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  2. Pyramids/Pyramids-1499876.onnx +3 -0
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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - Pyramids
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-Pyramids
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+ ---
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+
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+ # **ppo** Agent playing **Pyramids**
11
+ This is a trained model of a **ppo** agent playing **Pyramids**
12
+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
15
+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
16
+
17
+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
18
+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
21
+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
29
+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: xboy-352/ppo-pyramids
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
config.json ADDED
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+ {"default_settings": null, "behaviors": {"Pyramids": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 128, "buffer_size": 2048, "learning_rate": 0.0002, "beta": 0.01, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 2, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 1024, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "curiosity": {"gamma": 0.99, "strength": 0.03, "network_settings": {"normalize": false, "hidden_units": 2048, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 0.0001, "encoding_size": null}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 3000000, "time_horizon": 128, "summary_freq": 100000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/linux/Pyramids/Pyramids", "env_args": null, "base_port": 5005, "num_envs": 64, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Pyramids-Training-17", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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+ default_settings: null
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+ behaviors:
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+ Pyramids:
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+ trainer_type: ppo
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+ hyperparameters:
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+ batch_size: 128
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+ buffer_size: 2048
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+ learning_rate: 0.0002
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+ beta: 0.01
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 2
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+ shared_critic: false
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 1024
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ curiosity:
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+ gamma: 0.99
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+ strength: 0.03
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+ network_settings:
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+ normalize: false
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+ hidden_units: 2048
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ learning_rate: 0.0001
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+ encoding_size: null
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 3000000
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+ time_horizon: 128
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+ summary_freq: 100000
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+ threaded: false
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+ self_play: null
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/linux/Pyramids/Pyramids
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 64
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+ num_areas: 1
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+ timeout_wait: 60
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ no_graphics_monitor: false
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Pyramids-Training-17
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 256 frames, [1.0 MB-2.0 MB]: 880 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4239
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1135 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 3
252
+ Peak Allocated memory 25.4 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1136 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 27.4 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1135 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1136 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 837 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1135 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.7 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 1136 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1136 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1136 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 34.6 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106858061,"processId":142792,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-1.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55334 [Flags] 2 [Guid] 2096812286 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.481 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.304592 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 542 frames, [32.0 KB-64.0 KB]: 399 frames, [64.0 KB-128.0 KB]: 175 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 15]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 2]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0.8 KB
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 818 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.6 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4443
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1116 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 26.6 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1117 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 27.3 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
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286
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0.8 KB
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 293 frames, [1.0 MB-2.0 MB]: 722 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4373
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 159 frames, [16.0 MB-32.0 MB]: 856 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 24.2 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1015 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 28.9 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1014 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1015 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 716 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1014 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.3 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 1015 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1015 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1015 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 34.7 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857035,"processId":143361,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-13.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55217 [Flags] 2 [Guid] 3456908652 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
11
+ NullGfxDevice:
12
+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.494 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.100145 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 475 frames, [32.0 KB-64.0 KB]: 366 frames, [64.0 KB-128.0 KB]: 164 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 0]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 6]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0.8 KB
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 254 frames, [1.0 MB-2.0 MB]: 752 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 3338
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 224 frames, [16.0 MB-32.0 MB]: 782 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 24.1 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1006 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 28.7 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1005 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1006 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 707 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1005 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.2 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 1006 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1006 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1006 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 34.7 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857799,"processId":143414,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-14.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55027 [Flags] 2 [Guid] 3185180871 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.285 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.055004 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 469 frames, [32.0 KB-64.0 KB]: 356 frames, [64.0 KB-128.0 KB]: 168 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
64
+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 15]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0.8 KB
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 2]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 0]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 6]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 5]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 14]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_EnlightenWorker] x 6
217
+ Initial Block Size 64.0 KB
218
+ Current Block Size 64.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 9]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 262 frames, [1.0 MB-2.0 MB]: 732 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4053
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 265 frames, [16.0 MB-32.0 MB]: 729 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 23.4 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 994 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 29.5 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 993 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 994 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 695 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 993 frames, [2.0 MB-4.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 3.9 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 994 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 994 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 994 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.2 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.125321 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 487 frames, [32.0 KB-64.0 KB]: 342 frames, [64.0 KB-128.0 KB]: 151 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
64
+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
66
+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0.8 KB
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 220 frames, [1.0 MB-2.0 MB]: 761 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4118
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 980 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 25.7 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 981 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 27.2 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 980 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 981 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 682 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 980 frames, [2.0 MB-4.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 3.9 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 981 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 981 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 981 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.2 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
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+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857716,"processId":143657,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-17.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55102 [Flags] 2 [Guid] 3632130839 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
11
+ NullGfxDevice:
12
+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.196 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.046670 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 492 frames, [32.0 KB-64.0 KB]: 330 frames, [64.0 KB-128.0 KB]: 149 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 0]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 5]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0.8 KB
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 14]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_EnlightenWorker] x 6
217
+ Initial Block Size 64.0 KB
218
+ Current Block Size 64.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 9]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 673 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.6 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 9896
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 159 frames, [16.0 MB-32.0 MB]: 813 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 25.3 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 972 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 28.8 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 971 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 972 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 673 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 971 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.7 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 972 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 972 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 972 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 34.7 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106858138,"processId":143694,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-18.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55206 [Flags] 2 [Guid] 1272890718 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
11
+ NullGfxDevice:
12
+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 1.050 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.031002 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 459 frames, [32.0 KB-64.0 KB]: 344 frames, [64.0 KB-128.0 KB]: 168 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
64
+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
66
+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 0]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 6]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0.8 KB
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 264 frames, [1.0 MB-2.0 MB]: 708 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 5276
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 971 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 25.4 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 972 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 27.1 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 971 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 972 frames
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run_logs/Player-2.log ADDED
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+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
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30
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37
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43
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44
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+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 658 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.6 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4376
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 284 frames, [16.0 MB-32.0 MB]: 673 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 24.8 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 957 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 28.8 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 956 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 957 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 658 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 956 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.4 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 957 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 957 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 957 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 34.6 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106858107,"processId":143992,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-21.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55022 [Flags] 2 [Guid] 3979133500 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
11
+ NullGfxDevice:
12
+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.284 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.382532 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 508 frames, [32.0 KB-64.0 KB]: 291 frames, [64.0 KB-128.0 KB]: 150 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0.8 KB
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 0]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 6]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 235 frames, [1.0 MB-2.0 MB]: 715 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4171
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 30 frames, [16.0 MB-32.0 MB]: 920 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 25.0 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 950 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 28.3 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 949 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 950 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 651 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 949 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.1 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 950 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 950 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 950 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.2 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857631,"processId":144097,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-22.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
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+ Multi-casting "[IP] 192.168.68.107 [Port] 55350 [Flags] 2 [Guid] 2731621854 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.142 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.217516 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 473 frames, [32.0 KB-64.0 KB]: 334 frames, [64.0 KB-128.0 KB]: 136 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 0]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 5]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 14]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_EnlightenWorker] x 6
217
+ Initial Block Size 64.0 KB
218
+ Current Block Size 64.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 9]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0.8 KB
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 287 frames, [1.0 MB-2.0 MB]: 657 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 3471
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 116 frames, [16.0 MB-32.0 MB]: 828 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 24.9 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 944 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 28.3 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 943 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 944 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 645 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 943 frames, [2.0 MB-4.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 3.9 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 944 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 944 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 944 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.5 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.143614 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 445 frames, [32.0 KB-64.0 KB]: 319 frames, [64.0 KB-128.0 KB]: 156 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
64
+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
66
+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
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105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 0]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 6]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 5]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 14]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_EnlightenWorker] x 6
217
+ Initial Block Size 64.0 KB
218
+ Current Block Size 64.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 9]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0.8 KB
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 212 frames, [1.0 MB-2.0 MB]: 709 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.4 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4373
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.6 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 920 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 24.8 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 921 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 26.4 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.6 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 920 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 921 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.6 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 286 frames, [1.0 MB-2.0 MB]: 635 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 920 frames, [2.0 MB-4.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 3.9 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.6 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 921 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 921 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 921 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.4 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
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+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106858410,"processId":144319,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-25.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55366 [Flags] 2 [Guid] 3701062354 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
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+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.268 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.176793 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 483 frames, [32.0 KB-64.0 KB]: 284 frames, [64.0 KB-128.0 KB]: 155 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
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+ Peak Allocated Bytes 2.0 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
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+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0.8 KB
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 0]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 5]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 14]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_EnlightenWorker] x 6
217
+ Initial Block Size 64.0 KB
218
+ Current Block Size 64.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 9]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 624 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.6 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 3542
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 922 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 3
252
+ Peak Allocated memory 28.3 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 923 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 25.4 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 922 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 923 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 624 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 922 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.7 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 923 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 923 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 923 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.2 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857617,"processId":144291,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-26.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55066 [Flags] 2 [Guid] 267674201 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
11
+ NullGfxDevice:
12
+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.201 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.000657 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 479 frames, [32.0 KB-64.0 KB]: 316 frames, [64.0 KB-128.0 KB]: 129 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
64
+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
66
+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 15]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0.8 KB
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 2]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 0]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 6]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 276 frames, [1.0 MB-2.0 MB]: 649 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.4 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 5273
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.6 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 3 frames, [16.0 MB-32.0 MB]: 922 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 23.3 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 925 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 27.5 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.6 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 924 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 925 frames
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18
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22
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23
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26
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27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
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42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
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44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
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46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.553900 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
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54
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55
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56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 448 frames, [32.0 KB-64.0 KB]: 321 frames, [64.0 KB-128.0 KB]: 136 frames, [2.0 MB-4.0 MB]: 1 frames
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92
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246
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+ Peak usage frame count: [8.0 MB-16.0 MB]: 150 frames, [16.0 MB-32.0 MB]: 756 frames
250
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+ Peak Block count 2
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253
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254
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255
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+ Peak Block count 1
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261
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+ Peak usage frame count: [32.0 KB-64.0 KB]: 905 frames, [64.0 KB-128.0 KB]: 1 frames
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 296 frames, [1.0 MB-2.0 MB]: 610 frames
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+ Peak usage frame count: [0-1.0 KB]: 906 frames
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331
+ Peak Block count 1
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+ Peak Allocated memory 1.9 KB
333
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335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 906 frames
336
+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 34.7 KB
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+ Large Block size 4.0 MB
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+ Used Block count 1
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+ Peak Allocated bytes 396 B
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+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857552,"processId":144780,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-29.log ADDED
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+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
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+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
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+ Multi-casting "[IP] 192.168.68.107 [Port] 55269 [Flags] 2 [Guid] 797103589 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
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+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.079819 ms
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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+ Setting up 6 worker threads for Enlighten.
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108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 2]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Background Job.Worker 7]
117
+ Initial Block Size 32.0 KB
118
+ Current Block Size 32.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 8]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 1]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Job.Worker 10]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 256.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Loading.PreloadManager]
137
+ Initial Block Size 256.0 KB
138
+ Current Block Size 320.0 KB
139
+ Peak Allocated Bytes 251.6 KB
140
+ Overflow Count 4
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 0]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 5]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 14]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_EnlightenWorker] x 6
217
+ Initial Block Size 64.0 KB
218
+ Current Block Size 64.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 9]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 278 frames, [1.0 MB-2.0 MB]: 623 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.6 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 3983
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 2 frames, [16.0 MB-32.0 MB]: 899 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 26.2 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 901 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 27.2 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 900 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 901 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 602 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 900 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.6 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 901 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 901 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 901 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 34.7 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857594,"processId":144845,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-3.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55067 [Flags] 2 [Guid] 4122979301 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
11
+ NullGfxDevice:
12
+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.249 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.051758 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 550 frames, [32.0 KB-64.0 KB]: 356 frames, [64.0 KB-128.0 KB]: 186 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
64
+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
66
+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 15]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 2]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 0]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 5]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 14]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_EnlightenWorker] x 6
217
+ Initial Block Size 64.0 KB
218
+ Current Block Size 64.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 9]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0.8 KB
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 230 frames, [1.0 MB-2.0 MB]: 863 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 3993
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 103 frames, [16.0 MB-32.0 MB]: 990 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 3
252
+ Peak Allocated memory 25.5 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1093 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 27.4 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
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+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
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+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1092 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1093 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 794 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
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+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1092 frames, [2.0 MB-4.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 3.9 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 1093 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1093 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1093 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.2 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
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+ Peak Allocated bytes 396 B
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+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857707,"processId":142885,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-30.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
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+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
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+ Multi-casting "[IP] 192.168.68.107 [Port] 55315 [Flags] 2 [Guid] 2922722653 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.230 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.019150 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
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+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 437 frames, [32.0 KB-64.0 KB]: 328 frames, [64.0 KB-128.0 KB]: 132 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
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+ Peak Allocated Bytes 2.0 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
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+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
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+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 2]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 15]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 7]
117
+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
119
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 8]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 1]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Job.Worker 10]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 256.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Loading.PreloadManager]
137
+ Initial Block Size 256.0 KB
138
+ Current Block Size 320.0 KB
139
+ Peak Allocated Bytes 251.6 KB
140
+ Overflow Count 4
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 0]
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+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0.8 KB
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 275 frames, [1.0 MB-2.0 MB]: 623 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 3339
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 161 frames, [16.0 MB-32.0 MB]: 737 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 24.4 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 898 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 28.7 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 897 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 898 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 599 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
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+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 897 frames, [2.0 MB-4.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 3.9 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 898 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
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+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 898 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 898 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.2 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
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+ Peak Allocated bytes 396 B
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run_logs/Player-31.log ADDED
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.002210 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 441 frames, [32.0 KB-64.0 KB]: 308 frames, [64.0 KB-128.0 KB]: 137 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
64
+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
66
+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 15]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0.8 KB
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 2]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 270 frames, [1.0 MB-2.0 MB]: 617 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4122
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames, [32.0 MB-64.0 MB]: 886 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 41.7 MB
253
+ Peak Large allocation bytes 16.0 MB
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 886 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 11.2 MB
259
+ Peak Large allocation bytes 0 B
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
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+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 886 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 887 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 588 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 886 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.7 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 887 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 887 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 887 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 34.6 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
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+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857851,"processId":144587,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-33.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55119 [Flags] 2 [Guid] 702591703 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.365 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 18.442675 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 415 frames, [32.0 KB-64.0 KB]: 311 frames, [64.0 KB-128.0 KB]: 150 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 15]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0.8 KB
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 273 frames, [1.0 MB-2.0 MB]: 604 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4106
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 56 frames, [16.0 MB-32.0 MB]: 821 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 24.9 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 877 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 27.8 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
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+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 876 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 877 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 578 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 876 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.1 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 877 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 877 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 877 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.1 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
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+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106858413,"processId":144579,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-34.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
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+ Multi-casting "[IP] 192.168.68.107 [Port] 55379 [Flags] 2 [Guid] 1839510079 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.436 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.095116 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 443 frames, [32.0 KB-64.0 KB]: 270 frames, [64.0 KB-128.0 KB]: 157 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
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+ Peak Allocated Bytes 2.0 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 15]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 2]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0.8 KB
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 271 frames, [1.0 MB-2.0 MB]: 600 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.4 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4222
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.6 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 2 frames, [16.0 MB-32.0 MB]: 869 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 23.9 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 871 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 26.9 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.6 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 870 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 871 frames
294
+ Requested Block Size 16.0 MB
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23
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29
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30
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44
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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48
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+ requesting resize 84 x 84
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56
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253
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+ Peak Allocated bytes 396 B
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run_logs/Player-37.log ADDED
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+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
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+ Multi-casting "[IP] 192.168.68.107 [Port] 55413 [Flags] 2 [Guid] 3439319727 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
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+ Begin MonoManager ReloadAssembly
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 1.041230 ms
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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+ Setting up 6 worker threads for Enlighten.
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+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 8]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 10]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Loading.PreloadManager]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 320.0 KB
134
+ Peak Allocated Bytes 251.6 KB
135
+ Overflow Count 4
136
+ [ALLOC_TEMP_Background Job.Worker 2]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 136 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0.8 KB
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 0]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 242 frames, [1.0 MB-2.0 MB]: 616 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4322
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 170 frames, [16.0 MB-32.0 MB]: 688 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 23.4 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 858 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 28.4 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
276
+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 857 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 858 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 274 frames, [1.0 MB-2.0 MB]: 584 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 857 frames, [2.0 MB-4.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 3.9 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 858 frames
324
+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 858 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 858 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 35.2 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106858317,"processId":145033,"allocatedMemory":2065896,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3805},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-38.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 192.168.68.107
4
+ Multi-casting "[IP] 192.168.68.107 [Port] 55372 [Flags] 2 [Guid] 3581822722 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.418 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.195887 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 6 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 384 frames, [32.0 KB-64.0 KB]: 311 frames, [64.0 KB-128.0 KB]: 150 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 15]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Background Job.Worker 7]
117
+ Initial Block Size 32.0 KB
118
+ Current Block Size 32.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 8]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 1]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Job.Worker 10]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 256.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Loading.PreloadManager]
137
+ Initial Block Size 256.0 KB
138
+ Current Block Size 320.0 KB
139
+ Peak Allocated Bytes 251.6 KB
140
+ Overflow Count 4
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 0]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 0]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 5]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 6]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0.8 KB
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
234
+ Peak Allocated Bytes 128 B
235
+ Overflow Count 0
236
+ [ALLOC_MEMORYPROFILER]
237
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 547 frames
238
+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
240
+ Peak Allocated memory 1.3 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4239
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.6 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 154 frames, [16.0 MB-32.0 MB]: 692 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 22.7 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 846 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 27.5 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
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+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
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+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
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+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.6 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 845 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
289
+ Peak Block count 1
290
+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 846 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.6 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
305
+ Peak usage frame count: [0.5 MB-1.0 MB]: 268 frames, [1.0 MB-2.0 MB]: 578 frames
306
+ Requested Block Size 4.0 MB
307
+ Peak Block count 1
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+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_CACHEOBJECTS_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 845 frames, [4.0 MB-8.0 MB]: 1 frames
312
+ Requested Block Size 4.0 MB
313
+ Peak Block count 2
314
+ Peak Allocated memory 4.6 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.6 MB
322
+ [ALLOC_TYPETREE_MAIN]
323
+ Peak usage frame count: [0-1.0 KB]: 846 frames
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+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
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+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
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+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 846 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 846 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 34.7 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
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+ Peak Allocated bytes 396 B
344
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857775,"processId":145275,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-39.log ADDED
@@ -0,0 +1,344 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
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+ Mono config path = '/home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
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+ Found 1 interfaces on host : 0) 192.168.68.107
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+ Multi-casting "[IP] 192.168.68.107 [Port] 55485 [Flags] 2 [Guid] 2205474297 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.68.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ [Subsystems] Discovering subsystems at path /home/aditya/learn/deep-rl-unit5/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.140 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 1.043965 ms
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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+ Setting up 6 worker threads for Enlighten.
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+ PlayerConnection::CleanupMemory Statistics:
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+ [ALLOC_TEMP_TLS] TLS Allocator
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+ StackAllocators :
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+ [ALLOC_TEMP_MAIN]
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+ Peak usage frame count: [16.0 KB-32.0 KB]: 417 frames, [32.0 KB-64.0 KB]: 309 frames, [64.0 KB-128.0 KB]: 123 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Current Block Size 4.0 MB
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+ Peak Allocated Bytes 2.0 MB
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
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+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
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+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 2]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 15]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 7]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 8]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 1]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 10]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 256.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.PreloadManager]
137
+ Initial Block Size 256.0 KB
138
+ Current Block Size 320.0 KB
139
+ Peak Allocated Bytes 251.6 KB
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+ Overflow Count 4
141
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
142
+ Initial Block Size 64.0 KB
143
+ Current Block Size 64.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Profiler.Dispatcher]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 1.9 KB
150
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 5]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 13]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 2]
177
+ Initial Block Size 256.0 KB
178
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 0]
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+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 4]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 6]
192
+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 5]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
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+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_EnlightenWorker] x 6
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+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 9]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0.8 KB
220
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 9]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
232
+ Initial Block Size 64.0 KB
233
+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 128 B
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+ Overflow Count 0
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+ [ALLOC_MEMORYPROFILER]
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 263 frames, [1.0 MB-2.0 MB]: 587 frames
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+ Requested Block Size 1.0 MB
239
+ Peak Block count 2
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+ Peak Allocated memory 1.5 MB
241
+ Peak Large allocation bytes 0 B
242
+ [ALLOC_DEFAULT] Dual Thread Allocator
243
+ Peak main deferred allocation count 4106
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.7 MB
248
+ [ALLOC_DEFAULT_MAIN]
249
+ Peak usage frame count: [8.0 MB-16.0 MB]: 194 frames, [16.0 MB-32.0 MB]: 656 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 2
252
+ Peak Allocated memory 24.3 MB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_DEFAULT_THREAD]
255
+ Peak usage frame count: [16.0 MB-32.0 MB]: 850 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
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+ Peak Allocated memory 28.5 MB
259
+ Peak Large allocation bytes 16.0 MB
260
+ [ALLOC_TEMP_JOB_1_FRAME]
261
+ Initial Block Size 2.0 MB
262
+ Used Block Count 1
263
+ Overflow Count (too large) 0
264
+ Overflow Count (full) 0
265
+ [ALLOC_TEMP_JOB_2_FRAMES]
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+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
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+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 2
273
+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
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+ Initial Block Size 1.0 MB
277
+ Used Block Count 3
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_GFX] Dual Thread Allocator
281
+ Peak main deferred allocation count 0
282
+ [ALLOC_BUCKET]
283
+ Large Block size 4.0 MB
284
+ Used Block count 1
285
+ Peak Allocated bytes 1.7 MB
286
+ [ALLOC_GFX_MAIN]
287
+ Peak usage frame count: [32.0 KB-64.0 KB]: 849 frames, [64.0 KB-128.0 KB]: 1 frames
288
+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 67.0 KB
291
+ Peak Large allocation bytes 0 B
292
+ [ALLOC_GFX_THREAD]
293
+ Peak usage frame count: [64.0 KB-128.0 KB]: 850 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 67.7 KB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
299
+ Peak main deferred allocation count 1
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+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
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+ Peak Allocated bytes 1.7 MB
304
+ [ALLOC_CACHEOBJECTS_MAIN]
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 551 frames
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+ Requested Block Size 4.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 1.4 MB
309
+ Peak Large allocation bytes 0 B
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+ [ALLOC_CACHEOBJECTS_THREAD]
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+ Peak usage frame count: [1.0 MB-2.0 MB]: 849 frames, [4.0 MB-8.0 MB]: 1 frames
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+ Requested Block Size 4.0 MB
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+ Peak Block count 2
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+ Peak Allocated memory 4.7 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TYPETREE] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.7 MB
322
+ [ALLOC_TYPETREE_MAIN]
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+ Peak usage frame count: [0-1.0 KB]: 850 frames
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+ Requested Block Size 2.0 MB
325
+ Peak Block count 1
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+ Peak Allocated memory 1.0 KB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_TYPETREE_THREAD]
329
+ Peak usage frame count: [1.0 KB-2.0 KB]: 850 frames
330
+ Requested Block Size 2.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 1.9 KB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_PROFILER]
335
+ Peak usage frame count: [32.0 KB-64.0 KB]: 850 frames
336
+ Requested Block Size 16.0 MB
337
+ Peak Block count 1
338
+ Peak Allocated memory 34.6 KB
339
+ Peak Large allocation bytes 0 B
340
+ [ALLOC_PROFILER_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
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+ Peak Allocated bytes 396 B
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+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1765106857527,"processId":145395,"allocatedMemory":2065616,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":98242},{"Thread":34740},{"Manager":16207},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3525},{"DynamicArray":30868},{"HashMap":7680},{"Utility":5440},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}