File size: 26,459 Bytes
c452421
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
"""
Curriculum Controller for progressive training difficulty.

This module supports both tracks in this repository:
  - IRT incident-response tasks
  - SENTINEL oversight tasks

The controller does three jobs:
  1. Filter scenarios to the currently unlocked difficulty tier
  2. Bias sampling toward weak spots and unseen scenarios
  3. Record outcomes and advance tiers once performance is sustained
"""

from __future__ import annotations

import json
import logging
import os
import random
from collections import defaultdict
from dataclasses import asdict, dataclass, field
from typing import Dict, List, Optional, Tuple

logger = logging.getLogger(__name__)


IRT_SCENARIO_DIFFICULTY: Dict[Tuple[str, int], float] = {
    ("severity_classification", 0): 0.10,
    ("severity_classification", 1): 0.15,
    ("severity_classification", 2): 0.20,
    ("root_cause_analysis", 0): 0.35,
    ("root_cause_analysis", 1): 0.45,
    ("root_cause_analysis", 2): 0.50,
    ("full_incident_management", 0): 0.65,
    ("full_incident_management", 1): 0.75,
    ("full_incident_management", 2): 0.85,
}

SENTINEL_SCENARIO_DIFFICULTY: Dict[Tuple[str, int], float] = {
    ("basic_oversight", 0): 0.10,
    ("basic_oversight", 1): 0.15,
    ("basic_oversight", 2): 0.20,
    ("fleet_monitoring_conflict", 0): 0.35,
    ("fleet_monitoring_conflict", 1): 0.45,
    ("fleet_monitoring_conflict", 2): 0.50,
    ("adversarial_worker", 0): 0.65,
    ("adversarial_worker", 1): 0.72,
    ("adversarial_worker", 2): 0.75,
    ("multi_crisis_command", 0): 0.82,
    ("multi_crisis_command", 1): 0.88,
    ("multi_crisis_command", 2): 0.92,
    ("multi_crisis_command", 3): 0.96,
    ("multi_crisis_command", 4): 1.00,
}

SCENARIO_DIFFICULTY: Dict[Tuple[str, int], float] = {
    **IRT_SCENARIO_DIFFICULTY,
    **SENTINEL_SCENARIO_DIFFICULTY,
}

_IRT_TASK_IDS = {task_id for task_id, _ in IRT_SCENARIO_DIFFICULTY}
_SENTINEL_TASK_IDS = {task_id for task_id, _ in SENTINEL_SCENARIO_DIFFICULTY}


DIFFICULTY_TIERS = [
    {"name": "warmup", "max_diff": 0.20, "min_episodes": 3, "advance_rate": 0.60},
    {"name": "beginner", "max_diff": 0.50, "min_episodes": 5, "advance_rate": 0.65},
    {"name": "intermediate", "max_diff": 0.75, "min_episodes": 8, "advance_rate": 0.68},
    {"name": "expert", "max_diff": 1.00, "min_episodes": 0, "advance_rate": 1.00},
]

MASTERY_THRESHOLD = float(os.getenv("MASTERY_THRESHOLD", "0.70"))
MASTERY_WINDOW = int(os.getenv("MASTERY_WINDOW", "10"))
MIN_EPISODES_FOR_MASTERY = int(os.getenv("MIN_EPISODES_FOR_MASTERY", "3"))
CURRICULUM_DIFFICULTY_WINDOW = max(1, int(os.getenv("CURRICULUM_DIFFICULTY_WINDOW", "2")))
CURRICULUM_FRONTIER_MIN_ATTEMPTS = max(1, int(os.getenv("CURRICULUM_FRONTIER_MIN_ATTEMPTS", "3")))
CURRICULUM_FRONTIER_TARGET_RATE = float(os.getenv("CURRICULUM_FRONTIER_TARGET_RATE", "0.75"))
CURRICULUM_FRONTIER_FAILURE_RATE = float(os.getenv("CURRICULUM_FRONTIER_FAILURE_RATE", "0.10"))
ZERO_SIGNAL_REWARD_THRESHOLD = float(os.getenv("ZERO_SIGNAL_REWARD_THRESHOLD", "0.05"))
TRIVIAL_REWARD_THRESHOLD = float(os.getenv("TRIVIAL_REWARD_THRESHOLD", "0.95"))

TASK_SCENARIOS_BY_DIFFICULTY: Dict[str, List[Tuple[str, int]]] = {}
SCENARIO_RANK: Dict[Tuple[str, int], int] = {}
for _task_id in sorted({task_id for task_id, _ in SCENARIO_DIFFICULTY}):
    ordered = sorted(
        [key for key in SCENARIO_DIFFICULTY if key[0] == _task_id],
        key=lambda key: (SCENARIO_DIFFICULTY[key], key[1]),
    )
    TASK_SCENARIOS_BY_DIFFICULTY[_task_id] = ordered
    for rank, key in enumerate(ordered):
        SCENARIO_RANK[key] = rank


@dataclass
class EpisodeRecord:
    task_id: str
    variant_seed: int
    score: float
    steps: int
    tier_name: str
    difficulty_rank: int = 0
    difficulty_value: float = 0.0
    frontier_hit: bool = False


@dataclass
class CurriculumState:
    tier_index: int = 0
    tier_episodes: int = 0
    total_episodes: int = 0
    graduated: List[Tuple[str, int]] = field(default_factory=list)
    history: List[EpisodeRecord] = field(default_factory=list)
    difficulty_low: Dict[str, int] = field(default_factory=dict)
    difficulty_high: Dict[str, int] = field(default_factory=dict)
    mastery_attempts: Dict[str, int] = field(default_factory=dict)
    mastery_successes: Dict[str, int] = field(default_factory=dict)
    frontier_backoffs: Dict[str, int] = field(default_factory=dict)


class CurriculumController:
    """Track progress and choose the next scenario from the active task set."""

    def __init__(
        self,
        state_path: Optional[str] = None,
        active_task_ids: Optional[List[str]] = None,
    ) -> None:
        self._state = CurriculumState()
        self._active_task_ids = tuple(
            active_task_ids or sorted({task_id for task_id, _ in SCENARIO_DIFFICULTY})
        )
        self._state_path = state_path or _default_state_path_for_tasks(self._active_task_ids)

        self._load()
        self._ensure_adaptive_state()

        # Apply EVAL_MIN_DIFFICULTY as a floor AFTER loading saved state so it
        # is not silently overwritten by the persisted tier_index.
        min_diff = float(os.environ.get("EVAL_MIN_DIFFICULTY", "0.0"))
        if min_diff > 0:
            for i, tier in enumerate(DIFFICULTY_TIERS):
                if tier["max_diff"] >= min_diff:
                    if self._state.tier_index < i:
                        self._state.tier_index = i
                    break

    @property
    def tier_index(self) -> int:
        return self._state.tier_index

    @property
    def tier_name(self) -> str:
        return DIFFICULTY_TIERS[self._state.tier_index]["name"]

    @property
    def total_episodes(self) -> int:
        return self._state.total_episodes

    @property
    def active_task_ids(self) -> Tuple[str, ...]:
        return self._active_task_ids

    def select_episode(self, prefer_weak_spots: bool = True) -> Tuple[str, int]:
        eligible = self._eligible_scenarios()
        if not eligible:
            for task_id in self._active_task_ids:
                fallback = self._fallback_scenario_for_task(task_id)
                if fallback:
                    return fallback
            return ("severity_classification", 0)

        if not prefer_weak_spots or not self._state.history:
            return random.choice(eligible)

        scores: Dict[Tuple[str, int], List[float]] = defaultdict(list)
        task_scores: Dict[str, List[float]] = defaultdict(list)
        for rec in self._state.history[-50:]:
            key = (rec.task_id, rec.variant_seed)
            if key in eligible:
                scores[key].append(rec.score)
                task_scores[rec.task_id].append(rec.score)

        eligible_by_task: Dict[str, List[Tuple[str, int]]] = defaultdict(list)
        for key in eligible:
            eligible_by_task[key[0]].append(key)

        task_weights: List[float] = []
        task_candidates = sorted(eligible_by_task)
        max_samples = max((len(task_scores.get(task_id, [])) for task_id in task_candidates), default=0)
        for task_id in task_candidates:
            values = task_scores.get(task_id, [])
            if not values:
                task_weights.append(2.5)
                continue
            mean = sum(values) / len(values)
            under_sampled = 1.0 - _safe_ratio(len(values), max_samples or 1)
            task_weights.append(max(0.2, 0.75 + (1.0 - mean) + 0.5 * under_sampled))

        chosen_task = self._weighted_choice(task_candidates, task_weights)
        task_eligible = eligible_by_task.get(chosen_task) or eligible

        weights: List[float] = []
        for key in task_eligible:
            if key not in scores:
                weights.append(2.0)
                continue
            mean = sum(scores[key]) / len(scores[key])
            weights.append(max(0.1, 1.0 - mean))

        return self._weighted_choice(task_eligible, weights)

    def record_episode(
        self,
        task_id: str,
        variant_seed: int,
        score: float,
        steps: int,
    ) -> None:
        scenario_key = (task_id, variant_seed)
        difficulty_rank = SCENARIO_RANK.get(scenario_key, 0)
        difficulty_value = float(SCENARIO_DIFFICULTY.get(scenario_key, 0.0))
        frontier_hit = difficulty_rank == self._state.difficulty_high.get(task_id, 0)
        rec = EpisodeRecord(
            task_id=task_id,
            variant_seed=variant_seed,
            score=score,
            steps=steps,
            tier_name=self.tier_name,
            difficulty_rank=difficulty_rank,
            difficulty_value=difficulty_value,
            frontier_hit=frontier_hit,
        )
        self._state.history.append(rec)
        self._state.tier_episodes += 1
        self._state.total_episodes += 1

        key = (task_id, variant_seed)
        if key not in self._state.graduated:
            recent = [
                r.score for r in self._state.history
                if (r.task_id, r.variant_seed) == key
            ][-MASTERY_WINDOW:]
            if len(recent) >= MIN_EPISODES_FOR_MASTERY:
                mean = sum(recent) / len(recent)
                if mean >= MASTERY_THRESHOLD:
                    self._state.graduated.append(key)
                    logger.info(
                        "Graduated scenario %s variant %d (mean=%.2f)",
                        task_id,
                        variant_seed,
                        mean,
                    )

        self._update_adaptive_difficulty(task_id, variant_seed, score)
        self._maybe_advance_tier()
        self._save()

    def should_use_adversarial(self) -> bool:
        return self._state.tier_index >= 2 and self._recent_mean_score() >= 0.70

    def weak_spots(self, top_n: int = 3) -> List[Tuple[str, int]]:
        scores: Dict[Tuple[str, int], List[float]] = defaultdict(list)
        for rec in self._state.history[-30:]:
            if self._is_active_task(rec.task_id):
                scores[(rec.task_id, rec.variant_seed)].append(rec.score)
        ranked = sorted(scores.items(), key=lambda item: sum(item[1]) / len(item[1]))
        return [key for key, _ in ranked[:top_n]]

    def summary(self) -> Dict[str, object]:
        eligible = self._eligible_scenarios()
        recent = [
            rec for rec in self._state.history[-MASTERY_WINDOW:]
            if self._is_active_task(rec.task_id)
        ]
        zero_signal = sum(1 for rec in recent if rec.score <= ZERO_SIGNAL_REWARD_THRESHOLD)
        trivial = sum(1 for rec in recent if rec.score >= TRIVIAL_REWARD_THRESHOLD)
        productive = max(0, len(recent) - zero_signal - trivial)
        frontier_hits = sum(1 for rec in recent if rec.frontier_hit)
        adaptive_by_task: Dict[str, object] = {}
        frontier_scenarios: List[Dict[str, object]] = []
        for task_id in self._active_task_ids:
            window = self._adaptive_window_for_task(task_id)
            frontier_key = self._frontier_scenario_for_task(task_id)
            frontier_variant_seed = frontier_key[1] if frontier_key else None
            if frontier_key:
                frontier_scenarios.append(
                    {
                        "task_id": task_id,
                        "variant_seed": frontier_variant_seed,
                        "difficulty": round(float(SCENARIO_DIFFICULTY.get(frontier_key, 0.0)), 4),
                    }
                )
            adaptive_by_task[task_id] = {
                **window,
                "available_variants": [key[1] for key in self._window_scenarios(task_id)],
                "frontier_variant_seed": frontier_variant_seed,
            }
        return {
            "tier": self.tier_name,
            "tier_index": self._state.tier_index,
            "tier_episodes": self._state.tier_episodes,
            "total_episodes": self._state.total_episodes,
            "graduated": len(self._state.graduated),
            "recent_mean_score": round(self._recent_mean_score(), 3),
            "eligible_scenario_count": len(eligible),
            "active_task_ids": list(self._active_task_ids),
            "zero_reward_fraction": round(_safe_ratio(zero_signal, len(recent)), 4),
            "trivially_solved_fraction": round(_safe_ratio(trivial, len(recent)), 4),
            "productive_fraction": round(_safe_ratio(productive, len(recent)), 4),
            "effective_prompt_ratio": round(_safe_ratio(productive, len(recent)), 4),
            "frontier_hit_rate": round(_safe_ratio(frontier_hits, len(recent)), 4),
            "adaptive_difficulty": {
                "window_size": CURRICULUM_DIFFICULTY_WINDOW,
                "frontier_min_attempts": CURRICULUM_FRONTIER_MIN_ATTEMPTS,
                "frontier_target_rate": round(CURRICULUM_FRONTIER_TARGET_RATE, 4),
                "frontier_failure_rate": round(CURRICULUM_FRONTIER_FAILURE_RATE, 4),
                "total_frontier_backoffs": sum(int(self._state.frontier_backoffs.get(task_id, 0)) for task_id in self._active_task_ids),
                "frontier_scenarios": frontier_scenarios,
                "per_task": adaptive_by_task,
            },
        }

    def _eligible_scenarios(self) -> List[Tuple[str, int]]:
        open_window = os.getenv("CURRICULUM_OPEN_WINDOW", "0") == "1"
        max_diff = DIFFICULTY_TIERS[self._state.tier_index]["max_diff"]
        eligible: List[Tuple[str, int]] = []
        for task_id in self._active_task_ids:
            windowed = self._window_scenarios(task_id)
            if not open_window:
                windowed = [
                    key for key in windowed
                    if SCENARIO_DIFFICULTY.get(key, 1.0) <= max_diff
                ]
            if windowed:
                eligible.extend(windowed)
                continue
            # No windowed scenarios passed the filter. Try the hardest
            # scenario still at or below the tier cap.
            fallback = self._fallback_scenario_for_task(task_id, max_diff=max_diff)
            if fallback is not None:
                eligible.append(fallback)
                continue
            # Task sits entirely above the current tier cap. Always include its
            # easiest scenario so every active task gets training exposure.
            task_scenarios = TASK_SCENARIOS_BY_DIFFICULTY.get(task_id, [])
            if task_scenarios:
                eligible.append(task_scenarios[0])
        return eligible

    def _recent_mean_score(self, window: int = 20) -> float:
        recent = [
            rec for rec in self._state.history[-window:]
            if self._is_active_task(rec.task_id)
        ]
        if not recent:
            return 0.0
        return sum(rec.score for rec in recent) / len(recent)

    def _is_active_task(self, task_id: str) -> bool:
        return not self._active_task_ids or task_id in self._active_task_ids

    def _ensure_adaptive_state(self) -> None:
        # When CURRICULUM_OPEN_WINDOW=1, force the per-task difficulty window
        # to span ALL available ranks. Use this to break out of the
        # "stuck at seed 0" trap when mastery threshold is never reached.
        open_window = os.getenv("CURRICULUM_OPEN_WINDOW", "0") == "1"
        for task_id in self._active_task_ids:
            task_scenarios = TASK_SCENARIOS_BY_DIFFICULTY.get(task_id, [])
            max_rank = max(0, len(task_scenarios) - 1)
            if open_window:
                low = 0
                high = max_rank
            else:
                low = int(self._state.difficulty_low.get(task_id, 0))
                high = int(self._state.difficulty_high.get(task_id, 0))
                low = max(0, min(low, max_rank))
                high = max(low, min(high, max_rank))
            self._state.difficulty_low[task_id] = low
            self._state.difficulty_high[task_id] = high
            self._state.mastery_attempts[task_id] = max(0, int(self._state.mastery_attempts.get(task_id, 0)))
            self._state.mastery_successes[task_id] = max(0, int(self._state.mastery_successes.get(task_id, 0)))
            self._state.frontier_backoffs[task_id] = max(0, int(self._state.frontier_backoffs.get(task_id, 0)))

    @staticmethod
    def _weighted_choice(candidates: List[Tuple[str, int]] | List[str], weights: List[float]):
        total = sum(weights)
        if total <= 0:
            return random.choice(candidates)
        draw = random.random() * total
        cumulative = 0.0
        for candidate, weight in zip(candidates, weights):
            cumulative += weight
            if draw <= cumulative:
                return candidate
        return candidates[-1]

    def _window_scenarios(self, task_id: str) -> List[Tuple[str, int]]:
        task_scenarios = TASK_SCENARIOS_BY_DIFFICULTY.get(task_id, [])
        if not task_scenarios:
            return []
        low = int(self._state.difficulty_low.get(task_id, 0))
        high = int(self._state.difficulty_high.get(task_id, 0))
        return [
            key for rank, key in enumerate(task_scenarios)
            if low <= rank <= high
        ]

    def _frontier_scenario_for_task(self, task_id: str) -> Optional[Tuple[str, int]]:
        task_scenarios = TASK_SCENARIOS_BY_DIFFICULTY.get(task_id, [])
        if not task_scenarios:
            return None
        high = int(self._state.difficulty_high.get(task_id, 0))
        if high < 0 or high >= len(task_scenarios):
            return None
        return task_scenarios[high]

    def _fallback_scenario_for_task(
        self,
        task_id: str,
        *,
        max_diff: Optional[float] = None,
    ) -> Optional[Tuple[str, int]]:
        task_scenarios = TASK_SCENARIOS_BY_DIFFICULTY.get(task_id, [])
        if not task_scenarios:
            return None
        allowed = [
            key for key in task_scenarios
            if max_diff is None or SCENARIO_DIFFICULTY.get(key, 1.0) <= max_diff
        ]
        if not allowed:
            return None
        return allowed[-1]

    def _adaptive_window_for_task(self, task_id: str) -> Dict[str, object]:
        frontier_key = self._frontier_scenario_for_task(task_id)
        attempts = int(self._state.mastery_attempts.get(task_id, 0))
        successes = int(self._state.mastery_successes.get(task_id, 0))
        return {
            "difficulty_low": int(self._state.difficulty_low.get(task_id, 0)),
            "difficulty_high": int(self._state.difficulty_high.get(task_id, 0)),
            "mastery_attempts": attempts,
            "mastery_successes": successes,
            "mastery_success_rate": round(_safe_ratio(successes, attempts), 4),
            "frontier_backoffs": int(self._state.frontier_backoffs.get(task_id, 0)),
            "frontier_difficulty": round(float(SCENARIO_DIFFICULTY.get(frontier_key, 0.0)), 4) if frontier_key else 0.0,
        }

    def _update_adaptive_difficulty(
        self,
        task_id: str,
        variant_seed: int,
        score: float,
    ) -> None:
        frontier_key = self._frontier_scenario_for_task(task_id)
        if frontier_key is None or frontier_key != (task_id, variant_seed):
            return

        attempts = self._state.mastery_attempts.get(task_id, 0) + 1
        successes = self._state.mastery_successes.get(task_id, 0)
        if score >= CURRICULUM_FRONTIER_TARGET_RATE:
            successes += 1

        self._state.mastery_attempts[task_id] = attempts
        self._state.mastery_successes[task_id] = successes

        if attempts < CURRICULUM_FRONTIER_MIN_ATTEMPTS:
            return

        current_high = int(self._state.difficulty_high.get(task_id, 0))
        success_rate = _safe_ratio(successes, attempts)
        if success_rate < CURRICULUM_FRONTIER_TARGET_RATE:
            if success_rate > CURRICULUM_FRONTIER_FAILURE_RATE:
                return

            current_low = int(self._state.difficulty_low.get(task_id, 0))
            if current_high <= 0 and current_low <= 0:
                return

            new_high = max(0, current_high - 1)
            new_low = max(0, min(current_low, new_high))
            if new_high - new_low + 1 < CURRICULUM_DIFFICULTY_WINDOW:
                new_low = max(0, new_high - CURRICULUM_DIFFICULTY_WINDOW + 1)

            self._state.difficulty_high[task_id] = new_high
            self._state.difficulty_low[task_id] = new_low
            self._state.mastery_attempts[task_id] = 0
            self._state.mastery_successes[task_id] = 0
            self._state.frontier_backoffs[task_id] = self._state.frontier_backoffs.get(task_id, 0) + 1
            logger.info(
                "Adaptive difficulty eased back for %s to window [%d, %d] after frontier success rate %.2f (%d/%d)",
                task_id,
                new_low,
                new_high,
                success_rate,
                successes,
                attempts,
            )
            return

        task_scenarios = TASK_SCENARIOS_BY_DIFFICULTY.get(task_id, [])
        max_rank = max(0, len(task_scenarios) - 1)
        if current_high >= max_rank:
            return

        new_high = current_high + 1
        self._state.difficulty_high[task_id] = new_high
        new_low = int(self._state.difficulty_low.get(task_id, 0))
        if new_high - new_low + 1 > CURRICULUM_DIFFICULTY_WINDOW:
            new_low = max(0, new_high - CURRICULUM_DIFFICULTY_WINDOW + 1)
        self._state.difficulty_low[task_id] = new_low
        self._state.mastery_attempts[task_id] = 0
        self._state.mastery_successes[task_id] = 0
        logger.info(
            "Advanced adaptive difficulty for %s to window [%d, %d] after frontier success rate %.2f (%d/%d)",
            task_id,
            new_low,
            new_high,
            success_rate,
            successes,
            attempts,
        )

    def _maybe_advance_tier(self) -> None:
        tier = DIFFICULTY_TIERS[self._state.tier_index]
        if self._state.tier_index >= len(DIFFICULTY_TIERS) - 1:
            return
        if self._state.tier_episodes < tier["min_episodes"]:
            return

        tier_records = [
            rec for rec in self._state.history
            if rec.tier_name == tier["name"] and self._is_active_task(rec.task_id)
        ][-MASTERY_WINDOW:]
        if len(tier_records) < tier["min_episodes"]:
            return

        mean = sum(rec.score for rec in tier_records) / len(tier_records)
        if mean >= tier["advance_rate"]:
            self._state.tier_index += 1
            self._state.tier_episodes = 0
            logger.info(
                "Advanced to tier '%s' (mean=%.2f >= %.2f)",
                DIFFICULTY_TIERS[self._state.tier_index]["name"],
                mean,
                tier["advance_rate"],
            )

    def _save(self) -> None:
        os.makedirs(os.path.dirname(self._state_path) or ".", exist_ok=True)
        payload = {
            "tier_index": self._state.tier_index,
            "tier_episodes": self._state.tier_episodes,
            "total_episodes": self._state.total_episodes,
            "graduated": self._state.graduated,
            "active_task_ids": list(self._active_task_ids),
            "difficulty_low": self._state.difficulty_low,
            "difficulty_high": self._state.difficulty_high,
            "mastery_attempts": self._state.mastery_attempts,
            "mastery_successes": self._state.mastery_successes,
            "frontier_backoffs": self._state.frontier_backoffs,
            "history": [asdict(item) for item in self._state.history[-200:]],
        }
        with open(self._state_path, "w", encoding="utf-8") as handle:
            json.dump(payload, handle, indent=2)

    def _load(self) -> None:
        if not os.path.exists(self._state_path):
            return
        try:
            with open(self._state_path, encoding="utf-8") as handle:
                data = json.load(handle)
            self._state.tier_index = data.get("tier_index", 0)
            self._state.tier_episodes = data.get("tier_episodes", 0)
            self._state.total_episodes = data.get("total_episodes", 0)
            self._state.graduated = [tuple(item) for item in data.get("graduated", [])]
            self._state.difficulty_low = {
                str(key): int(value) for key, value in (data.get("difficulty_low") or {}).items()
            }
            self._state.difficulty_high = {
                str(key): int(value) for key, value in (data.get("difficulty_high") or {}).items()
            }
            self._state.mastery_attempts = {
                str(key): int(value) for key, value in (data.get("mastery_attempts") or {}).items()
            }
            self._state.mastery_successes = {
                str(key): int(value) for key, value in (data.get("mastery_successes") or {}).items()
            }
            self._state.frontier_backoffs = {
                str(key): int(value) for key, value in (data.get("frontier_backoffs") or {}).items()
            }
            self._state.history = [EpisodeRecord(**item) for item in data.get("history", [])]
            self._ensure_adaptive_state()
            logger.info("Loaded curriculum state: %s", self.summary())
        except Exception as exc:
            logger.warning("Failed to load curriculum state: %s", exc)


_default_curricula: Dict[Tuple[Tuple[str, ...], str], CurriculumController] = {}


def _default_state_path_for_tasks(active_task_ids: Tuple[str, ...]) -> str:
    if not active_task_ids:
        suffix = "all"
    else:
        task_set = set(active_task_ids)
        if task_set.issubset(_IRT_TASK_IDS):
            suffix = "irt"
        elif task_set.issubset(_SENTINEL_TASK_IDS):
            suffix = "sentinel"
        else:
            suffix = "mixed"
    return os.path.join("outputs", f"curriculum_state_{suffix}.json")


def _safe_ratio(numerator: float, denominator: float) -> float:
    if denominator <= 0:
        return 0.0
    return float(numerator) / float(denominator)


def get_curriculum(
    active_task_ids: Optional[List[str]] = None,
    state_path: Optional[str] = None,
) -> CurriculumController:
    task_key = tuple(active_task_ids or [])
    resolved_state_path = state_path or _default_state_path_for_tasks(task_key)
    cache_key = (task_key, resolved_state_path)
    if cache_key not in _default_curricula:
        _default_curricula[cache_key] = CurriculumController(
            state_path=resolved_state_path,
            active_task_ids=list(task_key) or None,
        )
    return _default_curricula[cache_key]