/** * Encode a decoded AudioBuffer as a 16-bit PCM mono WAV Blob. * Used at upload/record time so the server (libsndfile) can always decode it. */ export function encodeWav(buf: AudioBuffer): Blob { const sr = buf.sampleRate; const length = buf.length; const numCh = 1; // Mix down to mono in float32 const mono = new Float32Array(length); const ch0 = buf.getChannelData(0); if (buf.numberOfChannels === 1) { mono.set(ch0); } else { const ch1 = buf.getChannelData(1); for (let i = 0; i < length; i++) mono[i] = (ch0[i] + ch1[i]) / 2; } // Convert to int16 const dataSize = length * numCh * 2; const out = new ArrayBuffer(44 + dataSize); const view = new DataView(out); let p = 0; const writeStr = (s: string) => { for (let i = 0; i < s.length; i++) view.setUint8(p++, s.charCodeAt(i)); }; const writeU32 = (n: number) => { view.setUint32(p, n, true); p += 4; }; const writeU16 = (n: number) => { view.setUint16(p, n, true); p += 2; }; writeStr("RIFF"); writeU32(36 + dataSize); writeStr("WAVE"); writeStr("fmt "); writeU32(16); writeU16(1); // PCM writeU16(numCh); writeU32(sr); writeU32(sr * numCh * 2); writeU16(numCh * 2); writeU16(16); writeStr("data"); writeU32(dataSize); for (let i = 0; i < length; i++) { const s = Math.max(-1, Math.min(1, mono[i])); view.setInt16(44 + i * 2, s < 0 ? s * 0x8000 : s * 0x7fff, true); } return new Blob([out], { type: "audio/wav" }); }