Instructions to use zeyuren2002/EvalMDE with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use zeyuren2002/EvalMDE with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("zeyuren2002/EvalMDE", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
File size: 1,474 Bytes
ea3c0ad | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | # Copyright (c) 2025 ByteDance Ltd. and/or its affiliates
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Modules package for Depth Anything 3 Gradio app.
This package contains all the modular components for the Gradio application.
"""
from depth_anything_3.app.modules.event_handlers import EventHandlers
from depth_anything_3.app.modules.file_handlers import FileHandler
from depth_anything_3.app.modules.model_inference import ModelInference
from depth_anything_3.app.modules.ui_components import UIComponents
from depth_anything_3.app.modules.utils import (
create_depth_visualization,
get_logo_base64,
get_scene_info,
save_to_gallery_func,
)
from depth_anything_3.app.modules.visualization import VisualizationHandler
__all__ = [
"ModelInference",
"FileHandler",
"VisualizationHandler",
"EventHandlers",
"UIComponents",
"create_depth_visualization",
"save_to_gallery_func",
"get_scene_info",
"get_logo_base64",
]
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