: 6,103 Bytes
d547008 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 | import os
import argparse
import json
from pathlib import Path
import bpy
import mathutils
import numpy as np
from evalmde.utils.image import imread_rgb, resize, imwrite_rgb
from evalmde.utils.proj import apply_SE3
from evalmde.visualization import gen_rot_light__light_pos, ROT_LIGHT_NUM_LIGHT, ROT_LIGHT_NUM_LOOP
from evalmde.visualization.cfg import (get_intermediate_mesh_f, get_vis_root,
get_crop_region, get_mesh_vertex_col, get_valid_triangle)
from evalmde.utils.common import pathlib_file, current_time
from evalmde.utils.depth_to_mesh import gen_mesh_and_pcd
from evalmde.utils.depth import load_data
from evalmde.utils.blender import (bpy_create_cam, bpy_add_ambient_light, bpy_set_tmp_dir, bpy_create_directional_light,
bpy_setup_rgbd_render, bpy_enable_gpu, bpy_render_rgb_and_filter_invalid)
def render(mesh_f, output_root,
base_cam_pose, cam_intr_params, ds_ratio, num_sample,
light_i, light_src, overwrite, save_blend,
ambient, crop_region, cpu):
cam_pose = base_cam_pose.copy()
light_src_in_cam = light_src.copy()
light_src_in_world = apply_SE3(cam_pose, light_src_in_cam)
light_dst_in_world = apply_SE3(cam_pose, np.array([0, 0, 0.]))
cam_pose[..., 1:3] *= -1
output_root = pathlib_file(output_root)
output_root.mkdir(parents=True, exist_ok=True)
h, w, fx, fy, cx, cy = cam_intr_params
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy_set_tmp_dir(output_root.parent / f'{output_root.name}__tmp')
if not cpu:
bpy_enable_gpu()
assert mesh_f.exists(), mesh_f
bpy.ops.import_scene.gltf(filepath=str(mesh_f))
for obj in bpy.context.scene.objects:
if obj.type == 'MESH':
obj.location = (0, 0, 0)
obj.scale = (1, 1, 1)
obj.rotation_mode = 'XYZ'
obj.rotation_euler = mathutils.Euler((-np.pi / 2, 0, 0), 'XYZ')
# Set render engine and resolution
bpy.context.scene.render.engine = 'CYCLES'
bpy.context.scene.render.resolution_percentage = 100
bpy_create_directional_light(light_src_in_world, light_dst_in_world)
bpy_add_ambient_light(ambient)
depth_node, rgb_node = bpy_setup_rgbd_render()
if (not overwrite) and (output_root / f'image_{light_i:06}.png').exists() and \
(output_root / f'metadata_{light_i:06}.json').exists():
try:
with (output_root / f'metadata_{light_i:06}.json').open('r') as F:
metadata = json.load(F)
if metadata['num_sample'] == num_sample:
return
except Exception as E:
print(f'{light_i=}, {E=}')
cam_object = bpy_create_cam(f"cam_{light_i:06}", cam_pose,
int(fx), int(fy), int(cx), int(cy), int(w), int(h))
bpy_render_rgb_and_filter_invalid(cam_object, int(h), int(w), num_sample, depth_node,
rgb_node, str(output_root), f'{light_i:06}', [0, 0, 0], save_depth=False)
if (output_root / f'image_{light_i:06}.png').exists():
img = imread_rgb(output_root / f'image_{light_i:06}.png')
if crop_region is not None and len(crop_region) > 0:
lb_i, ub_i, lb_j, ub_j = crop_region
img = img[lb_i:ub_i, lb_j:ub_j]
img = resize(img, H=ds_ratio * img.shape[0])
imwrite_rgb(output_root / f'image_{light_i:06}.png', img)
with (output_root / f'metadata_{light_i:06}.json').open('w') as F:
json.dump({'num_sample': num_sample, 'time': current_time()}, F)
if save_blend and light_i == 0:
out_f = output_root / f'{mesh_f.stem}.blend'
bpy.ops.wm.save_as_mainfile(filepath=str(out_f))
print(f'Saved to {out_f.resolve()}')
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument('root', type=Path)
parser.add_argument('--num_sample', type=int, default=256)
parser.add_argument('--depth_f', type=str, nargs='?', const=None, default='gt_depth.npz', help='Path to depth file, relative to root.')
parser.add_argument('--valid_triangle_f', type=str, nargs='?', const=None, default='valid_triangle.npz', help='Path to valid triangle file, relative to root.')
parser.add_argument('--overwrite', action='store_true')
parser.add_argument('--save_blend', action='store_true')
parser.add_argument('--filter_quad', action='store_true', help='Filter out neighboring square if any of triangle is invalid')
parser.add_argument('--ds_ratio', type=float, default=1)
parser.add_argument('--ambient', type=float, default=0.2)
parser.add_argument('--light_l', type=int)
parser.add_argument('--light_r', type=int)
parser.add_argument('--crop_region', nargs='*', type=int, default=[], help='Specify 4 integers: lb_i, ub_i, lb_j, ub_j, and only render mesh of [lb_i, ub_i)x[lb_j, ub_j)')
parser.add_argument('--mesh_dir', type=Path, nargs='?', const=None, default=None)
parser.add_argument('--cpu', action='store_true')
args = parser.parse_args()
root = args.root
mesh_f = get_intermediate_mesh_f(args)
vis_root = get_vis_root(args)
crop_region = get_crop_region(args)
depth, intr, valid = load_data(root / args.depth_f)
rgb = get_mesh_vertex_col(args, depth.shape)
valid_triangle = get_valid_triangle(args, depth.shape)
mesh, pcd = gen_mesh_and_pcd(intr, depth, valid, rgb=rgb, valid_triangle=valid_triangle, crop_region=crop_region)
del pcd
light_pos = gen_rot_light__light_pos(ROT_LIGHT_NUM_LIGHT, ROT_LIGHT_NUM_LOOP)
mesh_f.parent.mkdir(parents=True, exist_ok=True)
# mesh.show()
mesh.export(mesh_f)
# print(f'Mesh saved to {mesh_f.resolve()}')
for light_i in range(args.light_l, args.light_r):
render(mesh_f, vis_root / 'textureless_relighting',
np.eye(4), list(depth.shape) + intr.tolist(), args.ds_ratio, args.num_sample,
light_i, light_pos[light_i], args.overwrite, args.save_blend,
args.ambient, crop_region, args.cpu)
os.remove(mesh_f)
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