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"""
Chat UI Renderer for Text Story module.
Creates iMessage-style floating chat card.
"""

import os
import logging
from PIL import Image, ImageDraw, ImageFont
from typing import List, Tuple, Optional
import random

logger = logging.getLogger(__name__)

# Canvas dimensions (9:16 vertical)
CANVAS_WIDTH = 1080
CANVAS_HEIGHT = 1920

# ============================================
# POSITIONING (Matched to Facebook Messenger)
# ============================================
# Floating card centered on gameplay background
# Reference screenshot shows:
# - Floating rounded card
# - Header with back arrow, avatar, name, status, icons
# - White chat area with gray/blue bubbles
# - Small avatar next to other person's messages

LAYOUT = {
    "top_margin": 500,            # 26% from top (moved up 8-10% from original 35%)
    "side_margin": 53,            # +3 pixel more side margin (left/right)
    "chat_box_width": 974,        # Slightly narrower card (1080 - 53*2)
    "chat_box_radius": 35,        # Rounded corners
    "header_height": 100,         # Header with avatar + name + status
    "max_chat_height": 1100,      # Maximum height of chat box
}

# Colors (Facebook Messenger - exact from screenshot)
COLORS = {
    # Header
    "header_bg": (255, 255, 255),          # White header
    "header_border": (230, 230, 230),      # Light gray separator line
    
    # Bubbles
    "bubble_other": (241, 241, 241),       # Very light gray for other person
    "bubble_user": (0, 132, 255),          # Messenger blue (#0084FF)
    
    # Text
    "text_white": (255, 255, 255),         # White text on blue bubble
    "text_black": (5, 5, 5),               # Black text on gray bubble
    "text_gray": (101, 103, 107),          # Secondary text / timestamps
    "text_blue": (0, 132, 255),            # Blue accent (back arrow, icons)
    "status_green": (49, 167, 75),         # Active Now green dot
    
    # Background
    "chat_bg": (255, 255, 255),            # White chat area
    "avatar_bg": (200, 200, 205),          # Avatar placeholder gray
}

# UI Measurements (Messenger style)
UI = {
    "bubble_max_width_ratio": 0.72,    # 72% of chat box width
    "bubble_padding_h": 14,            # Horizontal padding
    "bubble_padding_v": 10,            # Vertical padding
    "bubble_radius": 20,               # Rounded corners on bubbles
    "bubble_gap": 6,                   # Gap between messages
    "font_size": 30,                   # Main text size
    "header_font_size": 26,            # Header name size
    "small_font_size": 20,             # Timestamps, status
    "header_avatar_size": 48,          # Avatar in header
    "msg_avatar_size": 28,             # Small avatar next to messages
    "max_visible_messages": 8,
}


class ChatRenderer:
    """
    Renders iMessage-style floating chat card.
    Positioned with margins matching reference image.
    """
    
    def __init__(self, 
                 person_a_name: str = "You",
                 person_b_name: str = "Unknown",
                 person_b_avatar: str = None):
        self.person_a_name = person_a_name
        self.person_b_name = person_b_name
        self.person_b_avatar = person_b_avatar or person_b_name[0].upper()
        
        # Load fonts
        self.font = self._load_font(UI["font_size"])
        self.font_header = self._load_font(UI["header_font_size"])
        self.font_small = self._load_font(UI["small_font_size"])
        self.font_avatar = self._load_font(24)
    
    def _load_font(self, size: int) -> ImageFont.FreeTypeFont:
        """Load font with fallback."""
        font_paths = [
            "/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",
            "/usr/share/fonts/truetype/liberation/LiberationSans-Regular.ttf",
            "C:/Windows/Fonts/arial.ttf",
            "/System/Library/Fonts/SFNS.ttf",
        ]
        
        for path in font_paths:
            if os.path.exists(path):
                try:
                    return ImageFont.truetype(path, size)
                except:
                    continue
        
        return ImageFont.load_default()
    
    def _wrap_text(self, text: str, max_width: int) -> List[str]:
        """Wrap text to fit within max width."""
        words = text.split()
        lines = []
        current_line = []
        
        for word in words:
            test_line = " ".join(current_line + [word])
            bbox = self.font.getbbox(test_line)
            width = bbox[2] - bbox[0]
            
            if width <= max_width:
                current_line.append(word)
            else:
                if current_line:
                    lines.append(" ".join(current_line))
                current_line = [word]
        
        if current_line:
            lines.append(" ".join(current_line))
        
        return lines if lines else [text]
    
    def _calculate_bubble_size(self, text: str) -> Tuple[int, int, List[str]]:
        """Calculate bubble size based on text."""
        max_text_width = int(LAYOUT["chat_box_width"] * UI["bubble_max_width_ratio"]) - UI["bubble_padding_h"] * 2
        lines = self._wrap_text(text, max_text_width)
        
        line_height = self.font.getbbox("Ay")[3] + 4
        text_height = line_height * len(lines)
        
        max_line_width = 0
        for line in lines:
            bbox = self.font.getbbox(line)
            max_line_width = max(max_line_width, bbox[2] - bbox[0])
        
        bubble_width = max_line_width + UI["bubble_padding_h"] * 2
        bubble_height = text_height + UI["bubble_padding_v"] * 2
        
        return bubble_width, bubble_height, lines
    
    def _draw_chat_box_background(self, draw: ImageDraw.Draw, height: int):
        """Draw the floating chat card background with rounded corners."""
        x1 = LAYOUT["side_margin"]
        y1 = LAYOUT["top_margin"]
        x2 = x1 + LAYOUT["chat_box_width"]
        y2 = y1 + height
        
        # Draw rounded rectangle for entire chat box
        draw.rounded_rectangle(
            [x1, y1, x2, y2],
            radius=LAYOUT["chat_box_radius"],
            fill=COLORS["chat_bg"]
        )
    
    def _draw_header(self, draw: ImageDraw.Draw):
        """Draw Facebook Messenger style header."""
        x_offset = LAYOUT["side_margin"]
        y_start = LAYOUT["top_margin"]
        
        # Header background
        header_y2 = y_start + LAYOUT["header_height"]
        draw.rounded_rectangle(
            [x_offset, y_start, x_offset + LAYOUT["chat_box_width"], header_y2],
            radius=LAYOUT["chat_box_radius"],
            fill=COLORS["header_bg"]
        )
        
        # Fill bottom part (not rounded)
        draw.rectangle(
            [x_offset, y_start + 40, x_offset + LAYOUT["chat_box_width"], header_y2],
            fill=COLORS["header_bg"]
        )
        
        # Header separator line
        draw.line(
            [(x_offset + 10, header_y2 - 1), (x_offset + LAYOUT["chat_box_width"] - 10, header_y2 - 1)],
            fill=COLORS.get("header_border", (230, 230, 230)),
            width=1
        )
        
        # Back arrow (left) - ←
        draw.text(
            (x_offset + 18, y_start + 30),
            "←",
            fill=COLORS["text_blue"],
            font=self.font_header
        )
        
        # Avatar (left side, after back arrow)
        avatar_x = x_offset + 70
        avatar_y = y_start + LAYOUT["header_height"] // 2
        avatar_r = UI["header_avatar_size"] // 2
        
        # Avatar circle (gray placeholder or image)
        draw.ellipse(
            [avatar_x - avatar_r, avatar_y - avatar_r,
             avatar_x + avatar_r, avatar_y + avatar_r],
            fill=COLORS.get("avatar_bg", (200, 200, 205))
        )
        
        # Avatar letter
        letter = self.person_b_avatar[:1].upper()
        bbox = self.font_avatar.getbbox(letter)
        text_w = bbox[2] - bbox[0]
        text_h = bbox[3] - bbox[1]
        draw.text(
            (avatar_x - text_w // 2, avatar_y - text_h // 2 - 2),
            letter,
            fill=COLORS["text_white"],
            font=self.font_avatar
        )
        
        # Active Now green dot (bottom right of avatar)
        dot_r = 6
        dot_x = avatar_x + avatar_r - 5
        dot_y = avatar_y + avatar_r - 5
        draw.ellipse(
            [dot_x - dot_r, dot_y - dot_r, dot_x + dot_r, dot_y + dot_r],
            fill=COLORS.get("status_green", (49, 167, 75))
        )
        # White border around dot
        draw.ellipse(
            [dot_x - dot_r - 2, dot_y - dot_r - 2, dot_x + dot_r + 2, dot_y + dot_r + 2],
            outline=COLORS["header_bg"],
            width=2
        )
        draw.ellipse(
            [dot_x - dot_r, dot_y - dot_r, dot_x + dot_r, dot_y + dot_r],
            fill=COLORS.get("status_green", (49, 167, 75))
        )
        
        # Name (beside avatar)
        name_x = avatar_x + avatar_r + 15
        name_y = y_start + 28
        draw.text(
            (name_x, name_y),
            self.person_b_name,
            fill=COLORS["text_black"],
            font=self.font_header
        )
        
        # Status "Active Now" below name
        status_y = name_y + 30
        draw.text(
            (name_x, status_y),
            "Active Now",
            fill=COLORS["text_gray"],
            font=self.font_small
        )
        
        # Icons on right (phone, video, info) - using Unicode symbols
        right_x = x_offset + LAYOUT["chat_box_width"] - 100
        icon_y = y_start + 35
        # Use filled circles as icon placeholders (compatible with all fonts)
        draw.ellipse([right_x, icon_y + 5, right_x + 22, icon_y + 27], fill=COLORS["text_blue"])
        draw.ellipse([right_x + 35, icon_y + 5, right_x + 57, icon_y + 27], fill=COLORS["text_blue"])
        draw.ellipse([right_x + 70, icon_y + 5, right_x + 92, icon_y + 27], fill=COLORS["text_blue"])
    
    def _draw_bubble(self, draw: ImageDraw.Draw, 
                     x: int, y: int, 
                     width: int, height: int,
                     lines: List[str],
                     is_user: bool) -> int:
        """Draw a chat bubble. Returns bottom Y position."""
        color = COLORS["bubble_user"] if is_user else COLORS["bubble_other"]
        
        # Draw rounded rectangle
        draw.rounded_rectangle(
            [x, y, x + width, y + height],
            radius=UI["bubble_radius"],
            fill=color
        )
        
        # Draw text (white on blue, black on gray)
        text_color = COLORS["text_white"] if is_user else COLORS.get("text_black", (5, 5, 5))
        text_x = x + UI["bubble_padding_h"]
        text_y = y + UI["bubble_padding_v"]
        line_height = self.font.getbbox("Ay")[3] + 4
        
        for line in lines:
            draw.text((text_x, text_y), line, fill=text_color, font=self.font)
            text_y += line_height
        
        return y + height
    
    def render_frame(self, messages: List[dict], show_typing: bool = False) -> Image.Image:
        """
        Render a single frame with current messages.
        
        Args:
            messages: List of {"sender": "A"/"B", "text": "..."} dicts
            show_typing: Whether to show typing indicator
            
        Returns:
            PIL Image of the frame
        """
        # Create transparent image
        img = Image.new("RGBA", (CANVAS_WIDTH, CANVAS_HEIGHT), (0, 0, 0, 0))
        draw = ImageDraw.Draw(img)
        
        # Calculate message heights
        message_heights = []
        visible_messages = messages[-UI["max_visible_messages"]:]
        
        for msg in visible_messages:
            _, height, _ = self._calculate_bubble_size(msg["text"])
            message_heights.append(height + UI["bubble_gap"])
        
        total_msg_height = sum(message_heights)
        
        # Calculate total chat box height
        chat_box_height = LAYOUT["header_height"] + total_msg_height + 30  # 30px bottom padding
        chat_box_height = min(chat_box_height, LAYOUT["max_chat_height"])
        
        # Draw chat box background
        self._draw_chat_box_background(draw, chat_box_height)
        
        # Draw header
        self._draw_header(draw)
        
        # Draw messages
        x_base = LAYOUT["side_margin"]
        current_y = LAYOUT["top_margin"] + LAYOUT["header_height"] + 10
        bubble_area_width = LAYOUT["chat_box_width"]
        
        for i, msg in enumerate(visible_messages):
            width, height, lines = self._calculate_bubble_size(msg["text"])
            
            # Position: A (user) = right, B (other) = left with avatar space
            if msg["sender"] == "A":
                x = x_base + bubble_area_width - width - 15  # Right aligned with padding
            else:
                # Leave space for small avatar
                avatar_space = UI.get("msg_avatar_size", 28) + 8
                x = x_base + avatar_space + 10
                
                # Draw small avatar for other person (only on last consecutive B message or last message)
                is_last_b = (i == len(visible_messages) - 1) or (visible_messages[i+1]["sender"] != "B")
                if is_last_b:
                    avatar_r = UI.get("msg_avatar_size", 28) // 2
                    avatar_x = x_base + 10 + avatar_r
                    avatar_y = current_y + height - avatar_r - 2
                    
                    # Avatar circle
                    draw.ellipse(
                        [avatar_x - avatar_r, avatar_y - avatar_r,
                         avatar_x + avatar_r, avatar_y + avatar_r],
                        fill=COLORS.get("avatar_bg", (200, 200, 205))
                    )
                    
                    # Avatar letter
                    letter = self.person_b_avatar[:1].upper()
                    bbox = self.font_small.getbbox(letter)
                    text_w = bbox[2] - bbox[0]
                    text_h = bbox[3] - bbox[1]
                    draw.text(
                        (avatar_x - text_w // 2, avatar_y - text_h // 2 - 1),
                        letter,
                        fill=COLORS["text_white"],
                        font=self.font_small
                    )
            
            current_y = self._draw_bubble(draw, x, current_y, width, height, lines, msg["sender"] == "A")
            current_y += UI["bubble_gap"]
        
        # Draw typing indicator if needed
        if show_typing:
            self._draw_typing_indicator(draw, current_y)
        
        return img
    
    def _draw_typing_indicator(self, draw: ImageDraw.Draw, y: int):
        """Draw typing indicator (●●●) with avatar space."""
        avatar_space = UI.get("msg_avatar_size", 28) + 8
        x = LAYOUT["side_margin"] + avatar_space + 10
        
        bubble_width = 65
        bubble_height = 32
        draw.rounded_rectangle(
            [x, y, x + bubble_width, y + bubble_height],
            radius=16,
            fill=COLORS["bubble_other"]
        )
        
        # Three animated dots (●●●)
        dot_y = y + bubble_height // 2
        for dx in [16, 32, 48]:
            draw.ellipse(
                [x + dx - 4, dot_y - 4, x + dx + 4, dot_y + 4],
                fill=COLORS["text_gray"]
            )
    
    def get_ui_height(self, messages: List[dict]) -> int:
        """Calculate the height of the chat UI."""
        message_heights = []
        visible_messages = messages[-UI["max_visible_messages"]:]
        
        for msg in visible_messages:
            _, height, _ = self._calculate_bubble_size(msg["text"])
            message_heights.append(height + UI["bubble_gap"])
        
        total = LAYOUT["header_height"] + sum(message_heights) + 30
        return min(LAYOUT["top_margin"] + total, LAYOUT["top_margin"] + LAYOUT["max_chat_height"])