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README.md
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---
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language:
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- en
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library_name: stable-audio-3
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license: other
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license_name: stable-audio-community
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license_link: LICENSE
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pipeline_tag: text-to-audio
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---
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# Stable Audio 3 Medium (Base)
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> **Note:** This is the base (pre-trained) model intended for fine-tuning. If you are looking to generate audio directly, please use [Stable Audio 3 Medium](https://huggingface.co/stabilityai/stable-audio-3-medium) instead.
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Please note: For commercial use, please refer to [https://stability.ai/license](https://stability.ai/license)
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## Model Description
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`Stable Audio 3` is a family of fast latent diffusion models (small, medium, large) for variable length audio generation and editing. Since our models can generate several minutes of audio,
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variable-length generations are key to avoid the cost of producing full-length generations for short
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sounds. We also support inpainting, enabling targeted audio editing and the continuation of short
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recordings. Our latent diffusion models operate on top of a novel semantic-acoustic autoencoder that
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projects audio into a compact latent space, enabling efficient diffusion-based generation while preserving audio fidelity and encouraging semantic structure in the latent. Finally, we run adversarial
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post-training to both accelerate inference and improve generation quality, reducing the number of inference steps while improving fidelity and prompt adherence. Stable Audio 3 models are trained on
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licensed and Creative Commons data to generate music and sounds in less than a 2s on an H200 GPU
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and less than a few seconds on a MacBook Pro M4. We release the weights of small and medium,
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that can run on consumer-grade hardware, together with their training and inference pipeline.
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## Usage
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This model can be used with:
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1. the [`stable-audio-3`](https://github.com/Stability-AI/stable-audio-3) inference and fine-tuning library
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2. the [`stable-audio-tools`](https://github.com/Stability-AI/stable-audio-tools) research library
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### Using with `stable-audio-3`
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from stable_audio_3 import StableAudioModel
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model = StableAudioModel.from_pretrained("medium-base")
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audio = model.generate(
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prompt="House music that encapsulates the feeling of being at a festival in the sunny weather with all your friends 124 BPM",
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duration=180,
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)
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### Using with `stable-audio-tools`
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```python
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import torch
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import torchaudio
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from einops import rearrange
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from stable_audio_tools import get_pretrained_model
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from stable_audio_tools.inference.generation import generate_diffusion_cond_inpaint
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device = "cuda" if torch.cuda.is_available() else "cpu"
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if device == "cuda":
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model_half = True
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# Download model
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model, model_config = get_pretrained_model("stabilityai/stable-audio-3-medium-base")
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sample_rate = model_config["sample_rate"]
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sample_size = model_config["sample_size"]
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model = model.to(device)
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if model_half:
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model = model.to(torch.float16)
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# Set up text and timing conditioning
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conditioning = [{
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"prompt": "A dream-like Synthpop instrumental that would accompany a dream-sequence in a surrealist movie 120 BPM",
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"seconds_total": 380
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}]
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# Generate stereo audio
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output = generate_diffusion_cond_inpaint(
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model,
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steps=8,
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cfg_scale=1.0,
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conditioning=conditioning,
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sample_size=sample_size,
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sampler_type="pingpong",
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device=device
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)
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# Rearrange audio batch to a single sequence
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output = rearrange(output, "b d n -> d (b n)")
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# Peak normalize, clip, convert to int16, and save to file
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output = output.to(torch.float32).div(torch.max(torch.abs(output))).clamp(-1, 1).mul(32767).to(torch.int16).cpu()
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torchaudio.save("output.wav", output, sample_rate)
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```
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## Model Details
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* **Model type**: `Stable Audio Open 3` is a latent diffusion model based on a transformer architecture.
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* **Language(s)**: English
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* **License**: [Stability AI Community License](https://huggingface.co/stabilityai/stable-audio-3/blob/main/LICENSE.md).
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* **Commercial License**: to use this model commercially, please refer to [https://stability.ai/license](https://stability.ai/license)
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* **Research Paper**: [https://arxiv.org/abs/2605.17991](https://arxiv.org/abs/2605.17991)
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We use a publicly available pre-trained T5Gemma model ([t5gemma-b-b-ul2](https://huggingface.co/google/t5gemma-b-b-ul2)) for text conditioning. T5Gemma is redistributed under the [Gemma Terms of Use](LICENSE_GEMMA.md).
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## Training dataset
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### Datasets Used
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Our dataset consists of 1,278,902 audio recordings, where 806,284 recordings are licensed from [Audiosparx](https://www.audiosparx.com/) and a further 472,618 are from [Freesound](https://freesound.org/).
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The Freesound portion consists of recordings licensed under CC-0, CC-BY, or CCSampling+. To ensure no copyrighted content was present in the Freesound data, music recordings were identified
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using the PANNs [89] tagger. We flagged audio that activated music-related tags for at least 30s (threshold of 0.15),
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that was sent to a trusted content detection company to verify the absence of copyrighted material. All identified copyrighted content was removed. After filtering, the Freesound part includes 266,324 CC-0, 194,840 CC-BY, and 11,454
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CC-Sampling+ recordings. The same subset of Freesound audio we used to train Stable Audio Open: https://info.stability.ai/attributions. All stable-audio-3 small models are initially pre-trained on a mixture of AudioSparx and Freesound.
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But for the final stage of pre-training, distillation warmup, and post-training, we use AudioSparx for small-music
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and a higher-quality subset of Freesound for small-sfx. As a result, note that medium and large models are able to
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handle both music and sound effect generation within a single unified model. However, we find that for small models
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the inclusion of sound effects data degrades musical coherence. By isolating the sound effects subset into small-sfx,
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we mitigate this interference and obtain improved perceptual quality in both domains.
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