Anshuman Singh
Initial implementation of minimum-violation LTL planner
ba4f7c6
"""
Visualization: static grid image + animated GIF of the planned path.
"""
import io
from typing import List, Optional, Tuple
import matplotlib
matplotlib.use("Agg")
import matplotlib.pyplot as plt
import matplotlib.patches as mpatches
from matplotlib.colors import ListedColormap
import numpy as np
from PIL import Image
from .grid_world import GridWorld
from .planner import PlanResult
# Cell type → RGBA color
CELL_COLORS = {
"free": "#F5F5F5",
"obstacle": "#2C2C2C",
"zone_a": "#A8D5FF", # light blue
"zone_b": "#A8FFB8", # light green
"zone_c": "#FFD6A8", # light orange
"danger": "#FFAAAA", # light red
"goal": "#FFE066", # yellow
"start": "#D0B4FF", # purple
}
PATH_COLOR = "#1A73E8"
CYCLE_COLOR = "#E83A1A"
START_MARKER = "#7B2FBE"
def _draw_grid(ax, grid: GridWorld, path: Optional[List[Tuple[int, int]]] = None,
cycle_start_idx: int = 0, step: int = -1, show_path: bool = True):
n = grid.n
ax.set_xlim(0, n)
ax.set_ylim(0, n)
ax.set_aspect("equal")
ax.set_xticks(range(n + 1))
ax.set_yticks(range(n + 1))
ax.tick_params(left=False, bottom=False, labelleft=False, labelbottom=False)
ax.grid(True, color="#CCCCCC", linewidth=0.5)
# Draw cells
for r in range(n):
for c in range(n):
cell_type = grid.grid[r][c]
color = CELL_COLORS.get(cell_type, "#F5F5F5")
rect = mpatches.FancyBboxPatch(
(c + 0.05, n - r - 1 + 0.05), 0.9, 0.9,
boxstyle="round,pad=0.02",
facecolor=color, edgecolor="#AAAAAA", linewidth=0.8,
)
ax.add_patch(rect)
# label
if cell_type not in ("free", "obstacle"):
short = {"zone_a": "A", "zone_b": "B", "zone_c": "C",
"danger": "⚠", "goal": "★", "start": "S"}.get(cell_type, "")
ax.text(c + 0.5, n - r - 0.5, short,
ha="center", va="center", fontsize=8,
color="#444444", fontweight="bold")
# Start marker
sr, sc = grid.start
ax.plot(sc + 0.5, n - sr - 0.5, "o", color=START_MARKER,
markersize=10, zorder=5, markeredgecolor="white", markeredgewidth=1.5)
if not show_path or path is None or len(path) == 0:
return
static_mode = (step < 0)
display_path = path if static_mode else path[:step + 1]
def to_xy(pos):
r, c = pos
return c + 0.5, n - r - 0.5
# In static mode show full path split by color; in animation mode show
# only the portion reached so far.
if static_mode:
prefix = display_path[:cycle_start_idx + 1]
cycle = display_path[cycle_start_idx:]
if len(prefix) > 1:
xs, ys = zip(*[to_xy(p) for p in prefix])
ax.plot(xs, ys, "-o", color=PATH_COLOR, linewidth=2,
markersize=4, zorder=4, alpha=0.85)
if len(cycle) > 1:
xs, ys = zip(*[to_xy(p) for p in cycle])
ax.plot(xs, ys, "-o", color=CYCLE_COLOR, linewidth=2.5,
markersize=4, zorder=4, alpha=0.9)
# Robot at end of path
if display_path:
rx, ry = to_xy(display_path[-1])
ax.plot(rx, ry, "D", color="#FF6B00", markersize=9, zorder=6,
markeredgecolor="white", markeredgewidth=1.5)
else:
# Animation: colour prefix blue, cycle red, as steps accumulate
if step < cycle_start_idx:
# Still in prefix
seg = display_path
if len(seg) > 1:
xs, ys = zip(*[to_xy(p) for p in seg])
ax.plot(xs, ys, "-o", color=PATH_COLOR, linewidth=2,
markersize=4, zorder=4, alpha=0.85)
else:
prefix_seg = path[:cycle_start_idx + 1]
cycle_seg = display_path[cycle_start_idx:]
if len(prefix_seg) > 1:
xs, ys = zip(*[to_xy(p) for p in prefix_seg])
ax.plot(xs, ys, "-o", color=PATH_COLOR, linewidth=2,
markersize=4, zorder=4, alpha=0.85)
if len(cycle_seg) > 1:
xs, ys = zip(*[to_xy(p) for p in cycle_seg])
ax.plot(xs, ys, "-o", color=CYCLE_COLOR, linewidth=2.5,
markersize=4, zorder=4, alpha=0.9)
if display_path:
rx, ry = to_xy(display_path[-1])
ax.plot(rx, ry, "D", color="#FF6B00", markersize=9, zorder=6,
markeredgecolor="white", markeredgewidth=1.5)
def make_legend():
items = [
mpatches.Patch(color=CELL_COLORS["zone_a"], label="Zone A"),
mpatches.Patch(color=CELL_COLORS["zone_b"], label="Zone B"),
mpatches.Patch(color=CELL_COLORS["zone_c"], label="Zone C"),
mpatches.Patch(color=CELL_COLORS["danger"], label="Danger"),
mpatches.Patch(color=CELL_COLORS["goal"], label="Goal"),
mpatches.Patch(color=CELL_COLORS["obstacle"],label="Obstacle"),
mpatches.Patch(color=PATH_COLOR, label="Prefix path"),
mpatches.Patch(color=CYCLE_COLOR, label="Cycle (repeating)"),
]
return items
def render_static(grid: GridWorld, result: PlanResult, dpi: int = 120) -> Image.Image:
"""Render the full planned path as a static PIL image."""
fig, ax = plt.subplots(figsize=(5, 5))
_draw_grid(ax, grid, result.path, result.cycle_start_idx)
ax.legend(handles=make_legend(), loc="upper right", fontsize=6,
framealpha=0.85, ncol=2)
title = "PLAN FOUND" if result.success else "NO PLAN"
ax.set_title(title, fontsize=11, fontweight="bold",
color="#1A73E8" if result.success else "#CC0000")
fig.tight_layout()
buf = io.BytesIO()
fig.savefig(buf, format="png", dpi=dpi, bbox_inches="tight")
plt.close(fig)
buf.seek(0)
return Image.open(buf).copy()
def render_animation(grid: GridWorld, result: PlanResult,
dpi: int = 100, fps: int = 4) -> Optional[str]:
"""
Render an animated GIF of the robot following the path.
Returns file path to a temp GIF, or None on failure.
"""
if not result.success or not result.path:
return None
frames = []
path = result.path
n_steps = len(path)
for step in range(n_steps):
fig, ax = plt.subplots(figsize=(5, 5))
_draw_grid(ax, grid, path, result.cycle_start_idx, step=step)
phase = "CYCLE" if step >= result.cycle_start_idx else "PREFIX"
ax.set_title(f"Step {step + 1}/{n_steps} [{phase}]", fontsize=10)
fig.tight_layout()
buf = io.BytesIO()
fig.savefig(buf, format="png", dpi=dpi, bbox_inches="tight")
plt.close(fig)
buf.seek(0)
frames.append(Image.open(buf).copy())
import tempfile, os
tmp = tempfile.NamedTemporaryFile(suffix=".gif", delete=False)
tmp.close()
frames[0].save(
tmp.name,
save_all=True,
append_images=frames[1:],
loop=0,
duration=int(1000 / fps),
optimize=False,
)
return tmp.name
def spec_table_html(result: PlanResult) -> str:
rows = []
for i, (name, reward) in enumerate(zip(result.spec_names, result.spec_rewards)):
ok = i in result.satisfied
icon = "✅" if ok else "❌"
color = "#1a7a1a" if ok else "#aa0000"
rows.append(
f"<tr>"
f"<td style='padding:4px 10px;font-weight:bold;color:{color}'>{icon}</td>"
f"<td style='padding:4px 10px;font-family:monospace'>{name}</td>"
f"<td style='padding:4px 10px;text-align:right'>r = {reward:.0f}</td>"
f"<td style='padding:4px 10px;color:{color};font-weight:bold'>"
f"{'SATISFIED' if ok else 'VIOLATED'}</td>"
f"</tr>"
)
header = (
f"<div style='font-size:13px;margin-bottom:6px'>"
f"<b>Total reward:</b> {result.total_reward:.0f} / {result.max_possible_reward:.0f}"
f"</div>"
)
table = (
"<table style='border-collapse:collapse;width:100%;font-size:13px'>"
"<thead><tr>"
"<th style='padding:4px 10px'></th>"
"<th style='padding:4px 10px;text-align:left'>Spec</th>"
"<th style='padding:4px 10px;text-align:right'>Reward</th>"
"<th style='padding:4px 10px;text-align:left'>Result</th>"
"</tr></thead>"
f"<tbody>{''.join(rows)}</tbody></table>"
)
msg_color = "#1a7a1a" if result.success else "#aa0000"
msg = f"<p style='color:{msg_color};font-weight:bold;margin-top:8px'>{result.message}</p>"
return header + table + msg