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887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 | /**
* ExploreView.jsx β Interactive Codebase Tour.
*
* βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
* WHAT THIS SHOWS
* βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
*
* Instead of a raw scatter plot of files, this view teaches a student
* HOW to approach a new codebase. The LLM generates 6-8 key concepts β
* the ideas a student must understand β and their dependencies, then
* renders them as an interactive node diagram:
*
* [Value class] β [Forward Pass] β [Backward Pass] β [Loss + SGD]
* β [MLP layer] β
*
* Each node = a card you can click to expand. Arrows mean "you need
* to understand X before Y". Reading order is encoded as numbered badges.
*
* βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
* LAYOUT ALGORITHM
* βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
*
* 1. Topological sort: assign each concept a column depth
* (longest dependency chain from a root node).
* 2. Within each column, sort by reading_order.
* 3. Center columns vertically relative to the tallest column.
* 4. Draw bezier arrows between connected cards.
*
* βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
* INTERACTIONS
* βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
*
* Click card β expand description + key methods
* Hover card β highlight its edges + connected nodes, dim others
* Ask button β pre-fills chat with a targeted question
* Scroll β zoom (non-passive wheel so preventDefault works)
* Drag β pan the canvas
*/
import { useEffect, useRef, useState, useCallback } from "react";
import { streamTour } from "../api";
import TourStory from "./TourStory";
// Module-level cache β survives tab switches because ExploreView is unmounted
// when the user navigates to Architecture/Class tabs and remounted on return.
// Without this, switching to Explore re-fetches (and re-generates) every time.
// Key: repo slug β tour data object
const tourCache = {};
// localStorage key for a given repo's tour.
// We persist tour data across page refreshes so the backend (and LLM quota)
// is only hit once per repo, not on every refresh.
function tourLsKey(repo) { return `ghrc_tour_${repo.replace(/\//g, "_")}`; }
// ββ Type β visual token βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// Each concept type maps to a hue from a different part of the spectrum so
// they're immediately legible even at small sizes. Four clearly-distinct hues:
// blue (class), amber (function), violet (module), emerald (algorithm).
const TYPE_STYLE = {
class: { border: "#5B8FF9", glow: "rgba(91,143,249,0.38)", dot: "#7DABFF", tag: "class" }, // blue 240Β°
function: { border: "#FBBF24", glow: "rgba(251,191,36,0.32)", dot: "#FCD34D", tag: "fn" }, // amber 45Β°
module: { border: "#A78BFA", glow: "rgba(167,139,250,0.32)", dot: "#C4B5FD", tag: "module" }, // violet 270Β°
algorithm: { border: "#34D399", glow: "rgba(52,211,153,0.32)", dot: "#6EE7B7", tag: "algo" }, // emerald 160Β°
};
const FALLBACK_STYLE = { border: "#4E5E80", glow: "rgba(78,94,128,0.30)", dot: "#8896B8", tag: "?" };
function styleFor(type) {
return TYPE_STYLE[type] || FALLBACK_STYLE;
}
// ββ Card geometry βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// Cards no longer grow on click (description moved to Story mode). The
// at-rest size covers name + subtitle + file + ask button only β key
// items and the "Builds on" row are revealed on hover via CSS max-height
// transitions. Hovering a card expands it AND its dependency neighbours
// (so context shows up alongside the focal concept). The lower rows are
// pushed down by EXPANSION_H below to keep the expansion from clipping
// into them.
const CARD_W = 220; // card width in canvas px
const CARD_H = 142; // at-rest card height
const COL_GAP = 100; // horizontal gap between cards in the same row
const ROW_GAP = 72; // vertical gap between rows
// Approximate height the card grows when hovered (key items row + builds-on
// row + paddings). Used to offset rows below a hovered card so the expansion
// has room to land. Slightly conservative β under-shooting causes overlap,
// over-shooting wastes a bit of vertical canvas during the hover.
const EXPANSION_H = 180;
// How many concepts appear in each horizontal row.
// With 12 concepts and PER_ROW=4: 3 rows of 4, reads like a book.
const PER_ROW = 4;
// ββ Layout: row-major reading order βββββββββββββββββββββββββββββββββββββββββββ
// Concepts are placed left-to-right by reading_order, wrapping to the next row
// after PER_ROW concepts β exactly like reading text.
//
// 1 β 2 β 3 β 4
// β
// 5 β 6 β 7 β 8
// β
// 9 β 10 β 11 β 12
//
// This avoids the "spreadsheet" feel of column-major layouts where the eye
// must scan down a column then jump back to the top of the next column.
function computeLayout(concepts) {
if (!concepts.length) return {};
const sorted = [...concepts].sort((a, b) =>
(a.reading_order ?? 999) - (b.reading_order ?? 999)
);
const positions = {};
sorted.forEach((c, i) => {
const row = Math.floor(i / PER_ROW);
const col = i % PER_ROW;
positions[c.id] = {
x: col * (CARD_W + COL_GAP) + 48,
y: row * (CARD_H + ROW_GAP) + 48,
};
});
return positions;
}
// ββ Arrow: cubic bezier between source and target βββββββββββββββββββββββββββββ
// Normally left-to-right (right edge β left edge). If the dependency arrow
// goes backwards (prerequisite placed to the right due to reading_order layout),
// flip to exit from the left edge and enter the right edge instead.
function bezierPath(fromPos, toPos) {
const fromCenterX = fromPos.x + CARD_W / 2;
const toCenterX = toPos.x + CARD_W / 2;
const leftToRight = toCenterX >= fromCenterX;
const x1 = leftToRight ? fromPos.x + CARD_W : fromPos.x;
const y1 = fromPos.y + CARD_H / 2;
const x2 = leftToRight ? toPos.x : toPos.x + CARD_W;
const y2 = toPos.y + CARD_H / 2;
const tension = Math.max(Math.abs(x2 - x1) * 0.55, 60);
const dir = leftToRight ? 1 : -1;
return `M ${x1} ${y1} C ${x1 + dir * tension} ${y1}, ${x2 - dir * tension} ${y2}, ${x2} ${y2}`;
}
// ββ ConceptCard ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
//
// Canvas cards used to embed the full description here when selected, which
// duplicated content with Story mode. The split now is:
// β’ Canvas cards = relational view: name, file, key items, what this
// depends on. A clicked card jumps the viewer to Story mode for the
// deeper read.
// β’ Story mode = the reader: long-form description, code link, depends-on
// pills with cross-references.
// Each view does one job well; we no longer maintain the same prose in two
// places.
function ConceptCard({
concept, visualNum, isEntry, isHovered, isDimmed, pos,
onOpenStory, onHover, onAsk, onDragStart, wasDragged,
dependsOnNames, // [{id, name}] β resolved neighbours for the "Connects to" row
}) {
const s = styleFor(concept.type);
return (
<div
className={`ec-card${isHovered ? " ec-hover" : ""}${isDimmed ? " ec-dimmed" : ""}`}
style={{
position: "absolute",
zIndex: isHovered ? 10 : 1,
left: pos.x,
top: pos.y,
width: CARD_W,
cursor: "grab",
borderColor: isHovered ? s.border : undefined,
boxShadow: isHovered
? `0 0 0 2px ${s.border}, 0 0 20px ${s.glow.replace(/[\d.]+\)$/, '0.60)')}, 0 20px 60px ${s.glow.replace(/[\d.]+\)$/, '0.45)')}`
: undefined,
}}
onMouseDown={(e) => onDragStart?.(e, concept, pos)}
onClick={() => { if (!wasDragged?.current) onOpenStory(concept.id); }}
onMouseEnter={() => onHover(concept.id)}
onMouseLeave={() => onHover(null)}
>
{/* Top row: reading order badge + type tag */}
<div className="ec-card-top">
<div style={{ display: "flex", alignItems: "center", gap: 6 }}>
<span className="ec-order">{visualNum ?? concept.reading_order}</span>
{isEntry && <span className="ec-entry-tag">Start here</span>}
</div>
<span className="ec-type-tag" style={{ color: s.dot, borderColor: `${s.dot}44` }}>
{s.tag}
</span>
</div>
{/* Name + subtitle */}
<div className="ec-name">{concept.name}</div>
<div className="ec-subtitle">{concept.subtitle}</div>
{/* File pill */}
<div className="ec-file">
<svg width="10" height="10" viewBox="0 0 16 16" fill="currentColor" style={{ opacity: 0.5, flexShrink: 0 }}>
<path d="M2 1.75C2 .784 2.784 0 3.75 0h6.586c.464 0 .909.184 1.237.513l2.914 2.914c.329.328.513.773.513 1.237v9.586A1.75 1.75 0 0 1 13.25 16h-9.5A1.75 1.75 0 0 1 2 14.25Zm1.75-.25a.25.25 0 0 0-.25.25v12.5c0 .138.112.25.25.25h9.5a.25.25 0 0 0 .25-.25V6h-2.75A1.75 1.75 0 0 1 8.75 4.25V1.5Zm6.75.56v2.19c0 .138.112.25.25.25h2.19Z"/>
</svg>
{concept.file}
</div>
{/* Key items β always visible. These are the named methods/functions
inside the concept, the relational hook readers care about most
when scanning the canvas ("what's IN this thing?"). */}
{concept.key_items?.length > 0 && (
<div className="ec-items">
{concept.key_items.slice(0, 4).map(item => (
<code key={item} className="ec-item">{item}</code>
))}
{concept.key_items.length > 4 && (
<span className="ec-item-more">+{concept.key_items.length - 4}</span>
)}
</div>
)}
{/* Connects to β surfaces the dependency edges as readable text so
users can scan a card and see where exploration leads next without
tracing arrows visually. Mirrors the depends_on data already used
to draw the blue connection arrows on the canvas. */}
{dependsOnNames?.length > 0 && (
<div className="ec-connects">
<span className="ec-connects-label">Builds on</span>
<div className="ec-connects-list">
{dependsOnNames.slice(0, 3).map(d => (
<span key={d.id} className="ec-connects-item">{d.name}</span>
))}
{dependsOnNames.length > 3 && (
<span className="ec-connects-more">+{dependsOnNames.length - 3}</span>
)}
</div>
</div>
)}
{/* Ask button β separate path from "Read in Story" (card body click).
Story = read; Ask = converse. Two intents, two affordances. */}
<button
className="ec-ask"
onClick={e => { e.stopPropagation(); onAsk(concept); }}
>
Ask about this β
</button>
</div>
);
}
// ββ TracePanel β live log of agent investigation steps βββββββββββββββββββββββββ
// Each entry in `log` is the "trace" payload from a TourAgent SSE event:
// { type: "info"|"thinking"|"found"|"file"|"finding"|"react", text, name?, stages? }
//
// "react" entries come from the agentic Phase 1 ReAct loop β they show the
// THINK β TOOL β RESULT cycle that the agent uses to explore the codebase.
// Showing this live demonstrates how agentic AI works: the model reasons about
// what to read next, calls a tool, reads the result, and decides where to go.
//
// WHY SHOW THIS: transparency builds trust. When users see "Investigating:
// retrieval/hybrid_search.py" they understand WHY that concept appears in
// the tour β it was specifically investigated, not guessed from a keyword scan.
function TracePanel({ log, open, onToggle }) {
const bodyRef = useRef(null);
// Auto-scroll to bottom as new lines arrive
useEffect(() => {
if (open && bodyRef.current) {
bodyRef.current.scrollTop = bodyRef.current.scrollHeight;
}
}, [log, open]);
const ICONS = {
// ReAct loop step β tool icon (wrench) to distinguish from investigation steps
react: (
<svg viewBox="0 0 16 16" fill="currentColor" width="12" height="12">
<path d="M13.371 2.629a3.5 3.5 0 0 0-4.849 4.274L2.78 12.745a1.5 1.5 0 1 0 2.121 2.121l5.842-5.742a3.5 3.5 0 0 0 2.628-6.495zm-1.414 3.536a1.5 1.5 0 1 1-2.121-2.122 1.5 1.5 0 0 1 2.121 2.122z"/>
</svg>
),
thinking: (
<svg viewBox="0 0 16 16" fill="currentColor" width="12" height="12">
<path d="M8 0a8 8 0 1 1 0 16A8 8 0 0 1 8 0zm.93 6.588-2.29.287-.082.38.45.083c.294.07.352.176.288.469l-.738 3.468c-.194.897.105 1.319.808 1.319.545 0 1.178-.252 1.465-.598l.088-.416c-.2.176-.492.246-.686.246-.275 0-.375-.193-.304-.533zM8 5.5a1 1 0 1 0 0-2 1 1 0 0 0 0 2z"/>
</svg>
),
found: (
<svg viewBox="0 0 16 16" fill="currentColor" width="12" height="12">
<path d="M13.854 3.646a.5.5 0 0 1 0 .708l-7 7a.5.5 0 0 1-.708 0l-3.5-3.5a.5.5 0 1 1 .708-.708L6.5 10.293l6.646-6.647a.5.5 0 0 1 .708 0z"/>
</svg>
),
file: (
<svg viewBox="0 0 16 16" fill="currentColor" width="12" height="12">
<path d="M4 0a2 2 0 0 0-2 2v12a2 2 0 0 0 2 2h8a2 2 0 0 0 2-2V4.707A1 1 0 0 0 13.707 4L10 .293A1 1 0 0 0 9.293 0H4zm5.5 1.5v2a1 1 0 0 0 1 1h2l-3-3z"/>
</svg>
),
finding: (
<svg viewBox="0 0 16 16" fill="currentColor" width="12" height="12">
<path d="M11.742 10.344a6.5 6.5 0 1 0-1.397 1.398h-.001c.03.04.062.078.098.115l3.85 3.85a1 1 0 0 0 1.415-1.414l-3.85-3.85a1.007 1.007 0 0 0-.115-.099zm-5.242 1.656a5.5 5.5 0 1 1 0-11 5.5 5.5 0 0 1 0 11z"/>
</svg>
),
info: (
<svg viewBox="0 0 16 16" fill="currentColor" width="12" height="12">
<path d="M8 16A8 8 0 1 0 8 0a8 8 0 0 0 0 16zm.93-9.412-1 4.705c-.07.34.029.533.304.533.194 0 .487-.07.686-.246l-.088.416c-.287.346-.92.598-1.465.598-.703 0-1.002-.422-.808-1.319l.738-3.468c.064-.293.006-.399-.287-.47l-.451-.081.082-.381 2.29-.287zM8 5.5a1 1 0 1 1 0-2 1 1 0 0 1 0 2z"/>
</svg>
),
};
return (
<div className="ec-trace-panel">
<div className="ec-trace-header" onClick={onToggle}>
<svg viewBox="0 0 16 16" fill="currentColor" width="12" height="12">
<path d="M5 3.5h6A1.5 1.5 0 0 1 12.5 5v5.034a.5.5 0 0 1-.276.447l-1.5.75-.448-.894.776-.388V5a.5.5 0 0 0-.5-.5H5a.5.5 0 0 0-.5.5v7a.5.5 0 0 0 .5.5h3.5v1H5A1.5 1.5 0 0 1 3.5 12V5A1.5 1.5 0 0 1 5 3.5z"/>
<path d="M11.854 11.146a.5.5 0 0 0-.707.708L12.293 13H9.5a.5.5 0 0 0 0 1h2.793l-1.147 1.146a.5.5 0 0 0 .708.708l2-2a.5.5 0 0 0 0-.708l-2-2z"/>
</svg>
Agent trace β {log.length} steps
<svg viewBox="0 0 16 16" fill="currentColor" width="10" height="10"
style={{ marginLeft: "auto", transform: open ? "rotate(180deg)" : undefined, transition: "transform 0.2s" }}>
<path d="M1.646 4.646a.5.5 0 0 1 .708 0L8 10.293l5.646-5.647a.5.5 0 0 1 .708.708l-6 6a.5.5 0 0 1-.708 0l-6-6a.5.5 0 0 1 0-.708z"/>
</svg>
</div>
{open && (
<div className="ec-trace-body" ref={bodyRef}>
{log.map((entry, i) => (
<div key={i} className="ec-trace-line">
<span className={`ec-trace-icon ${entry.type}`}>
{ICONS[entry.type] || ICONS.info}
</span>
<div className="ec-trace-text">
{entry.type === "react" ? (
// ReAct entries: show tool call prominently, THINK text faint + truncated.
// entry.tool = "read_file("backend/services/agent.py")"
// entry.think = full reasoning sentence (can be 200+ chars)
<>
{entry.tool && <span className="ec-trace-react-tool">{entry.tool}</span>}
{entry.think && (
<span className="ec-trace-react-think">
{entry.think.length > 90 ? entry.think.slice(0, 90) + "β¦" : entry.think}
</span>
)}
</>
) : (
<>
{entry.name && <span className="ec-trace-name">{entry.name} </span>}
{entry.text && <span className="ec-trace-sub">{entry.text}</span>}
{entry.stages && (
<div className="ec-trace-stages">
{entry.stages.map((s, j) => (
<span key={j} className="ec-trace-stage-pill">{s}</span>
))}
</div>
)}
</>
)}
</div>
</div>
))}
</div>
)}
</div>
);
}
// ββ ExploreView ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
export default function ExploreView({ repo, onAskAbout, onRegenerateRef }) {
const [data, setData] = useState(null);
const [loading, setLoading] = useState(false);
const [loadStage, setStage] = useState(null); // { stage, progress, message }
const [traceLog, setTrace] = useState([]); // agent investigation steps
const [traceOpen, setTrOpen] = useState(true); // trace panel expanded?
const [error, setError] = useState(null);
const [hoveredId, setHovered] = useState(null);
// Tracks which concept Story mode should jump to when launched from a
// Canvas card click. Bumped each click so TourStory remounts to that
// concept; null means "open Story at the start" (e.g. via the mode tab).
const [storyInitialId, setStoryInitialId] = useState(null);
// "canvas" = scatter of cards + arrows; "story" = focused one-at-a-time reading.
// Persist so the user's chosen mode survives page reloads.
const [mode, setMode] = useState(
() => localStorage.getItem("ghrc_tourMode") === "story" ? "story" : "canvas"
);
useEffect(() => { localStorage.setItem("ghrc_tourMode", mode); }, [mode]);
// Open Story mode focused on a specific concept. Used by Canvas card
// clicks: the card is the entry point, Story is the reader. Resetting
// storyInitialId before bumping ensures the same-concept second click
// still triggers a remount via the React key on TourStory below.
function openStoryFor(conceptId) {
setStoryInitialId(conceptId);
setMode("story");
}
const [xform, setXform] = useState({ x: 0, y: 0, scale: window.innerWidth < 768 ? 0.5 : 0.85 });
const dragging = useRef(false);
const drag0 = useRef({});
const wrapRef = useRef(null);
// Per-node drag β same pattern as GraphDiagram
const [nodePos, setNodePos] = useState({}); // id β {x,y} overrides
const dragNode = useRef(null); // active node drag state
const wasDragged = useRef(false); // suppress click-after-drag
const scaleRef = useRef(xform.scale); // current scale for doc-level handlers
useEffect(() => { scaleRef.current = xform.scale; }, [xform.scale]);
// ββ Fetch βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
const load = useCallback((force = false) => {
if (!repo) return;
// 1. In-memory cache: survives tab switches within the same page session.
if (!force && tourCache[repo]) {
setData(tourCache[repo]);
setLoading(false);
setError(null);
return;
}
// 2. localStorage cache: survives page refreshes. Avoids re-generating
// expensive LLM calls just because the user hit F5.
if (!force) {
try {
const stored = localStorage.getItem(tourLsKey(repo));
if (stored) {
const parsed = JSON.parse(stored);
tourCache[repo] = parsed;
setData(parsed);
setLoading(false);
setError(null);
return;
}
} catch { /* corrupt entry β fall through to fetch */ }
}
setLoading(true);
setStage(null);
setTrace([]);
setTrOpen(true);
setError(null);
setData(null);
setXform({ x: 0, y: 0, scale: window.innerWidth < 768 ? 0.5 : 0.85 });
const cancel = streamTour(repo, {
force,
onProgress: (ev) => {
setStage(ev);
// Accumulate trace events for the live-log panel
if (ev.trace) setTrace(prev => [...prev, ev.trace]);
},
onDone: (d) => {
tourCache[repo] = d;
try { localStorage.setItem(tourLsKey(repo), JSON.stringify(d)); } catch { /* quota full */ }
setLoading(false);
setStage(null);
setData(d);
},
onError: (e) => { setLoading(false); setStage(null); setError(e); },
});
return cancel;
}, [repo]);
useEffect(() => { load(); }, [load]);
// Reset dragged positions whenever a new tour loads
useEffect(() => { setNodePos({}); }, [data]);
// Expose a force-reload function to DiagramView via a ref so the header
// "Regenerate" button can bust the cache without prop-drilling a callback.
useEffect(() => {
if (onRegenerateRef) {
onRegenerateRef.current = () => {
delete tourCache[repo];
try { localStorage.removeItem(tourLsKey(repo)); } catch {}
load(true); // force=true β api passes ?force=true β backend busts disk cache
};
}
}, [onRegenerateRef, repo, load]);
// ββ Non-passive wheel zoom βββββββββββββββββββββββββββββββββββββββββββββββββ
useEffect(() => {
const el = wrapRef.current;
if (!el) return;
function onWheel(e) {
e.preventDefault();
const f = Math.exp(-e.deltaY * 0.001);
const rect = el.getBoundingClientRect();
const mx = e.clientX - rect.left;
const my = e.clientY - rect.top;
setXform(t => {
const newScale = Math.min(Math.max(t.scale * f, 0.3), 3);
const ratio = newScale / t.scale;
return { x: mx - (mx - t.x) * ratio, y: my - (my - t.y) * ratio, scale: newScale };
});
}
el.addEventListener("wheel", onWheel, { passive: false });
return () => el.removeEventListener("wheel", onWheel);
// !!data as dep: ExploreView has early returns for loading/error/null states,
// so wrapRef.current is null on first mount. Re-run once data arrives and the
// canvas wrapper is actually in the DOM. Cleanup removes the old listener
// before reattaching, so there's no double-registration risk.
}, [!!data]);
// Touch pan (1 finger) + pinch-to-zoom (2 fingers) β same logic as GraphDiagram
useEffect(() => {
const el = wrapRef.current;
if (!el) return;
let lastTouch = null;
let lastPinch = null;
function pinchDist(t) { return Math.hypot(t[1].clientX - t[0].clientX, t[1].clientY - t[0].clientY); }
function pinchMid(t, rect) {
return { x: (t[0].clientX + t[1].clientX) / 2 - rect.left,
y: (t[0].clientY + t[1].clientY) / 2 - rect.top };
}
function onTouchStart(e) {
if (e.touches.length === 1) {
lastTouch = { x: e.touches[0].clientX, y: e.touches[0].clientY };
lastPinch = null;
} else if (e.touches.length === 2) {
const t = [...e.touches];
lastPinch = { dist: pinchDist(t), mid: pinchMid(t, el.getBoundingClientRect()) };
lastTouch = null;
}
}
function onTouchMove(e) {
e.preventDefault();
if (e.touches.length === 1 && lastTouch) {
const dx = e.touches[0].clientX - lastTouch.x;
const dy = e.touches[0].clientY - lastTouch.y;
lastTouch = { x: e.touches[0].clientX, y: e.touches[0].clientY };
setXform(t => ({ ...t, x: t.x + dx, y: t.y + dy }));
} else if (e.touches.length === 2 && lastPinch) {
const t = [...e.touches];
const rect = el.getBoundingClientRect();
const d = pinchDist(t);
const mid = pinchMid(t, rect);
const f = d / lastPinch.dist;
lastPinch = { dist: d, mid };
setXform(s => {
const newScale = Math.min(Math.max(s.scale * f, 0.3), 3);
const ratio = newScale / s.scale;
return { x: mid.x - (mid.x - s.x) * ratio, y: mid.y - (mid.y - s.y) * ratio, scale: newScale };
});
}
}
function onTouchEnd() { lastTouch = null; lastPinch = null; }
el.addEventListener("touchstart", onTouchStart, { passive: true });
el.addEventListener("touchmove", onTouchMove, { passive: false });
el.addEventListener("touchend", onTouchEnd);
return () => {
el.removeEventListener("touchstart", onTouchStart);
el.removeEventListener("touchmove", onTouchMove);
el.removeEventListener("touchend", onTouchEnd);
};
}, [!!data]);
// ββ Pan handlers ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// We attach mousemove/mouseup to the DOCUMENT rather than the wrapper div.
//
// Why: React synthetic events on the wrapper only fire when the pointer is
// directly over the wrapper element. The moment it moves over a child card
// the wrapper's onMouseMove stops firing, breaking the drag mid-gesture.
//
// Document-level listeners receive every mouse event regardless of which
// element the cursor is currently over β the standard pattern for drag.
useEffect(() => {
function onDocMove(e) {
// Node drag takes priority over canvas pan
if (dragNode.current) {
const dx = (e.clientX - dragNode.current.startMouse.x) / scaleRef.current;
const dy = (e.clientY - dragNode.current.startMouse.y) / scaleRef.current;
if (Math.abs(dx) > 4 || Math.abs(dy) > 4) wasDragged.current = true;
const id = dragNode.current.id;
const newX = dragNode.current.startPos.x + dx;
const newY = dragNode.current.startPos.y + dy;
setNodePos(prev => ({ ...prev, [id]: { x: newX, y: newY } }));
return;
}
if (!dragging.current) return;
setXform(t => ({
...t,
x: drag0.current.tx + (e.clientX - drag0.current.mx),
y: drag0.current.ty + (e.clientY - drag0.current.my),
}));
}
function onDocUp() {
dragNode.current = null;
dragging.current = false;
if (wrapRef.current) wrapRef.current.style.cursor = "grab";
setTimeout(() => { wasDragged.current = false; }, 0);
}
document.addEventListener("mousemove", onDocMove);
document.addEventListener("mouseup", onDocUp);
return () => {
document.removeEventListener("mousemove", onDocMove);
document.removeEventListener("mouseup", onDocUp);
};
}, []); // empty deps β only refs + stable setters used inside
function onMouseDown(e) {
if (e.button !== 0) return;
dragging.current = true;
drag0.current = { mx: e.clientX, my: e.clientY, tx: xform.x, ty: xform.y };
if (wrapRef.current) wrapRef.current.style.cursor = "grabbing";
}
function onNodeDragStart(e, concept, currentPos) {
if (e.button !== 0) return;
e.stopPropagation(); // prevent canvas pan from activating
dragNode.current = {
id: concept.id,
startPos: currentPos,
startMouse: { x: e.clientX, y: e.clientY },
};
}
function handleAsk(concept) {
onAskAbout?.(
concept.ask ||
`Explain "${concept.name}" in ${repo} in detail β what does it do, how does it work, and what are the key methods or functions involved?`
);
}
// ββ Loading / error states βββββββββββββββββββββββββββββββββββββββββββββββββ
if (loading) {
const pct = loadStage ? Math.round(loadStage.progress * 100) : 0;
const rawLabel = loadStage?.message || "Building your guided tourβ¦";
// Cap the progress label β long THINK strings must not overflow this area
const label = rawLabel.length > 72 ? rawLabel.slice(0, 72) + "β¦" : rawLabel;
return (
<div className="ec-loading" style={{ flexDirection: "column", alignItems: "stretch", gap: 16, maxWidth: 480, margin: "auto" }}>
{/* Progress row */}
<div style={{ display: "flex", alignItems: "center", gap: 12 }}>
<span className="spinner" />
<div style={{ flex: 1 }}>
<div style={{ fontWeight: 600, marginBottom: 6, fontSize: 13 }}>{label}</div>
<div style={{ height: 3, background: "var(--border)", borderRadius: 2, overflow: "hidden" }}>
<div style={{
height: "100%", width: `${pct}%`,
background: "var(--accent)", borderRadius: 2, transition: "width 0.5s ease",
}} />
</div>
{pct > 0 && (
<div style={{ fontSize: 11, color: "var(--muted)", marginTop: 4 }}>{pct}%</div>
)}
</div>
</div>
{/* Live agent trace log */}
{traceLog.length > 0 && (
<TracePanel log={traceLog} open={traceOpen} onToggle={() => setTrOpen(v => !v)} />
)}
</div>
);
}
if (error) {
return (
<div className="ec-error">
<div style={{ fontSize: 13, color: "var(--red)" }}>{error}</div>
<button className="diagram-retry-btn" onClick={() => load(true)}>Retry</button>
</div>
);
}
if (!data) return null;
const concepts = data.concepts || [];
const basePositions = computeLayout(concepts);
// Visual sequence numbers: row-first then column β matches the left-to-right,
// top-to-bottom reading order of the row-major layout.
const visualNumber = {};
Object.entries(basePositions)
.sort(([, a], [, b]) => a.y !== b.y ? a.y - b.y : a.x - b.x)
.forEach(([id], i) => { visualNumber[Number(id)] = i + 1; });
// When a card is hovered, push every card in a row strictly BELOW the
// hovered card's row down by EXPANSION_H so the expansion has room. The
// lower rows reflow smoothly because positions feed into a CSS transform
// with a transition on the `top` property β visually the lower rows
// glide down rather than jumping.
//
// We use the HOVERED row, not the connected-set row: the connected
// neighbours are usually in the same row as the hovered card (left/right
// of it), so pushing only the hovered row's lower neighbours is correct.
// If a connected neighbour is in a different row, the offset still
// applies via the hovered card's row check below.
const yOffsets = (() => {
if (hoveredId === null) return {};
const hoverPos = basePositions[hoveredId];
if (!hoverPos) return {};
const offsets = {};
concepts.forEach(c => {
const p = basePositions[c.id];
if (p && p.y > hoverPos.y) offsets[c.id] = EXPANSION_H;
});
return offsets;
})();
const positions = Object.fromEntries(
Object.entries(basePositions).map(([id, pos]) => [
id,
{ x: pos.x, y: pos.y + (yOffsets[id] ?? 0) },
])
);
// Dragged position overrides static layout β falls back to positions[id]
const getPosFor = (id) => nodePos[id] ?? positions[id];
// Canvas bounding box β accounts for the maximum offset that any card
// could pick up if a top-row card is hovered (push amount = EXPANSION_H).
const allX = Object.values(positions).map(p => p.x + CARD_W + 80);
const allY = Object.values(positions).map(p => p.y + CARD_H + EXPANSION_H + 80);
const canvasW = Math.max(...allX, 700);
const canvasH = Math.max(...allY, 500);
// Connected set for hover dimming: hovered node + its direct neighbors
// (concepts that depend on it AND concepts it depends on). Other cards
// get the .ec-dimmed class so the relational structure pops on hover.
const connectedIds = hoveredId !== null
? new Set([
hoveredId,
...concepts.filter(c => c.depends_on?.includes(hoveredId)).map(c => c.id),
...(concepts.find(c => c.id === hoveredId)?.depends_on ?? []),
])
: null;
// Resolve depends_on ids β concept names for the "Builds on" row on each
// card. Done once per render so cards don't each re-walk the concepts
// array. Missing ids are filtered out (the LLM occasionally references
// concepts that didn't make the final cut).
const conceptById = Object.fromEntries(concepts.map(c => [c.id, c]));
const dependsOnByCard = Object.fromEntries(
concepts.map(c => [
c.id,
(c.depends_on ?? [])
.map(depId => conceptById[depId])
.filter(Boolean)
.map(dep => ({ id: dep.id, name: dep.name })),
])
);
return (
<div className="ec-container">
{/* ββ Summary header ββ */}
<div className="ec-header">
<div className="ec-summary">{data.summary}</div>
<div className="ec-controls">
<div className="ec-mode-toggle" role="tablist" aria-label="Tour view mode">
<button
role="tab"
aria-selected={mode === "canvas"}
className={`ec-mode-btn${mode === "canvas" ? " is-active" : ""}`}
onClick={() => setMode("canvas")}
title="See all concepts at once"
>
<svg width="12" height="12" viewBox="0 0 16 16" fill="currentColor" aria-hidden="true">
<rect x="1.5" y="1.5" width="5.5" height="5.5" rx="1"/>
<rect x="9" y="1.5" width="5.5" height="5.5" rx="1"/>
<rect x="1.5" y="9" width="5.5" height="5.5" rx="1"/>
<rect x="9" y="9" width="5.5" height="5.5" rx="1"/>
</svg>
Canvas
</button>
<button
role="tab"
aria-selected={mode === "story"}
className={`ec-mode-btn${mode === "story" ? " is-active" : ""}`}
onClick={() => setMode("story")}
title="Read one concept at a time"
>
<svg width="12" height="12" viewBox="0 0 16 16" fill="currentColor" aria-hidden="true">
<path d="M2 3.25C2 2.56 2.56 2 3.25 2h9.5c.69 0 1.25.56 1.25 1.25v9.5c0 .69-.56 1.25-1.25 1.25h-9.5C2.56 14 2 13.44 2 12.75v-9.5ZM3.5 3.5v9h9v-9h-9Z"/>
<path d="M5 6h6v1.2H5V6Zm0 2.4h6v1.2H5V8.4Z"/>
</svg>
Story
</button>
</div>
{data.entry_point && (
<div className="ec-entry-hint">
<svg width="11" height="11" viewBox="0 0 16 16" fill="currentColor" style={{ opacity: 0.6 }}>
<path d="M8 0a8 8 0 1 1 0 16A8 8 0 0 1 8 0ZM1.5 8a6.5 6.5 0 1 0 13 0 6.5 6.5 0 0 0-13 0Zm4.879-2.773 4.264 2.559a.25.25 0 0 1 0 .428l-4.264 2.559A.25.25 0 0 1 6 10.559V5.442a.25.25 0 0 1 .379-.215Z"/>
</svg>
Start reading: <code>{data.entry_point}</code>
</div>
)}
</div>
</div>
{/* Keyed flex wrapper β remounts on mode change so .view-switch-in replays.
display:flex + flex:1 so Canvas/Story still fill the container. */}
<div
key={mode}
className="view-switch-in"
style={{ flex: 1, display: "flex", flexDirection: "column", minHeight: 0 }}
>
{mode === "story" ? (
// Key on storyInitialId so opening Story for a new concept remounts
// and re-runs the initializer that picks the starting index. Without
// the key, a second card click while already in Story mode wouldn't
// jump to the new concept (useState initializer fires once).
<TourStory
key={`story-${storyInitialId ?? "start"}`}
data={data}
repo={repo}
onAskAbout={onAskAbout}
initialConceptId={storyInitialId}
/>
) : (
<>
{/* ββ Canvas ββ */}
<div
ref={wrapRef}
className="ec-canvas-wrapper has-cursor-glow"
onMouseDown={onMouseDown}
// Feed --mx / --my for the cursor-glow primitive.
// Pan drag uses onMouseDown + document mousemove, so this local
// handler doesn't interfere with drag gesture state.
onMouseMove={(e) => {
const r = e.currentTarget.getBoundingClientRect();
e.currentTarget.style.setProperty("--mx", `${e.clientX - r.left}px`);
e.currentTarget.style.setProperty("--my", `${e.clientY - r.top}px`);
}}
style={{ "--glow-size": "520px", "--glow-intensity": "8%" }}
>
<div
className="ec-canvas"
style={{
width: canvasW,
height: canvasH,
transform: `translate(${xform.x}px, ${xform.y}px) scale(${xform.scale})`,
transformOrigin: "0 0",
}}
>
{/* ββ SVG arrow layer ββ */}
{/* Each arrow has two layers:
1. Base path β solid thin line + arrowhead (always visible)
2. Traveling dot β small glowing circle that animates from source to target
using <animateMotion> + <mpath>. This communicates DIRECTION: you can
instantly see which way concepts depend on each other. The dot fades in
after 10% of the journey and fades out before 90% so it never looks
abrupt at the endpoints. Highlighted arrows skip the dot β the glow
filter communicates selection state instead. */}
<svg
width={canvasW}
height={canvasH}
style={{ position: "absolute", inset: 0, pointerEvents: "none", overflow: "visible" }}
aria-hidden="true"
>
<defs>
<marker id="ec-arrow" markerWidth="7" markerHeight="5" refX="7" refY="2.5" orient="auto">
<polygon points="0 0, 7 2.5, 0 5" fill="rgba(91,143,249,0.4)" />
</marker>
<marker id="ec-arrow-hi" markerWidth="7" markerHeight="5" refX="7" refY="2.5" orient="auto">
<polygon points="0 0, 7 2.5, 0 5" fill="#7DABFF" />
</marker>
{/* Amber arrowhead for sequential reading-path arrows */}
<marker id="ec-arrow-seq" markerWidth="7" markerHeight="5" refX="7" refY="2.5" orient="auto">
<polygon points="0 0, 7 2.5, 0 5" fill="rgba(245,158,11,0.75)" />
</marker>
</defs>
{/* ββ Sequential reading-path arrows (amber) ββββββββββββββββββ
Connect concept N β N+1 in reading order so the learning
path is visually explicit. These are the primary navigation
guide; dependency arrows (blue) are supporting context. */}
{(() => {
const seq = [...concepts].sort((a, b) =>
(a.reading_order ?? 999) - (b.reading_order ?? 999)
);
return seq.slice(0, -1).map((c, i) => {
const next = seq[i + 1];
const from = getPosFor(c.id);
const to = getPosFor(next.id);
if (!from || !to) return null;
const d = bezierPath(from, to);
const isDim = connectedIds && !connectedIds.has(c.id) && !connectedIds.has(next.id);
return (
<path
key={`seq-${c.id}β${next.id}`}
d={d}
stroke="rgba(245,158,11,0.50)"
strokeWidth="1.5"
fill="none"
markerEnd="url(#ec-arrow-seq)"
strokeDasharray="5 3"
style={{ opacity: isDim ? 0.06 : 1, transition: "opacity 0.15s" }}
/>
);
});
})()}
{/* ββ Dependency arrows (blue) β prerequisite relationships ββ */}
{concepts.map(c =>
(c.depends_on ?? []).map(depId => {
const from = getPosFor(depId);
const to = getPosFor(c.id);
if (!from || !to) return null;
const isHi = connectedIds?.has(c.id) && connectedIds?.has(depId);
const isDim = connectedIds && !isHi;
const pathId = `ec-path-${depId}-${c.id}`;
// Stagger dot travel per connection so all dots don't move in sync
const stagger = `${((depId * 3 + c.id * 7) % 40) / 10}s`;
const d = bezierPath(from, to);
return (
<g key={`${depId}β${c.id}`} style={{ opacity: isDim ? 0.08 : 1, transition: "opacity 0.15s" }}>
{/* Base arrow path */}
<path
id={pathId}
d={d}
stroke={isHi ? "#7DABFF" : "rgba(91,143,249,0.35)"}
strokeWidth={isHi ? 2 : 1.2}
fill="none"
markerEnd={isHi ? "url(#ec-arrow-hi)" : "url(#ec-arrow)"}
style={{
filter: isHi ? "drop-shadow(0 0 3px rgba(125,171,255,0.6))" : undefined,
transition: "stroke 0.15s, stroke-width 0.15s, filter 0.15s",
}}
/>
{/* Traveling dot β communicates flow direction.
Hidden on highlighted arrows (glow covers it) and dimmed arrows. */}
{!isHi && !isDim && (
<circle r="2.5" fill="#7DABFF">
{/* Fade in at 10%, full at 20%, full at 80%, fade out at 90% */}
<animate attributeName="opacity"
values="0;0;1;1;0;0" keyTimes="0;0.1;0.2;0.8;0.9;1"
dur="4s" begin={stagger} repeatCount="indefinite" />
<animateMotion dur="4s" begin={stagger} repeatCount="indefinite" rotate="auto">
<mpath href={`#${pathId}`} />
</animateMotion>
</circle>
)}
</g>
);
})
)}
</svg>
{/* ββ Concept cards ββ */}
{concepts.map(c => {
const pos = getPosFor(c.id);
if (!pos) return null;
// isEntry = the leftmost card (visual number 1) β always the pipeline overview
const isEntry = visualNumber[c.id] === 1;
return (
<ConceptCard
key={c.id}
concept={c}
visualNum={visualNumber[c.id]}
isEntry={isEntry}
isHovered={hoveredId === c.id || (!!connectedIds && connectedIds.has(c.id))}
isDimmed={!!connectedIds && !connectedIds.has(c.id)}
pos={pos}
dependsOnNames={dependsOnByCard[c.id]}
onOpenStory={openStoryFor}
onHover={setHovered}
onAsk={handleAsk}
onDragStart={onNodeDragStart}
wasDragged={wasDragged}
/>
);
})}
</div>
</div>
{/* ββ Legend + hint ββ */}
<div className="ec-legend">
{Object.entries(TYPE_STYLE).map(([type, s]) => (
<span key={type} className="ec-legend-item">
<span className="ec-legend-dot" style={{ background: s.dot }} />
{type}
</span>
))}
<span className="ec-legend-hint">
{concepts.length} concepts Β· scroll to zoom Β· drag to pan Β· hover for detail Β· click to read
</span>
</div>
</>
)}
</div>
</div>
);
}
|