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from dataclasses import dataclass, field
from typing import TYPE_CHECKING, Any
from osint_env.data.generator import DatasetGenerator
from osint_env.domain.models import Action, ActionType, Edge, EnvironmentConfig, Observation, TaskInstance
from osint_env.env.openenv_compat import Env
from osint_env.env.reward import (
build_reward_model,
compute_answer_reward,
compute_edge_reward,
compute_graph_f1,
)
from osint_env.memory.store import MemoryGraph, SemanticMemory
from osint_env.platforms.tools import ToolRegistry
if TYPE_CHECKING:
from osint_env.llm.interface import LLMClient
@dataclass(slots=True)
class EpisodeState:
task: TaskInstance
task_index: int = 0
difficulty: str = "hard"
step_count: int = 0
done: bool = False
total_reward: float = 0.0
tool_calls: int = 0
redundant_tool_calls: int = 0
action_history: list[dict[str, Any]] = field(default_factory=list)
tool_outputs: list[dict[str, Any]] = field(default_factory=list)
answer: str | None = None
call_fingerprints: set[str] = field(default_factory=set)
reward_components: dict[str, float] = field(default_factory=dict)
class OSINTEnvironment(Env):
def __init__(self, config: EnvironmentConfig, llm: "LLMClient | None" = None):
super().__init__(
name="OSINTEnvironment",
state_space="json-observation",
action_space=["CALL_TOOL", "ADD_EDGE", "ANSWER"],
episode_max_length=config.max_steps,
)
self.config = config
self.generator = DatasetGenerator(config, llm=llm)
self.graph = self.generator.build_canonical_graph()
self.views = self.generator.build_platform_views(self.graph)
self.tasks = self.generator.generate_tasks(self.graph, self.views, count=24)
self.reward_model = build_reward_model(self.graph)
self.tools = ToolRegistry(self.views)
self.memory_graph = MemoryGraph()
self.semantic_memory = SemanticMemory()
self._task_idx = 0
self.state: EpisodeState | None = None
@staticmethod
def _normalize_difficulty(value: str) -> str:
token = str(value or "").strip().lower()
if token in {"easy", "e"}:
return "easy"
if token in {"mid", "medium", "m"}:
return "medium"
if token in {"high", "hard", "h"}:
return "hard"
return "hard"
def _resolve_task_difficulty(self, task: TaskInstance, task_index: int) -> str:
metadata = dict(task.metadata or {})
if "difficulty" in metadata:
return self._normalize_difficulty(str(metadata.get("difficulty", "")))
if task_index < 10:
return "easy"
if task_index < 20:
return "medium"
return "hard"
def reset(self) -> Observation:
task_index = self._task_idx % len(self.tasks)
task = self.tasks[task_index]
self._task_idx += 1
self.state = EpisodeState(
task=task,
task_index=task_index,
difficulty=self._resolve_task_difficulty(task, task_index),
)
self.memory_graph = MemoryGraph()
self.semantic_memory = SemanticMemory()
return self._observation()
def step(self, action: Action) -> tuple[Observation, float, bool, dict[str, Any]]:
if self.state is None:
raise RuntimeError("Call reset() before step().")
if self.state.done:
return self._observation(), 0.0, True, self._info()
self.state.step_count += 1
reward = 0.0
if action.action_type == ActionType.CALL_TOOL:
reward += self._handle_tool(action.payload)
elif action.action_type == ActionType.ADD_EDGE:
reward += self._handle_add_edge(action.payload)
elif action.action_type == ActionType.ANSWER:
reward += self._handle_answer(action.payload)
else:
reward -= 0.5
if self.state.step_count >= self.config.max_steps and not self.state.done:
self.state.done = True
reward -= 0.3
self.state.total_reward += reward
self.state.action_history.append({"type": action.action_type.value, "payload": action.payload, "reward": reward})
return self._observation(), reward, self.state.done, self._info()
def _handle_tool(self, payload: dict[str, Any]) -> float:
if self.state is None:
return 0.0
tool_name = payload["tool_name"]
args = payload.get("args", {})
fp = f"{tool_name}:{sorted(args.items())}"
self.state.tool_calls += 1
if fp in self.state.call_fingerprints:
self.state.redundant_tool_calls += 1
penalty = -0.2
else:
penalty = 0.05
self.state.call_fingerprints.add(fp)
invalid_tool_penalty = 0.0
try:
if tool_name == "search_memory":
query = str(args.get("query", "")).strip()
top_k = int(args.get("k", 5)) if str(args.get("k", "")).strip() else 5
results = self.semantic_memory.search(query=query, k=max(1, top_k)) if query else []
output = {"results": results, "count": len(results)}
else:
output = self.tools.call(tool_name, args)
except Exception as exc:
output = {"error": str(exc)}
invalid_tool_penalty = -0.25
self.state.tool_outputs.append({"tool": tool_name, "args": args, "output": output})
self.semantic_memory.add(f"{tool_name} {args} {output}", {"tool": tool_name})
relevance_bonus = 0.08 * self._tool_relevance(self.state.task, output)
total = penalty + relevance_bonus + invalid_tool_penalty
self._accumulate_reward_components(
{
"tool_novelty": penalty,
"tool_relevance": relevance_bonus,
"invalid_tool_penalty": invalid_tool_penalty,
}
)
return total
def _handle_add_edge(self, payload: dict[str, Any]) -> float:
if self.state is None:
return 0.0
edge = Edge(payload["src"], payload["rel"], payload["dst"], float(payload.get("confidence", 1.0)))
existing_edges = list(self.memory_graph.edges)
added = self.memory_graph.add_edge(edge)
if not added:
self._accumulate_reward_components({"duplicate_edge_penalty": -0.15})
return -0.15
breakdown = compute_edge_reward(
edge=edge,
task=self.state.task,
existing_edges=existing_edges,
step_count=self.state.step_count,
model=self.reward_model,
graph=self.graph,
difficulty=self.state.difficulty,
)
self._accumulate_reward_components(breakdown.to_dict())
return breakdown.total
def _handle_answer(self, payload: dict[str, Any]) -> float:
if self.state is None:
return 0.0
proposed = str(payload.get("answer", "")).strip()
self.state.answer = proposed
self.state.done = True
breakdown = compute_answer_reward(
proposed_answer=proposed,
task=self.state.task,
pred_edges=self.memory_graph.edges,
tool_outputs=self.state.tool_outputs,
step_count=self.state.step_count,
model=self.reward_model,
difficulty=self.state.difficulty,
)
self._accumulate_reward_components(breakdown.to_dict())
return breakdown.total
def _tool_relevance(self, task: TaskInstance, output: dict[str, Any]) -> float:
haystack = str(output).lower()
clues = {task.answer.lower()}
for edge in task.supporting_edges:
clues.add(edge.src.lower())
clues.add(edge.dst.lower())
clues.add(edge.rel.lower())
if not clues:
return 0.0
matches = sum(1 for token in clues if token in haystack)
return matches / len(clues)
def _accumulate_reward_components(self, values: dict[str, float]) -> None:
if self.state is None:
return
for key, value in values.items():
self.state.reward_components[key] = self.state.reward_components.get(key, 0.0) + float(value)
def _observation(self) -> Observation:
if self.state is None:
raise RuntimeError("State is not initialized.")
metadata = dict(self.state.task.metadata or {})
grader = metadata.get("grader") if isinstance(metadata.get("grader"), dict) else None
task_payload = {
"task_id": self.state.task.task_id,
"task_type": self.state.task.task_type,
"question": self.state.task.question,
"difficulty": self.state.difficulty,
"grader": (
dict(grader)
if grader is not None
else {
"type": "difficulty_exact_match",
"answer_type": "node_id",
"case_sensitive": True,
"reward_profile": self.state.difficulty,
}
),
}
if "scenario" in metadata:
task_payload["scenario"] = str(metadata.get("scenario", ""))
return Observation(
tool_outputs=self.state.tool_outputs[-5:],
graph_snapshot=self.memory_graph.to_snapshot(),
action_history=self.state.action_history[-10:],
task=task_payload,
)
def _info(self) -> dict[str, Any]:
if self.state is None:
return {}
return {
"step_count": self.state.step_count,
"difficulty": self.state.difficulty,
"task_index": self.state.task_index,
"total_reward": self.state.total_reward,
"tool_calls": self.state.tool_calls,
"redundant_tool_calls": self.state.redundant_tool_calls,
"task_answer": self.state.task.answer,
"agent_answer": self.state.answer,
"graph_f1": compute_graph_f1(self.memory_graph.edges, self.state.task.supporting_edges),
"reward_components": dict(self.state.reward_components),
}
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